I saw the concept of [slider ripoff] and just had to try to come up with some ideas for it.
A: 3x3x3 cube, doesnt slide, but rotates. 4 of the sides have closed eyes, but 2 of them have (on opposite sides from each other) it will try to flip itself as to aim its weapons at you. When it is in sight, the eye will fire some sort of attack (probably a laser of some kind) As it takes more damage, more of its eyes will open.
B: 2x2x2 cube Moves like the aether slider and deals 2 hearts per hit, but at half health, it splits into 8 1x1x1 cubes which deal one heart per hit.
C: As the person mentioned it as a cousin to the shulker, ill make one for that. It would be bigger than a shulker. It will try to slide away from the player when it wants to do ranged attacks, during which it fire 5 skulker bolts, which, if they hit, will paralyze the player. Immediately after a ranged attack, it will attempt to ram the player for high damage. It would only be able to be damaged when it tries to do a ranged attack, and due to the difficulty of actually managing that, it would have relatively low health.
Bonus Idea: Some sort of wall attached slider, which would continuously be firing a damage beam out of the front side. in order to kill it , you would have to go though some sort of course, with this thing sliding around, following your every move.
Hey Mowzie, I don’t know if you remember the suggestion I made about the mob with a horocrux mechanic (A magic spell in the Harry Potter universe that allows the user the split their soul apart and put it in different objects thereby making them immortal because objects don’t really age), here’s my revised version
THE WHITTLER
APPEARANCE: This mob is vaguely humanoid and stands about two and a half blocks tall, it stands in a hunched position so that may not be its full height, due to the nature of the magic it wields, some parts of its body are partially made of wood(more on that later) most notably on its head were the right side is completely made of wood covering its right eye, leaving one gleaming yellow eye on the left
the parts of it that aren’t made of wood are just light Brown skin covered in dirt and grime, it wears a tattered evergreen colored cloak, it has a bunch of growths like pine needles, mushrooms, and branches sticking out of different places of its body, and in some places poking threw his cloak, The Whit has a pinecone necklace around its neck and a bunch of bracelets and trinkets covering its long gnarled arms, in its right hand it Wields a small whittling knife with a bunch of arcane inscriptions on it
SPAWNING: The Whittler spawns in the spruce forest within a structure that’s not to different from a hobbit hole, its home has three rooms, one for sleeping, one for storage, and one for working(this is where the fight will take place), it’s workspace is full of little logs, tables, axes, and most importantly a bunch of little wooden dolls called woodoo dolls( sorry I know it sounds stupid)
BEHAVIOR: When the Whittler hasn’t spotted you in its home It will hunch over its work bench and whittle away, when it has spotted you it will turn and scream which will cause the woodoo dolls to activate, there eyes will start glowing and they will begin to float around and attack you
Phase one of the fight: The Whit will stand back and watch as its dolls attack you, the dolls will attack you by swiping at you with their arms which are Whittled into pointy shapes or fling splinters at you, if they manage to hit you they will give you a wounded debuff which will prevent you from regenerating health for a little bit, attacking the Whit in this faze won’t do any damage and it will simply laugh at you and teleport away by breaking apart into a bunch of tiny wood chips and sawdust and fly to the other side of the room
Phase two: Once you kill one of the dolls you’ll notice that the Whit will scream out in frustration as killing the dolls will damage it a little, then you’ll realize that you can’t kill it until all the dolls are dead, once you succeed in killing the woodoo dolls, the Whittler will attack by flinging a bunch of wooden objects at you with magic and swiping at you with its knife, it will also use its teleporting technique every now and then, it may also attack by summoning a bunch of sharp roots from the ground to stab and ensnare you, The whit will try to whittle a few new dolls every now in then but this can be stopped by striking it, if you don’t stop it in time you may be back at square one, if you manage to kill it in this phase it will turn into wood and drop its knife
DROPS: it will drop its whittling knife, you can use this knife on tree blocks to make dolls that will attack and defend for you, other mobs can’t kill you if the dolls aren’t killed first but, to prevent this from being overpowered, the dolls will despawn after a short while, you also risk transforming into wood if you use it to many times
Sorry if this post was to much to read! I hope the formatting was good enough, and I hope you like at least some aspects of this mob, thanks for reading and good luck with your school work, I hope one day you have more free time than you know what to do with
I really like the idea, but when you turn to wood when using the knife many times does it insta-kill you or being covered with wood and having somekind of debuf? And how many times you can use the knife before turning into wood? Cause in PvP that may be overpowered
I’m not sure how many uses you’ll have before you use it, and to answer your next question, turning you into would is just a debuff that makes you unable to move and makes you incredibly vulnerable to fire and axe damage
Guys, got any suggestions ? Want help ? Or anything you want to discuss about this mod ? Please consider joining Mowzie's Mobs Discord server ( Not the official, but officially permitted By Bob Mowzie )
Design: It looks like a serpent with 2 hands, little wings in his tail and upper back. He has spikes coming out of his shoulders, head and back. He has a deep blue color with white patterns in his body.
He's about 3 blocks tall. He has the head of a dragon/reptile.
Location: He spawns in a sky fortress that is located in the skies of high mountains biomes. The sky fortress made up of quartz (all types), glass and glowstone in the floors or walls for lighting. The fortress resembles a sancuary or a temple more than a fortress. So maybe it should be called The Sancuary In The Sky. When you step foot on the perimeter of the fortress/sancuary a lightning would struck in the floor and Hamon will appear.
The Battle: Hamon has 45 Hearts of health. He has 3 primary physical attacks.
