use the biomes oplenty config and change it's IDs. the problem is from two biomes using the same ID. so if their diomes have different IDs then it's fine.
Yeah, that's what I tried doing a few times now and I'm not sure what's happening. I can't seem to pin down an ID. Every time I change one its like a new biome gets overwritten by the Pocket Dimension.
Pocket planes will be home to several new, strange creatures - most of which are available as advanced infusions. Behold the sheeder!
This hybrid organism serves as a convenient source of string, dropping large quantities when sheared. Unlike an ordinary spider its mammalian brain is compatible with Instilled Loyalty.
Is that going to require two vats? Or will one creature be kept in a jar on a pedestal? Hybrid creatures like that are something I had wondered about but I don't know exactly how you could infuse two creatures.
Is that going to require two vats? Or will one creature be kept in a jar on a pedestal? Hybrid creatures like that are something I had wondered about but I don't know exactly how you could infuse two creatures.
It's probably an infusion of just a spider using wool and string and other stuff.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Pocket planes will be home to several new, strange creatures - most of which are available as advanced infusions. Behold the sheeder!
This hybrid organism serves as a convenient source of string, dropping large quantities when sheared. Unlike an ordinary spider its mammalian brain is compatible with Instilled Loyalty
This was actually beyond my imagination I can safely say I never would have thought of a spider sheep ever. Not only is it unimaginable but its also super cute.
Is that going to require two vats? Or will one creature be kept in a jar on a pedestal? Hybrid creatures like that are something I had wondered about but I don't know exactly how you could infuse two creatures.
Sheeders can be created from either a sheep or a spider. You'll need spiderwebs and spider eyes to infuse a sheep, or wool and a zombie brain to infuse a spider.
(I really did want to introduce some sort of freeform hybridization mechanic, but Minecraft's clunky modeling/animation system makes it impractical)
Pocket planes will be home to several new, strange creatures - most of which are available as advanced infusions. Behold the sheeder!
This hybrid organism serves as a convenient source of string, dropping large quantities when sheared. Unlike an ordinary spider its mammalian brain is compatible with Instilled Loyalty.
By default third-party aspects will be broken down until vanilla aspects are found - so in your example, 16 Luxuria would be treated as 8 Corpus and 8 Fames. Due to the complex nature of the pocket plane generation code, an API may not be practical, but if there's enough interest I might be able to build one into a future version.
PLEASE tell me there will be a spiderpig.
joke aside, i cant decide if this is scary of funny.
<!-- Comment Content -->
<!-- Body -->
<!-- Content -->
[p]Hi everyone. I'm not sure if this is in the right forum topic but it's related to Thaumic Horizons addon. I've just found out about the Planar vortex and I'm having major issues opening the rift to the void. I am not sure how to assemble the components mentioned in the Thaumonomicon. I've managed to create the vortex but cant seem to get the placement of the additional stabilisation machines right. I always end up with a catastrophic explosion and mega flux spread. How do I set this up correctly? Sorry if this is in the wrong area or website but I've been unable to find any info anywhere on what to do and how it works.[/p]
List tags are malformed.
Hi everyone. I'm not sure if this is in the right forum topic but it's related to Thaumic Horizons addon. I've just found out about the Planar vortex and I'm having major issues opening the rift to the void. I am not sure how to assemble the components mentioned in the Thaumonomicon. I've managed to create the vortex but cant seem to get the placement of the additional stabilisation machines right. I always end up with a catastrophic explosion and mega flux spread. How do I set this up correctly? Sorry if this is in the wrong area or website but I've been unable to find any info anywhere on what to do and how it works.
Copy Paste Fail! Anyway...
1. You want to place all of your Vortex Attenuators before you activate your fourth Tranduction Amplifier. They should be in the center of the faces of a cube surrounding the Node, so that they would all impact the Node if the surrounding blocks weren't present.
2. Check the distances. The Attenuators must be at most 8 and and at least 2 blocks from the Node itself, not the equipment. Also check if any were swallowed, especially the one on the bottom.
3. Use levers for the Transducer and Tranductive Amplifiers, not redstone blocks.
They often are not sucked in and block he Attenuator Beams. Redstone blocks are fine to power the Attenuators themselves though.
4. Pictures of your setup would help us figure out your problem immensely.
(Edit: Why you break parsing forum? Sorry if this is difficult to read.)
Can I make a rainbow, self-shearing sheep, or are those sheep considered different animals and impossible to combine?
I kind of expect they would be, but figured I'd ask.
Yeah, the mob specific infusions are actually separate mobs, and thus cannot be stacked, sadly. However, there are many other mods that add ways to auto-shear sheep, so if you really wanted to, you could use one. (For example, I think Thaumic Tinkerer adds an auto-tool thing.)
Can I make a rainbow, self-shearing sheep, or are those sheep considered different animals and impossible to combine?
I kind of expect they would be, but figured I'd ask.
While this is impossible, I am wondering what you would expect to get from that. If I remember correctly, the rainbow sheep when first spawned cycles through colours. When you shear the rainbow sheep the colour is locked. So infusing a self shearing sheep with rainbow would just make its wool colour into a random different colour.
