Is it client lag (frame rate drop) or server lag (teleporting, entities freezing, desync)? Either way, the cause you’ve outlined doesn’t make sense. Have you observed this only once? Try to recreate the problem in a controlled setting.
Okay, it is client-side fps drop, I just randomly discovered it, I will try to find a reliable method to re-create this and report back.
Another thing, could you tell me the way to /summon a half-adult baby foliaath? the types that has developed a basic mouth for eating, I want to play around with them but don't want to wait everytime. Also, if I don't feed it, will it still mature?
One last thing, for the summoned Barakoas from the chief's mask. You can only summon a limited times, after that nothing happen if you right-click the mask, and if you reset your game, the count would be reset. The other thing is when you are flying, and all the barakoas teleport on air with you, and either fall to death or take massive fall damage as you landed again, is it possible to not making them teleport on air and only on the ground?
Okay, it is client-side fps drop, I just randomly discovered it, I will try to find a reliable method to re-create this and report back.
Another thing, could you tell me the way to /summon a half-adult baby foliaath? the types that has developed a basic mouth for eating, I want to play around with them but don't want to wait everytime. Also, if I don't feed it, will it still mature?
One last thing, for the summoned Barakoas from the chief's mask. You can only summon a limited times, after that nothing happen if you right-click the mask, and if you reset your game, the count would be reset. The other thing is when you are flying, and all the barakoas teleport on air with you, and either fall to death or take massive fall damage as you landed again, is it possible to not making them teleport on air and only on the ground?
Okay, I'll look into these issues.
Would you mind sending bug reports as "issues" on the Mowzie's Mobs Github page going forward? It lets me keep track of them more easily. You can find it here: https://github.com/BobMowzie/MowziesMobs/issues
Greetings. It has been a while since i last looked at this mod and i had some more ideas i would like to share.
Large Crab Creatures
I had the idea of a creature that could be interesting for a 1.13 mod update as it fits the aquatic nature of the 1.13 update. The creature resembles that of a large crab or lobster with very large front claws, so large in fact that the creature uses them as en extra pair of legs and walks on them like a gorilla.
The creature would spend its time burred under the ground with only its back exposed. Sea grass, Kelp, barnacles and possibly Coral would grow on the beasts back, allowing it to blend in with the environment more.
The creature would surface from the sandy ocean floor to attack any unsuspecting sea mob or player. Its main attack is trying to crush its opponent with its massive claws (just slams claw/claws onto the ground). But its most dangerous attack is its heavy clamp attack. The beast will open its claw/claws wide and then clamp down onto or near it's target. This creates a shock wave of sorts which stuns targets. (inspired by mantis and pistol shrimp)
The attack would be able to be canceled by a swift strike or two to make it more balanced. obviously the prize of slaying this beast is it's deadly claw which can be used by right clicking to recreate the same move the crab uses. EDIT: Only under water can it be used.
Barakoa Shaman
Another idea i had was another variant of the barakoa. Again like the crab i dont know of a good name for it. But basically this variant is like a old shaman/warlock of sorts, living in there own huts or perhaps living with the tribes in a new building.
They resemble most barakoa, with i mask and such. There mask (The Mask of Madness) is a megenta/pinky colour and resembles a creepy smile.
Rough Concept In Game (Mock up)
The Shaman would be a very odd to fight. He uses is ancient magic to defeat and confuse you in combat.
His main attack would simply be a wack with his stick/staff (image above is just a mock up and not the final image i have/had)
This creature was inspired by Rafiki from the lion king (childhood movie) along with this wack as a main attack. Maybe he could also give off some battle cry while doing it similar to Rafiki.
Hes first actual ability is his ability to teleport. simply he will speak a quick chant of sorts then disappear in a puff of smoke only to reappear behind you and give you another wack. This is his primary strategy. He does however have a few more trick up his sleeve.
He also is able to create illusions. He waves his arms and chants. Then his body disappear leaving his mask floating. 6 Other masks will appear and will all form a circle around the target. If the target doesn't hit the right mask in time (before they close in) The masks all shatter (except the original one) damaging the target.
Anther move is his ability to summon a mask. He will do a different wave of the arms and chant and a mask will appear in a puff of smoke. This mask will beeline towards the player. Once there it will shatter. (basically a run down version of the previous move, should have said it first but oh well)
There are other ability's for the Shamani had in mind but wasn't sure if they will fit in so i thought i would share them anyway for an opinion.
A sun beam attack which the Shaman will do some hand motions over his mask and chant. The eyes of the mask will glow and two small sun lasers of sorts will appear. (basically a way to connect him more with the rest of his kin)
A thunder strike ability which he raises his hand and chants loudly. While chanting, lightning will strike down around him in random locations.
Minion summoning like the sun chief.
Mask minions.
Overall this is my most recent idea.
After killing the Shaman he will begin to whisper chants and then scream and fall on his back. (weird right)
He will then have a chance to drop his mask. Tough this mask is different from most of the others. The Mask of Madness grants the uses the ability to teleport by right clicking with an empty hand or stick(maybe a stick). Also is able to allow you to fire masks that you hold in your hand like the Shaman does only can be any basic mask (Not chiefs or Shaman masks).
