I have some ideas that would fit well in the nether with this mod, one is a giant python made of magma blocks that coils around players and damages then with its falling hot scales. A good name for it might be something like “Wraptar” since it wraps itself around it’s victims, and my other idea is a golem like mob (also made of magma blocks) that spins its fists in a circle to smash through netherack to get to its victims. It could be called the “Wrecktar”
Hey Mowzie, what were your thoughts on the new upcoming Cave n Cliffs update? I think a lot of your mobs would work very well with the new cave systems, including Grotto's and Wroughtnauts.
I have some ideas that would fit well in the nether with this mod, one is a giant python made of magma blocks that coils around players and damages then with its falling hot scales. A good name for it might be something like “Wraptar” since it wraps itself around it’s victims, and my other idea is a golem like mob (also made of magma blocks) that spins its fists in a circle to smash through netherack to get to its victims. It could be called the “Wrecktar”
Hmm, snake-like mobs notoriously do not work well in Minecraft, especially when they have to move in such particular ways. And I have a restriction against mob griefing. As they are, I don’t think these ideas are right for Mowzie’s Mobs. Sorry.
Honestly, the Caves & Cliffs update is going to open so many doors for potential enemies! I even came up a couple of mobs themed off of the new biomes that'll be added in this update!
- Impaler: Spawning in Dripstone Caves, these weak enemies take the form of spider-like monsters with stalactites for protective shells. They like to cling themselves on the ceiling to blend in with the other stalactites before dropping down on uncareful travelers, dealing massive damage. However, in doing so they end up getting stuck in the ground for a few seconds, giving the player an opportunity to strike them down before they shoot a string of web up to the ceiling in order to pull themselves back up. They also tend to spawn in groups, too.
- Axolotl Mage: Spawning in Lush Caves, Axolotl Mages are unique and rare mobs that serve as friendly NPCs players can trade with, selling a handful of unique items and cosmetics found nowhere else in the world. Attacking an Axolotl Mage will cause it to teleport away, but not before casting a spell which turns the player into an axolotl for a few seconds! His most expensive item is the Axolotl Wand, which grants all tamed axolotls to float in the air as of they were underwater, allowing them to attack land enemies as well as aquatic ones.
- Raker: While the Warden rules over the Deep Dark, the Rakers reside within this biome as some of it's frightening denizens. Being nearly as tall as the player and armed with sharp scythes for hands, they will quietly stalk the player as the traverse through the Deep Dark and are able to crawl along the walls and upside down on the roof of the cave in pursuit of them. Although dealing with one of them can be manageable, a Raker at low health will have a chance of releasing a signal which attracts all other Rakers to it's current location, who will then attack the player if they don't escape quick enough. On death, Rakers will have a chance to drop their long claws, which can then be crafted into Climbing Hooks. Lastly, Raker naturally fear the Warden, and will flee whenever it is near.
I'm also thinking about potential mob ideas for flooded caves, too.
Honestly, the Caves & Cliffs update is going to open so many doors for potential enemies! I even came up a couple of mobs themed off of the new biomes that'll be added in this update!
- Impaler: Spawning in Dripstone Caves, these weak enemies take the form of spider-like monsters with stalactites for protective shells. They like to cling themselves on the ceiling to blend in with the other stalactites before dropping down on uncareful travelers, dealing massive damage. However, in doing so they end up getting stuck in the ground for a few seconds, giving the player an opportunity to strike them down before they shoot a string of web up to the ceiling in order to pull themselves back up. They also tend to spawn in groups, too.
- Axolotl Mage: Spawning in Lush Caves, Axolotl Mages are unique and rare mobs that serve as friendly NPCs players can trade with, selling a handful of unique items and cosmetics found nowhere else in the world. Attacking an Axolotl Mage will cause it to teleport away, but not before casting a spell which turns the player into an axolotl for a few seconds! His most expensive item is the Axolotl Wand, which grants all tamed axolotls to float in the air as of they were underwater, allowing them to attack land enemies as well as aquatic ones.
