Found a little bug, not sure how to replicate. I'm trying to infuse my witchery familiar, and no infusion works. none. I place the items, place my familiar, click the matrix, and nothing happens. the wand doesn't move, the matrix doesn't move, nothing.
Either the matrix is the wrong matrix or infusions dont work on witchery familiars.
First, make sure you have the research for self infusion unlocked. It's the easiest mistake to make for anything thaumcraft. Next you should ask a server moderator, or read the server's FAQ, to determine if the server you play on has disabled player infusion.
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My output of snark depends on your output of stupidity.
The Meaning of Life, the Universe, and Everything.
How does one blacklist blocks from being animated into golems. I've added several indestructible blocks to my modpack for creating custom permanent structures but they can still be converted into golems. If there is no way to fix this, is there some sort of work around other than removing golem animation entirely using Modtweaker? The blocks have been added with CustomItems.
I have a crash and it looks like it happens with Thaumic Energistics when I try to use Golem Animation Powder on a block. Help please?
[Server thread/ERROR]: Encountered an unexpected exception
at thaumicenergistics.common.integration.tc.GolemHooks.hook_SetupGolem(GolemHooks.java:621) ~[GolemHooks.class:?]
at thaumcraft.common.entities.golems.EntityGolemBase.setupGolem(EntityGolemBase.java:288) ~[EntityGolemBase.class:?]
at com.kentington.thaumichorizons.common.entities.EntityGolemTH.setupGolem(EntityGolemTH.java:150) ~[EntityGolemTH.class:?]
at com.kentington.thaumichorizons.common.entities.EntityGolemTH.loadGolem(EntityGolemTH.java:79) ~[EntityGolemTH.class:?]
at com.kentington.thaumichorizons.common.items.ItemGolemPowder.func_77648_a(ItemGolemPowder.java:83) ~[ItemGolemPowder.class:?]
at net.minecraftforge.common.ForgeHooks.onPlaceItemIntoWorld(ForgeHooks.java:505) ~[ForgeHooks.class:?]
at net.minecraft.item.ItemStack.func_77943_a(ItemStack.java:128) ~[add.class:?]
at net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:389) ~[mx.class:?]
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556) ~[nh.class:?]
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60) ~[jo.class:?]
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9) ~[jo.class:?]
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) ~[ej.class:?]
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) ~[nc.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334) ~[lt.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]
[22:35:49] [Server thread/ERROR]: This crash report has been saved to: /home/david/modded_survival/./crash-reports/crash-2016-04-12_22.35.49-server.txt
[22:35:49] [Server thread/INFO]: Stopping server
[22:35:49] [Server thread/INFO]: Saving players
[22:35:49] [Server thread/INFO]: Saving worlds
[22:35:49] [Server thread/INFO]: Saving chunks for level 'world'/Overworld
Hi! I guess I'm new here.
After looking at infused loyalty, My mind went to a pet ghast. After capturing one, I got all the materials and tried to start the infusion. It wouldn't start so I started to trouble shoot. I know that the infusion won't work on undead mobs or "simple minded" ones. Ghasts don't appear to be undead because the wither attacks them. I don't know about intelligence. I think it may not start because the ghast renders outside of the vat.
Can this be done or should I try some other creature?
(I know enough thaum to have unlocked kami and have completed several animal infusions already)
Must say, absolutely great mod I love it (and don't want to leave 1.7.10 because of it and a few of my other staples).
I see a couple things though that I'm not seeing if there's any modern solutions to so I'm curious if anyone knows fixes for them? I'm using 1.1.19 ThaumicHorizons.
Seroconverter GUI crash; I saw an old patch note that this could be related to 3rd party aspects but theoretically fixed, yet I'm running into it. I have ThaumicTinkerer, Forbidden Magic, and Thaumic Exploration for other TC addons.
Fix for golem bell? I read somewhere it was fixed, and then I saw that it seems broken with Reliquary (which I'm running)?
I can probably live without cake golems (I'm running SoarTex and have that issue...ugh...maybe I'll figure it out at some point) but the seroconverter crash makes my dreams of bombing the world with splash vials....hard to attain LOL.