Hey, guess what! I'm here to provide more image edits nobody asked for but I'm doing them anyway here I goooo!
-snip-
I tried to create a bit of a 'lens clip' appearance with the Scholar's Lens. Gives more of a Mad-Eye Moody feel to it. Most were just made with HSV tweaks. These aren't difficult to make, but I hope they inspire folks somehow.
These look really cool! Could you add some examples of wearing the different lenses with the Void Thaumaturge Hood too? I imagine they would get scary glowing eyes on the othewise black veil, but if you have some better ideas, go ahead
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
AlphaeusXVIII's creations - the templates require the Ruins Mod to work (the screenshots obviously don't) and the README!.txt file is there for a reason. Enjoy now with templates for 1.8.8!
iron golems should totally be infusable and probaubly should have an infusion or two of there own. poor guys are so overlooked...
Not sure what the point would be. You can create your own golems anyway. BUT now that I think about it, the infusion might make it accept animation cores, creating a really imba golem. But I still don't think the curative vat is the right place to do this. Maybe instead you have to infuse a pumpkin or the iron blocks in a regular altar, and then build an iron golem from that.
This gives me another idea, though: Homunculi. A homunculus is an artificial human created through alchemy (see Goethe's Faust or Fullmetal Alchemist).
The idea is: you do... things to either a corpse effigy or to your own blood, and recieve a "living golem". It accepts animation cores and can be interacted with using the regular golemancer's bell, but can't accept golem upgrades. Instead, it can be infused in a curative vat like a regular creature.
Or maybe, you infuse a creature with your blood, a brain, and some humanus essence, and it turns into a homunculus with some animal traits.
Or do this without all the homunculus stuff, just to create cat villagers or living pigmen. They don't even have to be anyhow special, just weird-looking would be enough
Not sure what the point would be. You can create your own golems anyway. BUT now that I think about it, the infusion might make it accept animation cores, creating a really imba golem. But I still don't think the curative vat is the right place to do this. Maybe instead you have to infuse a pumpkin or the iron blocks in a regular altar, and then build an iron golem from that.
This gives me another idea, though: Homunculi. A homunculus is an artificial human created through alchemy (see Goethe's Faust or Fullmetal Alchemist).
The idea is: you do... things to either a corpse effigy or to your own blood, and recieve a "living golem". It accepts animation cores and can be interacted with using the regular golemancer's bell, but can't accept golem upgrades. Instead, it can be infused in a curative vat like a regular creature.
Or maybe, you infuse a creature with your blood, a brain, and some humanus essence, and it turns into a homunculus with some animal traits.
Or do this without all the homunculus stuff, just to create cat villagers or living pigmen. They don't even have to be anyhow special, just weird-looking would be enough
Nice idea, as I was reading this it gave me the idea of animal fusion. Using jarred animals in the infusion process to give the main animal different qualities from the ones used.
This surly individual approached me with surprising gall. The glow within his hood suggested magic, and his gaze felt piercing, as if he was trying to discern whether I was friend or foe. Even when I rose my Iconograph to capture this moment, he did not budge, merely . . stared.
EDIT: Made by shoving the Infernal Furnace eyes into the void_robe_armor_overlay.png and hue-shifting them. Unfortunately the faded appearance is a feature of the overlay system and not something I know (yet) how to overcome.
This surly individual approached me with surprising gall. The glow within his hood suggested magic, and his gaze felt piercing, as if he was trying to discern whether I was friend or foe. Even when I rose my Iconograph to capture this moment, he did not budge, merely . . stared.
EDIT: Made by shoving the Infernal Furnace eyes into the void_robe_armor_overlay.png and hue-shifting them. Unfortunately the faded appearance is a feature of the overlay system and not something I know (yet) how to overcome.
Awesome! That's exactly what I pictured! And the fact that it's faded is just fine, it makes the effect a bit better, in my opinion.
