He may've not seen them. Obviously he'd never say he hates your idea.
BTW Just checked your post about the drops, and I really think they are gr8 m8!
No seriously, they are.
Probably. I'll just repost them here, and see if they get noticed. Also, thanks for the feedback!
I'm guessing that the ferrous wraughtnaught, if it was ever made in real life, would probably use something akin to magnetism. Perhaps the helmet could let you see magnetic substances (ore) or electric signals (mobs) through walls, basically x-ray vision. As for the axe, how does the wraughtnaught attack? If it's something unique, the axe could do something similar. If its attack is basic melee, then the axe could pull or push mobs, blocks, etc. Alternatively, if the previous ideas are either too hard to implement, or uninteresting, the helmet could allow a form of slow, steady flight, like hover mode on a jetpack from IC2 or Mekanism, and the axe could act like a boomerang as well as a melee weapon. Admittedly not the most original concept, but it's an idea.
One more idea for the ferrous wraughnaught helmet drop; mind control. If you right click with an empty hand while looking at a mob, your body disappears, the mob you selected has new particle effects, you see from the targeted mob's view, and you control the movement of the mob. Controls would be w/a/s/d for movement, left click for the mobs attack (if you control a creeper, it explodes, if you control a skeleton, you shoot arrows, if you control a passive mob, you run around in circles, etc.), and right click to cancel the control, which causes the death of the mob, and your body to reappear where the dead mob once was. This is an extremely OP ability, so it should probably have a cooldown, and a limit on how long you can control a mob before it dies on it's own.
To be honest, I don't really care how this ability is implemented, I just want to see it be used at some point.
**falls off his chair**
dang that is awsome also (i know i have said it a lot but no one lisens) you should make it chop down any wood related block to get to you
I'm going to make it break 1 block thick (in the direction of the swing) structures made of wood or stone. It will be disabled if mob griefing is off.
Amazing mod! Love the textures and animations. So much potential. I had a quick question though. There is a mod called the nether x mod that I really like but the maker has been inactive for a while. He was looking for a texture designer so if you are interested you should leave a message on the forum page. If you are not, then I would at least like to establish mod support to where your mobs spawn in his nether biomes respectively. I will ask him when he comes back (if ever! *grumble *grumble).
Amazing mod! Love the textures and animations. So much potential. I had a quick question though. There is a mod called the nether x mod that I really like but the maker has been inactive for a while. He was looking for a texture designer so if you are interested you should leave a message on the forum page. If you are not, then I would at least like to establish mod support to where your mobs spawn in his nether biomes respectively. I will ask him when he comes back (if ever! *grumble *grumble).
I'm working on using forge's biome dictionary. If Nether X registers its biomes in the dictionary, then any future nether mobs I make will spawn there.
I haven't been reading the forums often enough so I'm sorry if you said the answer already but, is this going to be a boss or a mini boss? Because it's massive!!!
I haven't been reading the forums often enough so I'm sorry if you said the answer already but, is this going to be a boss or a mini boss? Because it's massive!!
I suppose it's more of a miniboss. There's no explicit distinction in the game, though.
um, not sure if it's been mentioned or not, but i tried to have a private server with the mod, and it crashes every time on start up, i remove the mod, it works just fine. does it not have server support? I was trying to make a Legend of Zelda server and the Foliath would work perfectly for a Baba Serpent
all i needed to do was make a resource pack to change the texture slightly to match
I see EVERYTHING! But I just didn't like the ideas. They are fun items, but they make no sense from the Wroughtnaut.
oh well. Could you still use one of my ideas for another item? I really want to see them implemented, especially the mind control one. Perhaps the puppet master could drop an item that allows you to use mind control?
um, not sure if it's been mentioned or not, but i tried to have a private server with the mod, and it crashes every time on start up, i remove the mod, it works just fine. does it not have server support? I was trying to make a Legend of Zelda server and the Foliath would work perfectly for a Baba Serpent
all i needed to do was make a resource pack to change the texture slightly to match
It should work fine on servers. Can I please see the crash log?
oh well. Could you still use one of my ideas for another item? I really want to see them implemented, especially the mind control one. Perhaps the puppet master could drop an item that allows you to use mind control?