The draw back to this is the masks negative effect. Madness is the effect the mask give you. at first it wont do much only you may start holucenating floating masks in the distance. Eventually over time this will get worse and you will start slowly see more masks at closer distances. Eventually you will go blind, and will gain more ability as you go. Gaining the ability to create mask hallucination instead of just shooting masks and some of the other ability's i wasn't sure about if you choose to include them. eventually though you will then start seeing masks that move and chase you, then they start to attack you. Taking the mask off will make everything go away and after a while the mask will reset.
There is a way to solve this madness. And that is by visiting a Shamen in his hut and trade with him. He can offer special potions of sorts which can counteract the negative effects though no being able to use the 7 mask attack you would normal get over time. These potions must be in effect while wearing the mask for them to work. EDIT: He also can give you other potions which can give you other effects like healing, strength, as well as mix of effects at once.
I Thank you for reading this and am very grateful for your consideration. I am a big fan of this mod and i want to help make it grow.
I like this, as mowzie needs to add some sort of water creature to accommodate for 1.13, and the shaman would fit very well with the tribal theme of the barakoa.
Rollback Post to RevisionRollBack
PM this account if you are interested in trading on DragCave
Greetings. It has been a while since i last looked at this mod and i had some more ideas i would like to share.
Large Crab Creatures
I had the idea of a creature that could be interesting for a 1.13 mod update as it fits the aquatic nature of the 1.13 update. The creature resembles that of a large crab or lobster with very large front claws, so large in fact that the creature uses them as en extra pair of legs and walks on them like a gorilla.
The creature would spend its time burred under the ground with only its back exposed. Sea grass, Kelp, barnacles and possibly Coral would grow on the beasts back, allowing it to blend in with the environment more.
The creature would surface from the sandy ocean floor to attack any unsuspecting sea mob or player. Its main attack is trying to crush its opponent with its massive claws (just slams claw/claws onto the ground). But its most dangerous attack is its heavy clamp attack. The beast will open its claw/claws wide and then clamp down onto or near it's target. This creates a shock wave of sorts which stuns targets. (inspired by mantis and pistol shrimp)
The attack would be able to be canceled by a swift strike or two to make it more balanced. obviously the prize of slaying this beast is it's deadly claw which can be used by right clicking to recreate the same move the crab uses. EDIT: Only under water can it be used.
Barakoa Shaman
Another idea i had was another variant of the barakoa. Again like the crab i dont know of a good name for it. But basically this variant is like a old shaman/warlock of sorts, living in there own huts or perhaps living with the tribes in a new building.
They resemble most barakoa, with i mask and such. There mask (The Mask of Madness) is a megenta/pinky colour and resembles a creepy smile.
Rough Concept In Game (Mock up)
The Shaman would be a very odd to fight. He uses is ancient magic to defeat and confuse you in combat.
His main attack would simply be a wack with his stick/staff (image above is just a mock up and not the final image i have/had)
This creature was inspired by Rafiki from the lion king (childhood movie) along with this wack as a main attack. Maybe he could also give off some battle cry while doing it similar to Rafiki.
Hes first actual ability is his ability to teleport. simply he will speak a quick chant of sorts then disappear in a puff of smoke only to reappear behind you and give you another wack. This is his primary strategy. He does however have a few more trick up his sleeve.
He also is able to create illusions. He waves his arms and chants. Then his body disappear leaving his mask floating. 6 Other masks will appear and will all form a circle around the target. If the target doesn't hit the right mask in time (before they close in) The masks all shatter (except the original one) damaging the target.
Anther move is his ability to summon a mask. He will do a different wave of the arms and chant and a mask will appear in a puff of smoke. This mask will beeline towards the player. Once there it will shatter. (basically a run down version of the previous move, should have said it first but oh well)
There are other ability's for the Shamani had in mind but wasn't sure if they will fit in so i thought i would share them anyway for an opinion.
A sun beam attack which the Shaman will do some hand motions over his mask and chant. The eyes of the mask will glow and two small sun lasers of sorts will appear. (basically a way to connect him more with the rest of his kin)
A thunder strike ability which he raises his hand and chants loudly. While chanting, lightning will strike down around him in random locations.
Minion summoning like the sun chief.
Mask minions.
Overall this is my most recent idea.
After killing the Shaman he will begin to whisper chants and then scream and fall on his back. (weird right)
He will then have a chance to drop his mask. Tough this mask is different from most of the others. The Mask of Madness grants the uses the ability to teleport by right clicking with an empty hand or stick(maybe a stick). Also is able to allow you to fire masks that you hold in your hand like the Shaman does only can be any basic mask (Not chiefs or Shaman masks).
The draw back to this is the masks negative effect. Madness is the effect the mask give you. at first it wont do much only you may start holucenating floating masks in the distance. Eventually over time this will get worse and you will start slowly see more masks at closer distances. Eventually you will go blind, and will gain more ability as you go. Gaining the ability to create mask hallucination instead of just shooting masks and some of the other ability's i wasn't sure about if you choose to include them. eventually though you will then start seeing masks that move and chase you, then they start to attack you. Taking the mask off will make everything go away and after a while the mask will reset.