1. Bite: He will move his head forwards and bite you and electrical charges will be created in his mouth when he bites. Deals 2 Hearts of damage
2. Left and Right arm swing: a basic arm swing. Deals 1.5 hearts of damage.
3. Spining arm swing. He will do a 360 spin damaging you and releasing lightning particle effects. Deals 3-4 hearts of damage
He has 3 special moves
1. Thunder Beam: He opens his mouth and shoots a thunder beam at you. Deals the same amount of damage as a barako Sun beam.
2. Summon Pulse Prisms: He will summon on the field 3 Pulse Prisms. They look like a 1 block tall light blue crystals that will struck the players with lighning sparks from time to time that deal 1.5 hearts of damage. They have 8 hearts of damage are not affected by knockback.
3. Thunder Sphere: A electrical sphere will be formed around Hamon and he will charge at you very fast. Everything that is touched by him when he had the sphere on will be stunned for 5 seconds and electricity will be traveling around their body. This deals 1 heart of damage.
When you kill him he drops nothing other than experience. The real rewards is given to you when you enter the temple like structure in the middle of the zone. In a pedestal a floating gauntlet is waiting for you to be taken. That's the Fist Of Stor'Im.
The Fist Of Stor'Im: It looks like a fingerless fade green gauntlet with 2 claws coming out of it. When you equipt it, it goes right in you hang, like wearing a gauntlet. It has 2 abilities. It also increases your melee damage when you punch with it.
1. Chain Lightning: LShift and hold Right Click. It strikes a thin electric beam at the target and from the target come out multiple electrical beams that shoot at other mobs or players (except you) in a 4 block radius of the first targeted mob or player and so it continues until there is no new target on the radius to be lighning chained. It lasts for 5 seconds and you deal 1.5 hearts of damage per second to all chained targets. It has a 10 second cooldown before you use it again.
2. Divine Thunderstruck: Control and Right Click the ground. Places a small rune in the ground (1x1) and after 2 seconds a thunderstruck hits the ground stunning all mobs and players in a 7x7 radius (except you). There will be electric particles on the targets body for the time that they are stunned. When someone is stunned that cannot move or attack. Also when the stun is over they will have 5 seconds of nausea, like they are dazedand recovering their brains. This deals 3 hearts of damage to everyone that gets hit. This has a 15 second cooldown.
The gauntlet never breaks. When there is a thunderstorm the abilities damage are increased by 1 heart. One thing to add is to make the Fortress/Sancuary appear in the sky only during thunderstorms to make it more rare.
Hey Mowzie, I don’t know if you remember the suggestion I made about the mob with a horocrux mechanic (A magic spell in the Harry Potter universe that allows the user the split their soul apart and put it in different objects thereby making them immortal because objects don’t really age), here’s my revised version
THE WHITTLER
APPEARANCE: This mob is vaguely humanoid and stands about two and a half blocks tall, it stands in a hunched position so that may not be its full height, due to the nature of the magic it wields, some parts of its body are partially made of wood(more on that later) most notably on its head were the right side is completely made of wood covering its right eye, leaving one gleaming yellow eye on the left
the parts of it that aren’t made of wood are just light Brown skin covered in dirt and grime, it wears a tattered evergreen colored cloak, it has a bunch of growths like pine needles, mushrooms, and branches sticking out of different places of its body, and in some places poking threw his cloak, The Whit has a pinecone necklace around its neck and a bunch of bracelets and trinkets covering its long gnarled arms, in its right hand it Wields a small whittling knife with a bunch of arcane inscriptions on it
SPAWNING: The Whittler spawns in the spruce forest within a structure that’s not to different from a hobbit hole, its home has three rooms, one for sleeping, one for storage, and one for working(this is where the fight will take place), it’s workspace is full of little logs, tables, axes, and most importantly a bunch of little wooden dolls called woodoo dolls( sorry I know it sounds stupid)
BEHAVIOR: When the Whittler hasn’t spotted you in its home It will hunch over its work bench and whittle away, when it has spotted you it will turn and scream which will cause the woodoo dolls to activate, there eyes will start glowing and they will begin to float around and attack you
Phase one of the fight: The Whit will stand back and watch as its dolls attack you, the dolls will attack you by swiping at you with their arms which are Whittled into pointy shapes or fling splinters at you, if they manage to hit you they will give you a wounded debuff which will prevent you from regenerating health for a little bit, attacking the Whit in this faze won’t do any damage and it will simply laugh at you and teleport away by breaking apart into a bunch of tiny wood chips and sawdust and fly to the other side of the room
Phase two: Once you kill one of the dolls you’ll notice that the Whit will scream out in frustration as killing the dolls will damage it a little, then you’ll realize that you can’t kill it until all the dolls are dead, once you succeed in killing the woodoo dolls, the Whittler will attack by flinging a bunch of wooden objects at you with magic and swiping at you with its knife, it will also use its teleporting technique every now and then, it may also attack by summoning a bunch of sharp roots from the ground to stab and ensnare you, The whit will try to whittle a few new dolls every now in then but this can be stopped by striking it, if you don’t stop it in time you may be back at square one, if you manage to kill it in this phase it will turn into wood and drop its knife
DROPS: it will drop its whittling knife, you can use this knife on tree blocks to make dolls that will attack and defend for you, other mobs can’t kill you if the dolls aren’t killed first but, to prevent this from being overpowered, the dolls will despawn after a short while, you also risk transforming into wood if you use it to many times
Sorry if this post was to much to read! I hope the formatting was good enough, and I hope you like at least some aspects of this mob, thanks for reading and good luck with your school work, I hope one day you have more free time than you know what to do with
This is pretty neat. I can't make any promises, but I'll keep it in mind.
I've come to realize that the Necromancer I was trying to create didn't have the traits that a Necromancer needs. A Necromancer is wise a trickster and generally not really aggressive. I didn't use any of these traits when trying to create him, but after thinking about it I finally think he's complete.