I'd like to see that too, but I haven't the SLIGHTEST idea how to do that. It seems like a whole other mod.
alright, im so excited for what you have in mind mowzie, ive only seen 2 models but I can tell you this is my new favorite mod, (orespawn being my old one, yep=D the foliath beat the king =3)
It should work fine on servers. Can I please see the crash log?
Here's both crash logs, 1 with no other mods except the animation api and one with all the other mods installed
no mods
also i feel i should add that Minecraft itself doesn't crash when i have the mod installed, only the server start up crashes
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 3/12/15 12:33 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:113)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:106)
at com.bobmowzie.mowziesmobs.MowziesMobs.init(MowziesMobs.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 39 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 848242920 bytes (808 MB) / 1029701632 bytes (982 MB) up to 1029701632 bytes (982 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.85.1291} [Forge Mod Loader] (LoZServer.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.2.1291} [Minecraft Forge] (LoZServer.jar) Unloaded->Constructed->Pre-initialized->Initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzie’s Mobs-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
with mods
---- Minecraft Crash Report ----
// My bad.
Time: 3/12/15 12:34 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:113)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:106)
at com.bobmowzie.mowziesmobs.MowziesMobs.init(MowziesMobs.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
um, not sure if it's been mentioned or not, but i tried to have a private server with the mod, and it crashes every time on start up, i remove the mod, it works just fine. does it not have server support? I was trying to make a Legend of Zelda server and the Foliath would work perfectly for a Baba Serpent
I imagine for a Legend of Zelda server you were using the Zelda Sword Skills mod. I just recently tried setting a similar server up and I was having problems with that modification crashing in multiplayer (something to do with the Bomb Flowers). So do get that crash log but I doubt it is because of this modification.
Probably. I'll just repost them here, and see if they get noticed. Also, thanks for the feedback!
I'm guessing that the ferrous wraughtnaught, if it was ever made in real life, would probably use something akin to magnetism. Perhaps the helmet could let you see magnetic substances (ore) or electric signals (mobs) through walls, basically x-ray vision. As for the axe, how does the wraughtnaught attack? If it's something unique, the axe could do something similar. If its attack is basic melee, then the axe could pull or push mobs, blocks, etc. Alternatively, if the previous ideas are either too hard to implement, or uninteresting, the helmet could allow a form of slow, steady flight, like hover mode on a jetpack from IC2 or Mekanism, and the axe could act like a boomerang as well as a melee weapon. Admittedly not the most original concept, but it's an idea.
One more idea for the ferrous wraughnaught helmet drop; mind control. If you right click with an empty hand while looking at a mob, your body disappears, the mob you selected has new particle effects, you see from the targeted mob's view, and you control the movement of the mob. Controls would be w/a/s/d for movement, left click for the mobs attack (if you control a creeper, it explodes, if you control a skeleton, you shoot arrows, if you control a passive mob, you run around in circles, etc.), and right click to cancel the control, which causes the death of the mob, and your body to reappear where the dead mob once was. This is an extremely OP ability, so it should probably have a cooldown, and a limit on how long you can control a mob before it dies on it's own.
To be honest, I don't really care how this ability is implemented, I just want to see it be used at some point.
I see EVERYTHING! But I just didn't like the ideas. They are fun items, but they make no sense from the Wroughtnaut.
I'm going to make it break 1 block thick (in the direction of the swing) structures made of wood or stone. It will be disabled if mob griefing is off.
Uh...? The entire axe is metal on purpose...
I'm working on using forge's biome dictionary. If Nether X registers its biomes in the dictionary, then any future nether mobs I make will spawn there.
I suppose it's more of a miniboss. There's no explicit distinction in the game, though.