Rollback Post to RevisionRollBack
Leadership isn't about shooting people and stabbing things, its about telling other people to shoot people and stab things.
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:243)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:243)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['MentalMouse42'/302, l='', x=0.50, y=66.62, z=0.50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['MentalMouse42'/302, l='', x=0.50, y=66.62, z=0.50]]
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 3.13.0-55-generic
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 261384808 bytes (249 MB) / 434831360 bytes (414 MB) up to 1325400064 bytes (1264 MB)
JVM Flags: 5 total; -Xmx1280M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn160M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 12, tcache: 94, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.3.1428 17 mods loaded, 17 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.3.1428-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1428} [Minecraft Forge] (forge-1.7.10-10.13.3.1428-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FloatingRuins{1.7.10.r02} [FloatingRuins] ([1.7.10]FloatingRuins-universal-1.7.10.r02.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.5.27} [EnderStorage] (EnderStorage-1.7.10-1.4.5.27-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
journeymap{@JMVERSION@} [JourneyMap] (journeymap-1.7.10-5.1.0rc3-unlimited.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.11.13.00} [Mystcraft] (mystcraft-1.7.10-0.11.13.00.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.5} [Roguelike Dungeons] (roguelike-1.7.10-1.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumcraftMobAspects{1.7.2-2A} [Thaumcraft Mob Aspects] (ThaumcraftMobAspects-1.7.2-2A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicHorizons{1.1.5} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.13374 Compatibility Profile Context 13.30' Renderer: 'AMD Radeon HD 8570D'
Launched Version: 1.7.10-Forge10.13.3.1428-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 8570D GL version 4.4.13374 Compatibility Profile Context 13.30, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Edit: I eventually got it working (three-way mod interaction AFAICT). And transmuting a few Earth Shards to Entropy is going to make my game a lot easier, yay!
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Well! It seems a lot has happened in my absence (Thanks poor French internet XD), and I'm looking forwards to this "Sheeder" as it's called, and also finally being able to use pocket planes properly. I have a Fabrico Vortex that I want to make into a pocket plane right now, but alas it must wait.
you know what would be nice? An hybrid silverfish and that stone pig. Makes a silverfish that burries into a specific ore block and peridiocally produce that ores drop without destroying the block
you know what would be nice? An hybrid silverfish and that stone pig. Makes a silverfish that burries into a specific ore block and peridiocally produce that ores drop without destroying the block
Sounds imba to me. Just random free nugget generation? I think it should be more complicated than that.
For example. a special type of container, like those wooden things you usually have IRL to feed pigs, you put cobble in there, it attracts ore boars if not empty, and they just eat from it's inventory. Basically a lag-reduced variant of "cobblegen which drops into a pit of ore boars" nugget generator
i think some kind of creature fusion will be cool, a few specific creatures from fusions (for example, spider +skeleton for a spider with a skeleton modelm, this is a pretty bad idea for a monster because it just an example and i couldn't come up with anything good) and maybe even a fusion based infusion system for example fusing any creature as primary subject with blaze will make that creature resistant to fire and able to shot fire ball, and maybe some cosmetic changes like a few blaze sticks around him and smoke particles from him.
also some it will be nice if you will be able to give a tainted creature in a curative cell some ordo \ sano to cure it, or even give normal creature vitium to taint it up.
edit: i just saw something similar to the first part of the infusion is already in, sorry.
Yeah, that's what I tried doing a few times now and I'm not sure what's happening. I can't seem to pin down an ID. Every time I change one its like a new biome gets overwritten by the Pocket Dimension.
Is that going to require two vats? Or will one creature be kept in a jar on a pedestal? Hybrid creatures like that are something I had wondered about but I don't know exactly how you could infuse two creatures.
It's probably an infusion of just a spider using wool and string and other stuff.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
The sheeder reminds me of this fantastic use of genetic science. http://www.theguardian.com/science/2012/jan/14/synthetic-biology-spider-goat-genetics
Sheeders can be created from either a sheep or a spider. You'll need spiderwebs and spider eyes to infuse a sheep, or wool and a zombie brain to infuse a spider.
(I really did want to introduce some sort of freeform hybridization mechanic, but Minecraft's clunky modeling/animation system makes it impractical)
PLEASE tell me there will be a spiderpig.
joke aside, i cant decide if this is scary of funny.
Alchemite is still causing server crashes with the latest version (1.1.6). Crash report: http://pastebin.com/S8HbNRxs
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[p]Hi everyone. I'm not sure if this is in the right forum topic but it's related to Thaumic Horizons addon. I've just found out about the Planar vortex and I'm having major issues opening the rift to the void. I am not sure how to assemble the components mentioned in the Thaumonomicon. I've managed to create the vortex but cant seem to get the placement of the additional stabilisation machines right. I always end up with a catastrophic explosion and mega flux spread. How do I set this up correctly? Sorry if this is in the wrong area or website but I've been unable to find any info anywhere on what to do and how it works.[/p]
List tags are malformed.
Copy Paste Fail! Anyway...
1. You want to place all of your Vortex Attenuators before you activate your fourth Tranduction Amplifier. They should be in the center of the faces of a cube surrounding the Node, so that they would all impact the Node if the surrounding blocks weren't present.