There is a way to solve this madness. And that is by visiting a Shamen in his hut and trade with him. He can offer special potions of sorts which can counteract the negative effects though no being able to use the 7 mask attack you would normal get over time. These potions must be in effect while wearing the mask for them to work. EDIT: He also can give you other potions which can give you other effects like healing, strength, as well as mix of effects at once.
I Thank you for reading this and am very grateful for your consideration. I am a big fan of this mod and i want to help make it grow.
Really cool design for the crab monster, and I love your artwork. I feel like it's mechanics are a bit understated, though. It just has a simple ranged and melee attack. It doesn't do anything that revolves around its underwater environment. I'll have to give it more thought.
The shaman idea is cool, but it really disjoints and distracts from the main ideas of the Barakoa tribe. The boss battle at the village, the implied hive-mind that they operate under, the sun theme, and the correlation between the mask designs and emotions would all be disturbed by the shaman. I'd rather save these interesting mechanics for an entirely different future mob. Possibly the Phoben, who also wears a mask of sorts.
I had plans for other moves but i wasn't sure if i wanted the mob to have a more complex arsenal of moves. I'll list some of the moves i had planned but didn't show initially.
1 - The barnacles on his back or some other plant growing on him produces a toxic gas which poisons opponents in the area around it.
2 - Able to form a bubble with its claws, similar to pistol shrimp. This bubble could form to trap opponent or maybe rise them to the surface. This move could also instead similar to how it looks in the image, produce a sort of jet of water similar to bubble columns in 1.13, which could shoot the player away. Perhaps also when he does his big snap attack, He could draw enemy close due to the sudden air gap being rush in with water (I didn't word that right). Basically sucking them in slowly before snapping. (Maybe someone will make a Thanos skin for him in a texture pack c: )
3 - expanding on this idea. perhaps the crab could either with his claws or his mouth suck in water to pul you towards it or blow out or snap his claws lightly to shoot you forward. This would do light damage and would allow the crab to keep you in range or away if hes low on health.
4 - another ability would be an ability to leap up and slam his claws onto the ground. Something like a hulk smash which would do obviously lots of damage.
5 - Perhaps he could grab the player in his claw/claws. This would deal a large amount of damage at the start and could possibly suffocate the player. Though his grab can be easily dogged and can be escaped from by hitting him a few times or maybe in the head.
Then again i just got another idea while writing this. Perhaps his head could be his weakness. maybe its the only way to harm him or simply just does the most damage. Or could just be the only thing you can hit to get out of situations like previously suggested.
So these are just ideas. Some were thought of when designing the creature. Others were during the month or two of thinking about other abilities. Let me know your opinion on these
I had plans for other moves but i wasn't sure if i wanted the mob to have a more complex arsenal of moves. I'll list some of the moves i had planned but didn't show initially.
1 - The barnacles on his back or some other plant growing on him produces a toxic gas which poisons opponents in the area around it.
2 - Able to form a bubble with its claws, similar to pistol shrimp. This bubble could form to trap opponent or maybe rise them to the surface. This move could also instead similar to how it looks in the image, produce a sort of jet of water similar to bubble columns in 1.13, which could shoot the player away. Perhaps also when he does his big snap attack, He could draw enemy close due to the sudden air gap being rush in with water (I didn't word that right). Basically sucking them in slowly before snapping. (Maybe someone will make a Thanos skin for him in a texture pack c: )
3 - expanding on this idea. perhaps the crab could either with his claws or his mouth suck in water to pul you towards it or blow out or snap his claws lightly to shoot you forward. This would do light damage and would allow the crab to keep you in range or away if hes low on health.
4 - another ability would be an ability to leap up and slam his claws onto the ground. Something like a hulk smash which would do obviously lots of damage.
5 - Perhaps he could grab the player in his claw/claws. This would deal a large amount of damage at the start and could possibly suffocate the player. Though his grab can be easily dogged and can be escaped from by hitting him a few times or maybe in the head.
Then again i just got another idea while writing this. Perhaps his head could be his weakness. maybe its the only way to harm him or simply just does the most damage. Or could just be the only thing you can hit to get out of situations like previously suggested.
So these are just ideas. Some were thought of when designing the creature. Others were during the month or two of thinking about other abilities. Let me know your opinion on these
Some good thoughts, I'll keep these in mind.
It's really important that a player can understand what is happening in a fight with no prior knowledge of the mob though, which makes ideas like making the head the only way to escape the grab attack tricky.
Also, by mechanics, I don't necessarily mean just moves and attacks. I'm referring to the mob's role in gameplay and the world as a whole.
Ok, I've had an idea for a lil while now so imma splurge it here, seems like it would fit this mod
(Also, congratz on updating it to 1.12.2 I was so happy when I saw that! now I can finally play your amazing mod with all my other mods)
Creeping Tiger Plant
Out in the jungle, alongside the formidable Foliath, another plant stirs. But, unlike the foliath, this three stage delicate plant is not as ferocious but can still be a threat if not handled correctly.
