Kentington how are you managing the mob spawning in the pocket plane. Doe pocket planes have biomes that control the weather and spawns or have you got some kind of customer spawner? I ask because I think it would be cool if it were possible for some one to customise their monster mod spawns to fit your pocket planes. I've got so many monsters it would be great to spread them out across a couple of dimensions.
what is required forge version for last updates? Will it works with 10.13.2.1277?
That's a very outdated version of Forge, why don't you just update it?
Rollback Post to RevisionRollBack
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
I found the other mod in my pack that is triggering the bug, it is also a thaumcraft addon. Witching Gadgets! (also needs travellers gear installed, but travellers gear doesn't cause the bug)
Hopefully this helps! As others have said, I wouldn't mind if you added your own separate upgraded version of the Golemancer's Bell, that may be the route to go actually.
how about, when you unlock animation powder it is on another page of it. due to the instability inherent in the powder golems you need to reinforce the bell with a primal shard. results in the normal bell which has no changes and the upgraded bell has any code alterations.
what is required forge version for last updates? Will it works with 10.13.2.1277?
You'd *think* the minimum version of Forge required would be whatever Thaumcraft 4 proper uses, so 1291? But honestly I wouldn't use anything less than the last recommended version, which as of this post is 1448. For what it's worth, I'm using 1558 with no problems whatsoever. Whatever you choose, 1277 is outdated and you should look into upgrading.
-edit- Huge lie - it would seem 1558 is the new recommended build for 1.7.10 (must have happened today sometime while I was asleep). Makes sense I'd have no problems with it.
It seems the research for the alternate Golemancer's Bell will not actually give a research note, but still consumes paper.
Regarding the -1 Bell:
Even making a new non-arcane recipe with MineTweaker, still gives a -1 Bell, and checking the recipe in NEI (with TC NEI Plugin) for the bell shows nothing, they are apparently functionally different items.
I haven't tried making a script that uses the item ID directly yet, however. Maybe that would work.
well, my Thaumcraft 4 working with that version. I know that this version is outdated, I was making my own mod compilation in January, but Horizon is there, outdated, but working for 4rth Thaum. I don't really want to update, cos it is usually a lot of pain for me, almost near of creation of new modpack. I have 185 mods and no time to manage all things again))
I'm kind of surprised that with 185 mods in your pack, none have thrown a hissy over an ancient version of Forge (tech mods specifically because of the fluid code changes). Then again you could only be using outdated versions of the mods, so there's that. Whatever works for you!
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A friend of mine had this crash, I'm posting it to this thread and floodlights (that's where the issue seems to be at). They say that everything works UNTIL they try to load a world with THorizons installed.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/13/15 7:57 AM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at de.keridos.floodlights.core.FMLEventListener.onServerTick(FMLEventListener.java:37)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_438_FMLEventListener_onServerTick_ServerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:260)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:536)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
Hey TheKentington, this is to serve as notification of my inclusion of your mod in my modpack, Project: Exogenesis. I will, of course, post you as the author and link here in the permissions section.
Note: This modpack is currently just forge and NEI, so It's not coming out soon.
I tried infusing a wolf with eldritch fangs but i can't tell if its actually doing anything. the thaumonomicon entry made me expect the wolf to inflict either a poison or a wither effect and I'm definitely not seeing either
surprisingly not... I was updating some mods a week ago, so most of updated mods didn't say anything about version. Of course, some mods I have outdated, but nothing critical (BC and IC2 I don't see any needs to update). Forestry, witchery, one of the last version of Thaum 4, all are up to date. But, maybe I will see some long lists of errors in future, who knows...
Meh, if it works it works. The only change to Forge code itself that would affect gameplay was the terrain generation bug (which ended up just being a typo in the code) and that was fixed in something like 1230, or around there. Newer versions of Forge redo some of the fluid handling, but mods made before those changes would work out for you. Fortunately, mods tend to outright crash if they require something higher than 1291 so it's easier to spot what you need an older version for.
If I may ask, what about upgrading Forge is proving difficult? Is it having to update all the now-outdated mods? Maybe we can help?
Hah, thanks for detailed explanations, especially about Forge changelog, it was quite informative ^_^. And great thanks for offering help!