- Raker: While the Warden rules over the Deep Dark, the Rakers reside within this biome as some of it's frightening denizens. Being nearly as tall as the player and armed with sharp scythes for hands, they will quietly stalk the player as the traverse through the Deep Dark and are able to crawl along the walls and upside down on the roof of the cave in pursuit of them. Although dealing with one of them can be manageable, a Raker at low health will have a chance of releasing a signal which attracts all other Rakers to it's current location, who will then attack the player if they don't escape quick enough. On death, Rakers will have a chance to drop their long claws, which can then be crafted into Climbing Hooks. Lastly, Raker naturally fear the Warden, and will flee whenever it is near.
I'm also thinking about potential mob ideas for flooded caves, too.
I’d love to add mobs to these new environments, and some of the ideas here are really great. But we gotta experience these environments first before we can decide what will best fit them.
First of all, just want to say that i LOVE this mod. I can literaly feel your passion as you were making this mod everytime I find one of the enemies in game, I really want to help develop this mod, so I made this concept of a boss mob for the mod. Sorry about any english mistakes btw
The Tidal Acclaimer (T.A. for short) is a stationary "structure-like" boss mob who lives in deep oceans waiting for an unsuspecting target to pass over. When a player passes over, in a boat or just swimming, The Tidal Acclaimer creates a whirlpools that pulls the player to the bottom of the sea and then, the boss fight begins. The fight consistis in mining the squid's blocks using a sword to give it damage, while killing the tentacles it summons. The heart block can be found inside the T.A, and it's very easy to mine, if you mine it the squid takes extra damage.
->The T.A. Summons his tentacles that can smash players -> If the player tries to swim upwards away from T.A., it will create a whirlpool dragging the player to the boss fight again. -> When the player breaks XXX amount of T.A. blocks, the giant squid will unleash a powerful roar that will knockback the player and it will summon new tentacles.
The T.A blocks always drops and can be used in many different ways:
-> To decorate in general. The T.A. Eye Block can be given a redstone signal to emit light! -> They can be heated in a furnace to create a block of cooked Kraken meat, where it can be eaten like a cake (and maybe, give the player a buff). It regenerates more hunger than a cake too! -> Using the heart block, the player can craft The Tidal Caller Staff
The Tidal Caller Staff allows the player to summon water tentacles from water source blocks that can attack foes. I thought of two ways of using the staff
-> The tentacles attack any hostile mob that is near it's range, as well as creatures the player attacks -> Or... after they are summoned, the tentacles attacks where the player points with the staff.
So that's my idea, here is some concept art I did!
Unaowaka is a wandering mob that is
mainly found in jungles, the idea
is that he has been banned from his tribe
by possessing a very unstable and powerful magic.
The renegade travels through various biomes, hunting
and surviving only with its Pyromancy,
if it finds a player, it hides and
prepares to use the surroundings as a weapon,
setting fire to the ground, trees and anything else
which is potentially flammable, in addition he
directly attacks the player with massive damage.
When killed, Unaowaka drop his mask
which grants the player Pyromancy. Pyromancy mainly focuses on pure damage, destruction
and chaos.
That's just a concept, I didn't want to give too many
details of what I thought to really serve
as an inspiration if you like the idea!
I really love this mod and would love to see more
and more of it in the future.
First of all, just want to say that i LOVE this mod. I can literaly feel your passion as you were making this mod everytime I find one of the enemies in game, I really want to help develop this mod, so I made this concept of a boss mob for the mod. Sorry about any english mistakes btw
The Tidal Acclaimer (T.A. for short) is a stationary "structure-like" boss mob who lives in deep oceans waiting for an unsuspecting target to pass over. When a player passes over, in a boat or just swimming, The Tidal Acclaimer creates a whirlpools that pulls the player to the bottom of the sea and then, the boss fight begins. The fight consistis in mining the squid's blocks using a sword to give it damage, while killing the tentacles it summons. The heart block can be found inside the T.A, and it's very easy to mine, if you mine it the squid takes extra damage.
->The T.A. Summons his tentacles that can smash players -> If the player tries to swim upwards away from T.A., it will create a whirlpool dragging the player to the boss fight again. -> When the player breaks XXX amount of T.A. blocks, the giant squid will unleash a powerful roar that will knockback the player and it will summon new tentacles.