The Creeping Tiger Plant starts out as a simple bulb, rarely spotted in the jungle. It will undergo a small growth pattern for about 3 days, where it blooms into a beautiful, orange/yellow striped flower with 3 hollow tubes in the center. Once it blooms, it will truly live to its name, as it will begin growing viney appendages from out its sides, in the form of block like entities. It can have up to 15 vine "blocks", each having a maximum if 5 "blocks" per appendage. These appendages can grow up walls if needed, and even on ceilings if it so desires. The growth of these vines will always tilt in the direction of the nearest water source, where the plants intends to "creep" to. Now, the bulb is stationary, which would seem to be a problem, right? Well, to solve this problem, it will grow a closed bulb at the end of the vine appendage closest to the water source it is trying to reach. It can only have one flower open at this stage, so the original will close in the process. The original will then transfer its vine appendages to the closed bulb, and once this process is complete the original will die, the new one coming into bloom. This process takes about 40-60 seconds, but will become a lot quicker in its adult stage
Now, why is it trying to get to water so desperately? Well, it needs the water to allow it to reach full growth. You see, at maximum size, the Creeping Tiger can support 3 flowers at once, but not alone. It can always use a good sized water source, but it has another more, malicious method. If an unfortunate mob, animal, or defenseless player accidentally walks onto one of its plant appendages, it will quickly ensnare you in a thick bramble of vines. Then, those three hollow tubes come into play. It will begin growing razor-sharp needles inside, which it will fire at ensnared victims. The needles apply a fast acting venom, alongside the bramble slowly constricting you causing damage. Once its victim finally expires, the vine appendages will consume raw foodstuffs that drop as a result. If it eats five raw food items, like beef, pork, rotten flesh, etc, it will provide it with enough nutrients to support a new flower.
Every flower it gains will allow it to move itself around quicker, at a maximum of three flowers. With its max, it will have reached adulthood. Now, it can transfer vines to new bulbs in around 20-30 seconds, making it a fast acting predator. Now what does it do? Now, it can leave its jungle home to find new hunting grounds. Its target? Any active/abandoned structure it finds. It will eat any entity that stumbles in its path, but once it reaches a structure and establishes itself, it will become an ambush predator. It will hide on ceilings and walls usually, putting its snaring vines near doors/entrances. If a villager or player were unfortunate enough to wander into this, they will be quickly, aggressively consumed.
Now, what would a prepared player do if they were to encounter this frightening beauty? First off, they will usually give a warning to nearing animals, by aiming their bright, alluring flowers towards a possible prey item. If you spot this, this gives you a chance to back away and live another day. But, if you were ensnared in their vines, you could attempt to hack your way out with a sword. If killing the flower is a must, you need to detach them from all their vine appendages, causing the central flower to close. Then, it can be broken.
But, if you were to have a pair of shears, it will give a dried Creeping Tiger bulb. What can you do with this? Now, upon placing it, it will remember how you "tasted" , and associate you as a friendly entity. Then, you can grow it through its stages, wether it be by placing it next to a water source near your house, or by feeding it yourself. At full growth, it will cling to any block you placed, climbing all around the inside/outside of your house. It cant climb on blocks that have a function, however, so that it doesn't get burned on furnaces. Alternatively, you can right click the vine in the way to get it to quickly retract. It won't ensnare you, seeing as it knows what you "taste like", so you can walk over its vines undisturbed. In doing this, it will also keep out unwanted intruders, eating mobs and animals that come near. If it hasen't eaten in a while, it will tilt its flowers at you when you are near. Give it a little meat and it will go on its merry way Now, if you don't want it to eat a certain animal if you have a farm nearby, right-click the bulb with the meat of the animal you want to be spared, and it will remember the smell. Now, it will attack other players, so if you don't want this, have your friend/trusted player wear a leather tunic. Right-clicking the bulb with it will make it remember that players smell, and it will leave them alone.
Ok, I've had an idea for a lil while now so imma splurge it here, seems like it would fit this mod
(Also, congratz on updating it to 1.12.2 I was so happy when I saw that! now I can finally play your amazing mod with all my other mods)
Creeping Tiger Plant
Out in the jungle, alongside the formidable Foliath, another plant stirs. But, unlike the foliath, this three stage delicate plant is not as ferocious but can still be a threat if not handled correctly.
The Creeping Tiger Plant starts out as a simple bulb, rarely spotted in the jungle. It will undergo a small growth pattern for about 3 days, where it blooms into a beautiful, orange/yellow striped flower with 3 hollow tubes in the center. Once it blooms, it will truly live to its name, as it will begin growing viney appendages from out its sides, in the form of block like entities. It can have up to 15 vine "blocks", each having a maximum if 5 "blocks" per appendage. These appendages can grow up walls if needed, and even on ceilings if it so desires. The growth of these vines will always tilt in the direction of the nearest water source, where the plants intends to "creep" to. Now, the bulb is stationary, which would seem to be a problem, right? Well, to solve this problem, it will grow a closed bulb at the end of the vine appendage closest to the water source it is trying to reach. It can only have one flower open at this stage, so the original will close in the process. The original will then transfer its vine appendages to the closed bulb, and once this process is complete the original will die, the new one coming into bloom. This process takes about 40-60 seconds, but will become a lot quicker in its adult stage
Now, why is it trying to get to water so desperately? Well, it needs the water to allow it to reach full growth. You see, at maximum size, the Creeping Tiger can support 3 flowers at once, but not alone. It can always use a good sized water source, but it has another more, malicious method. If an unfortunate mob, animal, or defenseless player accidentally walks onto one of its plant appendages, it will quickly ensnare you in a thick bramble of vines. Then, those three hollow tubes come into play. It will begin growing razor-sharp needles inside, which it will fire at ensnared victims. The needles apply a fast acting venom, alongside the bramble slowly constricting you causing damage. Once its victim finally expires, the vine appendages will consume raw foodstuffs that drop as a result. If it eats five raw food items, like beef, pork, rotten flesh, etc, it will provide it with enough nutrients to support a new flower.