Well, to say the truth, most of the problems are inside installation of new forge to server and client and with my launcher, I don't want to go deep into details). And after updating I need to recheck compatibility of all mods, cos usually with such amount it gives at least 5-6 new, not always obvious errors, and I need to check all again, update all mods, etc. So it is usually equal of making new modpack and I don't really love it. Maybe I am just outdated myself, as doing all things by hand.
Fair enough. I run a small server myself and can feel the pain of syncing client-server changes. And yes, if you were to update to 1558 and you have any of the big tech mods in your pack, you'd be looking at updating them all. In fact, with as many things that would change you'd be better off letting Forge recreate your config folder from scratch, and then editing the new configs with your previous settings. I've had to do that a couple times to eliminate some weird crashes (ExtraCells and MFR immediately come to mind).
TheKentington, how are pocket planes coming along? I'm pretty excited for them. How much do you plan to have finished in the next release? Any idea when we can expect it?
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um... ok you do know Thaumcraft is about MAGIC and ALCHEMY right? a lot of your features seem to take their inspiration from the Magical disaster the Full Metal alchemist most of those abilities were actually offensive magic or Summoning not true alchemy. I do like the mobs in jars though that really seams cool but I think I'll go with Magia Naturalis when it becomes more survival completed for my Medieval RPG modpack a shame though your mod has more features but too much tech for the feel.
um... ok you do know Thaumcraft is about MAGIC and ALCHEMY right? a lot of your features seem to take their inspiration from the Magical disaster the Full Metal alchemist most of those abilities were actually offensive magic or Summoning not true alchemy. I do like the mobs in jars though that really seams cool but I think I'll go with Magia Naturalis when it becomes more survival completed for my Medieval RPG modpack a shame though your mod has more features but too much tech for the feel.
As a heads up, Magia Naturalis isn't being developed for 1.7.10 anymore. Also, for the items you feel are too "tech" for Thaumcraft, you aren't required to use any of it to get to what you want in the mod. You can always use MineTweaker/ModTweaker to remove the recipes of things you don't like, if you want to go to that extent - I actually do that with Thaumic Tinkerer Kami armors and tools as they're an eyesore and don't fit with Thaumcraft at all. I feel sorry for Automagy - almost that entire mod is "techier" than what I see in Thaumic Horizons. I actually kind of feel creature/human infusion is a natural extension of a thaumaturge's war against Warp - splice the imperfections out of yourself. Worked for Rapture..
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well infusion yes I do like that idea but cloning is just oh hell no I do like the temp golems too but that infusion vat that thing needs a modle overhaul it literally looks like he ripped it out of a test chamber at yoglabs if the colors & textures looked more like the excising Essentia piped and gadgets I'd be ok with the stuff. and as for removing recipes I'd rather not do that cause it can get very messy from my experience so I'd rather not and as I was saying I wish someone out there would make a mob in a jar thaumcraft mod that's
1 cool & Functional
2 you can get the mobs back out
3 you can name them while they're in the jar
4 you can trap players temporarily in the jar (ie putting them in the jar kills them over time but leaves a little copy of that player in the jar)
5 Friendly or neutral mobs are healed by being placed in a jar
that's the kind of Thaumcraft Child mod I've been looking for well that and one that adds in compatibility with Tinkers construct I've tried Extra TiC that just crashes the modpack and I tried Thaumic integration with the 1.6.4 pack THAT worked BUT its not downloadable anymore
...Why not just disable the Kami stuff in the config?
Because I do like some of the things in Kami, and that there is work involved in obtaining them (tedious as it may be). Specifically, I like having access to Ichor Caps, the Bottomless Pouch and the Celestial Gateway systems (and I use the Ichor/Ichorium Ingots in custom recipes). You do have a point though.. maybe I should disable Kami and just make my own Thaumcraft Tab/research for the items I want?
remove custom mob spawner.
it's one of the well known conllict.
Kentington how are you managing the mob spawning in the pocket plane. Doe pocket planes have biomes that control the weather and spawns or have you got some kind of customer spawner? I ask because I think it would be cool if it were possible for some one to customise their monster mod spawns to fit your pocket planes. I've got so many monsters it would be great to spread them out across a couple of dimensions.
are there any aspects that actually do something, or will that be for next update?
That's a very outdated version of Forge, why don't you just update it?
I don't write long comments often, because I prefer to say what I mean without excess. Please do not assume this means I have little to add to a conversation.
how about, when you unlock animation powder it is on another page of it. due to the instability inherent in the powder golems you need to reinforce the bell with a primal shard. results in the normal bell which has no changes and the upgraded bell has any code alterations.