He's design could be a variant of the WoW character Bwonsamdi The Loa Of Death, but with more clothing and little ornaments. He would be a little crouched so he's height can vary from 2.5 blocks to 3 blocks. He has 35 hearts and regeneration. He doesn't speak but rather whisper and sometimes make these bloated screams.
He spawns in an altar in the swamp. Well, you need to make him spawn. In the centre of the altar, there is a symbol with a skull and a scythe. You need a bone, rotten flesh and a mob skull (Zombie,Skeleton or Wither Skeleton. Other mobs head won't work). When you place the items in there, you will summon The Necromancer. Now, you can either make a bargain with him or fight him. You can also leave and return later as he disappears when there are no players around and re-appears when a player gets near. As an evil being The Necromancer will only help you if he benefits from it and sure he does. To be able to obtain the powers of the dark arts you'll need a Necromantic Totem. You can only get it by bringing the Necromancer 3 Totems of undying. Now, how does this benefits him? Well, after the point which you give him the three totems of undying, if you decide to fight him after that point; he will have a new dreadful ability. (More on that later)
When you give him the three totems, they will start to float around each other until the collide in a dark explosion and form a Necromantic Totem for you.
As long as this totem is on your inventory, you'll get the following abilities.
PASSIVE
Soul Collector: Every time the player kills a mob (not an undead mob) it will always drop its soul. It's a ghostly light that will float around you and hit you. This will give your totem 1 Soul. 1/25. Every mob drops 1 and only 1 Soul when killed, doesn't matter if it's a chicken or the ender dragon. Souls are the fuel of Necromancy.
Ally Of The Undead: Undead mobs will never attack you, but you can't control wild undead mobs to fight for you.
ACTIVE
Army Of Undead: Summons from the ground a group of 1-5 "Undead" mobs. (Zombie or Skeleton). They will come out of the ground like trying to to climb out. They will walk like they're wounded but their speed won't change. How to acitivate it: Shift and hold right click while looking on earth blocks
Decay Missle: After activating it the player will start to channel souls in his hand forming a dark purple mass of energy in his hand and after releasing it, the energy will be shot at whatever you look at. How to acitivate it: Hold right click with an emptyhand and release it when it ready to be shot. This will do 3 'hearts of damage and apply wither to the target.
Rune Of The Dead: This will place a 5x5 sircular rune on the ground with a skull symbol at the centre. This will damage all alive mobs and heal all Undead ones. Essentially working as an area harming potion . How to activate it: CTRL and right click anywere on the ground. This rune only lasts for 5 seconds.
Necrotic Protection: This is probably the strongest ability a Necromancer has. You'll need a full Necromantic Totem (full of souls, 25/25). After casting your totem will start pulsing dark energy and souls from the totem will start orbiting you for a bit. Then, you will be given the Necrotic Protection status effect and your current summoned Undead will gain resisntence 1 for one minute. The Necrotic Protection status effect serves like a totem of undying. It saves you from taking fatal damage and swaps your location with a summoned Undead nearby, if they are none, it teleports you somewhere near your location and gives your regeneration. To balance this, the effect will only last for one minute. After you are saved once, the effect will disappear. How to activate it: Hold right click while holding a full Necromantic Totem in your hand.
Each active ability needs souls to be used. The costs are as follows.
Army Of Undead: 5 souls
Decay Missile: 3 Souls
Rune Of The Dead: 8 souls
Necrotic Protection: 25 souls.
When you first use your totem the Necromancer will have 45 health instead of 35 (Its like the Necromancer drains the souls you use.) He will not gain anymore additional health.
What if you choose to fight him?
He will not attack you if you don't attack him. If you hit him, will move out of his altar and summon 2 groups of Undead. His Undead don't burn in sunlight.
He will try to help his Undead minions by placing runes on the ground as well as shooting decay missiles at you. If you choose to fight him after you became a Necromancer than he'll use his dreadful ability.
When he gets below 16 health (8 hearts) he will use the ability
Underworld Rises: He will place his hands like his mediating and souls will start orbiting him. Then 8-12 Undead minions will rise around the player and a black cloud in the sky will apear summoning 1-3 phantoms. All the Undead will attack you, the Necromancer will not attack you until you kill his minions but will try to dodge your attacks.
If you manage to kill the Necromancer he will drop his Charm Of Nekroz. If this is in your inventory you will have + 4 hearts during the night as well as Undead mobs will be neutral to you.
I like the new themes and designs and it's definitely much more unified, but it's getting way too complicated. I'll keep in mind the pieces I like, but many of the smaller systems and mechanics would have to be thrown out to keep the emphasis on the mob's core idea and make sure players can understand their interactions without looking up a wiki or guide.
I saw the concept of [slider ripoff] and just had to try to come up with some ideas for it.
A: 3x3x3 cube, doesnt slide, but rotates. 4 of the sides have closed eyes, but 2 of them have (on opposite sides from each other) it will try to flip itself as to aim its weapons at you. When it is in sight, the eye will fire some sort of attack (probably a laser of some kind) As it takes more damage, more of its eyes will open.
B: 2x2x2 cube Moves like the aether slider and deals 2 hearts per hit, but at half health, it splits into 8 1x1x1 cubes which deal one heart per hit.
C: As the person mentioned it as a cousin to the shulker, ill make one for that. It would be bigger than a shulker. It will try to slide away from the player when it wants to do ranged attacks, during which it fire 5 skulker bolts, which, if they hit, will paralyze the player. Immediately after a ranged attack, it will attempt to ram the player for high damage. It would only be able to be damaged when it tries to do a ranged attack, and due to the difficulty of actually managing that, it would have relatively low health.