I just found out about Thaumic Horizons and I love the new features it adds.
I did notice a few bugs regarding the evanescent lens, first when using the dislocation wand from Thaumic Tinkerer and dislocating the invisible block the other 8 blocks flash visible then invisible, its a bit of a weird visual glitch. The second but causes the world to become corrupted, if you grab an invisible block in creative mode and place it the game crashes and the world will not work again.
There is one thing that bugs me a bit, the mirrored amulet costs so much to make. A few other mods include items with similar effects that are much easier to get, for example in Twilight Forest the Charm of Keeping III can be got by either cloning slimes, or by traversing a maze (even an already visited one) with a looting 3 sword for maybe 20 minutes. I don't mind it needing a primal pearl as a catalyst but consuming it just seems expensive.
The golem focus also seems a bit too cheep (especially with frugal 5) and fast in making golems, and it makes golems that are equal or better than the standard thaumcraft golems.
I doubt it would be easy to do but it would be funny if brainy golems had a chance to steal the wand and try to start the golem uprising.
There is one thing that bugs me a bit, the mirrored amulet costs so much to make. A few other mods include items with similar effects that are much easier to get, for example in Twilight Forest the Charm of Keeping III can be got by either cloning slimes, or by traversing a maze (even an already visited one) with a looting 3 sword for maybe 20 minutes. I don't mind it needing a primal pearl as a catalyst but consuming it just seems expensive.
I second this. When I've first seen the recipe I assumed the amulet can be reused, but it's quite pointless if it has only one use imho. It might be OK if you use Thaumcraft+Thaumic Horizons and nothing else, but with mods like the mentioned Twilight Forest or EnderIO with it's soulbound enchantment+Bibliocraft there are WAY cheaper alternatives.
Agreed. Maybe instead of a pearl itself, you craft something else to place on the center pedestal with the pearl and the crafting recipe does not consume the pearl.
Also, in regards to Nodimensions and their effects, I had an idea for a Hungry Nodimension. Not an empty void, at least, not right off the bat, but instead some sort of 'decaying' effect where all blocks placed in the Nodimension have a random chance of being destroyed.
Agreed. Maybe instead of a pearl itself, you craft something else to place on the center pedestal with the pearl and the crafting recipe does not consume the pearl.
Also, in regards to Nodimensions and their effects, I had an idea for a Hungry Nodimension. Not an empty void, at least, not right off the bat, but instead some sort of 'decaying' effect where all blocks placed in the Nodimension have a random chance of being destroyed.
Or perhaps a Nodimension that at low vis counts starts out near-empty and slowly gets filled up as the node eats blocks. Like the blocks it has eaten in the Overworld get spat out inside it's Nodimension.
Rollback Post to RevisionRollBack
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Those look great!
These look really cool! Could you add some examples of wearing the different lenses with the Void Thaumaturge Hood too? I imagine they would get scary glowing eyes on the othewise black veil, but if you have some better ideas, go ahead
Environmentalist Thaumaturge & Crimson Cultist Wannabe
I like to build Thaumcraft themed bases and structures from time to time. Templates can be found here:
Not sure what the point would be. You can create your own golems anyway. BUT now that I think about it, the infusion might make it accept animation cores, creating a really imba golem. But I still don't think the curative vat is the right place to do this. Maybe instead you have to infuse a pumpkin or the iron blocks in a regular altar, and then build an iron golem from that.
This gives me another idea, though: Homunculi. A homunculus is an artificial human created through alchemy (see Goethe's Faust or Fullmetal Alchemist).
The idea is: you do... things to either a corpse effigy or to your own blood, and recieve a "living golem". It accepts animation cores and can be interacted with using the regular golemancer's bell, but can't accept golem upgrades. Instead, it can be infused in a curative vat like a regular creature.
Or maybe, you infuse a creature with your blood, a brain, and some humanus essence, and it turns into a homunculus with some animal traits.
