I have recompiled the mod to fix some issues my server was facing, the following things I have changed/fixed so far and i'm looking for information and instructions (how to replicate) current issues.
Rewrote some of thaumic horizons vat code
Fixed Players/Entities erroring and being deleted when inside a vat when the chunk the vat is in is unloaded/reloaded
Fixed potion effects erroring on server side for entities inside vat due to effects being applied to entity by tileentity before world reference is initialized
Several NullPointerExceptions
People are saying they are having issues with the bell but from what I understand its a reliquary compat issue?
Yes, the crashing is related to Reliquary. I suggest looking at the crash reports for it if you want to figure out how to possibly fix it.
I have recompiled the mod to fix some issues my server was facing, the following things I have changed/fixed so far and i'm looking for information and instructions (how to replicate) current issues.
Rewrote some of thaumic horizons vat code
Fixed Players/Entities erroring and being deleted when inside a vat when the chunk the vat is in is unloaded/reloaded
Fixed potion effects erroring on server side for entities inside vat due to effects being applied to entity by tileentity before world reference is initialized
Several NullPointerExceptions
People are saying they are having issues with the bell but from what I understand its a reliquary compat issue?
I've got 203 other mods it could be, I don't use reliquary? lol.
I just wanna point out to people who keep asking questions in the topic, one of the last few posts that we got from TheKentington is the medical issue thing that put him into a bit of debt, while he says it stabilized there is really no way of knowing if his current absence is due to that, you can clamer about all you want about wanted perms to continue the mod but if the maker is mia you cant do much about it.
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I haven't fixed anything since my last post that wasn't a bug I created in the recompilation process, it is not very maintainable and I am in the process of rewriting the entire mod without using the original authors assets.
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Amazing! Thanks you so much for sharing this.
It looks like the Grave Keeper might be broken? Or at least the spawn egg is (it doesn't spawn anything). Not sure if that was also a problem in the original version?
There's a crash that I'm not sure is fixed in the edit. It's a CTD when I access the blood infuser and is possibly triggered when I hover over the aspects. Other people have reported this same crash and it's assumed to be because of custom aspects added by TC4 addons like Forbidden Magic. I experienced this crash while playing on the Unabridged modpack through the ATLauncher.
Also, someone mentioned that it's 'illegal' to post or distribute edited versions of the mod without the creator's permission. If you at the very least attempted to contact the mod author asking for permission and they remain inactive for a prolonged period of time, then you should be relatively okay. Be sure to mention that if the author wants anything taken down that they need simply say so. Displaying consideration and a willingness to cooperate goes a long way. Also, be sure to give full credit to the mod author when you post any edits and mention that you do not own the mod. Don't try to hand out usage permissions for edits, either. Better to be safe than sorry.
So, I made an Ethereal Shard, and something seems wrong. I've made one before, and it worked fine, but this time, I can't draw vis from it. It has 26 of each primal aspect stored inside, and my Gold-Banded Greatwood wand is half-empty. It shows the streams of color as if it were drawing vis, but the wand doesn't fill up. I can charge from actual nodes just fine.. I've tried other wands, none can charge from the Shard directly.
I haven't fixed anything since my last post that wasn't a bug I created in the recompilation process, it is not very maintainable and I am in the process of rewriting the entire mod without using the original authors assets.
I have an idea for if/when this is updated for Thaumcraft 5. Mechanical effigies. Basically, it acts like an effigy for resurrecting yourself, but you can put as many modifications on it as you want without worrying about its health. As for rendering your skin, that could be achieved by making artificial skin by infusing rotten flesh with liquid taint and victus.