Bonus Idea: Some sort of wall attached slider, which would continuously be firing a damage beam out of the front side. in order to kill it , you would have to go though some sort of course, with this thing sliding around, following your every move.
Eh, I'm not feeling excited by this as is. I'm just not so interested in making mobs that are just cubes.
Design: It looks like a serpent with 2 hands, little wings in his tail and upper back. He has spikes coming out of his shoulders, head and back. He has a deep blue color with white patterns in his body.
He's about 3 blocks tall. He has the head of a dragon/reptile.
Location: He spawns in a sky fortress that is located in the skies of high mountains biomes. The sky fortress made up of quartz (all types), glass and glowstone in the floors or walls for lighting. The fortress resembles a sancuary or a temple more than a fortress. So maybe it should be called The Sancuary In The Sky. When you step foot on the perimeter of the fortress/sancuary a lightning would struck in the floor and Hamon will appear.
The Battle: Hamon has 45 Hearts of health. He has 3 primary physical attacks.
1. Bite: He will move his head forwards and bite you and electrical charges will be created in his mouth when he bites. Deals 2 Hearts of damage
2. Left and Right arm swing: a basic arm swing. Deals 1.5 hearts of damage.
3. Spining arm swing. He will do a 360 spin damaging you and releasing lightning particle effects. Deals 3-4 hearts of damage
He has 3 special moves
1. Thunder Beam: He opens his mouth and shoots a thunder beam at you. Deals the same amount of damage as a barako Sun beam.
2. Summon Pulse Prisms: He will summon on the field 3 Pulse Prisms. They look like a 1 block tall light blue crystals that will struck the players with lighning sparks from time to time that deal 1.5 hearts of damage. They have 8 hearts of damage are not affected by knockback.
3. Thunder Sphere: A electrical sphere will be formed around Hamon and he will charge at you very fast. Everything that is touched by him when he had the sphere on will be stunned for 5 seconds and electricity will be traveling around their body. This deals 1 heart of damage.
When you kill him he drops nothing other than experience. The real rewards is given to you when you enter the temple like structure in the middle of the zone. In a pedestal a floating gauntlet is waiting for you to be taken. That's the Fist Of Stor'Im.
The Fist Of Stor'Im: It looks like a fingerless fade green gauntlet with 2 claws coming out of it. When you equipt it, it goes right in you hang, like wearing a gauntlet. It has 2 abilities. It also increases your melee damage when you punch with it.
1. Chain Lightning: LShift and hold Right Click. It strikes a thin electric beam at the target and from the target come out multiple electrical beams that shoot at other mobs or players (except you) in a 4 block radius of the first targeted mob or player and so it continues until there is no new target on the radius to be lighning chained. It lasts for 5 seconds and you deal 1.5 hearts of damage per second to all chained targets. It has a 10 second cooldown before you use it again.
2. Divine Thunderstruck: Control and Right Click the ground. Places a small rune in the ground (1x1) and after 2 seconds a thunderstruck hits the ground stunning all mobs and players in a 7x7 radius (except you). There will be electric particles on the targets body for the time that they are stunned. When someone is stunned that cannot move or attack. Also when the stun is over they will have 5 seconds of nausea, like they are dazedand recovering their brains. This deals 3 hearts of damage to everyone that gets hit. This has a 15 second cooldown.
The gauntlet never breaks. When there is a thunderstorm the abilities damage are increased by 1 heart. One thing to add is to make the Fortress/Sancuary appear in the sky only during thunderstorms to make it more rare.
Sorry, this sounds way too similar to my planned Nimbus Drake.
We always have the curseforge website to fall back on so there's really not much to worry about
Rollback Post to RevisionRollBack
Gauntlet: Dark Legacy forever.
Usually using Steam/Discord nowadays, mostly actively searching around on curseforge for new mods.
Games on steam are usually Spiral Knights, TF2, SFM, and Paladins nowadays
I occasionally hop on minecraft to see what's new.
He looks like Odin from norse mythology, with the helmet, eye patch and everything. As for his size, he's a bit more bigger than Barako. He wears white robes with golden armor and ornaments. In his right hand he has a fingerless blue gauntlet with 2 spikes that look like lightning strikes coming out of it.
He has 60 hearts of damage. He can be located at a hills biome, in a top of a mountain with a pathway leading to his throne. When you try to go up the pathway wind will flow from the top and try to push you downwards and you by crouching will slowly make your way to the top. As soon as you reach the top the first phase of the battle will occur.
In this phase Odyr will use to attacks while not moving from his throne.
Wind Sphere: He will create a sphere of wind and throw it at you. This will knock you back and deal 1 heart of damage.
Wind Turrent: He will swing his hand in a sircular shape and create a wind turrent that will roll the player into it and lunch him upwards.
This state of the battle is dangerous because of the terrain you are fighting at. Getting lethal fall damage it's easy, avoiding it it's the hard part.
Phase 2
After he drops to 40 Health
Loki's Shade: He will raise both his hands and form and orb of darkness which will transform into a dark purple shade of a Jester looking figure. This Jester figure floats and has it's legs crossed like it's meditating. Around him are dark orbs. He will teleport around you and shoot one of his dark orbs at you. They deal 2 hearts of damage and apply remove any effect you may have. The Jester has 20 hearts. Odyr is invincible in this state. After you kill the shade Odyr will instantly drop to 20 hearts.
Phase 3
After he drops to 20 hearts
He will raise his hand with the Fist Of Thorim and a thunderstorm will occur. He will get up of his throne and start attacking the player with 3 attacks.