But I'm a bit burnt out currently...
I may or may NOT know why...
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
I do know why... I've been ridiculously tired lately. Staying up to late to play modded MC...
It should work fine on servers. Can I please see the crash log?
It will be a mobs mod with some RPG elements. This will become more clear gradually.
I'd like to see that too, but I haven't the SLIGHTEST idea how to do that. It seems like a whole other mod.
What about the x-ray vision one?
That's more feasible, but I'll wait until it works with something I'm adding.
Perhaps it could be craftable using drops from the stalker?
Edit: Also, perhaps you could experiment with the mind control idea on the side, and just see if it's possible?
Here's both crash logs, 1 with no other mods except the animation api and one with all the other mods installed
no mods
also i feel i should add that Minecraft itself doesn't crash when i have the mod installed, only the server start up crashes
// I blame Dinnerbone.
Time: 3/12/15 12:33 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:113)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:106)
at com.bobmowzie.mowziesmobs.MowziesMobs.init(MowziesMobs.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 39 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 848242920 bytes (808 MB) / 1029701632 bytes (982 MB) up to 1029701632 bytes (982 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 5 mods loaded, 5 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.85.1291} [Forge Mod Loader] (LoZServer.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.2.1291} [Minecraft Forge] (LoZServer.jar) Unloaded->Constructed->Pre-initialized->Initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzie’s Mobs-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Errored
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
// My bad.
Time: 3/12/15 12:34 PM
Description: Exception in server tick loop
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:692)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:113)
at cpw.mods.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:106)
at com.bobmowzie.mowziesmobs.MowziesMobs.init(MowziesMobs.java:55)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:691)
... 5 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityClientPlayerMP
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 38 more
Caused by: java.lang.NullPointerException
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 713339960 bytes (680 MB) / 966262784 bytes (921 MB) up to 966262784 bytes (921 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 18 mods loaded, 18 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{7.10.85.1291} [Forge Mod Loader] (LoZServer.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{10.13.2.1291} [Minecraft Forge] (LoZServer.jar) Unloaded->Constructed->Pre-initialized->Initialized
PlayerAPI{1.1} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
SmartCore{1.0} [Smart Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
malisiscore{1.7.10-0.9.9} [Malisis Core] (malisiscore-1.7.10-0.9.9.jar) Unloaded->Constructed->Pre-initialized->Initialized
battlegear2{1.0.6.1} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.6.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
zeldaswordskills{1.7.10-2.2.5} [Zelda Sword Skills] (1.7.10-zeldaswordskills-2.2.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar) Unloaded->Constructed->Pre-initialized->Initialized
BiblioCraft{1.8.2} [BiblioCraft] (BiblioCraft[v1.8.2][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized
colourfulportalsmod{1.4.2} [Colourful Portals] (ColourfulPortals-1.4.2_for_1.7.X.jar) Unloaded->Constructed->Pre-initialized->Initialized
customnpcs{1.7.10b} [CustomNpcs] (CustomNPCs_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized
malisisdoors{1.7.10-1.2.1} [Malisis' Doors] (malisisdoors-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
moreplayermodels{1.7.10b} [MorePlayerModels] (MorePlayerModels_1.7.10b.jar) Unloaded->Constructed->Pre-initialized->Initialized
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzie’s Mobs-1.0.0.jar) Unloaded->Constructed->Pre-initialized->Errored
cfm{3.4.7} [§9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7(1.7.10).jar) Unloaded->Constructed->Pre-initialized->Initialized
SmartMoving{15.2} [Smart Moving] (SmartMoving-1.7.10-15.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
SmartRender{2.0} [Smart Render] (SmartRender-1.7.10-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)
I imagine for a Legend of Zelda server you were using the Zelda Sword Skills mod. I just recently tried setting a similar server up and I was having problems with that modification crashing in multiplayer (something to do with the Bomb Flowers). So do get that crash log but I doubt it is because of this modification.