Is there any particular part you don't understand (vat setup, etc)? I can explain them here if people are interested, or I can tell you privately.
I honestly don't have much of an idea what to do with Thaumcraft, I am just barely getting the basics because I just started using the mod about a week ago. And honestly the wiki isn't helping much.
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Admittedly I was not expecting that results....it can't be right, I for one have to much a hero complex for that to be right and two: I am one of the most Pessimistic people around.....yea I have no idea how I got Mew.....
Now I got it, this is the Pokemon I would be. And I am not just saying that because I like Mewtwo, I really am a lot like Mewtwo.
This is going to sound very noob-ish, but basic stuff and research. That is about it......Its pretty sad I know...I am a man of science not magic.
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Admittedly I was not expecting that results....it can't be right, I for one have to much a hero complex for that to be right and two: I am one of the most Pessimistic people around.....yea I have no idea how I got Mew.....
Now I got it, this is the Pokemon I would be. And I am not just saying that because I like Mewtwo, I really am a lot like Mewtwo.
This is going to sound very noob-ish, but basic stuff and research. That is about it......Its pretty sad I know...I am a man of science not magic.
As usual, I'd suggest looking at Direwolf20's mod spotlights for Thaumcraft 4. They're a bit (ok very) out of date, but most of the basics are still there.
As usual, I'd suggest looking at Direwolf20's mod spotlights for Thaumcraft 4. They're a bit (ok very) out of date, but most of the basics are still there.
That helped thank you, I will look up the others.
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Admittedly I was not expecting that results....it can't be right, I for one have to much a hero complex for that to be right and two: I am one of the most Pessimistic people around.....yea I have no idea how I got Mew.....
Now I got it, this is the Pokemon I would be. And I am not just saying that because I like Mewtwo, I really am a lot like Mewtwo.
I think that adding onto the nightmare infusion is not the right way to go with a pegasus infusion. The nightmare infusion already gives plenty of utility and adding even more to that would make the nightmare rather overpowered. I think it would be better to have it be a separate infusion.
As usual, I'd suggest looking at Direwolf20's mod spotlights for Thaumcraft 4. They're a bit (ok very) out of date, but most of the basics are still there.
Ah, back in the days when Saxum was still an aspect...
Hi, kentington! Just letting you know I really appreciate that you made such an amazing addon to Thaumcraft 4, and I am letting you know I am using this in my private Feed the Beast 1.7.10 modpack "Alchemix!"
I love this mod. My favorite feature so far is the creature mutations. Since the Endersteed is the only mutation species that can be mutated into a more advanced species, I would like to suggest another mutation mutation. The Guardian Panthers are a great way to enhance barely useful ocelots. Considering their size I was thinking it would be wonderful to further mutate them into a ridable variety.
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Leadership isn't about shooting people and stabbing things, its about telling other people to shoot people and stab things.
It'd be cool to see new infused stone ores in the node demensions. For example in the horrible meat dimension, there could be Corpus infused stone that drops corpus crystal shards that you could craft into crystal clusters.
It'd be cool to see new infused stone ores in the node demensions. For example in the horrible meat dimension, there could be Corpus infused stone that drops corpus crystal shards that you could craft into crystal clusters.
You already have crystallized essentia, so why not just have it drop that instead? It would make it so he wouldn't have to make so many more items. I am really excited for this next update. I hope you can make it so the dimensions wouldn't be too laggy, I plan to make a server with this mod on it at some point and I don't want it overloaded by node dimensions. I am curious though, will the dimensions use a similar system to Mystcraft? For example instead of pages causing different things, the different aspects would determine the generation? Also, would a vacuous node create a void world if you wanted one, and lux would create eternal day, etc. I am surprised I didn't pick up this mod earlier, when I first saw it I kind of brushed it off since I wasn't super into Thaumcraft back then, but seeing all this new stuff has really gotten me interested. Thanks!
Awesome mod, just one small issue I noticed: The transparent block (when using evanescent lenses) and the lightsource created by the
Illumination focus have no names. It's noticeable with WAILA. I guess I could just name them using MineTweaker, but I thought I should mention it
Nnystyxx, am I alone when I say that i think that it would be really cool to see a horse infusion for making a Pegasus or some kind of demon bat horse?
I did actually originally plan to make a flying horse, although it would be more along the lines of replacing the horse's hooves with thaumostatic devices. The plan was abandoned because the harness and its associated mechanics (haste enchantment, girdle, etc) already fill the flight niche pretty well - making a flying horse would either render them obsolete (if it was faster or didn't require fuel) or not be worth lugging an animal around.
Since the Endersteed is the only mutation species that can be mutated into a more advanced species, I would like to suggest another mutation mutation. The Guardian Panthers are a great way to enhance barely useful ocelots. Considering their size I was thinking it would be wonderful to further mutate them into a ridable variety.
This one is a much-requested feature, and I'll definitely try to implement it in a post-1.2 update along with other creature meta-infusions.
I hope you can make it so the dimensions wouldn't be too laggy, I plan to make a server with this mod on it at some point and I don't want it overloaded by node dimensions.
All pocket planes technically spawn in the same dimension in order to minimize resource use, but they are separated by opaque and unbreakable barriers so that the player does not notice.
