Here is a concept that i really enjoyed brainstorming
Undead Sand Boss (Pharaoh)
NOTE: Name is just a placeholder as im bad at names, you can name it what ever you want if you like my concept.
Appearance Pharaoh’ resemble a humanoid roughly 4 to 6 blocks tall with a frail frame and only appearing as a upper torso (No Legs). Pharaoh’ are an undead monster with dark skin similar to a husk, with a rectangular head similar to a villager and lacking any visible eyes. Pharaoh’ wear ragged robes, a hood and a crown like ornament on there head resembling a bit like a circlet.
Location Pharaoh’ are found inside brand new tomb structures. After going thru the entrance (located on the surface) the player will then travel down a spiral staircase into the catacombs. The catacombs are a series of hallways. They can lead into rooms with loot or just dead ends. Husks can be found here and are much more prevalent here than other mobs. Located in the catacombs is the Pharaoh’ chambers which is a 20x20x20 room located very deep in the tomb. Inside this room is nothing but a coffin. Getting close to this coffin will trigger the coffin to burst open. The door being pried off the coffin by a undead hand. The Pharaoh will emerge as a torso, crawling out of the coffin. The Pharaoh will then lift one hand, wave it in the air for a few seconds then close its fist with a burst of orange particles coming out of it. A twister of sand will form around the Pharaoh, lifting it up to about 7-10 blocks in the air. Safe out of reach from melee attacks.
Basic Moves
The Pharaoh will circle the player, keeping about a 8-10 block distance. The Pharaoh has a basic sand projectile attack. The Pharaoh will lift its hand, a orange particle effect appearing as well. It will do this for 1-2 seconds while a ball of sand forms in its hand. The Pharaoh will then throw it at the player. It is a weak attack, but the Pharaoh uses this attack alot and at a fairly quick pace.
Advanced Moves Sand Twister The Pharaoh spins 360 degrees with one arm out. Once a full rotating is made, he swings his arm towards the player. A twister of sand forms and moves towards the player. It gets bigger and bigger until about 12 blocks where it disperses and becomes no threat. If hit however, the player will be spun around and will travel with the twister until it disappears, being dealt damage every second in contact.
Sand Cyclone The Pharaoh lifts its hands and claps them together while facing the player. Once it claps its hands a cyclone forms from its hands and stretches about 10 blocks forwards words. Anything caught is sucked in and will travel towards the Pharaoh, taking damage in the process. Once the player makes contact with the Pharaoh, it will cease the clap position and “push” the player, knocking them back a fair distance. NOTE: it cannot turn while using this move, leaving it exposed.
Sand Wave The Pharaoh stretches both hands out at a downward angle then swings them up and forward towards the target. A wave of sand stretching 6 blocks on either side of the Pharaoh forms and moves 12 blocks forward. This attack is almost impossible to dodge and can only be blocked. If caught in the wave, the player will be carried with it until it stops. Being dealt damage in the processes.
Sand “Uppercut” The Pharaoh lowers its arm downwards, forms a fist and then lifts its arm upwards. A sand fist will form under the player and will launch them about 8 blocks into the air, dealing heavy damage on impact and with fall damage dealing the rest.
Sand Minions The Pharaoh raises both hands into the air in a pushing motion. 6-10 Sand Minions will appear (their appearance can be anything really, i'm going for a simple humanoid). They are weak (10 HP they are made of sand after all) and pretty slow but can be challenging in numbers.
How to fight Range is the best way to fight a Pharaoh. After shooting it enough times it will collapse to the ground, its sandy lower half twister body disappearing and will lay there for a few seconds, giving you a chance to do some damage. The Pharaoh then slams its fist to the ground, creating a AOE blast of sand to knock attackers away and then reassemble its twister. You will repeat this until about around 90% of its health depleted (depending on how much health you give it). The Pharaoh will try to call back its twister but will be unable to. It will realize this and will give out a terrifying scream and will go into a “raged state”. While in this state, it will move towards the player at a surprisingly fast pace (with movement similar to that of a Skull Crawler from "Kong: Skull Island" only a bit more frantic as its trying to get you) and will perform two attacks.
Swat Attack Pharaoh swats the player with one arm, falling on its arm as its off balance giving you time to strike if you dodge.
Leap Attack If at a distance from the player, the Pharaoh leaps at them.
Death Once killed. The Pharaoh will give off one final scream then collapse. Giving the player some rotten flesh and a new item called the Pharaoh’ Crown (or what ever you decide to call it).
Crown
When worn by the player, the Crown has a few abilities that the player can utilize.