Your work in golemancy has grown to a great extent. Your Golems, however, have not. You've heard tell of Villages constructing rudimentary golems of great stature out of iron to guard them from the terrors of the night. Sadly these towering wardens are vastly lacking in intelligence, wandering aimlessly, deaf to the ringing of your golemancer's bell, and completely unable to accept any form of animation cores or upgrades. Your Crucible itself is much too small to produce anything of this size, however, the discovery of Golem animation powder, coupled with the Curative Vat offers a solution. First you must craft the Inert golem, simply take any four blocks of the same type, and bind them together with the animation powder in an arcane crafting table. Some Perdito Vis is necessary to disrupt the animation powder's normal function. Then, take the inert golem to your Curative vat, and pump in (insert whatever Essentia is needed) to give it life. These large golems function the same as their smaller brethren, but have the obvious advantage of being significantly stronger, able to complete tasks that weaker golems simply could not. You're pretty sure that you've got the loyalty spell firmly in place....
Research: Golem Body. No more strings on me. (requires all self infusions researched, Oversized golem, void metal)
Your new body is Stronger than anything you could have hoped for, but deep down you feel it is not enough. Although you have mastered death, you understand that you are still mortal. The confines of flesh have become restrictive. You feel that it is time to transcend this mortal form once and for all. First, you must assemble your new body. The ever wondrous properties of voidmetal show promise. Start with fashioning a large golem from voidmetal. You will need to drastically modify this golem before it can accept your soul. The power of the primordial pearl is key. Place the inert golem on your infusion altar. By infusing it with the powers of void metal, a soul beacon, two nether stars, and a primordial pearl, you can create a unique animation core capable of housing your soul. This core is permanently bound to the golem, and will not come off. Now you must place your void metal shell into the Curative vat, and add any self infusions you desire. The rest is as it has always been for the process of self reincarnation. Soon now, you shall have a body that has no need of food, can repair itself rapidly from any damage, and possesses the strength to rival gods! Soon they shall all stand in awe of your might.
(hidden stat, inhabiting a golem body will max out your warp, you cannot get the warp ward status, and warped tumor will not save your sanity. A nasty surprise with no warning in game)
I don't even care if this goes nowhere, I was just inspired to write this down on the spur of the moment.
Meanwhile, back on page 96.....
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WARNING:
My output of snark depends on your output of stupidity.
Oh, hey. That's actually really interesting. Perhaps an additional infusion could be added for it that only works on the mechanical body, to balance out the warp. Maybe built-in Goggles of Revealing over the eyes?
Oh, hey. That's actually really interesting. Perhaps an additional infusion could be added for it that only works on the mechanical body, to balance out the warp. Maybe built-in Goggles of Revealing over the eyes?
It doesn't need to be balanced out. It's self-healing, doesn't need food, and sounds like it gets a strength/resistance effect constantly without including the self-infusions the body can receive.
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So... I have a really, really huge issue....
I started having a problem where I could not generate a world, or enter a generated world. Through hours of grueling work adding in all of my mods one at a time, I came to this one and... world generation freezes, takes forever, then crashes.
This is the crash report.
Note that I know it was Thaumic Horizons, of the latest build, because even with a fresh download I still got this problem.
I started having a problem where I could not generate a world, or enter a generated world. Through hours of grueling work adding in all of my mods one at a time, I came to this one and... world generation freezes, takes forever, then crashes.
This is the crash report.
Note that I know it was Thaumic Horizons, of the latest build, because even with a fresh download I still got this problem.
your crash doesn't have anything to do with Thaumic Horizons. its a problem with LLibrary.
If that was the case, removing llibrary and fossils and archeology would fix the crash. And it doesn't. It only happens when Thaumic Horizons is installed. Note that this also happened on a fresh install.
To further test it I am removing llibrary and putting TH back in, to see if the problem continues. Maybe that'll narrow down the interaction?
Yes, the crashing is related to Reliquary. I suggest looking at the crash reports for it if you want to figure out how to possibly fix it.
I've got 203 other mods it could be, I don't use reliquary? lol.
Check out GT++ for GT5/5u/CE on Curse!
Any chance we could get a link to this recompiled version? It would be very much appreciated, thanks!
I just wanna point out to people who keep asking questions in the topic, one of the last few posts that we got from TheKentington is the medical issue thing that put him into a bit of debt, while he says it stabilized there is really no way of knowing if his current absence is due to that, you can clamer about all you want about wanted perms to continue the mod but if the maker is mia you cant do much about it.