The T.A blocks always drops and can be used in many different ways:
-> To decorate in general. The T.A. Eye Block can be given a redstone signal to emit light! -> They can be heated in a furnace to create a block of cooked Kraken meat, where it can be eaten like a cake (and maybe, give the player a buff). It regenerates more hunger than a cake too! -> Using the heart block, the player can craft The Tidal Caller Staff
The Tidal Caller Staff allows the player to summon water tentacles from water source blocks that can attack foes. I thought of two ways of using the staff
-> The tentacles attack any hostile mob that is near it's range, as well as creatures the player attacks -> Or... after they are summoned, the tentacles attacks where the player points with the staff.
So that's my idea, here is some concept art I did!
Unaowaka is a wandering mob that is
mainly found in jungles, the idea
is that he has been banned from his tribe
by possessing a very unstable and powerful magic.
The renegade travels through various biomes, hunting
and surviving only with its Pyromancy,
if it finds a player, it hides and
prepares to use the surroundings as a weapon,
setting fire to the ground, trees and anything else
which is potentially flammable, in addition he
directly attacks the player with massive damage.
When killed, Unaowaka drop his mask
which grants the player Pyromancy. Pyromancy mainly focuses on pure damage, destruction
and chaos.
That's just a concept, I didn't want to give too many
details of what I thought to really serve
as an inspiration if you like the idea!
I really love this mod and would love to see more
and more of it in the future.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/15/2019
Posts:
42
Member Details
Alright, I have returned with a new mob idea.
The Wartshredder
Wartshredders are insectoid creatures that dwell in Crimson/Warped Forests. More specifically, they live in large Wartshredder Hive structures. The Wartshredder comes in three variants: Harvesters, which collect chunks from crimson/warped wart trees (More on that later); Soldiers, which are larger and winged, guard the Hives, as well as the last variant: the Queen. The Queen is the largest variant; and it lays eggs that, over time, hatch into any of the other two variants. There can only be one Queen per Hive, making it a sort of mini-boss. Harvesters are neutral, while the other two variants a hostile.
And, as a small detail, Wartshredders that live in Crimson Forests are a shade of red and Wartshredders that live in Warped Forests are a shade of blue.
Chunks are a sort of simulation that a Wartshredder is harvesting from a crimson/warped wart tree without actually griefing.
This is about all I've gotten, detail-wise. If you need more, I'll happily try!
ght, I have returned with a new mob idea. WartshredderWartshredders are insectoid creatures that dwell in Crimson/Warped Forests. More specifically, they live in large Wartshredder Hive structures. The Wartshredder comes in three variants: Harvesters, which collect chunks from crimson/warped wart trees (More on that later); Soldiers, which are larger and winged, guard the Hives, as well as the last variant: the Queen. The Queen is the largest variant; and it lays eggs that, over time, hatch into any of the other two variants. There can only be one Queen per Hive, making it a sort of mini-boss. Harvesters are neutral, while the other two variants a hostile.And, as a small detail, Wartshredders that live in Crimson Forests are a shade of red and Wartshredders that live in Warped Forests are a shade of blue. Chunks are a sort of simulation that a Wartshredder is harvesting from a crimson/warped wart tree without actually griefing.
This is about all I've gotten, detail-wise. If you need more, I'll happily try!
I really don’t plan to add any new biomes. Regardless, this sounds a lot like the myrmexes from Ice and Fire.
I really don’t plan to add any new biomes. Regardless, this sounds a lot like the myrmexes from Ice and Fire.
Crimson/Warped Forests are 1.16 Nether biomes, not something you'd need to add in yourself. And I will admit that the Myrmex were an inspiration for the Wartshredders. I'll think of something else!
Crimson/Warped Forests are 1.16 Nether biomes, not something you'd need to add in yourself. And I will admit that the Myrmex were an inspiration for the Wartshredders. I'll think of something else!
Oh! I forgot about that! But still, I’m sure you and I can think of something brand new.
The Meaning of Life, the Universe, and Everything.