You'd *think* the minimum version of Forge required would be whatever Thaumcraft 4 proper uses, so 1291? But honestly I wouldn't use anything less than the last recommended version, which as of this post is 1448. For what it's worth, I'm using 1558 with no problems whatsoever. Whatever you choose, 1277 is outdated and you should look into upgrading.
-edit- Huge lie - it would seem 1558 is the new recommended build for 1.7.10 (must have happened today sometime while I was asleep). Makes sense I'd have no problems with it.
It seems the research for the alternate Golemancer's Bell will not actually give a research note, but still consumes paper.
Regarding the -1 Bell:
Even making a new non-arcane recipe with MineTweaker, still gives a -1 Bell, and checking the recipe in NEI (with TC NEI Plugin) for the bell shows nothing, they are apparently functionally different items.
I haven't tried making a script that uses the item ID directly yet, however. Maybe that would work.
~~~~~~~~
Fall into the hands of sorrow
Drawn by the darkest bay
Walk into the pit of silence
I am the one calling your name
~~~~~~~~
I'm kind of surprised that with 185 mods in your pack, none have thrown a hissy over an ancient version of Forge (tech mods specifically because of the fluid code changes). Then again you could only be using outdated versions of the mods, so there's that. Whatever works for you!
A friend of mine had this crash, I'm posting it to this thread and floodlights (that's where the issue seems to be at). They say that everything works UNTIL they try to load a world with THorizons installed.
---- Minecraft Crash Report ----
// Why did you do that?
Time: 11/13/15 7:57 AM
Description: Exception in server tick loop
java.lang.NullPointerException: Exception in server tick loop
at de.keridos.floodlights.core.FMLEventListener.onServerTick(FMLEventListener.java:37)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_438_FMLEventListener_onServerTick_ServerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPreServerTick(FMLCommonHandler.java:260)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:536)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (x86) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 87695584 bytes (83 MB) / 704864256 bytes (672 MB) up to 1145896960 bytes (1092 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1100M -XX:-UseAdaptiveSizePolicy -Xmn72M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 96
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1492 Optifine OptiFine_1.7.10_HD_C1 85 mods loaded, 84 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA CollectiveFrameworkCore{1.0.0-132} [Collective Framework Core] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1492} [Minecraft Forge] (forge-1.7.10-10.13.4.1492-1.7.10.jar)
UCHIJAAAA CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar)
UCHIJAAAA <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
UCHIJAAAA PeripheralsPlusPlusCore{1.3.3} [Peripherals++ Core] (minecraft.jar)
UCHIJAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UCHIJAAAA bdlib{1.9.3.107} [BD Lib] (bdlib-1.9.3.107-mc1.7.10.jar)
UCHIJAAAA CoFHCore{1.7.10R3.0.3B2} [CoFH Core] (CoFHCore-[1.7.10]3.0.3B2-294.jar)
UCHIJAAAA ThermalFoundation{1.7.10R1.2.0B1} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.2.0B1-95.jar)
UCHIJAAAA ThermalExpansion{1.7.10R4.0.2B2} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.2B2-210.jar)
UCHIJAAAA BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
UCHIJAAAA BuildCraft|Core{7.0.12} [BuildCraft] (buildcraft-7.0.12.jar)
UCHIJAAAA BuildCraft|Energy{7.0.12} [BC Energy] (buildcraft-7.0.12.jar)
UCHIJAAAA BuildCraft|Factory{7.0.12} [BC Factory] (buildcraft-7.0.12.jar)
UCHIJAAAA BuildCraft|Transport{7.0.12} [BC Transport] (buildcraft-7.0.12.jar)
UCHIJAAAA BuildCraft|Builders{7.0.12} [BC Builders] (buildcraft-7.0.12.jar)
UCHIJAAAA BuildCraft|Silicon{7.0.12} [BC Silicon] (buildcraft-7.0.12.jar)
UCHIJAAAA BuildCraft|Robotics{7.0.12} [BC Robotics] (buildcraft-7.0.12.jar)
UCHIJAAAA chocolateQuest{1.0} [Chocolate Quest] (chocolateQuest-1.7.10-1.0.jar)
UCHIJAAAA CollectiveFramework{1.0.0-132} [Collective Framework] (CollectiveFramework-1.0.0-132.jar)
UCHIJAAAA ComputerCraft{1.74} [ComputerCraft] (ComputerCraft1.74.jar)