Every flower it gains will allow it to move itself around quicker, at a maximum of three flowers. With its max, it will have reached adulthood. Now, it can transfer vines to new bulbs in around 20-30 seconds, making it a fast acting predator. Now what does it do? Now, it can leave its jungle home to find new hunting grounds. Its target? Any active/abandoned structure it finds. It will eat any entity that stumbles in its path, but once it reaches a structure and establishes itself, it will become an ambush predator. It will hide on ceilings and walls usually, putting its snaring vines near doors/entrances. If a villager or player were unfortunate enough to wander into this, they will be quickly, aggressively consumed.
Now, what would a prepared player do if they were to encounter this frightening beauty? First off, they will usually give a warning to nearing animals, by aiming their bright, alluring flowers towards a possible prey item. If you spot this, this gives you a chance to back away and live another day. But, if you were ensnared in their vines, you could attempt to hack your way out with a sword. If killing the flower is a must, you need to detach them from all their vine appendages, causing the central flower to close. Then, it can be broken.
But, if you were to have a pair of shears, it will give a dried Creeping Tiger bulb. What can you do with this? Now, upon placing it, it will remember how you "tasted" , and associate you as a friendly entity. Then, you can grow it through its stages, wether it be by placing it next to a water source near your house, or by feeding it yourself. At full growth, it will cling to any block you placed, climbing all around the inside/outside of your house. It cant climb on blocks that have a function, however, so that it doesn't get burned on furnaces. Alternatively, you can right click the vine in the way to get it to quickly retract. It won't ensnare you, seeing as it knows what you "taste like", so you can walk over its vines undisturbed. In doing this, it will also keep out unwanted intruders, eating mobs and animals that come near. If it hasen't eaten in a while, it will tilt its flowers at you when you are near. Give it a little meat and it will go on its merry way Now, if you don't want it to eat a certain animal if you have a farm nearby, right-click the bulb with the meat of the animal you want to be spared, and it will remember the smell. Now, it will attack other players, so if you don't want this, have your friend/trusted player wear a leather tunic. Right-clicking the bulb with it will make it remember that players smell, and it will leave them alone.
I'm so sorry, I won't be considering this idea. There are a lot of problems here, I'm afraid...
First, it fills a niche nearly identical to the foliaath's. This isn't necessarily a bad thing, but with so little content, I need to prioritize variety.
Next are technical challenges. As far as I understand my abilities, I cannot create tentacles with that degree of animation control and environment interaction. I also can't create an entity that seeks out water from far away, and I can't create an entity that seeks out structures or rooms.
Next is gameplay. Generally, traps and "you're doomed" scenarios are much more annoying than fun. Players don't like to be immobilized for very long, especially if a specific item is needed to escape.
Next is communication. Players need to understand what they are fighting and what's happening without leaving the game; the mob should be encounterable with no guidance from wiki entries or youtube videos. The mob's weakness, attacks, and even drops should be inferable from the mob's appearance, movements, sounds, etc. While it's debatable, I don't feel that players will easily understand how to interact with this mob, such as needing to cut off its vines to harm the flower, use shears to harvest the bulb, or use a sword to escape being ensnared. Also, players need to understand what is happening as it is happening; this can be difficult with the limited graphical capabilities of Minecraft. Specifically, I don't feel that players will understand that the plant is growing tiny needles and firing them to inflict poison damage.
Finally, the biggest issue with the mob is the unnecessary complications shoved into its design. You've created a system where the plant can advance to 3 'stages' and grow more flowers. This system seems purposeless; why not make the plant spawn with 3 flowers and full capabilities? Additionally, you've decided that the plant can advance to new stages by reaching a water source or by eating food. Pick one! Decisions and conviction in ideas make for stronger designs that are easier to understand and more appealing to players.
Don't hyper-complicate. As a rule of thumb, good idea should sell itself in 2 or 3 sentences.
About the Sea mob id suggest an Sea snake wich attack you with with proeminent horn like structures for Melee and with an sucction vortex, when the vortex brings you closer enough to the jaws It Will either impale you with the "horns" or eat you whole/bite you,(depending If you do 1hitko mobs) also low dammage tail swipes can be used If you try to attack backwards, maybe an probiscide tongue attack with Hp leaching features too, its drops could be the scales for armor, horns for an melee weapon and tongue for limited range life leaching whip, maybe its eggs for tamable creatures in this mod and a vortex catalyst to attract underwater mobs,they can be Found in caves deep underwater and variate in size their caber have lots of ores
Okay, it is client-side fps drop, I just randomly discovered it, I will try to find a reliable method to re-create this and report back.