"Who am I, you may wonder?
I am someone you know very well.
For I am every man you meet
and I am every woman you meet."
I haven't fixed anything since my last post that wasn't a bug I created in the recompilation process, it is not very maintainable and I am in the process of rewriting the entire mod without using the original authors assets.
The dimension is also disabled in this version.
https://www.dropbox.com/s/78v10kpsz9q7lfe/thaumichorizons_hoboedit-1.1.9.7.jar
Amazing! Thanks you so much for sharing this.
It looks like the Grave Keeper might be broken? Or at least the spawn egg is (it doesn't spawn anything). Not sure if that was also a problem in the original version?
Another one of the quirks I was talking about, I fixed it and edited the original link.
There's a crash that I'm not sure is fixed in the edit. It's a CTD when I access the blood infuser and is possibly triggered when I hover over the aspects. Other people have reported this same crash and it's assumed to be because of custom aspects added by TC4 addons like Forbidden Magic. I experienced this crash while playing on the Unabridged modpack through the ATLauncher.
Also, someone mentioned that it's 'illegal' to post or distribute edited versions of the mod without the creator's permission. If you at the very least attempted to contact the mod author asking for permission and they remain inactive for a prolonged period of time, then you should be relatively okay. Be sure to mention that if the author wants anything taken down that they need simply say so. Displaying consideration and a willingness to cooperate goes a long way. Also, be sure to give full credit to the mod author when you post any edits and mention that you do not own the mod. Don't try to hand out usage permissions for edits, either. Better to be safe than sorry.
Probably because it died right when it would have been captured, and the game did not know how to handle catching a dead mob.
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
So, I made an Ethereal Shard, and something seems wrong. I've made one before, and it worked fine, but this time, I can't draw vis from it. It has 26 of each primal aspect stored inside, and my Gold-Banded Greatwood wand is half-empty. It shows the streams of color as if it were drawing vis, but the wand doesn't fill up. I can charge from actual nodes just fine.. I've tried other wands, none can charge from the Shard directly.
https://gyazo.com/920acdca7efe64a865823307bc744999
EDIT: The wand recharge pedestal works just fine with the Shard, but wands still cannot draw vis directly.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
Any news regarding this?
I have an idea for if/when this is updated for Thaumcraft 5. Mechanical effigies. Basically, it acts like an effigy for resurrecting yourself, but you can put as many modifications on it as you want without worrying about its health. As for rendering your skin, that could be achieved by making artificial skin by infusing rotten flesh with liquid taint and victus.
Meanwhile, back on page 96.....
WARNING:
My output of snark depends on your output of stupidity.
My patience wears thin on strawmen and lies.
Oh, hey. That's actually really interesting. Perhaps an additional infusion could be added for it that only works on the mechanical body, to balance out the warp. Maybe built-in Goggles of Revealing over the eyes?
It doesn't need to be balanced out. It's self-healing, doesn't need food, and sounds like it gets a strength/resistance effect constantly without including the self-infusions the body can receive.
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
So... I have a really, really huge issue....
I started having a problem where I could not generate a world, or enter a generated world. Through hours of grueling work adding in all of my mods one at a time, I came to this one and... world generation freezes, takes forever, then crashes.
This is the crash report.
Note that I know it was Thaumic Horizons, of the latest build, because even with a fresh download I still got this problem.
Any other mods installed at all?
In the meantime, I'll just rotate the board.
your crash doesn't have anything to do with Thaumic Horizons. its a problem with LLibrary.
If that was the case, removing llibrary and fossils and archeology would fix the crash. And it doesn't. It only happens when Thaumic Horizons is installed. Note that this also happened on a fresh install.
To further test it I am removing llibrary and putting TH back in, to see if the problem continues. Maybe that'll narrow down the interaction?
OK with llibrary removed and TH replaced, this is the new crash log.