I know you're probably busy having a new release out Mowzie, but I made progress on my modeling/texturing, trying to take your tips into mind and I made this little dude:
Any words of insight or tips now that you can see the product?
(I put the larger blue one to the side to work with something a little more manageable)
Also a question on a modding front (although I doubt I'll dabble in that), can the size of the model be changed in code?
EDIT: Managed to get a body to big blue, but still no legs.
Also is there a way to "spoiler-ize" the parent child stuff? It's beginning to get quite cramped... xD
OMG you did a great job Mowzie. The Barakoa is so cute :3. I love their voices. I don't know why, but I was hoping we would see their faces (as easter eggs) in their texture files. apparently not.
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Stop the mod thieves, for the everlasting peace!(Definitely not a Blue bomber reference)
I know you're probably busy having a new release out Mowzie, but I made progress on my modeling/texturing, trying to take your tips into mind and I made this little dude:
Any words of insight or tips now that you can see the product?
(I put the larger blue one to the side to work with something a little more manageable)
Also a question on a modding front (although I doubt I'll dabble in that), can the size of the model be changed in code?
Ooo looks like a demon you should create a demon model with a trident/pitchfork!!!
I had an interesting idea, although I think it would be impossible be code in Minecraft, so it's more just to help you get some ideas.
A group of villagers who live in a giant moving tree. The tree doesn't have legs, but it's roots can pull it along the ground.You never know whether the villagers will be your friend, or your foe.
The Barakoa's name is clever
Yeah, not possible. Minecraft doesn't handle large entities well, and this whole idea would require a metaworlds-type thing.
I know you're probably busy having a new release out Mowzie, but I made progress on my modeling/texturing, trying to take your tips into mind and I made this little dude:
Any words of insight or tips now that you can see the product?
(I put the larger blue one to the side to work with something a little more manageable)
Also a question on a modding front (although I doubt I'll dabble in that), can the size of the model be changed in code?
EDIT: Managed to get a body to big blue, but still no legs.
Also is there a way to "spoiler-ize" the parent child stuff? It's beginning to get quite cramped... xD
Pretty neat! I like the blue one more. One thing I would suggest is to try to use fewer boxes. A better model conveys as much information and detail as possible with as few boxes as possible. Also, check the symmetry on the demon's horns; something doesn't look right. Parenting hierarchy looks good, though.
Yes, you can scale models in code. No, no condensing the box list.
OMG you did a great job Mowzie. The Barakoa is so cute :3. I love their voices. I don't know why, but I was hoping we would see their faces (as easter eggs) in their texture files. apparently not.
Pretty neat! I like the blue one more. One thing I would suggest is to try to use fewer boxes. A better model conveys as much information and detail as possible with as few boxes as possible. Also, check the symmetry on the demon's horns; something doesn't look right. Parenting hierarchy looks good, though.
Yes, you can scale models in code. No, no condensing the box list.
Yeah I'm having an issue positioning it right for whatever reason. The way I rotated the head (their parent) is throwing me off.
I watched that video you made talking about the importance of parenting so that was my main focus going into it.
EDIT: Question:
When you said use less boxes, would it be preferable to turn the two eye boxes (in this scenario) into one that simple goes through the head? Or would that be a no no, and cause issues?
Turning my last idea into an idea that might work:
The ______ are groups of nomadic villagers that travel the Minecraft world. They only stay in an area for a short amount of time (2-5 MC days) before moving on. They will trade with the player, possibly using emeralds as a main currency, possibly something else. Each group has a friendship level with the player. Defend them and they will defend you. Give them food, the will give you food. Kill them and they will kill you. You can destroy tribes, and take their stuff, or you could befriend them, and travel with them for the rest of the game.
Wait, can zombies pick up the axe if you drop it??
*snip*
Any zombie that isnt wielding a stronger weapon has a chance to pick it up. So if a zombie holds a diamond sword it won't pick it up, however any other item will have a chance to be swapped for the axe if the zombie is or skeleton is close enough.
Yeah I'm having an issue positioning it right for whatever reason. The way I rotated the head (their parent) is throwing me off.
I watched that video you made talking about the importance of parenting so that was my main focus going into it.
EDIT: Question:
When you said use less boxes, would it be preferable to turn the two eye boxes (in this scenario) into one that simple goes through the head? Or would that be a no no, and cause issues?
Try using the joint boxes that I talk about in the video.
You could make them one box, but then you wouldn't be able to rotate them independently. However, this isn't quite what I mean, as this change would not be visible. I would remove the eye box and just put the eyes on the texture, and do you really need two boxes for the horn?
Of course, there are always exceptions and times where more boxes is actually better. It's up to your judgement.
Turning my last idea into an idea that might work:
The ______ are groups of nomadic villagers that travel the Minecraft world. They only stay in an area for a short amount of time (2-5 MC days) before moving on. They will trade with the player, possibly using emeralds as a main currency, possibly something else. Each group has a friendship level with the player. Defend them and they will defend you. Give them food, the will give you food. Kill them and they will kill you. You can destroy tribes, and take their stuff, or you could befriend them, and travel with them for the rest of the game.
What I did with the bug mentioned above:
It sounds like a more dynamic version of the Primitive Mobs traveling villagers. Probably not going to make a mob with this as the sole mechanic, but I might do something like this later.
Any zombie that isnt wielding a stronger weapon has a chance to pick it up. So if a zombie holds a diamond sword it won't pick it up, however any other item will have a chance to be swapped for the axe if the zombie is or skeleton is close enough.
Why thank you and i'll release that modpack soon!!!
You might want to wait until Mowzie releases the rest of the Barakoa stuff, like the drops and villages. The current version is more like a teaser than anything concrete.