Another thing, could you tell me the way to /summon a half-adult baby foliaath? the types that has developed a basic mouth for eating, I want to play around with them but don't want to wait everytime. Also, if I don't feed it, will it still mature?
One last thing, for the summoned Barakoas from the chief's mask. You can only summon a limited times, after that nothing happen if you right-click the mask, and if you reset your game, the count would be reset. The other thing is when you are flying, and all the barakoas teleport on air with you, and either fall to death or take massive fall damage as you landed again, is it possible to not making them teleport on air and only on the ground?
Yes, but I'm not ready to share yet. You can look at the "plans" section of the OP in the meantime.
Okay, I'll look into these issues.
Would you mind sending bug reports as "issues" on the Mowzie's Mobs Github page going forward? It lets me keep track of them more easily. You can find it here: https://github.com/BobMowzie/MowziesMobs/issues
Greetings. It has been a while since i last looked at this mod and i had some more ideas i would like to share.
Large Crab Creatures
I had the idea of a creature that could be interesting for a 1.13 mod update as it fits the aquatic nature of the 1.13 update. The creature resembles that of a large crab or lobster with very large front claws, so large in fact that the creature uses them as en extra pair of legs and walks on them like a gorilla.
The creature would spend its time burred under the ground with only its back exposed. Sea grass, Kelp, barnacles and possibly Coral would grow on the beasts back, allowing it to blend in with the environment more.
The creature would surface from the sandy ocean floor to attack any unsuspecting sea mob or player. Its main attack is trying to crush its opponent with its massive claws (just slams claw/claws onto the ground). But its most dangerous attack is its heavy clamp attack. The beast will open its claw/claws wide and then clamp down onto or near it's target. This creates a shock wave of sorts which stuns targets. (inspired by mantis and pistol shrimp)
The attack would be able to be canceled by a swift strike or two to make it more balanced. obviously the prize of slaying this beast is it's deadly claw which can be used by right clicking to recreate the same move the crab uses. EDIT: Only under water can it be used.
Barakoa Shaman
Another idea i had was another variant of the barakoa. Again like the crab i dont know of a good name for it. But basically this variant is like a old shaman/warlock of sorts, living in there own huts or perhaps living with the tribes in a new building.
They resemble most barakoa, with i mask and such. There mask (The Mask of Madness) is a megenta/pinky colour and resembles a creepy smile.
Rough Concept In Game (Mock up)
The Shaman would be a very odd to fight. He uses is ancient magic to defeat and confuse you in combat.
His main attack would simply be a wack with his stick/staff (image above is just a mock up and not the final image i have/had)
This creature was inspired by Rafiki from the lion king (childhood movie) along with this wack as a main attack. Maybe he could also give off some battle cry while doing it similar to Rafiki.
Hes first actual ability is his ability to teleport. simply he will speak a quick chant of sorts then disappear in a puff of smoke only to reappear behind you and give you another wack. This is his primary strategy. He does however have a few more trick up his sleeve.
He also is able to create illusions. He waves his arms and chants. Then his body disappear leaving his mask floating. 6 Other masks will appear and will all form a circle around the target. If the target doesn't hit the right mask in time (before they close in) The masks all shatter (except the original one) damaging the target.
Anther move is his ability to summon a mask. He will do a different wave of the arms and chant and a mask will appear in a puff of smoke. This mask will beeline towards the player. Once there it will shatter. (basically a run down version of the previous move, should have said it first but oh well)
There are other ability's for the Shamani had in mind but wasn't sure if they will fit in so i thought i would share them anyway for an opinion.
A sun beam attack which the Shaman will do some hand motions over his mask and chant. The eyes of the mask will glow and two small sun lasers of sorts will appear. (basically a way to connect him more with the rest of his kin)
A thunder strike ability which he raises his hand and chants loudly. While chanting, lightning will strike down around him in random locations.
Minion summoning like the sun chief.
Mask minions.
Overall this is my most recent idea.
After killing the Shaman he will begin to whisper chants and then scream and fall on his back. (weird right)
He will then have a chance to drop his mask. Tough this mask is different from most of the others. The Mask of Madness grants the uses the ability to teleport by right clicking with an empty hand or stick(maybe a stick). Also is able to allow you to fire masks that you hold in your hand like the Shaman does only can be any basic mask (Not chiefs or Shaman masks).
The draw back to this is the masks negative effect. Madness is the effect the mask give you. at first it wont do much only you may start holucenating floating masks in the distance. Eventually over time this will get worse and you will start slowly see more masks at closer distances. Eventually you will go blind, and will gain more ability as you go. Gaining the ability to create mask hallucination instead of just shooting masks and some of the other ability's i wasn't sure about if you choose to include them. eventually though you will then start seeing masks that move and chase you, then they start to attack you. Taking the mask off will make everything go away and after a while the mask will reset.
There is a way to solve this madness. And that is by visiting a Shamen in his hut and trade with him. He can offer special potions of sorts which can counteract the negative effects though no being able to use the 7 mask attack you would normal get over time. These potions must be in effect while wearing the mask for them to work. EDIT: He also can give you other potions which can give you other effects like healing, strength, as well as mix of effects at once.