Swipe: He'll swipe you with the Fist Of Thorim. He has a 1/5 chances to hit you with lightning when he swipes you. Each swipe deals 2 hearts of damage and additional damage when you are hit by lightning.
Chain Lightning: A lightning spark will come out of his fist and hit you for a 5 seconds. If any mobs or players are in a 4 block radius of you, the spark will come out of your body and hit them. This deals 1.5 hearts of damage per second.
Divine Thunderbolt: He will place a white rune on the ground (like a loading screen) and after a short period a big thunderbolt will not the ground and damage and stun all mobs and players it hit. It deals 3.5 hearts of damage and stuns for 3 seconds.
When you kill him he will drop one of 3 items.
1. The Featherduster: A big stick with a big feather attached on it's top. Right click with it to release a wind blow that knocks back enemies and removes all their effects. Or hold right click for some time and form a wind turrent that throws the enemy high in the air when it touches them. It loses durability 1/80 but can be repaired with feathers.
2. Loki's Charm: A charm that looks like a small mask. Right click with it to spawn a shade looking like you that serves like a decoy. It has 8 hearts of health and after it killed, it explodes, dealing 2 hearts of damage to all that the dark explosion hits. You can have 1 active shade at a moment and you can use it 5 times. It recharges at night.
3. Fist Of Thorim: A blue fingerless gauntlet with 2 spikes like a lightning strike coming out of it.
Right click to use chain lightning
LSHIFT and right click to use divine thunderbolt
And CTRL and right click to call a thunderstorm.
During a thunderstorm your melee attack have a 1/5 chances to summon a lightning upon the target.
The thunderstorm lasts for 2 minutes.
Chain Lightning has a 5 second cooldown
Divine Thunderbolt has a 7 second cooldown.
Storm Caller has a 1 minute cooldown.
Lore: Odyr is commonly known as the God Of Gods, but many cultures, tribes and races have called him diffrent names, such as; The Wind Maker, Storm Bringer, Lord Of The Mist. All these names reflect his character. Relaxed like a light wind, mysterious like the dark mist, furrious and wrathful like terrible a storm. All praise the God Of Skies.
I just wanted to say that i love this mod and i respect all work that is going into this. I've had some ideas and i think im ready to share them.
Land Strider
-Appearance: It has the form of a serpent, but with 4 legs. The large hard scales on the back make up tough armor, which cannot be penetrated by arrows. Otherwise, the belly of the beast is quite soft, the head is also a weak spot. The beautiful grey-ish blue scales are sometimes used as currency under barakoana traders. It is quite the slow creature, being an omnivore, it can sometimes hunt for live prey, or peacefully gaze upon the trees. Its the primary food source of the barakoana. The neutral nature of this big snake like creature is not to underrated, the bite force is pretty strong, and a strike from the thorny tail can be lethal. But, the attacks can be countered by having strong armor. The length of this beast can stretch over 8 meters.
-Stats:
HP: 40 (20 hearts)
Damage: when biting 4 (2 hearts); when using the tail-whip ability 6 (3 hearts)
-Drops:
Land Strider Meat 4-5 (60% Chance of dropping 6)
Land Strider Scales 7-10
Large Claw: 0-1 (50% Drop Chance) --> Claw Sickle: Damage: 7, Attack speed: 1.7, Crafted with: 2 sticks, 1 string, 1 Large Claw
Land Strider Trophy: Placeable Land Strider Skull.
Per terms, wanted to let you know in a post, and I'm currently working on my Permissions page so expect a link back to this forum being posted there with credit to you!
Thank you so much for such an awesome mod! Really brings my overworld alive!
He looks like Odin from norse mythology, with the helmet, eye patch and everything. As for his size, he's a bit more bigger than Barako. He wears white robes with golden armor and ornaments. In his right hand he has a fingerless blue gauntlet with 2 spikes that look like lightning strikes coming out of it.
He has 60 hearts of damage. He can be located at a hills biome, in a top of a mountain with a pathway leading to his throne. When you try to go up the pathway wind will flow from the top and try to push you downwards and you by crouching will slowly make your way to the top. As soon as you reach the top the first phase of the battle will occur.
In this phase Odyr will use to attacks while not moving from his throne.
Wind Sphere: He will create a sphere of wind and throw it at you. This will knock you back and deal 1 heart of damage.
Wind Turrent: He will swing his hand in a sircular shape and create a wind turrent that will roll the player into it and lunch him upwards.
This state of the battle is dangerous because of the terrain you are fighting at. Getting lethal fall damage it's easy, avoiding it it's the hard part.
Phase 2
After he drops to 40 Health
Loki's Shade: He will raise both his hands and form and orb of darkness which will transform into a dark purple shade of a Jester looking figure. This Jester figure floats and has it's legs crossed like it's meditating. Around him are dark orbs. He will teleport around you and shoot one of his dark orbs at you. They deal 2 hearts of damage and apply remove any effect you may have. The Jester has 20 hearts. Odyr is invincible in this state. After you kill the shade Odyr will instantly drop to 20 hearts.
Phase 3
After he drops to 20 hearts
He will raise his hand with the Fist Of Thorim and a thunderstorm will occur. He will get up of his throne and start attacking the player with 3 attacks.
Swipe: He'll swipe you with the Fist Of Thorim. He has a 1/5 chances to hit you with lightning when he swipes you. Each swipe deals 2 hearts of damage and additional damage when you are hit by lightning.
Chain Lightning: A lightning spark will come out of his fist and hit you for a 5 seconds. If any mobs or players are in a 4 block radius of you, the spark will come out of your body and hit them. This deals 1.5 hearts of damage per second.