Join Date:
8/15/2019
Posts:
42
Member Details
Withered Emissary
The Withered Emissaries are mysterious necromancers who (shocker) worship the Wither. Clad in black robes and wither skulls, Emissaries focus souls into a multitude of terrifying spells (None of which I managed to come up with. I just know that they'll inflict a weak Wither Effect). They behave similarly to the Wither, in that they attack any living mob.
They spawn in a structure (One per structure), but I'm not sure what kind, just that it's chock-full of Wither tchotchkes.
When killed, they can drop their staffs (Did I mention they have staffs?), which allow you to cast weaker versions of a couple of their spells.
Honestly, they were inspired by Soulsand. Specifically, the fact that when lit it creates Soul Fire, and that it has special particles when run on with Soul Speed boots.
The Withered Emissaries are mysterious necromancers who (shocker) worship the Wither. Clad in black robes and wither skulls, Emissaries focus souls into a multitude of terrifying spells (None of which I managed to come up with. I just know that they'll inflict a weak Wither Effect). They behave similarly to the Wither, in that they attack any living mob.
They spawn in a structure (One per structure), but I'm not sure what kind, just that it's chock-full of Wither tchotchkes.
When killed, they can drop their staffs (Did I mention they have staffs?), which allow you to cast weaker versions of a couple of their spells.
Honestly, they were inspired by Soulsand. Specifically, the fact that when lit it creates Soul Fire, and that it has special particles when run on with Soul Speed boots.
(Images from the Minecraft Wiki)
Sorry, this isn’t what I’m looking for either. This sounds like a generic ranged mob. Inflicting wither with projectiles seems like their only mechanic, and it doesn’t really set the mob apart at all.
Sorry, this isn’t what I’m looking for either. This sounds like a generic ranged mob. Inflicting wither with projectiles seems like their only mechanic, and it doesn’t really set the mob apart at all.
Understand that the Withered Emissary concept was made in under an hour. As previously mentioned, I don't have their spell-set figured out. Melee spells and attacks are possible.
Understand that the Withered Emissary concept was made in under an hour. As previously mentioned, I don't have their spell-set figured out. Melee spells and attacks are possible.
That's fine, and I do understand that. But you can't really expect me to be excited about an idea put together so quickly.
Please understand, I'm not actively asking for suggestions; I have plenty of ideas that have been in development for years. But I know that players have their own ideas and, once in a while, one of those ideas will be something I could never have thought of on my own - something more exciting than anything I currently have planned. I read and accept suggestions to find those community ideas.
Please don't be discouraged, though! It's possible you'll think of something that will blow me away. But consider your own ideas critically and search for that hook.
Understand that the Withered Emissary concept was made in under an hour. As previously mentioned, I don't have their spell-set figured out. Melee spells and attacks are possible.
...understand? Understand what? You need to realize that he isn’t obligated to add or even read any of your ideas dude. He’s being nice enough providing feedback, that’s not really a valid way to respond.
...understand? Understand what? You need to realize that he isn’t obligated to add or even read any of your ideas dude. He’s being nice enough providing feedback, that’s not really a valid way to respond.
It wasn't my intention to be rude. I was simply trying to point out that the mob wasn't finished, but chose a poor way to do so.
...understand? Understand what? You need to realize that he isn’t obligated to add or even read any of your ideas dude. He’s being nice enough providing feedback, that’s not really a valid way to respond.
Woah, woah, asking me to understand something I may not have considered is not rude. In fact, I found his choice of words to be very cordial.
I'm asking for discussion here. If dreadwalker9 forgot to disclose that he came up with his idea quickly, I'm happy to hear it as a response.
Woah, woah, asking me to understand something I may not have considered is not rude. In fact, I found his choice of words to be very cordial.
I'm asking for discussion here. If dreadwalker9 forgot to disclose that he came up with his idea quickly, I'm happy to hear it as a response.
No, it was a perfectly fine message. Don't worry at all.
Oops, I misinterpreted his message then. I apologize, I got the wrong vibe from it but dreadwalker wasn’t trying to be rude so my bad.
I have some ideas that would fit well in the nether with this mod, one is a giant python made of magma blocks that coils around players and damages then with its falling hot scales. A good name for it might be something like “Wraptar” since it wraps itself around it’s victims, and my other idea is a golem like mob (also made of magma blocks) that spins its fists in a circle to smash through netherack to get to its victims. It could be called the “Wrecktar”
I’m a fan! Yeah, I agree. Much more atmospheric.
Hmm, snake-like mobs notoriously do not work well in Minecraft, especially when they have to move in such particular ways. And I have a restriction against mob griefing. As they are, I don’t think these ideas are right for Mowzie’s Mobs. Sorry.
Honestly, the Caves & Cliffs update is going to open so many doors for potential enemies! I even came up a couple of mobs themed off of the new biomes that'll be added in this update!
- Impaler: Spawning in Dripstone Caves, these weak enemies take the form of spider-like monsters with stalactites for protective shells. They like to cling themselves on the ceiling to blend in with the other stalactites before dropping down on uncareful travelers, dealing massive damage. However, in doing so they end up getting stuck in the ground for a few seconds, giving the player an opportunity to strike them down before they shoot a string of web up to the ceiling in order to pull themselves back up. They also tend to spawn in groups, too.
- Axolotl Mage: Spawning in Lush Caves, Axolotl Mages are unique and rare mobs that serve as friendly NPCs players can trade with, selling a handful of unique items and cosmetics found nowhere else in the world. Attacking an Axolotl Mage will cause it to teleport away, but not before casting a spell which turns the player into an axolotl for a few seconds! His most expensive item is the Axolotl Wand, which grants all tamed axolotls to float in the air as of they were underwater, allowing them to attack land enemies as well as aquatic ones.
- Raker: While the Warden rules over the Deep Dark, the Rakers reside within this biome as some of it's frightening denizens. Being nearly as tall as the player and armed with sharp scythes for hands, they will quietly stalk the player as the traverse through the Deep Dark and are able to crawl along the walls and upside down on the roof of the cave in pursuit of them. Although dealing with one of them can be manageable, a Raker at low health will have a chance of releasing a signal which attracts all other Rakers to it's current location, who will then attack the player if they don't escape quick enough. On death, Rakers will have a chance to drop their long claws, which can then be crafted into Climbing Hooks. Lastly, Raker naturally fear the Warden, and will flee whenever it is near.
I'm also thinking about potential mob ideas for flooded caves, too.
Just wondering, are the 1.14/1.15 versions still planned? A lot of mods seem to skip to 1.16.
I’d love to add mobs to these new environments, and some of the ideas here are really great. But we gotta experience these environments first before we can decide what will best fit them.
I am still planning to release for those intermediate versions!
The Tidal Acclaimer (T.A. for short) is a stationary "structure-like" boss mob who lives in deep oceans waiting for an unsuspecting target to pass over. When a player passes over, in a boat or just swimming, The Tidal Acclaimer creates a whirlpools that pulls the player to the bottom of the sea and then, the boss fight begins. The fight consistis in mining the squid's blocks using a sword to give it damage, while killing the tentacles it summons. The heart block can be found inside the T.A, and it's very easy to mine, if you mine it the squid takes extra damage.
->The T.A. Summons his tentacles that can smash players
-> If the player tries to swim upwards away from T.A., it will create a whirlpool dragging the player to the boss fight again.
-> When the player breaks XXX amount of T.A. blocks, the giant squid will unleash a powerful roar that will knockback the player and it will summon new tentacles.
The T.A blocks always drops and can be used in many different ways:
-> To decorate in general. The T.A. Eye Block can be given a redstone signal to emit light!
-> They can be heated in a furnace to create a block of cooked Kraken meat, where it can be eaten like a cake (and maybe, give the player a buff). It regenerates more hunger than a cake too!
-> Using the heart block, the player can craft The Tidal Caller Staff
The Tidal Caller Staff allows the player to summon water tentacles from water source blocks that can attack foes. I thought of two ways of using the staff
-> The tentacles attack any hostile mob that is near it's range, as well as creatures the player attacks
-> Or... after they are summoned, the tentacles attacks where the player points with the staff.
So that's my idea, here is some concept art I did!
https://imgur.com/a/kgxipBu
Unaowaka is a wandering mob that is
mainly found in jungles, the idea
is that he has been banned from his tribe
by possessing a very unstable and powerful magic.