The 'same dimension, multiple rooms' concept is a godsend. Thank you-- multi-dimension loading like that can grind even my computer to something of a standstill. It's partly why I toe carefully around other 'alternate dimension' mods, as robust as they are. The meta-infusions are nice news too-- although a horse with thaumostatic devices for legs. . tesla coil legs?
Jokes aside, what would you say is left to do on the 1.2 roadmap? I'm not the type to ask for ETAs, but I am curious about the process. What's the most difficult part of the pocket-planes, code-wise?
All pocket planes technically spawn in the same dimension in order to minimize resource use, but they are separated by opaque and unbreakable barriers so that the player does not notice.
Wonderful. I was a little concerned when the mod I have which adds teleportation only connected within the same dimension.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Hmm, my client seems to die if I try to trap a mob in a jar while wearing a lens (happened with kirlian and scholar's so far). Anyone else having that issue?
Maybe a more powerful branch off of the endersteed that gives the horse the flying powers of the ender dragon?
I honestly don't have much of an idea what to do with Thaumcraft, I am just barely getting the basics because I just started using the mod about a week ago. And honestly the wiki isn't helping much.
This is going to sound very noob-ish, but basic stuff and research. That is about it......Its pretty sad I know...I am a man of science not magic.
As usual, I'd suggest looking at Direwolf20's mod spotlights for Thaumcraft 4. They're a bit (ok very) out of date, but most of the basics are still there.
That helped thank you, I will look up the others.
Fair enough.
Ah, back in the days when Saxum was still an aspect...
Hi, kentington! Just letting you know I really appreciate that you made such an amazing addon to Thaumcraft 4, and I am letting you know I am using this in my private Feed the Beast 1.7.10 modpack "Alchemix!"
I love this mod. My favorite feature so far is the creature mutations. Since the Endersteed is the only mutation species that can be mutated into a more advanced species, I would like to suggest another mutation mutation. The Guardian Panthers are a great way to enhance barely useful ocelots. Considering their size I was thinking it would be wonderful to further mutate them into a ridable variety.
I have an idea the Essentia combiner, this magical device serve for mixing liquid essence and obtain new essence (Example: Sano)
Cuando la magia estalla,nada puede pararte.
that's really something i would not like to see
this addon so far has been very well balanced and i wouldnt want to see that ruined
It'd be cool to see new infused stone ores in the node demensions. For example in the horrible meat dimension, there could be Corpus infused stone that drops corpus crystal shards that you could craft into crystal clusters.
You already have crystallized essentia, so why not just have it drop that instead? It would make it so he wouldn't have to make so many more items. I am really excited for this next update. I hope you can make it so the dimensions wouldn't be too laggy, I plan to make a server with this mod on it at some point and I don't want it overloaded by node dimensions. I am curious though, will the dimensions use a similar system to Mystcraft? For example instead of pages causing different things, the different aspects would determine the generation? Also, would a vacuous node create a void world if you wanted one, and lux would create eternal day, etc. I am surprised I didn't pick up this mod earlier, when I first saw it I kind of brushed it off since I wasn't super into Thaumcraft back then, but seeing all this new stuff has really gotten me interested. Thanks!
Awesome mod, just one small issue I noticed: The transparent block (when using evanescent lenses) and the lightsource created by the
Illumination focus have no names. It's noticeable with WAILA. I guess I could just name them using MineTweaker, but I thought I should mention it
If there is any way either you or I can port this mod to 1.6.4, I will be forever in your debt.
I did actually originally plan to make a flying horse, although it would be more along the lines of replacing the horse's hooves with thaumostatic devices. The plan was abandoned because the harness and its associated mechanics (haste enchantment, girdle, etc) already fill the flight niche pretty well - making a flying horse would either render them obsolete (if it was faster or didn't require fuel) or not be worth lugging an animal around.
This one is a much-requested feature, and I'll definitely try to implement it in a post-1.2 update along with other creature meta-infusions.
All pocket planes technically spawn in the same dimension in order to minimize resource use, but they are separated by opaque and unbreakable barriers so that the player does not notice.
The 'same dimension, multiple rooms' concept is a godsend. Thank you-- multi-dimension loading like that can grind even my computer to something of a standstill. It's partly why I toe carefully around other 'alternate dimension' mods, as robust as they are. The meta-infusions are nice news too-- although a horse with thaumostatic devices for legs. . tesla coil legs?
Jokes aside, what would you say is left to do on the 1.2 roadmap? I'm not the type to ask for ETAs, but I am curious about the process. What's the most difficult part of the pocket-planes, code-wise?
EDIT: Also, check it. V I made a thing.
Oh yeah, good point!
Wonderful. I was a little concerned when the mod I have which adds teleportation only connected within the same dimension.
If you're callin' about the Mobtalker scripts, I no longer have access to them.
However, it's been getting tempting lately to put together a modpack that includes CustomNPCs, so I could definitely work in something along the same themes in the modpack's quests. Feel free to give suggestions of mods that promote an experience which minimizes mining grind in favor of exploration. I'll likely have to include Grimorie of Gaia to provide good models (No I'm not gonna directly change the default mob models)
Hmm, my client seems to die if I try to trap a mob in a jar while wearing a lens (happened with kirlian and scholar's so far). Anyone else having that issue?