UCHIJAAAA CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip)
UCHIJAAAA customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar)
UCHIJAAAA MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip)
UCHIJAAAA dungeonpack{1.7.10-1.0} [Dungeon Pack] (dungeonpack-1.7.10-1.0.jar)
UCHIJAAAA ExtrabiomesXL{3.16.0} [ExtrabiomesXL] (extrabiomesxl_1.7.10-3.16.0.jar)
UCHIJAAAA MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar)
UCHIJAAAA Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar)
UCHIJAAAA MineFactoryReloaded{1.7.10R2.8.0} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA TConstruct{1.7.10-1.8.5.build957} [Tinkers' Construct] (TConstruct-1.7.10-1.8.5.jar)
UCHIJAAAA Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar)
UCHIJAAAA ExtraTiC{1.4.5} [ExtraTiC] (ExtraTiC-1.7.10-1.4.5.jar)
UCHIJAAAA IC2{2.2.759-experimental} [IndustrialCraft 2] (industrialcraft-2-2.2.759-experimental.jar)
UCHIJAAAA FloodLights{0.6.8-96} [Flood Lights] (FloodLights-1.7.10-0.6.8-96.jar)
UCHIJAAAA FortuneOres{2.0.4} [FortuneOres] (FortuneOres-MC1.7.10-2.0.4.jar)
UCHIJAAAA advgenerators{0.9.18.113} [Advanced Generators] (generators-0.9.18.113-mc1.7.10.jar)
UCHIJAAAA godweapons{2.5} [Gods' Weapons] (godweapons - 1.7.10 - 2.6.jar)
UCHIJAAAA IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal.jar)
UCHIJAAAA levelup{0.10} [Level Up!] (LevelUp!-0.10(1.7.10).jar)
UCHIJAAAA MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatAtum{1.7.10R2.8.0} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatForestry{1.7.10R2.8.0} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatIC2{1.7.10R2.8.0} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
UCHIJAAAA Railcraft{9.6.1.0} [Railcraft] (Railcraft_1.7.10-9.6.1.0.jar)
UCHIJAAAA MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatTConstruct{1.7.10R2.8.0} [MFR Compat: Tinkers' Construct] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0-104.jar)
UCHIJAAAA moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar)
UCHIJAAAA NEIAddons{1.12.11.36} [NEI Addons] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Developer{1.12.11.36} [NEI Addons: Developer Tools] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJAAAA NEIAddons|AppEng{1.12.11.36} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Botany{1.12.11.36} [NEI Addons: Botany] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJAAAA NEIAddons|Forestry{1.12.11.36} [NEI Addons: Forestry] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJAAAA NEIAddons|CraftingTables{1.12.11.36} [NEI Addons: Crafting Tables] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJAAAA NEIAddons|ExNihilo{1.12.11.36} [NEI Addons: Ex Nihilo] (neiaddons-1.12.11.36-mc1.7.10.jar)
UCHIJAAAA neiintegration{1.0.11} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.11.jar)
UCHIJAAAA openmodularturrets{1.3.8} [Open Modular Turrets] (OpenModularTurrets-1.7.10-1.3.8-35.jar)
UCHIJAAAA PeripheralsPlusPlus{1.3.3} [Peripherals++] (Peripherals++-1.3.3.jar)
UCHIJAAAA PowerConverters{1.7.10-2.7} [Power Converters] (PowerConverters-1.7.10-2.7.jar)
UCHIJAAAA RedstoneArsenal{1.7.10R1.1.1B1} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.1B1-85.jar)
UCHIJAAAA SophisticatedWolves{3.2.0} [SophisticatedWolves] (Sophisticated Wolves 3.2.0.jar)
UCHIJAAAA techreborn{0.5.6.963} [TechReborn] (TechReborn-0.5.6.963-universal.jar)
UCHIJAAAA thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar)
UCHIJAAAA ThaumicHorizons{1.1.5} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.6.jar)
UCHIJAAAA ThermalCasting{0.0.3} [Thermal Casting] (thermalcasting-0.0.3.jar)
UCHIJAAAA ThermalDynamics{1.7.10R1.1.0B2} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.1.0B2-149.jar)
UCHIJAAAA ThermalScience{1.7.10} [Thermal Science] (ThermalScience-1.7.10-1.1d.f3.jar)
UCHIJAAAA ThermalSmeltery{1.7.10-1.2.1} [Thermal Smeltery] (ThermalSmeltery-1.7.10-1.2.1.jar)
UCHIJAAAA recycling{0.4.3.5} [Thermal Recycling] (ThermalRecycling-1.7.10-0.4.3.5.jar)
UD techrebornasm{000} [Techreborn-ASM] (minecraft.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
CoFHCore: -[1.7.10]3.0.3B2-294
ThermalFoundation: -[1.7.10]1.2.0B1-95
ThermalExpansion: -[1.7.10]4.0.2B2-210
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
MineFactoryReloaded: -[1.7.10]2.8.0-104
TConstruct Environment: Environment healthy.