Divine Thunderbolt: He will place a white rune on the ground (like a loading screen) and after a short period a big thunderbolt will not the ground and damage and stun all mobs and players it hit. It deals 3.5 hearts of damage and stuns for 3 seconds.
When you kill him he will drop one of 3 items.
1. The Featherduster: A big stick with a big feather attached on it's top. Right click with it to release a wind blow that knocks back enemies and removes all their effects. Or hold right click for some time and form a wind turrent that throws the enemy high in the air when it touches them. It loses durability 1/80 but can be repaired with feathers.
2. Loki's Charm: A charm that looks like a small mask. Right click with it to spawn a shade looking like you that serves like a decoy. It has 8 hearts of health and after it killed, it explodes, dealing 2 hearts of damage to all that the dark explosion hits. You can have 1 active shade at a moment and you can use it 5 times. It recharges at night.
3. Fist Of Thorim: A blue fingerless gauntlet with 2 spikes like a lightning strike coming out of it.
Right click to use chain lightning
LSHIFT and right click to use divine thunderbolt
And CTRL and right click to call a thunderstorm.
During a thunderstorm your melee attack have a 1/5 chances to summon a lightning upon the target.
The thunderstorm lasts for 2 minutes.
Chain Lightning has a 5 second cooldown
Divine Thunderbolt has a 7 second cooldown.
Storm Caller has a 1 minute cooldown.
Lore: Odyr is commonly known as the God Of Gods, but many cultures, tribes and races have called him diffrent names, such as; The Wind Maker, Storm Bringer, Lord Of The Mist. All these names reflect his character. Relaxed like a light wind, mysterious like the dark mist, furrious and wrathful like terrible a storm. All praise the God Of Skies.
There are some cool elements here, but I feel like it's a bit convoluted in its current state. It feels indecisive to give him this many abilities and drops. Instead, pick the best ones and strip out the rest. This will help the design feel more consistent and communicate to the player more clearly. I'm also not so keen on the setting. What's a sky god doing just hanging out on a mountain? The level of grandeur of the mob far exceeds the setting and circumstance he is found in. Unfortunately, I can't think of a setting that would work better off the top of my head. Finally, no player wants to crouch all the way up those stairs; it doesn't add anything to gameplay, it just frustrates the player.
I'll keep certain aspects in mind, but the idea needs a lot of work.
I just wanted to say that i love this mod and i respect all work that is going into this. I've had some ideas and i think im ready to share them.
Land Strider
-Appearance: It has the form of a serpent, but with 4 legs. The large hard scales on the back make up tough armor, which cannot be penetrated by arrows. Otherwise, the belly of the beast is quite soft, the head is also a weak spot. The beautiful grey-ish blue scales are sometimes used as currency under barakoana traders. It is quite the slow creature, being an omnivore, it can sometimes hunt for live prey, or peacefully gaze upon the trees. Its the primary food source of the barakoana. The neutral nature of this big snake like creature is not to underrated, the bite force is pretty strong, and a strike from the thorny tail can be lethal. But, the attacks can be countered by having strong armor. The length of this beast can stretch over 8 meters.
-Stats:
HP: 40 (20 hearts)
Damage: when biting 4 (2 hearts); when using the tail-whip ability 6 (3 hearts)
-Drops:
Land Strider Meat 4-5 (60% Chance of dropping 6)
Land Strider Scales 7-10
Large Claw: 0-1 (50% Drop Chance) --> Claw Sickle: Damage: 7, Attack speed: 1.7, Crafted with: 2 sticks, 1 string, 1 Large Claw
Land Strider Trophy: Placeable Land Strider Skull.
I'm sorry, but this just feels like a generic tooth-and-claw. It's not what I'm looking for. Thanks anyway.
Per terms, wanted to let you know in a post, and I'm currently working on my Permissions page so expect a link back to this forum being posted there with credit to you!
Thank you so much for such an awesome mod! Really brings my overworld alive!
i know you're planning to do a monster that forces itself onto you as a piece of armor, and maybe it might work like the Slurper from Don't Starve Together?
or will it simply be possessed armor?
I saw the concept of [slider ripoff] and just had to try to come up with some ideas for it.
A: 3x3x3 cube, doesnt slide, but rotates. 4 of the sides have closed eyes, but 2 of them have (on opposite sides from each other) it will try to flip itself as to aim its weapons at you. When it is in sight, the eye will fire some sort of attack (probably a laser of some kind) As it takes more damage, more of its eyes will open.
B: 2x2x2 cube Moves like the aether slider and deals 2 hearts per hit, but at half health, it splits into 8 1x1x1 cubes which deal one heart per hit.
C: As the person mentioned it as a cousin to the shulker, ill make one for that. It would be bigger than a shulker. It will try to slide away from the player when it wants to do ranged attacks, during which it fire 5 skulker bolts, which, if they hit, will paralyze the player. Immediately after a ranged attack, it will attempt to ram the player for high damage. It would only be able to be damaged when it tries to do a ranged attack, and due to the difficulty of actually managing that, it would have relatively low health.
Bonus Idea: Some sort of wall attached slider, which would continuously be firing a damage beam out of the front side. in order to kill it , you would have to go though some sort of course, with this thing sliding around, following your every move.
I really like the idea, but when you turn to wood when using the knife many times does it insta-kill you or being covered with wood and having somekind of debuf? And how many times you can use the knife before turning into wood? Cause in PvP that may be overpowered
I’m not sure how many uses you’ll have before you use it, and to answer your next question, turning you into would is just a debuff that makes you unable to move and makes you incredibly vulnerable to fire and axe damage
Guys, got any suggestions ? Want help ? Or anything you want to discuss about this mod ? Please consider joining Mowzie's Mobs Discord server ( Not the official, but officially permitted By Bob Mowzie )
https://discord.gg/hRPPwuf
Mob Suggestion
Hamon, The Thunderguard
Design: It looks like a serpent with 2 hands, little wings in his tail and upper back. He has spikes coming out of his shoulders, head and back. He has a deep blue color with white patterns in his body.