Or do this without all the homunculus stuff, just to create cat villagers or living pigmen. They don't even have to be anyhow special, just weird-looking would be enough
Nice idea, as I was reading this it gave me the idea of animal fusion. Using jarred animals in the infusion process to give the main animal different qualities from the ones used.
Homunculi sound like a good idea. Very flavory.
@AlphaeusXVIII: I might do the Void Thaumaturge Robe bit at some point.
I picture the 'scary eyes' as being like the red eyes in the Infernal Furnace, but with the lenses' colors.
This surly individual approached me with surprising gall. The glow within his hood suggested magic, and his gaze felt piercing, as if he was trying to discern whether I was friend or foe. Even when I rose my Iconograph to capture this moment, he did not budge, merely . . stared.
EDIT: Made by shoving the Infernal Furnace eyes into the void_robe_armor_overlay.png and hue-shifting them. Unfortunately the faded appearance is a feature of the overlay system and not something I know (yet) how to overcome.
Awesome! That's exactly what I pictured! And the fact that it's faded is just fine, it makes the effect a bit better, in my opinion.
Well I hope the lens effects are added at least, those don't seem to hard to code and they are a useful effect.
Dyeing armor also uses an overlay system, which is what I altered to effect the robes, so perhaps an overlay for the Goggles that changes by lens.
Not sure if it's that easy. Some simple things can be quite tricky to code.
TheKentington managed to get Infusion working so I'm sure he could do it, but it might be more effort than it's worth.
Especially if it has to look different on 3 separate items. (And perhaps more in the future.)
3? I thought it was just the Goggles and the Robes hood...
Oh, yeah.
Looks like there is more work to do...
I just found out about Thaumic Horizons and I love the new features it adds.
I did notice a few bugs regarding the evanescent lens, first when using the dislocation wand from Thaumic Tinkerer and dislocating the invisible block the other 8 blocks flash visible then invisible, its a bit of a weird visual glitch. The second but causes the world to become corrupted, if you grab an invisible block in creative mode and place it the game crashes and the world will not work again.
There is one thing that bugs me a bit, the mirrored amulet costs so much to make. A few other mods include items with similar effects that are much easier to get, for example in Twilight Forest the Charm of Keeping III can be got by either cloning slimes, or by traversing a maze (even an already visited one) with a looting 3 sword for maybe 20 minutes. I don't mind it needing a primal pearl as a catalyst but consuming it just seems expensive.
The golem focus also seems a bit too cheep (especially with frugal 5) and fast in making golems, and it makes golems that are equal or better than the standard thaumcraft golems.
I doubt it would be easy to do but it would be funny if brainy golems had a chance to steal the wand and try to start the golem uprising.
Like, a golem fitted with the 'gather' core, or 'use' core. Or maybe you need both to be advanced and then they team up. XD
I second this. When I've first seen the recipe I assumed the amulet can be reused, but it's quite pointless if it has only one use imho. It might be OK if you use Thaumcraft+Thaumic Horizons and nothing else, but with mods like the mentioned Twilight Forest or EnderIO with it's soulbound enchantment+Bibliocraft there are WAY cheaper alternatives.
Agreed. Maybe instead of a pearl itself, you craft something else to place on the center pedestal with the pearl and the crafting recipe does not consume the pearl.
Also, in regards to Nodimensions and their effects, I had an idea for a Hungry Nodimension. Not an empty void, at least, not right off the bat, but instead some sort of 'decaying' effect where all blocks placed in the Nodimension have a random chance of being destroyed.
Or perhaps a Nodimension that at low vis counts starts out near-empty and slowly gets filled up as the node eats blocks. Like the blocks it has eaten in the Overworld get spat out inside it's Nodimension.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
That sounds better. I like that.
The Thaumium Fortress Helm can use them as well, even if it doesn't contain goggles of revealing.
And other mods can add new helms. But maybe something can be worked out.