Suggestion:
Compatibility with Thaumcraft NEI Plugin for the Morphic Hands Crafting station. Like allowing items to be shift-clicked [?] into the table.
I tried to unlock soul sieve I research every aspect, scan most of object in the game, unlock almost every vanilla and horizon research and even unlock eldritch tab I am unable to unlock that part of research or even see blanked picture of soul sieve I think my save is corrupted or I am missing something to obvious to think about it. Anyone has similar problem and solve it or have any advice ?
If worst comes to worst, find some Knowledge Fragments in chests of dungeons, and make research notes using those. Try researching Soul Sand in the nether.
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In the name of peace, moderation, and decency- WIPE THEM ALL OUT!
If worst comes to worst, find some Knowledge Fragments in chests of dungeons, and make research notes using those. Try researching Soul Sand in the nether.
I'm wondering if that is the ONLY way to unlock the Soul Sieve?
It seems a bit odd that there is a device that generates Knowledge Fragments but is nearly impossible to get unless you already have everything researched.
I'm wondering if that is the ONLY way to unlock the Soul Sieve?
It seems a bit odd that there is a device that generates Knowledge Fragments but is nearly impossible to get unless you already have everything researched.
I definitely don't have everything researched, yet I have the soul sieve on my world. It showed up after I researched Soul Sand, which is a major component of that research branch. I also researched the hopper, but I'm not sure if thats necessary.
Rollback Post to RevisionRollBack
In the name of peace, moderation, and decency- WIPE THEM ALL OUT!
And this is why I am worried about corruption of my world. Lately I played with my friend on server with this mod and we research Soul Sieve with out any problem or having to found way to unlock this. Now I am struggling to find this even if I am on end-game world at this moment
Done, along with hopper and brain in the jar
Try scanning other materials required for the Sieve.
No, you don't have to use knowledge fragments. I never use those, and I managed to unlock it. I think it keys off of vanilla Thaumcraft research as well as soul sand, but I apologize; I am not sure exactly what. When I first researched soul sand, it didn't show up. I had to get something else first...
No, you don't have to use knowledge fragments. I never use those, and I managed to unlock it. I think it keys off of vanilla Thaumcraft research as well as soul sand, but I apologize; I am not sure exactly what. When I first researched soul sand, it didn't show up. I had to get something else first...
Knowledge fragments tend to help when you can't research something. If you have the requirements, it can reveal them for you. They're not required, but can help you research what you're missing.
Rollback Post to RevisionRollBack
In the name of peace, moderation, and decency- WIPE THEM ALL OUT!
1.1.5 has been released! You can see the full changelog in the original post, but some of the highlights include a new method of crafting, requested features such as togglable Spider Climb, and fixes for common bugs like the Alchemite crash.
This release does not include the ability to generate a pocket plane, but stay tuned for 1.2!
Apparently, only the changelog has been updated on curseforge, hence the "updated 80 min ago", maybe it's just TheKentington who forgot to press the upload button ?
edit : well nevermind, it randomly appeared just a minute ago
I'm enjoying the new update- my main grump, however, is how volatile the rifts are. I suppose it's to be expected, but you absolutely have to have Attenuators pointed at your node setup BEFORE the rift is made, far enough that they won't be destroyed, and if any of the beams are even momentarily interrupted it starts to destroy again, meaning you can never get the beams closer and make the whole setup less space-hogging. A rift should have a 'lag period' where you can fix your mistake before it starts consuming again, I think.
I got it, I can copy it into a message to you in a moment.
Meh, here it is:
192.169.44.130:25576
I just remembered I covered over the original spawn for my storage shed, so I think I've made a path to fix that as well.
Suggestion:
Compatibility with Thaumcraft NEI Plugin for the Morphic Hands Crafting station. Like allowing items to be shift-clicked [?] into the table.
If worst comes to worst, find some Knowledge Fragments in chests of dungeons, and make research notes using those. Try researching Soul Sand in the nether.
I'm wondering if that is the ONLY way to unlock the Soul Sieve?
It seems a bit odd that there is a device that generates Knowledge Fragments but is nearly impossible to get unless you already have everything researched.
I definitely don't have everything researched, yet I have the soul sieve on my world. It showed up after I researched Soul Sand, which is a major component of that research branch. I also researched the hopper, but I'm not sure if thats necessary.
Try scanning other materials required for the Sieve.
No, you don't have to use knowledge fragments. I never use those, and I managed to unlock it. I think it keys off of vanilla Thaumcraft research as well as soul sand, but I apologize; I am not sure exactly what. When I first researched soul sand, it didn't show up. I had to get something else first...
Knowledge fragments tend to help when you can't research something. If you have the requirements, it can reveal them for you. They're not required, but can help you research what you're missing.
Or is it? Dun dun duuuuun.
I started a new Creative World and used the research command to give myself Soul Sieve.
It automatically unlocks all preq research.
Edit: You should get it by doing this:
Research Enchanted Fabric and Brain in a Jar.
Scan Soul Sand.
But you say you already did this. So that's quite weird....are you playing the latest version of Thaumic Horizons?
An earlier version has glitched research.
1.1.5 has been released! You can see the full changelog in the original post, but some of the highlights include a new method of crafting, requested features such as togglable Spider Climb, and fixes for common bugs like the Alchemite crash.
This release does not include the ability to generate a pocket plane, but stay tuned for 1.2!
Wooohooo! Yay, new updates, much awesomeness!
\o/
But, where to download? It's not yet on forge, as it seems...
It could take a sec in order for CurseForge to realize it's been updated.
It's been a bit more than an hour now, and I still don't see the new download on curseforge, anyone else having the same problem ?
I was wondering where it was as well.
yeah, even if it says "Updated 75 minutes ago"
Apparently, only the changelog has been updated on curseforge, hence the "updated 80 min ago", maybe it's just TheKentington who forgot to press the upload button ?
edit : well nevermind, it randomly appeared just a minute ago
I'm enjoying the new update- my main grump, however, is how volatile the rifts are. I suppose it's to be expected, but you absolutely have to have Attenuators pointed at your node setup BEFORE the rift is made, far enough that they won't be destroyed, and if any of the beams are even momentarily interrupted it starts to destroy again, meaning you can never get the beams closer and make the whole setup less space-hogging. A rift should have a 'lag period' where you can fix your mistake before it starts consuming again, I think.
Thanks for the update, Kentington!
Profile pic by Cheshirette c: