making a separate entity could work, and it would open up new possibilities regarding AI work. still pretty sure the method i presented would work as well, but it would be a generic repeating animation and im not sure if that's what you'd want. so if you added foliaths in a flower pot, you could do it like so:
creating -
right click a flower pot with a foliaath seed, it would delete the block and replace it with an entity, killing the entity would be easy, and drop the seed and the flower pot.
mechanics (?) -
this is a little more tricky, but a fun detail could be the tiny little foliaath hopelessly snapping at the player in a fruitless attempt to eat them, but it's so small so what can it do? awww.
- [more is needed, but what?]
Yeah, this would probably work. It would take a while to do though, which is time I could be spending on more exciting content.
This creature lives in "The Witchwood" (which could be a roofed forest or a swamp). He only spawns during night time in his house. He has a rather medium sized medieval looking house. When you enter the house during night time you'll see The Dollmaster working on his doll that he always holds in his hand. The house is partly lited up by candles and around the room, dolls are sitting in cabins boxes and work tables. There are mainly 3 types of dolls: Regular Dolls, Knight Dolls and Wizard Dolls.
When you get close to the dollmaster, he will get up of his chair and order his dolls to attack you. The dolls around the house will come alive and seek to kill you. Now, they don't deal a heavy amount of damage by themselves but they're more dangerous when in groups, so take them down quickly. To prevent you from having an easy go at his dolls, The Dollmaster will drop from his other hand a special type of doll. A Voodoo Doll. This dolls do the same amount of damage as the regular dolls but when killed they will remove 25% of life from the player's max life. So be careful when facing these dolls. When you've defeated all the surrounding dolls you may attack the Dollmaster (not that you couldn't attack him before). He when attacking him he'll drop Voodoo Dolls more consistently. When he reaches below 50% health he will throw his doll in his hand towards you, causing knockback on the player. The New Doll will summon Knight Dolls and Wizard Dolls every now and than. In these phase the Dollmaster cannot be damaged and only throws Voodoo Dolls at you. His New Doll will have the remaining health of the Dollmaster before he throwd his hand doll. This means that the Dollmaster's Soul is in the Hand Doll (aka The Doll he held in his hand and now serves as a voodoo doll bound to him and the player needs to defeat the Hand Doll to ultimately kill the dollmaster) When the Hand Doll is killed he will drop 5 Enchanted String. Also the Dollmaster's old form will disappear in the backround. The regular dolls deal half a heart of damage, the knight doll deals 1-1.5 hearts of damage and the wizard doll shoots black magic at you that deal 1.5-2 hearts of damage and also randomly apply one of these negative effects (Blindness for 5 Seconds, Weakness for 10 seconds or slowness for 15 seconds) They have a 25% chance to apply a negative effect so it won't be annoying fighting them plus they're the rarest of the dolls. They are about the height of a grottol and not very thicc. The regular one looks like a human doll with clothes, the knight one looks like a knight with a helmet a tiny iron sword and red clothing and the wizard one looks like a eldery wizard with a hat, a wand and blue clothing. The Dollmasterand his hand doll design is inpired by the Hearthstone Card Dollmaster Dorian and the Voodoo Doll by the hearthstone card with the same name Voodoo Doll
The Rewards:
In The Dollmaster's house you'll find a Spinning Wheel. This wheel can only be used after you kill the dollmaster. This wheel is used to craft Regular, Knight and Wizard Dolls. You put 5 leather and 1 enchanted string to craft a regular doll, 5 leather an iron sword and 2 enchanted string to craft a knight doll, 5 leather, 5 lapiz lazuli and 3 enchanted string to craft a wizard doll. Voodoo Dolls cannot be crafted as it will be too OP to have 4 voodoo dolls bound to someone and insta kill them. Enchanted String can be found hidden in jars and chests in the dollmaster's house, also can be dropped by a doll when killed 1x enchanted string only. Your crafted dolls cannot drop enchanted string.
The Lore: The Dollmaster travlels to nearby villages every year or so and in the time of Christmas little villagers love to open their presents, but the confusion in their eyes when they see scratches from inside their toy boxes tho...
The point behind The Dollmaster is to make for a fun and spooky encounter. He's not a monster, he's a human looking creature. His house is not very litten and being that he spawns there duringnight makes it even scarier.
They are powerful witches consumed by black magic and banished to the swamplands by kings who feared their power. They resemble an old withered figure hunched and covered in rags. On their heads is a hood that partially obscures their grotesque faces and their bodies are ornately decorated with occult accessories such as tooth bracelets and shrunken heads. They posses a crooked wooden staff with raven feathers and a wither skull on its end with its jaw open.
Abilities:
- manifesting poisonous thorns from the ground, along a line in the direction of the player (like the evoker)
- hurling a ghostly skull at the player, dealing damage and inflicting potion effects
- binding players to the ground with roots wile directing a lifesteal beam at them
- limited teleportation
- withering whatever they touch or walk on (such as grass into coarse dirt)
Drop: Staff of Tortured Souls - allows players to shoot the wretch's ghost projectiles
Draugr (hostile)
They were vikings who died in battle but their vengeful souls never crossed helheim nor valhalla. They are aged undead vikings with rotten flesh and eyes that glow a faint red as well as a slightly dislocated jaw. Portions of their ribs are seen protruding out of their chest. They have a sword impaled to their body and maybe even some arrows on their backs. Each has two horns, one of which is cut off at the middle and they are also armed with magical axes. They spawn in cold biomes.
Abilities:
- more health than zombies and can reanimate thrice before dying for good.
Drop: a frozen axe engraved with runes and has a chance to freeze enemies or slow them down.
Crags (neutral)
Crags are colossal humanoid rock figures without legs that slumber on high mountains and move by slowly dragging themselves along the ground with one of their hands. They don't have facial features. When agitated by the player, they become aggressive.
Abilities:
- incredible resilience and complete knockback resistance
- a loud bellow that can send players flying into the air
-an aoe attack dealing a lot of damage as it smashes the ground with its fist
-picking the player up and crushing him/her (its grip can be escaped from by pressing shift before it crushes you)
Drop: meteorite ore - stronger than diamond but is quite heavy
Saurites (hostile)
A subterranean race of bipedal reptilian beings related to the dinosaurs. They are glorified warriors, hunting players and mobs and aggregating to form discrete settlements in deep caverns and ravines where they solely dwell. Saurites are of different types like the barakoa but they each have a naturally formed lizard skull on their heads and bioluminescent tribal markings on their bodies providing light in the darkness of the caves along with their glowing weaponry.
Types:
warrior - swordsman wielding two glowing blades (made of bone and some bioluminescent organic material)
ranged - winged saurites which can alternate between bows and swords
Remnant (boss)
It is the living fragment of a dead fire deity and is bound by 4 powerful cryomancers cursed with the task of focusing their energies into containing it with ice for all eternity. This could be found in an ice castle. If the cryomancers are "freed" by the player, its icy prison thaws, revealing a floating crystal (like the end crystal but more complex) that has a burning aura and is surrounded by a ring of fire and orbited by fireballs.
Abilities:
- a fiery beam that burns everything it is directed to
- a shock wave of fire emanating from its ring, knocking things back, dealing damage and setting players aflame
- releasing the fireballs that encircle it all at once at the player (this cannot happen again until all of the fireballs are regenerated which happens overtime)
-ramming into the player at full force
-summoning lesser versions of itself that home in on the player and explode after a certain time
Drop: primordial fire - An unbreakable item that looks like fire imbued with the player's fist when held. It is a verstatile weapon that turns into a flaming sword when left clicked and into a shield that burns enemies when right click is held all while it is in the mainhand. When put in the off hand and when the mainhand is empty, it loses these abilities and reverts into its original form but it gives the player a passive buff much like sun's blessing.
Leviathan (boss)
an underwater serpentine creature of great size and with multiple thorned segments. It has a single glowing eye, fins, and guardian thorns on its head as well as a gaping mouth lined with sharp teeth. It is a subtype of elder guardians. Perhaps it could be summoned with some kind of bait or sacrifice.
Abilities:
- movement isn't linear as it turns and curls, surrounding its prey as each segment tears through the player until it finally lunges its head and devours the poor soul that encountered it
- burrowing into the ocean floor only to rise and surprise the player
- sinking its victim if said victim gets too close to the surface
Drop: leviathan skull - an artifact that allows you to ride guardians and make them fight for you
Death Shrooms (hostile)
are essentially foliaths but are mobile and are found in mooshroom islands. At first, it may seem like a mushroom on the ground but stepping too close causes it to rise out, revealing the mushroom to be a part of its head. It has a spider-like body with long narrow legs and fungal growths. It has a pair of sporocarps (the thingies that release spores) attached to stems growing on its back and drooping on each side. Its head has a LOT of eyes and a jaw that opens and closes. They do not attack mooshrooms but they do target players and other mobs.
Abilities:
- wall climbing
- great speed
- the ability to turn cows into mooshrooms
- occasionally spreading their spores allowing more death shrooms to appear
Drop: a mushroom that can be turned into berserker stew which temporarily gives players heightened physical abilities when eaten
I really like the idea of the Death Shrooms. I think that the Spreading Spores mechanic is pretty neat. Maybe the design could be a bit more diffrent, or could look like a small mushroom parasite?
Just to start off, I really love this mod. (especially the naga).
Anywho, my mob idea:
The Sakedi Sorceress
A humanoid and female snake creature, with a clearly snake-like tail that leads to a humanoid torso with a snake like head, two arms, and a soft underbelly. On her torso, I would envision an iron chestplate of some variation. She would wield a minecraft-stylized scimitar in her right hand, and nothing but her own spells in her left. For her movement, I would imagine that she would be slightly coiled in her tail, and would slightly bob from side to side and up and down to simulate a snake slithering. For the sorcery portion of her character, she would use star and other astral magic inspired spells. This could run in parallel with the solar powers of barako and the planned lunar powers of the stalker boss, but I think it could still work completely separately from them and still be coherent if you'd rather.
Combat/Spells:
1. Her basic attack would simply be a basic strike from the scimitar. If you want to be really fancy, you might could make her slightly coil up and lunge at the player, bringing her blade down for a descending strike first and following with quick stab.
2. Her first spell would be more defensive. It would be used as the player approaches, and maybe a little bit during battle. To start, she would cast this spell not simply by will but by casting it in air; it would look something like her drawing a star in the air in front of her with her scimitar (maybe even showing the star appear in the air in front of her as she casts it with her sword, that would create a cool visual effect). Upon casting the spell, it would create a rune like circular and rotating spell of about 3-4 blocks diameter at the base of her tail (I think Skyrim's runes might be a good representation). It would, while she was inside, give her regeneration, resistance, extra health/armor, or something to that nature, and last for about 15 seconds before disappearing.
3. Her basic offensive spell would be a simple small bolt that she fires from her left hand. It would do minor damage to the player. Optimally, you might could make a small star like thing that rotates around the bolt as it fires towards the player.
4. Her last ability would be a spell that creates a star in front of her outstretched left hand that, while extended, blinds the player and slowly damages them. After she stops casting the spell, I would imagine that the effects may stay around for 2-3 seconds.
Drops/Rewards:
She could probably drop a scale or similar item that might could be used in potion making. Alternatively, she could drop her scimitar or a new talisman that gives the player control over some of her astral magic spells.
As a general reference to how I think she would about look, I attached a picture of a similar creature from Pirate101 that I drew some inspiration from.
I really hope that you consider this idea and continue to make awesome mobs! Thank you for your time
This creature lives in "The Witchwood" (which could be a roofed forest or a swamp). He only spawns during night time in his house. He has a rather medium sized medieval looking house. When you enter the house during night time you'll see The Dollmaster working on his doll that he always holds in his hand. The house is partly lited up by candles and around the room, dolls are sitting in cabins boxes and work tables. There are mainly 3 types of dolls: Regular Dolls, Knight Dolls and Wizard Dolls.
When you get close to the dollmaster, he will get up of his chair and order his dolls to attack you. The dolls around the house will come alive and seek to kill you. Now, they don't deal a heavy amount of damage by themselves but they're more dangerous when in groups, so take them down quickly. To prevent you from having an easy go at his dolls, The Dollmaster will drop from his other hand a special type of doll. A Voodoo Doll. This dolls do the same amount of damage as the regular dolls but when killed they will remove 25% of life from the player's max life. So be careful when facing these dolls. When you've defeated all the surrounding dolls you may attack the Dollmaster (not that you couldn't attack him before). He when attacking him he'll drop Voodoo Dolls more consistently. When he reaches below 50% health he will throw his doll in his hand towards you, causing knockback on the player. The New Doll will summon Knight Dolls and Wizard Dolls every now and than. In these phase the Dollmaster cannot be damaged and only throws Voodoo Dolls at you. His New Doll will have the remaining health of the Dollmaster before he throwd his hand doll. This means that the Dollmaster's Soul is in the Hand Doll (aka The Doll he held in his hand and now serves as a voodoo doll bound to him and the player needs to defeat the Hand Doll to ultimately kill the dollmaster) When the Hand Doll is killed he will drop 5 Enchanted String. Also the Dollmaster's old form will disappear in the backround. The regular dolls deal half a heart of damage, the knight doll deals 1-1.5 hearts of damage and the wizard doll shoots black magic at you that deal 1.5-2 hearts of damage and also randomly apply one of these negative effects (Blindness for 5 Seconds, Weakness for 10 seconds or slowness for 15 seconds) They have a 25% chance to apply a negative effect so it won't be annoying fighting them plus they're the rarest of the dolls. They are about the height of a grottol and not very thicc. The regular one looks like a human doll with clothes, the knight one looks like a knight with a helmet a tiny iron sword and red clothing and the wizard one looks like a eldery wizard with a hat, a wand and blue clothing. The Dollmasterand his hand doll design is inpired by the Hearthstone Card Dollmaster Dorian and the Voodoo Doll by the hearthstone card with the same name Voodoo Doll
The Rewards:
In The Dollmaster's house you'll find a Spinning Wheel. This wheel can only be used after you kill the dollmaster. This wheel is used to craft Regular, Knight and Wizard Dolls. You put 5 leather and 1 enchanted string to craft a regular doll, 5 leather an iron sword and 2 enchanted string to craft a knight doll, 5 leather, 5 lapiz lazuli and 3 enchanted string to craft a wizard doll. Voodoo Dolls cannot be crafted as it will be too OP to have 4 voodoo dolls bound to someone and insta kill them. Enchanted String can be found hidden in jars and chests in the dollmaster's house, also can be dropped by a doll when killed 1x enchanted string only. Your crafted dolls cannot drop enchanted string.
The Lore: The Dollmaster travlels to nearby villages every year or so and in the time of Christmas little villagers love to open their presents, but the confusion in their eyes when they see scratches from inside their toy boxes tho...
The point behind The Dollmaster is to make for a fun and spooky encounter. He's not a monster, he's a human looking creature. His house is not very litten and being that he spawns there duringnight makes it even scarier.
This is pretty cool. I'm wondering if it's a bit too complicated at the moment, though. I'm a fan of Hearthstone's character designs, and a Dorian-inspired puppeteer boss would be fun. Thanks!
They are powerful witches consumed by black magic and banished to the swamplands by kings who feared their power. They resemble an old withered figure hunched and covered in rags. On their heads is a hood that partially obscures their grotesque faces and their bodies are ornately decorated with occult accessories such as tooth bracelets and shrunken heads. They posses a crooked wooden staff with raven feathers and a wither skull on its end with its jaw open.
Abilities:
- manifesting poisonous thorns from the ground, along a line in the direction of the player (like the evoker)
- hurling a ghostly skull at the player, dealing damage and inflicting potion effects
- binding players to the ground with roots wile directing a lifesteal beam at them
- limited teleportation
- withering whatever they touch or walk on (such as grass into coarse dirt)
Drop: Staff of Tortured Souls - allows players to shoot the wretch's ghost projectiles
Draugr (hostile)
They were vikings who died in battle but their vengeful souls never crossed helheim nor valhalla. They are aged undead vikings with rotten flesh and eyes that glow a faint red as well as a slightly dislocated jaw. Portions of their ribs are seen protruding out of their chest. They have a sword impaled to their body and maybe even some arrows on their backs. Each has two horns, one of which is cut off at the middle and they are also armed with magical axes. They spawn in cold biomes.
Abilities:
- more health than zombies and can reanimate thrice before dying for good.
Drop: a frozen axe engraved with runes and has a chance to freeze enemies or slow them down.
Crags (neutral)
Crags are colossal humanoid rock figures without legs that slumber on high mountains and move by slowly dragging themselves along the ground with one of their hands. They don't have facial features. When agitated by the player, they become aggressive.
Abilities:
- incredible resilience and complete knockback resistance
- a loud bellow that can send players flying into the air
-an aoe attack dealing a lot of damage as it smashes the ground with its fist
-picking the player up and crushing him/her (its grip can be escaped from by pressing shift before it crushes you)
Drop: meteorite ore - stronger than diamond but is quite heavy
Saurites (hostile)
A subterranean race of bipedal reptilian beings related to the dinosaurs. They are glorified warriors, hunting players and mobs and aggregating to form discrete settlements in deep caverns and ravines where they solely dwell. Saurites are of different types like the barakoa but they each have a naturally formed lizard skull on their heads and bioluminescent tribal markings on their bodies providing light in the darkness of the caves along with their glowing weaponry.
Types:
warrior - swordsman wielding two glowing blades (made of bone and some bioluminescent organic material)
ranged - winged saurites which can alternate between bows and swords
Remnant (boss)
It is the living fragment of a dead fire deity and is bound by 4 powerful cryomancers cursed with the task of focusing their energies into containing it with ice for all eternity. This could be found in an ice castle. If the cryomancers are "freed" by the player, its icy prison thaws, revealing a floating crystal (like the end crystal but more complex) that has a burning aura and is surrounded by a ring of fire and orbited by fireballs.
Abilities:
- a fiery beam that burns everything it is directed to
- a shock wave of fire emanating from its ring, knocking things back, dealing damage and setting players aflame
- releasing the fireballs that encircle it all at once at the player (this cannot happen again until all of the fireballs are regenerated which happens overtime)
-ramming into the player at full force
-summoning lesser versions of itself that home in on the player and explode after a certain time
Drop: primordial fire - An unbreakable item that looks like fire imbued with the player's fist when held. It is a verstatile weapon that turns into a flaming sword when left clicked and into a shield that burns enemies when right click is held all while it is in the mainhand. When put in the off hand and when the mainhand is empty, it loses these abilities and reverts into its original form but it gives the player a passive buff much like sun's blessing.
Leviathan (boss)
an underwater serpentine creature of great size and with multiple thorned segments. It has a single glowing eye, fins, and guardian thorns on its head as well as a gaping mouth lined with sharp teeth. It is a subtype of elder guardians. Perhaps it could be summoned with some kind of bait or sacrifice.
Abilities:
- movement isn't linear as it turns and curls, surrounding its prey as each segment tears through the player until it finally lunges its head and devours the poor soul that encountered it
- burrowing into the ocean floor only to rise and surprise the player
- sinking its victim if said victim gets too close to the surface
Drop: leviathan skull - an artifact that allows you to ride guardians and make them fight for you
Death Shrooms (hostile)
are essentially foliaths but are mobile and are found in mooshroom islands. At first, it may seem like a mushroom on the ground but stepping too close causes it to rise out, revealing the mushroom to be a part of its head. It has a spider-like body with long narrow legs and fungal growths. It has a pair of sporocarps (the thingies that release spores) attached to stems growing on its back and drooping on each side. Its head has a LOT of eyes and a jaw that opens and closes. They do not attack mooshrooms but they do target players and other mobs.
Abilities:
- wall climbing
- great speed
- the ability to turn cows into mooshrooms
- occasionally spreading their spores allowing more death shrooms to appear
Drop: a mushroom that can be turned into berserker stew which temporarily gives players heightened physical abilities when eaten
These are pretty generic, but not to a fault. They represent some great fantasy archetypes that are missing from Minecraft and Mowzie's Mobs. I appreciate how you really thought about how these classic fantasy monsters would fit into Minecraft's combat in different ways. I'll definitely keep these in mind.
Just to start off, I really love this mod. (especially the naga).
Anywho, my mob idea:
The Sakedi Sorceress
A humanoid and female snake creature, with a clearly snake-like tail that leads to a humanoid torso with a snake like head, two arms, and a soft underbelly. On her torso, I would envision an iron chestplate of some variation. She would wield a minecraft-stylized scimitar in her right hand, and nothing but her own spells in her left. For her movement, I would imagine that she would be slightly coiled in her tail, and would slightly bob from side to side and up and down to simulate a snake slithering. For the sorcery portion of her character, she would use star and other astral magic inspired spells. This could run in parallel with the solar powers of barako and the planned lunar powers of the stalker boss, but I think it could still work completely separately from them and still be coherent if you'd rather.
Combat/Spells:
1. Her basic attack would simply be a basic strike from the scimitar. If you want to be really fancy, you might could make her slightly coil up and lunge at the player, bringing her blade down for a descending strike first and following with quick stab.
2. Her first spell would be more defensive. It would be used as the player approaches, and maybe a little bit during battle. To start, she would cast this spell not simply by will but by casting it in air; it would look something like her drawing a star in the air in front of her with her scimitar (maybe even showing the star appear in the air in front of her as she casts it with her sword, that would create a cool visual effect). Upon casting the spell, it would create a rune like circular and rotating spell of about 3-4 blocks diameter at the base of her tail (I think Skyrim's runes might be a good representation). It would, while she was inside, give her regeneration, resistance, extra health/armor, or something to that nature, and last for about 15 seconds before disappearing.
3. Her basic offensive spell would be a simple small bolt that she fires from her left hand. It would do minor damage to the player. Optimally, you might could make a small star like thing that rotates around the bolt as it fires towards the player.
4. Her last ability would be a spell that creates a star in front of her outstretched left hand that, while extended, blinds the player and slowly damages them. After she stops casting the spell, I would imagine that the effects may stay around for 2-3 seconds.
Drops/Rewards:
She could probably drop a scale or similar item that might could be used in potion making. Alternatively, she could drop her scimitar or a new talisman that gives the player control over some of her astral magic spells.
As a general reference to how I think she would about look, I attached a picture of a similar creature from Pirate101 that I drew some inspiration from.
I really hope that you consider this idea and continue to make awesome mobs! Thank you for your time
The design is quite interesting, but I'm having trouble connecting the serpent theme with the astral magic theme. A snake-themed mob, in my opinion, would be stealthy and roguelike. A character wielding astral magic should feel cryptic and alien-like. I feel that both combined is repressing the strengths of each theme.
while i don't have a actual entry, im just going to throw out a random thing: the shulker's idea of sticking to the block grid works really well, and it would definitely work with other entities. i'd love to see a cousin to the shulker that tries to chase the player or something like that.
while i don't have a actual entry, im just going to throw out a random thing: the shulker's idea of sticking to the block grid works really well, and it would definitely work with other entities. i'd love to see a cousin to the shulker that tries to chase the player or something like that.
So it slides along the block grid trying to hit the player? Could be fun. Reminds me of an old Aether boss.
Hey Mowzie, I don’t know if you remember the suggestion I made about the mob with a horocrux mechanic (A magic spell in the Harry Potter universe that allows the user the split their soul apart and put it in different objects thereby making them immortal because objects don’t really age), here’s my revised version
THE WHITTLER
APPEARANCE: This mob is vaguely humanoid and stands about two and a half blocks tall, it stands in a hunched position so that may not be its full height, due to the nature of the magic it wields, some parts of its body are partially made of wood(more on that later) most notably on its head were the right side is completely made of wood covering its right eye, leaving one gleaming yellow eye on the left
the parts of it that aren’t made of wood are just light Brown skin covered in dirt and grime, it wears a tattered evergreen colored cloak, it has a bunch of growths like pine needles, mushrooms, and branches sticking out of different places of its body, and in some places poking threw his cloak, The Whit has a pinecone necklace around its neck and a bunch of bracelets and trinkets covering its long gnarled arms, in its right hand it Wields a small whittling knife with a bunch of arcane inscriptions on it
SPAWNING: The Whittler spawns in the spruce forest within a structure that’s not to different from a hobbit hole, its home has three rooms, one for sleeping, one for storage, and one for working(this is where the fight will take place), it’s workspace is full of little logs, tables, axes, and most importantly a bunch of little wooden dolls called woodoo dolls( sorry I know it sounds stupid)
BEHAVIOR: When the Whittler hasn’t spotted you in its home It will hunch over its work bench and whittle away, when it has spotted you it will turn and scream which will cause the woodoo dolls to activate, there eyes will start glowing and they will begin to float around and attack you
Phase one of the fight: The Whit will stand back and watch as its dolls attack you, the dolls will attack you by swiping at you with their arms which are Whittled into pointy shapes or fling splinters at you, if they manage to hit you they will give you a wounded debuff which will prevent you from regenerating health for a little bit, attacking the Whit in this faze won’t do any damage and it will simply laugh at you and teleport away by breaking apart into a bunch of tiny wood chips and sawdust and fly to the other side of the room
Phase two: Once you kill one of the dolls you’ll notice that the Whit will scream out in frustration as killing the dolls will damage it a little, then you’ll realize that you can’t kill it until all the dolls are dead, once you succeed in killing the woodoo dolls, the Whittler will attack by flinging a bunch of wooden objects at you with magic and swiping at you with its knife, it will also use its teleporting technique every now and then, it may also attack by summoning a bunch of sharp roots from the ground to stab and ensnare you, The whit will try to whittle a few new dolls every now in then but this can be stopped by striking it, if you don’t stop it in time you may be back at square one, if you manage to kill it in this phase it will turn into wood and drop its knife
DROPS: it will drop its whittling knife, you can use this knife on tree blocks to make dolls that will attack and defend for you, other mobs can’t kill you if the dolls aren’t killed first but, to prevent this from being overpowered, the dolls will despawn after a short while, you also risk transforming into wood if you use it to many times
Sorry if this post was to much to read! I hope the formatting was good enough, and I hope you like at least some aspects of this mob, thanks for reading and good luck with your school work, I hope one day you have more free time than you know what to do with
I've come to realize that the Necromancer I was trying to create didn't have the traits that a Necromancer needs. A Necromancer is wise a trickster and generally not really aggressive. I didn't use any of these traits when trying to create him, but after thinking about it I finally think he's complete.
He's design could be a variant of the WoW character Bwonsamdi The Loa Of Death, but with more clothing and little ornaments. He would be a little crouched so he's height can vary from 2.5 blocks to 3 blocks. He has 35 hearts and regeneration. He doesn't speak but rather whisper and sometimes make these bloated screams.
He spawns in an altar in the swamp. Well, you need to make him spawn. In the centre of the altar, there is a symbol with a skull and a scythe. You need a bone, rotten flesh and a mob skull (Zombie,Skeleton or Wither Skeleton. Other mobs head won't work). When you place the items in there, you will summon The Necromancer. Now, you can either make a bargain with him or fight him. You can also leave and return later as he disappears when there are no players around and re-appears when a player gets near. As an evil being The Necromancer will only help you if he benefits from it and sure he does. To be able to obtain the powers of the dark arts you'll need a Necromantic Totem. You can only get it by bringing the Necromancer 3 Totems of undying. Now, how does this benefits him? Well, after the point which you give him the three totems of undying, if you decide to fight him after that point; he will have a new dreadful ability. (More on that later)
When you give him the three totems, they will start to float around each other until the collide in a dark explosion and form a Necromantic Totem for you.
As long as this totem is on your inventory, you'll get the following abilities.
PASSIVE
Soul Collector: Every time the player kills a mob (not an undead mob) it will always drop its soul. It's a ghostly light that will float around you and hit you. This will give your totem 1 Soul. 1/25. Every mob drops 1 and only 1 Soul when killed, doesn't matter if it's a chicken or the ender dragon. Souls are the fuel of Necromancy.
Ally Of The Undead: Undead mobs will never attack you, but you can't control wild undead mobs to fight for you.
ACTIVE
Army Of Undead: Summons from the ground a group of 1-5 "Undead" mobs. (Zombie or Skeleton). They will come out of the ground like trying to to climb out. They will walk like they're wounded but their speed won't change. How to acitivate it: Shift and hold right click while looking on earth blocks
Decay Missle: After activating it the player will start to channel souls in his hand forming a dark purple mass of energy in his hand and after releasing it, the energy will be shot at whatever you look at. How to acitivate it: Hold right click with an emptyhand and release it when it ready to be shot. This will do 3 'hearts of damage and apply wither to the target.
Rune Of The Dead: This will place a 5x5 sircular rune on the ground with a skull symbol at the centre. This will damage all alive mobs and heal all Undead ones. Essentially working as an area harming potion . How to activate it: CTRL and right click anywere on the ground. This rune only lasts for 5 seconds.
Necrotic Protection: This is probably the strongest ability a Necromancer has. You'll need a full Necromantic Totem (full of souls, 25/25). After casting your totem will start pulsing dark energy and souls from the totem will start orbiting you for a bit. Then, you will be given the Necrotic Protection status effect and your current summoned Undead will gain resisntence 1 for one minute. The Necrotic Protection status effect serves like a totem of undying. It saves you from taking fatal damage and swaps your location with a summoned Undead nearby, if they are none, it teleports you somewhere near your location and gives your regeneration. To balance this, the effect will only last for one minute. After you are saved once, the effect will disappear. How to activate it: Hold right click while holding a full Necromantic Totem in your hand.
Each active ability needs souls to be used. The costs are as follows.
Army Of Undead: 5 souls
Decay Missile: 3 Souls
Rune Of The Dead: 8 souls
Necrotic Protection: 25 souls.
When you first use your totem the Necromancer will have 45 health instead of 35 (Its like the Necromancer drains the souls you use.) He will not gain anymore additional health.
What if you choose to fight him?
He will not attack you if you don't attack him. If you hit him, will move out of his altar and summon 2 groups of Undead. His Undead don't burn in sunlight.
He will try to help his Undead minions by placing runes on the ground as well as shooting decay missiles at you. If you choose to fight him after you became a Necromancer than he'll use his dreadful ability.
When he gets below 16 health (8 hearts) he will use the ability
Underworld Rises: He will place his hands like his mediating and souls will start orbiting him. Then 8-12 Undead minions will rise around the player and a black cloud in the sky will apear summoning 1-3 phantoms. All the Undead will attack you, the Necromancer will not attack you until you kill his minions but will try to dodge your attacks.
If you manage to kill the Necromancer he will drop his Charm Of Nekroz. If this is in your inventory you will have + 4 hearts during the night as well as Undead mobs will be neutral to you.
Uh, I'm not sure what that is. A setblock command?
a setblock command his function is place a block of the game for example /setblock ~ ~ ~ minecraft:stone
and the mod has an archive called mowziesmobs:grottol
here is a image
Oh, good!
Yeah, this would probably work. It would take a while to do though, which is time I could be spending on more exciting content.
Oh, I see. This block is used to render the grottols inside minecarts. It serves no other function.
Mob Idea
The Dollmaster
25 Hearts
2.5 Blocks tall
This creature lives in "The Witchwood" (which could be a roofed forest or a swamp). He only spawns during night time in his house. He has a rather medium sized medieval looking house. When you enter the house during night time you'll see The Dollmaster working on his doll that he always holds in his hand. The house is partly lited up by candles and around the room, dolls are sitting in cabins boxes and work tables. There are mainly 3 types of dolls: Regular Dolls, Knight Dolls and Wizard Dolls.
When you get close to the dollmaster, he will get up of his chair and order his dolls to attack you. The dolls around the house will come alive and seek to kill you. Now, they don't deal a heavy amount of damage by themselves but they're more dangerous when in groups, so take them down quickly. To prevent you from having an easy go at his dolls, The Dollmaster will drop from his other hand a special type of doll. A Voodoo Doll. This dolls do the same amount of damage as the regular dolls but when killed they will remove 25% of life from the player's max life. So be careful when facing these dolls. When you've defeated all the surrounding dolls you may attack the Dollmaster (not that you couldn't attack him before). He when attacking him he'll drop Voodoo Dolls more consistently. When he reaches below 50% health he will throw his doll in his hand towards you, causing knockback on the player. The New Doll will summon Knight Dolls and Wizard Dolls every now and than. In these phase the Dollmaster cannot be damaged and only throws Voodoo Dolls at you. His New Doll will have the remaining health of the Dollmaster before he throwd his hand doll. This means that the Dollmaster's Soul is in the Hand Doll (aka The Doll he held in his hand and now serves as a voodoo doll bound to him and the player needs to defeat the Hand Doll to ultimately kill the dollmaster) When the Hand Doll is killed he will drop 5 Enchanted String. Also the Dollmaster's old form will disappear in the backround. The regular dolls deal half a heart of damage, the knight doll deals 1-1.5 hearts of damage and the wizard doll shoots black magic at you that deal 1.5-2 hearts of damage and also randomly apply one of these negative effects (Blindness for 5 Seconds, Weakness for 10 seconds or slowness for 15 seconds) They have a 25% chance to apply a negative effect so it won't be annoying fighting them plus they're the rarest of the dolls. They are about the height of a grottol and not very thicc. The regular one looks like a human doll with clothes, the knight one looks like a knight with a helmet a tiny iron sword and red clothing and the wizard one looks like a eldery wizard with a hat, a wand and blue clothing. The Dollmasterand his hand doll design is inpired by the Hearthstone Card Dollmaster Dorian and the Voodoo Doll by the hearthstone card with the same name Voodoo Doll
The Rewards:
In The Dollmaster's house you'll find a Spinning Wheel. This wheel can only be used after you kill the dollmaster. This wheel is used to craft Regular, Knight and Wizard Dolls. You put 5 leather and 1 enchanted string to craft a regular doll, 5 leather an iron sword and 2 enchanted string to craft a knight doll, 5 leather, 5 lapiz lazuli and 3 enchanted string to craft a wizard doll. Voodoo Dolls cannot be crafted as it will be too OP to have 4 voodoo dolls bound to someone and insta kill them. Enchanted String can be found hidden in jars and chests in the dollmaster's house, also can be dropped by a doll when killed 1x enchanted string only. Your crafted dolls cannot drop enchanted string.
The Lore: The Dollmaster travlels to nearby villages every year or so and in the time of Christmas little villagers love to open their presents, but the confusion in their eyes when they see scratches from inside their toy boxes tho...
The point behind The Dollmaster is to make for a fun and spooky encounter. He's not a monster, he's a human looking creature. His house is not very litten and being that he spawns there duringnight makes it even scarier.
Mob Ideas:
Wretches (hostile)
They are powerful witches consumed by black magic and banished to the swamplands by kings who feared their power. They resemble an old withered figure hunched and covered in rags. On their heads is a hood that partially obscures their grotesque faces and their bodies are ornately decorated with occult accessories such as tooth bracelets and shrunken heads. They posses a crooked wooden staff with raven feathers and a wither skull on its end with its jaw open.
Abilities:
- manifesting poisonous thorns from the ground, along a line in the direction of the player (like the evoker)
- hurling a ghostly skull at the player, dealing damage and inflicting potion effects
- binding players to the ground with roots wile directing a lifesteal beam at them
- limited teleportation
- withering whatever they touch or walk on (such as grass into coarse dirt)
Drop: Staff of Tortured Souls - allows players to shoot the wretch's ghost projectiles
Draugr (hostile)
They were vikings who died in battle but their vengeful souls never crossed helheim nor valhalla. They are aged undead vikings with rotten flesh and eyes that glow a faint red as well as a slightly dislocated jaw. Portions of their ribs are seen protruding out of their chest. They have a sword impaled to their body and maybe even some arrows on their backs. Each has two horns, one of which is cut off at the middle and they are also armed with magical axes. They spawn in cold biomes.
Abilities:
- more health than zombies and can reanimate thrice before dying for good.
Drop: a frozen axe engraved with runes and has a chance to freeze enemies or slow them down.
Crags (neutral)
Crags are colossal humanoid rock figures without legs that slumber on high mountains and move by slowly dragging themselves along the ground with one of their hands. They don't have facial features. When agitated by the player, they become aggressive.
Abilities:
- incredible resilience and complete knockback resistance
- a loud bellow that can send players flying into the air
-an aoe attack dealing a lot of damage as it smashes the ground with its fist
-picking the player up and crushing him/her (its grip can be escaped from by pressing shift before it crushes you)
Drop: meteorite ore - stronger than diamond but is quite heavy
Saurites (hostile)
A subterranean race of bipedal reptilian beings related to the dinosaurs. They are glorified warriors, hunting players and mobs and aggregating to form discrete settlements in deep caverns and ravines where they solely dwell. Saurites are of different types like the barakoa but they each have a naturally formed lizard skull on their heads and bioluminescent tribal markings on their bodies providing light in the darkness of the caves along with their glowing weaponry.
Types:
warrior - swordsman wielding two glowing blades (made of bone and some bioluminescent organic material)
ranged - winged saurites which can alternate between bows and swords
Remnant (boss)
It is the living fragment of a dead fire deity and is bound by 4 powerful cryomancers cursed with the task of focusing their energies into containing it with ice for all eternity. This could be found in an ice castle. If the cryomancers are "freed" by the player, its icy prison thaws, revealing a floating crystal (like the end crystal but more complex) that has a burning aura and is surrounded by a ring of fire and orbited by fireballs.
Abilities:
- a fiery beam that burns everything it is directed to
- a shock wave of fire emanating from its ring, knocking things back, dealing damage and setting players aflame
- releasing the fireballs that encircle it all at once at the player (this cannot happen again until all of the fireballs are regenerated which happens overtime)
-ramming into the player at full force
-summoning lesser versions of itself that home in on the player and explode after a certain time
Drop: primordial fire - An unbreakable item that looks like fire imbued with the player's fist when held. It is a verstatile weapon that turns into a flaming sword when left clicked and into a shield that burns enemies when right click is held all while it is in the mainhand. When put in the off hand and when the mainhand is empty, it loses these abilities and reverts into its original form but it gives the player a passive buff much like sun's blessing.
Leviathan (boss)
an underwater serpentine creature of great size and with multiple thorned segments. It has a single glowing eye, fins, and guardian thorns on its head as well as a gaping mouth lined with sharp teeth. It is a subtype of elder guardians. Perhaps it could be summoned with some kind of bait or sacrifice.
Abilities:
- movement isn't linear as it turns and curls, surrounding its prey as each segment tears through the player until it finally lunges its head and devours the poor soul that encountered it
- burrowing into the ocean floor only to rise and surprise the player
- sinking its victim if said victim gets too close to the surface
Drop: leviathan skull - an artifact that allows you to ride guardians and make them fight for you
Death Shrooms (hostile)
are essentially foliaths but are mobile and are found in mooshroom islands. At first, it may seem like a mushroom on the ground but stepping too close causes it to rise out, revealing the mushroom to be a part of its head. It has a spider-like body with long narrow legs and fungal growths. It has a pair of sporocarps (the thingies that release spores) attached to stems growing on its back and drooping on each side. Its head has a LOT of eyes and a jaw that opens and closes. They do not attack mooshrooms but they do target players and other mobs.
Abilities:
- wall climbing
- great speed
- the ability to turn cows into mooshrooms
- occasionally spreading their spores allowing more death shrooms to appear
Drop: a mushroom that can be turned into berserker stew which temporarily gives players heightened physical abilities when eaten
I really like the idea of the Death Shrooms. I think that the Spreading Spores mechanic is pretty neat. Maybe the design could be a bit more diffrent, or could look like a small mushroom parasite?
Hello, is there a command to kill or otherwise target the Wroughtnaut? /kill @e[type=Wroughtnaut] doesn't seem to work.
I was actually thinking of a large arachnid that dominates mooshroom islands but I never thought about small parasites. Maybe that could work.
if you were fighting and just gave up, think a bit more, it has a p damn obvious weakness
otherwise, there's an intem in the mod's tab that lets you delete any mob from the mod instantly
Just to start off, I really love this mod. (especially the naga).
Anywho, my mob idea:
The Sakedi Sorceress
A humanoid and female snake creature, with a clearly snake-like tail that leads to a humanoid torso with a snake like head, two arms, and a soft underbelly. On her torso, I would envision an iron chestplate of some variation. She would wield a minecraft-stylized scimitar in her right hand, and nothing but her own spells in her left. For her movement, I would imagine that she would be slightly coiled in her tail, and would slightly bob from side to side and up and down to simulate a snake slithering. For the sorcery portion of her character, she would use star and other astral magic inspired spells. This could run in parallel with the solar powers of barako and the planned lunar powers of the stalker boss, but I think it could still work completely separately from them and still be coherent if you'd rather.
Combat/Spells:
1. Her basic attack would simply be a basic strike from the scimitar. If you want to be really fancy, you might could make her slightly coil up and lunge at the player, bringing her blade down for a descending strike first and following with quick stab.
2. Her first spell would be more defensive. It would be used as the player approaches, and maybe a little bit during battle. To start, she would cast this spell not simply by will but by casting it in air; it would look something like her drawing a star in the air in front of her with her scimitar (maybe even showing the star appear in the air in front of her as she casts it with her sword, that would create a cool visual effect). Upon casting the spell, it would create a rune like circular and rotating spell of about 3-4 blocks diameter at the base of her tail (I think Skyrim's runes might be a good representation). It would, while she was inside, give her regeneration, resistance, extra health/armor, or something to that nature, and last for about 15 seconds before disappearing.
3. Her basic offensive spell would be a simple small bolt that she fires from her left hand. It would do minor damage to the player. Optimally, you might could make a small star like thing that rotates around the bolt as it fires towards the player.
4. Her last ability would be a spell that creates a star in front of her outstretched left hand that, while extended, blinds the player and slowly damages them. After she stops casting the spell, I would imagine that the effects may stay around for 2-3 seconds.
Drops/Rewards:
She could probably drop a scale or similar item that might could be used in potion making. Alternatively, she could drop her scimitar or a new talisman that gives the player control over some of her astral magic spells.
As a general reference to how I think she would about look, I attached a picture of a similar creature from Pirate101 that I drew some inspiration from.
I really hope that you consider this idea and continue to make awesome mobs! Thank you for your time
Really cool! plus it interacts PERFECTLY with RogueLike Dungeons! Is this intentional?
This is pretty cool. I'm wondering if it's a bit too complicated at the moment, though. I'm a fan of Hearthstone's character designs, and a Dorian-inspired puppeteer boss would be fun. Thanks!
These are pretty generic, but not to a fault. They represent some great fantasy archetypes that are missing from Minecraft and Mowzie's Mobs. I appreciate how you really thought about how these classic fantasy monsters would fit into Minecraft's combat in different ways. I'll definitely keep these in mind.
I believe its name in game is "Ferrous Wroughtnaut" or "ferrous_wroughtnaut". Just "Wroughtnaut" won't work.
The design is quite interesting, but I'm having trouble connecting the serpent theme with the astral magic theme. A snake-themed mob, in my opinion, would be stealthy and roguelike. A character wielding astral magic should feel cryptic and alien-like. I feel that both combined is repressing the strengths of each theme.
I'm glad to hear it! No, I've never used the mod before.
Naga multiplayer crash has been fixed.
Because the room for wraught spawns right at the very end of a dungeon hall, and that's almost perfect
Althought unintentional. still a really nice interaction
while i don't have a actual entry, im just going to throw out a random thing: the shulker's idea of sticking to the block grid works really well, and it would definitely work with other entities. i'd love to see a cousin to the shulker that tries to chase the player or something like that.
haha unoriginal signature go brr
Oh, cool! Yeah, it looks for caves and other open underground spaces to generate next to.
So it slides along the block grid trying to hit the player? Could be fun. Reminds me of an old Aether boss.
The command is /kill @e[type=mowziesmobs:ferrous_wroughtnaut]
but the wroghtnaut not dies
Hey Mowzie, I don’t know if you remember the suggestion I made about the mob with a horocrux mechanic (A magic spell in the Harry Potter universe that allows the user the split their soul apart and put it in different objects thereby making them immortal because objects don’t really age), here’s my revised version
THE WHITTLER
APPEARANCE: This mob is vaguely humanoid and stands about two and a half blocks tall, it stands in a hunched position so that may not be its full height, due to the nature of the magic it wields, some parts of its body are partially made of wood(more on that later) most notably on its head were the right side is completely made of wood covering its right eye, leaving one gleaming yellow eye on the left
the parts of it that aren’t made of wood are just light Brown skin covered in dirt and grime, it wears a tattered evergreen colored cloak, it has a bunch of growths like pine needles, mushrooms, and branches sticking out of different places of its body, and in some places poking threw his cloak, The Whit has a pinecone necklace around its neck and a bunch of bracelets and trinkets covering its long gnarled arms, in its right hand it Wields a small whittling knife with a bunch of arcane inscriptions on it
SPAWNING: The Whittler spawns in the spruce forest within a structure that’s not to different from a hobbit hole, its home has three rooms, one for sleeping, one for storage, and one for working(this is where the fight will take place), it’s workspace is full of little logs, tables, axes, and most importantly a bunch of little wooden dolls called woodoo dolls( sorry I know it sounds stupid)
BEHAVIOR: When the Whittler hasn’t spotted you in its home It will hunch over its work bench and whittle away, when it has spotted you it will turn and scream which will cause the woodoo dolls to activate, there eyes will start glowing and they will begin to float around and attack you
Phase one of the fight: The Whit will stand back and watch as its dolls attack you, the dolls will attack you by swiping at you with their arms which are Whittled into pointy shapes or fling splinters at you, if they manage to hit you they will give you a wounded debuff which will prevent you from regenerating health for a little bit, attacking the Whit in this faze won’t do any damage and it will simply laugh at you and teleport away by breaking apart into a bunch of tiny wood chips and sawdust and fly to the other side of the room
Phase two: Once you kill one of the dolls you’ll notice that the Whit will scream out in frustration as killing the dolls will damage it a little, then you’ll realize that you can’t kill it until all the dolls are dead, once you succeed in killing the woodoo dolls, the Whittler will attack by flinging a bunch of wooden objects at you with magic and swiping at you with its knife, it will also use its teleporting technique every now and then, it may also attack by summoning a bunch of sharp roots from the ground to stab and ensnare you, The whit will try to whittle a few new dolls every now in then but this can be stopped by striking it, if you don’t stop it in time you may be back at square one, if you manage to kill it in this phase it will turn into wood and drop its knife
DROPS: it will drop its whittling knife, you can use this knife on tree blocks to make dolls that will attack and defend for you, other mobs can’t kill you if the dolls aren’t killed first but, to prevent this from being overpowered, the dolls will despawn after a short while, you also risk transforming into wood if you use it to many times
Sorry if this post was to much to read! I hope the formatting was good enough, and I hope you like at least some aspects of this mob, thanks for reading and good luck with your school work, I hope one day you have more free time than you know what to do with
I genuinely can't wait until all the planned mobs are added. This combined with Ice and Fire will make minecraft the game I long for haha!
-A
NECROMANCER UPDATE
I've come to realize that the Necromancer I was trying to create didn't have the traits that a Necromancer needs. A Necromancer is wise a trickster and generally not really aggressive. I didn't use any of these traits when trying to create him, but after thinking about it I finally think he's complete.
He's design could be a variant of the WoW character Bwonsamdi The Loa Of Death, but with more clothing and little ornaments. He would be a little crouched so he's height can vary from 2.5 blocks to 3 blocks. He has 35 hearts and regeneration. He doesn't speak but rather whisper and sometimes make these bloated screams.
He spawns in an altar in the swamp. Well, you need to make him spawn. In the centre of the altar, there is a symbol with a skull and a scythe. You need a bone, rotten flesh and a mob skull (Zombie,Skeleton or Wither Skeleton. Other mobs head won't work). When you place the items in there, you will summon The Necromancer. Now, you can either make a bargain with him or fight him. You can also leave and return later as he disappears when there are no players around and re-appears when a player gets near. As an evil being The Necromancer will only help you if he benefits from it and sure he does. To be able to obtain the powers of the dark arts you'll need a Necromantic Totem. You can only get it by bringing the Necromancer 3 Totems of undying. Now, how does this benefits him? Well, after the point which you give him the three totems of undying, if you decide to fight him after that point; he will have a new dreadful ability. (More on that later)
When you give him the three totems, they will start to float around each other until the collide in a dark explosion and form a Necromantic Totem for you.
As long as this totem is on your inventory, you'll get the following abilities.
PASSIVE
Soul Collector: Every time the player kills a mob (not an undead mob) it will always drop its soul. It's a ghostly light that will float around you and hit you. This will give your totem 1 Soul. 1/25. Every mob drops 1 and only 1 Soul when killed, doesn't matter if it's a chicken or the ender dragon. Souls are the fuel of Necromancy.
Ally Of The Undead: Undead mobs will never attack you, but you can't control wild undead mobs to fight for you.
ACTIVE
Army Of Undead: Summons from the ground a group of 1-5 "Undead" mobs. (Zombie or Skeleton). They will come out of the ground like trying to to climb out. They will walk like they're wounded but their speed won't change. How to acitivate it: Shift and hold right click while looking on earth blocks
Decay Missle: After activating it the player will start to channel souls in his hand forming a dark purple mass of energy in his hand and after releasing it, the energy will be shot at whatever you look at. How to acitivate it: Hold right click with an emptyhand and release it when it ready to be shot. This will do 3 'hearts of damage and apply wither to the target.
Rune Of The Dead: This will place a 5x5 sircular rune on the ground with a skull symbol at the centre. This will damage all alive mobs and heal all Undead ones. Essentially working as an area harming potion . How to activate it: CTRL and right click anywere on the ground. This rune only lasts for 5 seconds.
Necrotic Protection: This is probably the strongest ability a Necromancer has. You'll need a full Necromantic Totem (full of souls, 25/25). After casting your totem will start pulsing dark energy and souls from the totem will start orbiting you for a bit. Then, you will be given the Necrotic Protection status effect and your current summoned Undead will gain resisntence 1 for one minute. The Necrotic Protection status effect serves like a totem of undying. It saves you from taking fatal damage and swaps your location with a summoned Undead nearby, if they are none, it teleports you somewhere near your location and gives your regeneration. To balance this, the effect will only last for one minute. After you are saved once, the effect will disappear. How to activate it: Hold right click while holding a full Necromantic Totem in your hand.
Each active ability needs souls to be used. The costs are as follows.
Army Of Undead: 5 souls
Decay Missile: 3 Souls
Rune Of The Dead: 8 souls
Necrotic Protection: 25 souls.
When you first use your totem the Necromancer will have 45 health instead of 35 (Its like the Necromancer drains the souls you use.) He will not gain anymore additional health.
What if you choose to fight him?
He will not attack you if you don't attack him. If you hit him, will move out of his altar and summon 2 groups of Undead. His Undead don't burn in sunlight.
He will try to help his Undead minions by placing runes on the ground as well as shooting decay missiles at you. If you choose to fight him after you became a Necromancer than he'll use his dreadful ability.
When he gets below 16 health (8 hearts) he will use the ability
Underworld Rises: He will place his hands like his mediating and souls will start orbiting him. Then 8-12 Undead minions will rise around the player and a black cloud in the sky will apear summoning 1-3 phantoms. All the Undead will attack you, the Necromancer will not attack you until you kill his minions but will try to dodge your attacks.
If you manage to kill the Necromancer he will drop his Charm Of Nekroz. If this is in your inventory you will have + 4 hearts during the night as well as Undead mobs will be neutral to you.
Yeah, the slider or something similar that could only be damaged with pickaxes.
[url ="http://www.minecraftforum.net/topic/1066990-hardcore-ender-expansion"]
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