You might want to wait until Mowzie releases the rest of the Barakoa stuff, like the drops and villages. The current version is more like a teaser than anything concrete.
Hey Mowzie, do you have any tips on where to go to learn how to do more custom AI stuff than what is already offered in Vanilla Minecraft?
Also I might as well ask this, have you ever had the problem of your Tabula files crashing MInecraft when you try to open them? I have this happen a lot and I have no idea why.
Hey Mowzie, do you have any tips on where to go to learn how to do more custom AI stuff than what is already offered in Vanilla Minecraft?
Also I might as well ask this, have you ever had the problem of your Tabula files crashing MInecraft when you try to open them? I have this happen a lot and I have no idea why.
I just load everything into the onUpdate methods. You really have to figure out custom behaviors yourself, I guess.
Try minimizing the model tree before opening the file. I have this problem with only one model file, and the 1.8 version of Tabula won't do this to any more of them.
I just load everything into the onUpdate methods. You really have to figure out custom behaviors yourself, I guess.
Try minimizing the model tree before opening the file. I have this problem with only one model file, and the 1.8 version of Tabula won't do this to any more of them.
Aww, I was hoping maybe you found some magical place to learn how to do pathing and such like that. xD
Trying out the 1.8 version of Tabula fixed the problem. I didn't realize the modder discontinued updating for 1.7.10.
I know you're probably busy having a new release out Mowzie, but I made progress on my modeling/texturing, trying to take your tips into mind and I made this little dude:
Any words of insight or tips now that you can see the product?
(I put the larger blue one to the side to work with something a little more manageable)
Also a question on a modding front (although I doubt I'll dabble in that), can the size of the model be changed in code?
EDIT: Managed to get a body to big blue, but still no legs.
Also is there a way to "spoiler-ize" the parent child stuff? It's beginning to get quite cramped... xD
OMG you did a great job Mowzie. The Barakoa is so cute :3. I love their voices. I don't know why, but I was hoping we would see their faces (as easter eggs) in their texture files. apparently not.
Ooo looks like a demon you should create a demon model with a trident/pitchfork!!!
Inactive account
Yeah, not possible. Minecraft doesn't handle large entities well, and this whole idea would require a metaworlds-type thing.
Don't give other mobs the axe?
Wait, can zombies pick up the axe if you drop it??
Pretty neat! I like the blue one more. One thing I would suggest is to try to use fewer boxes. A better model conveys as much information and detail as possible with as few boxes as possible. Also, check the symmetry on the demon's horns; something doesn't look right. Parenting hierarchy looks good, though.
Yes, you can scale models in code. No, no condensing the box list.
The masks ARE their faces!
Yeah I'm having an issue positioning it right for whatever reason. The way I rotated the head (their parent) is throwing me off.
I watched that video you made talking about the importance of parenting so that was my main focus going into it.
EDIT: Question:
When you said use less boxes, would it be preferable to turn the two eye boxes (in this scenario) into one that simple goes through the head? Or would that be a no no, and cause issues?
Turning my last idea into an idea that might work:
The ______ are groups of nomadic villagers that travel the Minecraft world. They only stay in an area for a short amount of time (2-5 MC days) before moving on. They will trade with the player, possibly using emeralds as a main currency, possibly something else. Each group has a friendship level with the player. Defend them and they will defend you. Give them food, the will give you food. Kill them and they will kill you. You can destroy tribes, and take their stuff, or you could befriend them, and travel with them for the rest of the game.
What I did with the bug mentioned above:
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Any zombie that isnt wielding a stronger weapon has a chance to pick it up. So if a zombie holds a diamond sword it won't pick it up, however any other item will have a chance to be swapped for the axe if the zombie is or skeleton is close enough.
dont let the AoA mobs fool you k! also apperantly I was on peaceful. XD
Inactive account
Nice Modpack !!!! +1 subscriber
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
Try using the joint boxes that I talk about in the video.
You could make them one box, but then you wouldn't be able to rotate them independently. However, this isn't quite what I mean, as this change would not be visible. I would remove the eye box and just put the eyes on the texture, and do you really need two boxes for the horn?
Of course, there are always exceptions and times where more boxes is actually better. It's up to your judgement.
It sounds like a more dynamic version of the Primitive Mobs traveling villagers. Probably not going to make a mob with this as the sole mechanic, but I might do something like this later.
That's absolutely hilarious.
Alright, I'll fix it right away.
The Barakoa sound exactly like the witch doctor from element animation's terraria sieres. It's really pretty impressive. Nice work on them so far!
Will they still spawn randomly in the world once they have villages, or just in said villages?
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Oh, heh! I didn't realize.
The hunting groups will spawn randomly. The villages will have individual villager versions and the king.
Why thank you and i'll release that modpack soon!!!
Inactive account
You might want to wait until Mowzie releases the rest of the Barakoa stuff, like the drops and villages. The current version is more like a teaser than anything concrete.
Oh I will
PLUS THE MODPACK IS PRETTY CRAZY!!!
Inactive account
Might want to take this off the OP, since you've already made it now.
Never heard of it.
Hey Mowzie, do you have any tips on where to go to learn how to do more custom AI stuff than what is already offered in Vanilla Minecraft?
Also I might as well ask this, have you ever had the problem of your Tabula files crashing MInecraft when you try to open them? I have this happen a lot and I have no idea why.
I just load everything into the onUpdate methods. You really have to figure out custom behaviors yourself, I guess.
Try minimizing the model tree before opening the file. I have this problem with only one model file, and the 1.8 version of Tabula won't do this to any more of them.
Aww, I was hoping maybe you found some magical place to learn how to do pathing and such like that. xD
Trying out the 1.8 version of Tabula fixed the problem. I didn't realize the modder discontinued updating for 1.7.10.