I Thank you for reading this and am very grateful for your consideration. I am a big fan of this mod and i want to help make it grow.
These ideas sound awesome, especially the crab creature . . . I like how you thought of the 1.13 update when making it . .
I like this, as mowzie needs to add some sort of water creature to accommodate for 1.13, and the shaman would fit very well with the tribal theme of the barakoa.
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TBH, Mowzie already has an aquatic monster planned; it's a deep sea fish monster.
Of course, he may not add it, but, for now, it's on the table.
Really cool design for the crab monster, and I love your artwork. I feel like it's mechanics are a bit understated, though. It just has a simple ranged and melee attack. It doesn't do anything that revolves around its underwater environment. I'll have to give it more thought.
The shaman idea is cool, but it really disjoints and distracts from the main ideas of the Barakoa tribe. The boss battle at the village, the implied hive-mind that they operate under, the sun theme, and the correlation between the mask designs and emotions would all be disturbed by the shaman. I'd rather save these interesting mechanics for an entirely different future mob. Possibly the Phoben, who also wears a mask of sorts.
It's not a very developed idea. I'm very open to suggestions.
I had plans for other moves but i wasn't sure if i wanted the mob to have a more complex arsenal of moves. I'll list some of the moves i had planned but didn't show initially.
1 - The barnacles on his back or some other plant growing on him produces a toxic gas which poisons opponents in the area around it.
2 - Able to form a bubble with its claws, similar to pistol shrimp. This bubble could form to trap opponent or maybe rise them to the surface. This move could also instead similar to how it looks in the image, produce a sort of jet of water similar to bubble columns in 1.13, which could shoot the player away. Perhaps also when he does his big snap attack, He could draw enemy close due to the sudden air gap being rush in with water (I didn't word that right). Basically sucking them in slowly before snapping. (Maybe someone will make a Thanos skin for him in a texture pack c: )
3 - expanding on this idea. perhaps the crab could either with his claws or his mouth suck in water to pul you towards it or blow out or snap his claws lightly to shoot you forward. This would do light damage and would allow the crab to keep you in range or away if hes low on health.
4 - another ability would be an ability to leap up and slam his claws onto the ground. Something like a hulk smash which would do obviously lots of damage.
5 - Perhaps he could grab the player in his claw/claws. This would deal a large amount of damage at the start and could possibly suffocate the player. Though his grab can be easily dogged and can be escaped from by hitting him a few times or maybe in the head.
Then again i just got another idea while writing this. Perhaps his head could be his weakness. maybe its the only way to harm him or simply just does the most damage. Or could just be the only thing you can hit to get out of situations like previously suggested.
So these are just ideas. Some were thought of when designing the creature. Others were during the month or two of thinking about other abilities. Let me know your opinion on these
1.4.2 released! This update has some very important bug fixes. Please update your modpacks and worlds with this version!
Some good thoughts, I'll keep these in mind.
It's really important that a player can understand what is happening in a fight with no prior knowledge of the mob though, which makes ideas like making the head the only way to escape the grab attack tricky.
Also, by mechanics, I don't necessarily mean just moves and attacks. I'm referring to the mob's role in gameplay and the world as a whole.
Ok, I've had an idea for a lil while now so imma splurge it here, seems like it would fit this mod
(Also, congratz on updating it to 1.12.2 I was so happy when I saw that! now I can finally play your amazing mod with all my other mods)
Creeping Tiger Plant
Out in the jungle, alongside the formidable Foliath, another plant stirs. But, unlike the foliath, this three stage delicate plant is not as ferocious but can still be a threat if not handled correctly.
The Creeping Tiger Plant starts out as a simple bulb, rarely spotted in the jungle. It will undergo a small growth pattern for about 3 days, where it blooms into a beautiful, orange/yellow striped flower with 3 hollow tubes in the center. Once it blooms, it will truly live to its name, as it will begin growing viney appendages from out its sides, in the form of block like entities. It can have up to 15 vine "blocks", each having a maximum if 5 "blocks" per appendage. These appendages can grow up walls if needed, and even on ceilings if it so desires. The growth of these vines will always tilt in the direction of the nearest water source, where the plants intends to "creep" to. Now, the bulb is stationary, which would seem to be a problem, right? Well, to solve this problem, it will grow a closed bulb at the end of the vine appendage closest to the water source it is trying to reach. It can only have one flower open at this stage, so the original will close in the process. The original will then transfer its vine appendages to the closed bulb, and once this process is complete the original will die, the new one coming into bloom. This process takes about 40-60 seconds, but will become a lot quicker in its adult stage
Now, why is it trying to get to water so desperately? Well, it needs the water to allow it to reach full growth. You see, at maximum size, the Creeping Tiger can support 3 flowers at once, but not alone. It can always use a good sized water source, but it has another more, malicious method. If an unfortunate mob, animal, or defenseless player accidentally walks onto one of its plant appendages, it will quickly ensnare you in a thick bramble of vines. Then, those three hollow tubes come into play. It will begin growing razor-sharp needles inside, which it will fire at ensnared victims. The needles apply a fast acting venom, alongside the bramble slowly constricting you causing damage. Once its victim finally expires, the vine appendages will consume raw foodstuffs that drop as a result. If it eats five raw food items, like beef, pork, rotten flesh, etc, it will provide it with enough nutrients to support a new flower.