He's about 3 blocks tall. He has the head of a dragon/reptile.
Location: He spawns in a sky fortress that is located in the skies of high mountains biomes. The sky fortress made up of quartz (all types), glass and glowstone in the floors or walls for lighting. The fortress resembles a sancuary or a temple more than a fortress. So maybe it should be called The Sancuary In The Sky. When you step foot on the perimeter of the fortress/sancuary a lightning would struck in the floor and Hamon will appear.
The Battle: Hamon has 45 Hearts of health. He has 3 primary physical attacks.
1. Bite: He will move his head forwards and bite you and electrical charges will be created in his mouth when he bites. Deals 2 Hearts of damage
2. Left and Right arm swing: a basic arm swing. Deals 1.5 hearts of damage.
3. Spining arm swing. He will do a 360 spin damaging you and releasing lightning particle effects. Deals 3-4 hearts of damage
He has 3 special moves
1. Thunder Beam: He opens his mouth and shoots a thunder beam at you. Deals the same amount of damage as a barako Sun beam.
2. Summon Pulse Prisms: He will summon on the field 3 Pulse Prisms. They look like a 1 block tall light blue crystals that will struck the players with lighning sparks from time to time that deal 1.5 hearts of damage. They have 8 hearts of damage are not affected by knockback.
3. Thunder Sphere: A electrical sphere will be formed around Hamon and he will charge at you very fast. Everything that is touched by him when he had the sphere on will be stunned for 5 seconds and electricity will be traveling around their body. This deals 1 heart of damage.
When you kill him he drops nothing other than experience. The real rewards is given to you when you enter the temple like structure in the middle of the zone. In a pedestal a floating gauntlet is waiting for you to be taken. That's the Fist Of Stor'Im.
The Fist Of Stor'Im: It looks like a fingerless fade green gauntlet with 2 claws coming out of it. When you equipt it, it goes right in you hang, like wearing a gauntlet. It has 2 abilities. It also increases your melee damage when you punch with it.
1. Chain Lightning: LShift and hold Right Click. It strikes a thin electric beam at the target and from the target come out multiple electrical beams that shoot at other mobs or players (except you) in a 4 block radius of the first targeted mob or player and so it continues until there is no new target on the radius to be lighning chained. It lasts for 5 seconds and you deal 1.5 hearts of damage per second to all chained targets. It has a 10 second cooldown before you use it again.
2. Divine Thunderstruck: Control and Right Click the ground. Places a small rune in the ground (1x1) and after 2 seconds a thunderstruck hits the ground stunning all mobs and players in a 7x7 radius (except you). There will be electric particles on the targets body for the time that they are stunned. When someone is stunned that cannot move or attack. Also when the stun is over they will have 5 seconds of nausea, like they are dazedand recovering their brains. This deals 3 hearts of damage to everyone that gets hit. This has a 15 second cooldown.
The gauntlet never breaks. When there is a thunderstorm the abilities damage are increased by 1 heart. One thing to add is to make the Fortress/Sancuary appear in the sky only during thunderstorms to make it more rare.
This is pretty neat. I can't make any promises, but I'll keep it in mind.
I like the new themes and designs and it's definitely much more unified, but it's getting way too complicated. I'll keep in mind the pieces I like, but many of the smaller systems and mechanics would have to be thrown out to keep the emphasis on the mob's core idea and make sure players can understand their interactions without looking up a wiki or guide.
Eh, I'm not feeling excited by this as is. I'm just not so interested in making mobs that are just cubes.
Sorry, this sounds way too similar to my planned Nimbus Drake.
You could use some ideas from it for your nimbus drake
Minecraft Forums is shutting down in a month; we should cherish giving Mowzie suggestions while we still can...
I suppose. Your idea has a different characterization about it, though. We’ll see.
I suspect activity will move to the curse page instead.
Woah what??
[url ="http://www.minecraftforum.net/topic/1066990-hardcore-ender-expansion"]
[I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
[url=http://www.minecraftnoobtest.com/test.php][/url]
To take the test, check out
[url=http://www.minecraftnoobtest.com/test.php]http://minecraftnoobtest.com/test.php[/url]
Quick, make flying Sandwiches
Yes, it is.
Look at the top of any page on the forum.
We always have the curseforge website to fall back on so there's really not much to worry about
Gauntlet: Dark Legacy forever.
Usually using Steam/Discord nowadays, mostly actively searching around on curseforge for new mods.
Games on steam are usually Spiral Knights, TF2, SFM, and Paladins nowadays
I occasionally hop on minecraft to see what's new.
Hi! Just commenting to let you know I'm using your mod in the modpack https://www.technicpack.net/modpack/magic-mobs.1372143. Thank you so much!
Odyr, God Of The Sky
He looks like Odin from norse mythology, with the helmet, eye patch and everything. As for his size, he's a bit more bigger than Barako. He wears white robes with golden armor and ornaments. In his right hand he has a fingerless blue gauntlet with 2 spikes that look like lightning strikes coming out of it.
He has 60 hearts of damage. He can be located at a hills biome, in a top of a mountain with a pathway leading to his throne. When you try to go up the pathway wind will flow from the top and try to push you downwards and you by crouching will slowly make your way to the top. As soon as you reach the top the first phase of the battle will occur.
In this phase Odyr will use to attacks while not moving from his throne.
Wind Sphere: He will create a sphere of wind and throw it at you. This will knock you back and deal 1 heart of damage.