RedstoneArsenal: -[1.7.10]1.1.1B1-85
ThermalDynamics: -[1.7.10]1.1.0B2-149
List of loaded APIs:
* Baubles|API (1.0.1.10) from Baubles-1.7.10-1.0.1.10.jar
* BuildCraftAPI|blocks (1.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|blueprints (1.3) from buildcraft-7.0.12.jar
* BuildCraftAPI|boards (2.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|core (1.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|crops (1.1) from buildcraft-7.0.12.jar
* BuildCraftAPI|events (1.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|facades (1.1) from buildcraft-7.0.12.jar
* BuildCraftAPI|filler (4.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|fuels (2.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|gates (4.1) from buildcraft-7.0.12.jar
* BuildCraftAPI|items (1.0) from Railcraft_1.7.10-9.6.1.0.jar
* BuildCraftAPI|library (2.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|power (1.3) from buildcraft-7.0.12.jar
* BuildCraftAPI|recipes (3.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|robotics (2.1) from buildcraft-7.0.12.jar
* BuildCraftAPI|statements (1.1) from buildcraft-7.0.12.jar
* BuildCraftAPI|tablet (1.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|tiles (1.1) from Railcraft_1.7.10-9.6.1.0.jar
* BuildCraftAPI|tools (1.0) from buildcraft-7.0.12.jar
* BuildCraftAPI|transport (4.1) from buildcraft-7.0.12.jar
* CoFHAPI (1.7.10R1.0.2) from TechReborn-0.5.6.963-universal.jar
* CoFHAPI|block (1.7.10R1.0.13B1) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHAPI|core (1.7.10R1.0.1) from Peripherals++-1.3.3.jar
* CoFHAPI|energy (1.7.10R1.0.2) from TechReborn-0.5.6.963-universal.jar
* CoFHAPI|fluid (1.7.10R1.0.13B1) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHAPI|inventory (1.7.10R1.0.13B1) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHAPI|item (1.7.10R1.0.13B1) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHAPI|modhelpers (1.7.10R1.0.1) from Peripherals++-1.3.3.jar
* CoFHAPI|tileentity (1.7.10R1.0.1) from Peripherals++-1.3.3.jar
* CoFHAPI|transport (1.7.10R1.0.13B1) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHAPI|world (1.7.10R1.0.13B1) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|audio (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|gui (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|gui|container (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|gui|element (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|gui|element|listbox (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|gui|slot (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|inventory (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|render (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|render|particle (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|util (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|util|helpers (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|util|position (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|world (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* CoFHLib|world|feature (1.7.10R1.0.3B2) from CoFHCore-[1.7.10]3.0.3B2-294.jar
* ComputerCraft|API (1.74) from ComputerCraft1.74.jar
* ComputerCraft|API|FileSystem (1.74) from ComputerCraft1.74.jar
* ComputerCraft|API|Lua (1.74) from ComputerCraft1.74.jar
* ComputerCraft|API|Media (1.74) from ComputerCraft1.74.jar
* ComputerCraft|API|Peripheral (1.74) from ComputerCraft1.74.jar
* ComputerCraft|API|Permissions (1.74) from ComputerCraft1.74.jar
* ComputerCraft|API|Redstone (1.74) from ComputerCraft1.74.jar
* ComputerCraft|API|Turtle (1.74) from ComputerCraft1.74.jar
* ForestryAPI|fuels (2.0.1) from TechReborn-0.5.6.963-universal.jar
* IC2API (1.0) from TechReborn-0.5.6.963-universal.jar
* MetallurgyAPI (2.0.0) from Metallurgy-1.7.10-4.0.6.80.jar
* RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|carts (1.3.1) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|core (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|crafting (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|locomotive (1.0.1) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|signals (1.3.0) from Railcraft_1.7.10-9.6.1.0.jar
* RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.6.1.0.jar
* techrebornAPI (0.5.6.963) from TechReborn-0.5.6.963-universal.jar
* Thaumcraft|API (4.2.2.0) from Railcraft_1.7.10-9.6.1.0.jar
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 0 / 8; []
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
In the meantime, I'll just rotate the board.