Every flower it gains will allow it to move itself around quicker, at a maximum of three flowers. With its max, it will have reached adulthood. Now, it can transfer vines to new bulbs in around 20-30 seconds, making it a fast acting predator. Now what does it do? Now, it can leave its jungle home to find new hunting grounds. Its target? Any active/abandoned structure it finds. It will eat any entity that stumbles in its path, but once it reaches a structure and establishes itself, it will become an ambush predator. It will hide on ceilings and walls usually, putting its snaring vines near doors/entrances. If a villager or player were unfortunate enough to wander into this, they will be quickly, aggressively consumed.
Now, what would a prepared player do if they were to encounter this frightening beauty? First off, they will usually give a warning to nearing animals, by aiming their bright, alluring flowers towards a possible prey item. If you spot this, this gives you a chance to back away and live another day. But, if you were ensnared in their vines, you could attempt to hack your way out with a sword. If killing the flower is a must, you need to detach them from all their vine appendages, causing the central flower to close. Then, it can be broken.
But, if you were to have a pair of shears, it will give a dried Creeping Tiger bulb. What can you do with this? Now, upon placing it, it will remember how you "tasted" , and associate you as a friendly entity. Then, you can grow it through its stages, wether it be by placing it next to a water source near your house, or by feeding it yourself. At full growth, it will cling to any block you placed, climbing all around the inside/outside of your house. It cant climb on blocks that have a function, however, so that it doesn't get burned on furnaces. Alternatively, you can right click the vine in the way to get it to quickly retract. It won't ensnare you, seeing as it knows what you "taste like", so you can walk over its vines undisturbed. In doing this, it will also keep out unwanted intruders, eating mobs and animals that come near. If it hasen't eaten in a while, it will tilt its flowers at you when you are near. Give it a little meat and it will go on its merry way Now, if you don't want it to eat a certain animal if you have a farm nearby, right-click the bulb with the meat of the animal you want to be spared, and it will remember the smell. Now, it will attack other players, so if you don't want this, have your friend/trusted player wear a leather tunic. Right-clicking the bulb with it will make it remember that players smell, and it will leave them alone.
Finally ready to show something new! Look forward to catching these little guys in caves!
I'm so sorry, I won't be considering this idea. There are a lot of problems here, I'm afraid...
First, it fills a niche nearly identical to the foliaath's. This isn't necessarily a bad thing, but with so little content, I need to prioritize variety.
Next are technical challenges. As far as I understand my abilities, I cannot create tentacles with that degree of animation control and environment interaction. I also can't create an entity that seeks out water from far away, and I can't create an entity that seeks out structures or rooms.
Next is gameplay. Generally, traps and "you're doomed" scenarios are much more annoying than fun. Players don't like to be immobilized for very long, especially if a specific item is needed to escape.
Next is communication. Players need to understand what they are fighting and what's happening without leaving the game; the mob should be encounterable with no guidance from wiki entries or youtube videos. The mob's weakness, attacks, and even drops should be inferable from the mob's appearance, movements, sounds, etc. While it's debatable, I don't feel that players will easily understand how to interact with this mob, such as needing to cut off its vines to harm the flower, use shears to harvest the bulb, or use a sword to escape being ensnared. Also, players need to understand what is happening as it is happening; this can be difficult with the limited graphical capabilities of Minecraft. Specifically, I don't feel that players will understand that the plant is growing tiny needles and firing them to inflict poison damage.
Finally, the biggest issue with the mob is the unnecessary complications shoved into its design. You've created a system where the plant can advance to 3 'stages' and grow more flowers. This system seems purposeless; why not make the plant spawn with 3 flowers and full capabilities? Additionally, you've decided that the plant can advance to new stages by reaching a water source or by eating food. Pick one! Decisions and conviction in ideas make for stronger designs that are easier to understand and more appealing to players.
Don't hyper-complicate. As a rule of thumb, good idea should sell itself in 2 or 3 sentences.
And thanks, glad you appreciate the update!
But the crab is so cute ;-;
i don't wanna harm it, i wanna catch it and put it in an exhibit ;-;
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
That looks so cute!
About the Sea mob id suggest an Sea snake wich attack you with with proeminent horn like structures for Melee and with an sucction vortex, when the vortex brings you closer enough to the jaws It Will either impale you with the "horns" or eat you whole/bite you,(depending If you do 1hitko mobs) also low dammage tail swipes can be used If you try to attack backwards, maybe an probiscide tongue attack with Hp leaching features too, its drops could be the scales for armor, horns for an melee weapon and tongue for limited range life leaching whip, maybe its eggs for tamable creatures in this mod and a vortex catalyst to attract underwater mobs,they can be Found in caves deep underwater and variate in size their caber have lots of ores
As neat as that would be, mowzie has said several times that he isn’t doing melee or 1 hit mobs. It has to have some unique and original trait.
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This looks really good!
That's what i tried to do with the vortex, the hability to pull you closer and atract you and attack either with the stab or the Bite
Are you planning to have them tamable?
Can you add in a recipe for those special acacia plank blocks in the Barakoa village?