The renegade travels through various biomes, hunting
and surviving only with its Pyromancy,
if it finds a player, it hides and
prepares to use the surroundings as a weapon,
setting fire to the ground, trees and anything else
which is potentially flammable, in addition he
directly attacks the player with massive damage.
When killed, Unaowaka drop his mask
which grants the player Pyromancy.
Pyromancy mainly focuses on pure damage, destruction
and chaos.
That's just a concept, I didn't want to give too many
details of what I thought to really serve
as an inspiration if you like the idea!
I really love this mod and would love to see more
and more of it in the future.
Here's some concept art i did!
https://imgur.com/a/htusS7o
Please read my responses on the Curseforge page.
Alright, I have returned with a new mob idea.
Wartshredders are insectoid creatures that dwell in Crimson/Warped Forests. More specifically, they live in large Wartshredder Hive structures. The Wartshredder comes in three variants: Harvesters, which collect chunks from crimson/warped wart trees (More on that later); Soldiers, which are larger and winged, guard the Hives, as well as the last variant: the Queen. The Queen is the largest variant; and it lays eggs that, over time, hatch into any of the other two variants. There can only be one Queen per Hive, making it a sort of mini-boss. Harvesters are neutral, while the other two variants a hostile.
And, as a small detail, Wartshredders that live in Crimson Forests are a shade of red and Wartshredders that live in Warped Forests are a shade of blue.
Chunks are a sort of simulation that a Wartshredder is harvesting from a crimson/warped wart tree without actually griefing.
This is about all I've gotten, detail-wise. If you need more, I'll happily try!
Crimson/Warped Forests are 1.16 Nether biomes, not something you'd need to add in yourself. And I will admit that the Myrmex were an inspiration for the Wartshredders. I'll think of something else!
Oh! I forgot about that! But still, I’m sure you and I can think of something brand new.
Withered Emissary
The Withered Emissaries are mysterious necromancers who (shocker) worship the Wither. Clad in black robes and wither skulls, Emissaries focus souls into a multitude of terrifying spells (None of which I managed to come up with. I just know that they'll inflict a weak Wither Effect). They behave similarly to the Wither, in that they attack any living mob.
They spawn in a structure (One per structure), but I'm not sure what kind, just that it's chock-full of Wither tchotchkes.
When killed, they can drop their staffs (Did I mention they have staffs?), which allow you to cast weaker versions of a couple of their spells.
Honestly, they were inspired by Soulsand. Specifically, the fact that when lit it creates Soul Fire, and that it has special particles when run on with Soul Speed boots.
(Images from the Minecraft Wiki)
Sorry, this isn’t what I’m looking for either. This sounds like a generic ranged mob. Inflicting wither with projectiles seems like their only mechanic, and it doesn’t really set the mob apart at all.
Understand that the Withered Emissary concept was made in under an hour. As previously mentioned, I don't have their spell-set figured out. Melee spells and attacks are possible.
That's fine, and I do understand that. But you can't really expect me to be excited about an idea put together so quickly.
Please understand, I'm not actively asking for suggestions; I have plenty of ideas that have been in development for years. But I know that players have their own ideas and, once in a while, one of those ideas will be something I could never have thought of on my own - something more exciting than anything I currently have planned. I read and accept suggestions to find those community ideas.
Please don't be discouraged, though! It's possible you'll think of something that will blow me away. But consider your own ideas critically and search for that hook.
...understand? Understand what? You need to realize that he isn’t obligated to add or even read any of your ideas dude. He’s being nice enough providing feedback, that’s not really a valid way to respond.
It wasn't my intention to be rude. I was simply trying to point out that the mob wasn't finished, but chose a poor way to do so.
Woah, woah, asking me to understand something I may not have considered is not rude. In fact, I found his choice of words to be very cordial.
I'm asking for discussion here. If dreadwalker9 forgot to disclose that he came up with his idea quickly, I'm happy to hear it as a response.
No, it was a perfectly fine message. Don't worry at all.
Oops, I misinterpreted his message then. I apologize, I got the wrong vibe from it but dreadwalker wasn’t trying to be rude so my bad.