Hey TheKentington, this is to serve as notification of my inclusion of your mod in my modpack, Project: Exogenesis. I will, of course, post you as the author and link here in the permissions section.
Note: This modpack is currently just forge and NEI, so It's not coming out soon.
Thanks!
Emberion.
I tried infusing a wolf with eldritch fangs but i can't tell if its actually doing anything. the thaumonomicon entry made me expect the wolf to inflict either a poison or a wither effect and I'm definitely not seeing either
*edit* trusted spellcheck too much xD
Meh, if it works it works.
If I may ask, what about upgrading Forge is proving difficult? Is it having to update all the now-outdated mods? Maybe we can help?
infused it with thaumium claws and still nothing...do these infusions actually do anything yet or is that still WIP?
Fair enough. I run a small server myself and can feel the pain of syncing client-server changes. And yes, if you were to update to 1558 and you have any of the big tech mods in your pack, you'd be looking at updating them all. In fact, with as many things that would change you'd be better off letting Forge recreate your config folder from scratch, and then editing the new configs with your previous settings. I've had to do that a couple times to eliminate some weird crashes (ExtraCells and MFR immediately come to mind).
TheKentington, how are pocket planes coming along? I'm pretty excited for them. How much do you plan to have finished in the next release? Any idea when we can expect it?
um... ok you do know Thaumcraft is about MAGIC and ALCHEMY right? a lot of your features seem to take their inspiration from the Magical disaster the Full Metal alchemist most of those abilities were actually offensive magic or Summoning not true alchemy. I do like the mobs in jars though that really seams cool but I think I'll go with Magia Naturalis when it becomes more survival completed for my Medieval RPG modpack a shame though your mod has more features but too much tech for the feel.
As a heads up, Magia Naturalis isn't being developed for 1.7.10 anymore. Also, for the items you feel are too "tech" for Thaumcraft, you aren't required to use any of it to get to what you want in the mod. You can always use MineTweaker/ModTweaker to remove the recipes of things you don't like, if you want to go to that extent - I actually do that with Thaumic Tinkerer Kami armors and tools as they're an eyesore and don't fit with Thaumcraft at all. I feel sorry for Automagy - almost that entire mod is "techier" than what I see in Thaumic Horizons. I actually kind of feel creature/human infusion is a natural extension of a thaumaturge's war against Warp - splice the imperfections out of yourself. Worked for Rapture..
...Why not just disable the Kami stuff in the config?
well infusion yes I do like that idea but cloning is just oh hell no I do like the temp golems too but that infusion vat that thing needs a modle overhaul it literally looks like he ripped it out of a test chamber at yoglabs if the colors & textures looked more like the excising Essentia piped and gadgets I'd be ok with the stuff. and as for removing recipes I'd rather not do that cause it can get very messy from my experience so I'd rather not and as I was saying I wish someone out there would make a mob in a jar thaumcraft mod that's
1 cool & Functional
2 you can get the mobs back out
3 you can name them while they're in the jar
4 you can trap players temporarily in the jar (ie putting them in the jar kills them over time but leaves a little copy of that player in the jar)
5 Friendly or neutral mobs are healed by being placed in a jar
that's the kind of Thaumcraft Child mod I've been looking for well that and one that adds in compatibility with Tinkers construct I've tried Extra TiC that just crashes the modpack and I tried Thaumic integration with the 1.6.4 pack THAT worked BUT its not downloadable anymore
Because I do like some of the things in Kami, and that there is work involved in obtaining them (tedious as it may be). Specifically, I like having access to Ichor Caps, the Bottomless Pouch and the Celestial Gateway systems (and I use the Ichor/Ichorium Ingots in custom recipes). You do have a point though.. maybe I should disable Kami and just make my own Thaumcraft Tab/research for the items I want?