Wind Turrent: He will swing his hand in a sircular shape and create a wind turrent that will roll the player into it and lunch him upwards.
This state of the battle is dangerous because of the terrain you are fighting at. Getting lethal fall damage it's easy, avoiding it it's the hard part.
Phase 2
After he drops to 40 Health
Loki's Shade: He will raise both his hands and form and orb of darkness which will transform into a dark purple shade of a Jester looking figure. This Jester figure floats and has it's legs crossed like it's meditating. Around him are dark orbs. He will teleport around you and shoot one of his dark orbs at you. They deal 2 hearts of damage and apply remove any effect you may have. The Jester has 20 hearts. Odyr is invincible in this state. After you kill the shade Odyr will instantly drop to 20 hearts.
Phase 3
After he drops to 20 hearts
He will raise his hand with the Fist Of Thorim and a thunderstorm will occur. He will get up of his throne and start attacking the player with 3 attacks.
Swipe: He'll swipe you with the Fist Of Thorim. He has a 1/5 chances to hit you with lightning when he swipes you. Each swipe deals 2 hearts of damage and additional damage when you are hit by lightning.
Chain Lightning: A lightning spark will come out of his fist and hit you for a 5 seconds. If any mobs or players are in a 4 block radius of you, the spark will come out of your body and hit them. This deals 1.5 hearts of damage per second.
Divine Thunderbolt: He will place a white rune on the ground (like a loading screen) and after a short period a big thunderbolt will not the ground and damage and stun all mobs and players it hit. It deals 3.5 hearts of damage and stuns for 3 seconds.
When you kill him he will drop one of 3 items.
1. The Featherduster: A big stick with a big feather attached on it's top. Right click with it to release a wind blow that knocks back enemies and removes all their effects. Or hold right click for some time and form a wind turrent that throws the enemy high in the air when it touches them. It loses durability 1/80 but can be repaired with feathers.
2. Loki's Charm: A charm that looks like a small mask. Right click with it to spawn a shade looking like you that serves like a decoy. It has 8 hearts of health and after it killed, it explodes, dealing 2 hearts of damage to all that the dark explosion hits. You can have 1 active shade at a moment and you can use it 5 times. It recharges at night.
3. Fist Of Thorim: A blue fingerless gauntlet with 2 spikes like a lightning strike coming out of it.
Right click to use chain lightning
LSHIFT and right click to use divine thunderbolt
And CTRL and right click to call a thunderstorm.
During a thunderstorm your melee attack have a 1/5 chances to summon a lightning upon the target.
The thunderstorm lasts for 2 minutes.
Chain Lightning has a 5 second cooldown
Divine Thunderbolt has a 7 second cooldown.
Storm Caller has a 1 minute cooldown.
Lore: Odyr is commonly known as the God Of Gods, but many cultures, tribes and races have called him diffrent names, such as; The Wind Maker, Storm Bringer, Lord Of The Mist. All these names reflect his character. Relaxed like a light wind, mysterious like the dark mist, furrious and wrathful like terrible a storm. All praise the God Of Skies.
Hello Mowzie!
I just wanted to say that i love this mod and i respect all work that is going into this. I've had some ideas and i think im ready to share them.
Land Strider
-Appearance: It has the form of a serpent, but with 4 legs. The large hard scales on the back make up tough armor, which cannot be penetrated by arrows. Otherwise, the belly of the beast is quite soft, the head is also a weak spot. The beautiful grey-ish blue scales are sometimes used as currency under barakoana traders. It is quite the slow creature, being an omnivore, it can sometimes hunt for live prey, or peacefully gaze upon the trees. Its the primary food source of the barakoana. The neutral nature of this big snake like creature is not to underrated, the bite force is pretty strong, and a strike from the thorny tail can be lethal. But, the attacks can be countered by having strong armor. The length of this beast can stretch over 8 meters.
-Stats:
HP: 40 (20 hearts)
Damage: when biting 4 (2 hearts); when using the tail-whip ability 6 (3 hearts)
-Drops:
Land Strider Meat 4-5 (60% Chance of dropping 6)
Land Strider Scales 7-10
Large Claw: 0-1 (50% Drop Chance) --> Claw Sickle: Damage: 7, Attack speed: 1.7, Crafted with: 2 sticks, 1 string, 1 Large Claw
Land Strider Trophy: Placeable Land Strider Skull.
Hey hey! Using this mod in my modpack here: https://www.technicpack.net/modpack/dokucraft-dimensions.1445532
Per terms, wanted to let you know in a post, and I'm currently working on my Permissions page so expect a link back to this forum being posted there with credit to you!
Thank you so much for such an awesome mod! Really brings my overworld alive!
Cool! Thanks for telling me.
There are some cool elements here, but I feel like it's a bit convoluted in its current state. It feels indecisive to give him this many abilities and drops. Instead, pick the best ones and strip out the rest. This will help the design feel more consistent and communicate to the player more clearly. I'm also not so keen on the setting. What's a sky god doing just hanging out on a mountain? The level of grandeur of the mob far exceeds the setting and circumstance he is found in. Unfortunately, I can't think of a setting that would work better off the top of my head. Finally, no player wants to crouch all the way up those stairs; it doesn't add anything to gameplay, it just frustrates the player.
I'll keep certain aspects in mind, but the idea needs a lot of work.
I'm sorry, but this just feels like a generic tooth-and-claw. It's not what I'm looking for. Thanks anyway.
Thanks for letting me know!
i know you're planning to do a monster that forces itself onto you as a piece of armor, and maybe it might work like the Slurper from Don't Starve Together?
or will it simply be possessed armor?
haha unoriginal signature go brr
Can you add on 1.14.2 - 1.14.3?