2. Check the distances. The Attenuators must be at most 8 and and at least 2 blocks from the Node itself, not the equipment. Also check if any were swallowed, especially the one on the bottom.
3. Use levers for the Transducer and Tranductive Amplifiers, not redstone blocks. They often are not sucked in and block he Attenuator Beams. Redstone blocks are fine to power the Attenuators themselves though.
4. Pictures of your setup would help us figure out your problem immensely.
(Edit: Why you break parsing forum? Sorry if this is difficult to read.)
Can I make a rainbow, self-shearing sheep, or are those sheep considered different animals and impossible to combine?
I kind of expect they would be, but figured I'd ask.
Yeah, the mob specific infusions are actually separate mobs, and thus cannot be stacked, sadly. However, there are many other mods that add ways to auto-shear sheep, so if you really wanted to, you could use one. (For example, I think Thaumic Tinkerer adds an auto-tool thing.)
While this is impossible, I am wondering what you would expect to get from that. If I remember correctly, the rainbow sheep when first spawned cycles through colours. When you shear the rainbow sheep the colour is locked. So infusing a self shearing sheep with rainbow would just make its wool colour into a random different colour.
I'd rather have a shearing core for golems, but I suppose that would be quite complicated...
Dang. Tried to add TH to my existing Thaumcraft game (forge 1428, TC 4.2.3.5., Thaumic Horizons 1.1.6), and BOOM.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 6/28/15 12:14 PM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:243)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:243)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['MentalMouse42'/302, l='', x=0.50, y=66.62, z=0.50]]
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 1 total; [EntityClientPlayerMP['MentalMouse42'/302, l='', x=0.50, y=66.62, z=0.50]]
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 3.13.0-55-generic
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 261384808 bytes (249 MB) / 434831360 bytes (414 MB) up to 1325400064 bytes (1264 MB)
JVM Flags: 5 total; -Xmx1280M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn160M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 12, tcache: 94, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.3.1428 17 mods loaded, 17 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.3.1428-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1428} [Minecraft Forge] (forge-1.7.10-10.13.3.1428-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.3.74} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.74-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FloatingRuins{1.7.10.r02} [FloatingRuins] ([1.7.10]FloatingRuins-universal-1.7.10.r02.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
EnderStorage{1.4.5.27} [EnderStorage] (EnderStorage-1.7.10-1.4.5.27-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
journeymap{@JMVERSION@} [JourneyMap] (journeymap-1.7.10-5.1.0rc3-unlimited.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Mystcraft{0.11.13.00} [Mystcraft] (mystcraft-1.7.10-0.11.13.00.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Roguelike{1.3.5} [Roguelike Dungeons] (roguelike-1.7.10-1.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumcraftMobAspects{1.7.2-2A} [Thaumcraft Mob Aspects] (ThaumcraftMobAspects-1.7.2-2A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
thaumcraftneiplugin{@VERSION@} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.7a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThaumicHorizons{1.1.5} [Thaumic Horizons] (thaumichorizons-1.7.10-1.1.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '4.4.13374 Compatibility Profile Context 13.30' Renderer: 'AMD Radeon HD 8570D'
Launched Version: 1.7.10-Forge10.13.3.1428-1.7.10
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 8570D GL version 4.4.13374 Compatibility Profile Context 13.30, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Edit: I eventually got it working (three-way mod interaction AFAICT). And transmuting a few Earth Shards to Entropy is going to make my game a lot easier, yay!
Well! It seems a lot has happened in my absence (Thanks poor French internet XD), and I'm looking forwards to this "Sheeder" as it's called, and also finally being able to use pocket planes properly. I have a Fabrico Vortex that I want to make into a pocket plane right now, but alas it must wait.
you know what would be nice? An hybrid silverfish and that stone pig. Makes a silverfish that burries into a specific ore block and peridiocally produce that ores drop without destroying the block
Sounds imba to me. Just random free nugget generation? I think it should be more complicated than that.
For example. a special type of container, like those wooden things you usually have IRL to feed pigs, you put cobble in there, it attracts ore boars if not empty, and they just eat from it's inventory. Basically a lag-reduced variant of "cobblegen which drops into a pit of ore boars" nugget generator
great mod!
i think some kind of creature fusion will be cool, a few specific creatures from fusions (for example, spider +skeleton for a spider with a skeleton modelm, this is a pretty bad idea for a monster because it just an example and i couldn't come up with anything good) and maybe even a fusion based infusion system for example fusing any creature as primary subject with blaze will make that creature resistant to fire and able to shot fire ball, and maybe some cosmetic changes like a few blaze sticks around him and smoke particles from him.
also some it will be nice if you will be able to give a tainted creature in a curative cell some ordo \ sano to cure it, or even give normal creature vitium to taint it up.
edit: i just saw something similar to the first part of the infusion is already in, sorry.
The various types of clouds, lined up for your viewing pleasure:
From left to right: cloud, thundercloud, acid cloud, tumor cloud, spore cloud, plasma cloud, alloy cloud, vis cloud, glyph cloud, animus cloud.