Basic Sand Projectile - Right Click with empty hand
Sand Twister - Hold Right Click with empty hand
Sand Twister Body - When sprinting on sand Player rises 1 block high and is able to move up 1 block without jumping.
If the player has had 80% of his/her health depleted, the Crowns effects cannot be used.
This concept is probably one of my favorites that I've come up with.
I also would like a pharaoh mob but I haven't put much thought in it yet. My pharaoh has a pet lizard that has two powerful hind legs but no forelimbs. Its body is somewhat thick with has a pointy head and a muscular tail like in a skink. The fingers on the hind limbs have feather-like structures on them. It has three attacks: 1) It digs under the sand and comes after you. Then it comes out, bites you, and drags you under the sand. Its teeth are so small that it only has a 50% chance to deal you half a heart of damage, so it relies on suffocation damage to kill you.
2) Pretty much attack one, but this time it hurls you into the air, dealing you fall damage. It happens when the mob fails to perform attack 1 properly.
3) It comes out and shoots sand particles at you, giving you blindness for a few seconds.
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Even with version 1.5.2 I'm still getting an issue in singleplayer where lanterns will occasionally cause the client to be seemingly permanently unable to connect to the server. Removing Mowsie's mobs does fix the issue.
I have this mod in my personal modpack and for some reason most of the mobs like the plant or the sun chief don’t spawn in the world when others do I tried changing the spawn chances but i don’t know if putting a lower number actually makes more spawning than larger numbers because normally is all the way around plz help me I don’t know what more to do
The Foliath only spawns in jungle type biomes. Have you checked there?
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Generic QoL Ideas, as well as mob interactions for 1.13
Flocks of Phantoms will actively try to single out and kill individual Naga
Red Folliaths (Little More HP, Little Bigger, Drops red seeds rarely)
Blue Lanterns (Blue, Water lily instead of leaves, drop gel that give momentary water breathing)
Purple Lanterns (Purple, Folliath instead of leaves, drop gel that give temporary resistance, extra durable, killing the Folliath will cause it to fall to the ground and flop around like a fish/slime)
Emerald Grottol
Now for things that won't generally happen naturally, and you will discover by playing with creative mode if added
if a Folliath bites a Grottol, the Folliath dies
Wroughtnauts and Frostmaws will actively fight each other (Frostmaw finds it a threat and tries to kill it, and it's piercing frost projectiles can rip it to shreds, whilst Wroughtnauts think it is a threat to what it protects, whatever that may be)
Also, why do Lanterns look slightly like Metroids?
Oh hey. I just got an idea for a mob. It's pretty rough though, so don't expect anything super great.
Basically, I imagined some kind of floating gas cloud in the shape of a cloaked figure. It would appear dark locations, and would actively avoid light. The monster would use 4 tentacle-like smoke appendages and grab onto the player's hitbox. The player would have to attack these appendages in around 5 seconds before at least 3 of them manage to latch on properly, after which the player would be dragged into the darkness. (The player can actively resist this.)
The monster would only take 20 or 30 percent of damage while in darkness, and while in darkness would appear much more solid. As for how it's actually defeated... I couldn't think of anything good. I just had "Creepy gas tentacle monster that dislikes light" and spewed that out here. Knowing you though, you'll think of something good.
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
ALSO, mowzie, on your "snake charmer" idea:
1. Link between worlds.
2. i want a link between worlds mod (yuga staff to turn enemies into paintings, the magic ring to turn into a painting, the cracks in the walls to climb through, lorule, etc)
Please can anyone confirm if in the config I need to put higher numbers or lower numbers than default for spawn chances? Because the foliath doesn’t spawn and forstmaw spawns too rarely for my liking and I’m pretty sure foliath not spawning is a bug
the nagas fit perfectly like a small fight anywhere the minecraft even in the nether
and that the grottols are captured is a very good idea, it's as if they were a living diamond
note
I did it experimenting is not that it fits very well to see a giant snake with wings in the nether
are nagas supposed to spawn underground?? Because I’ve seen them spawn underground a lot I don’t know if it’s a bug from Worley’s caves or quark or this mod instead
are nagas supposed to spawn underground?? Because I’ve seen them spawn underground a lot I don’t know if it’s a bug from Worley’s caves or quark or this mod instead
if i nametag a captured grottol will it ever despawn or disappear? i wanna have a few as pets but dont know how i would go about it.
I also would like a pharaoh mob but I haven't put much thought in it yet. My pharaoh has a pet lizard that has two powerful hind legs but no forelimbs. Its body is somewhat thick with has a pointy head and a muscular tail like in a skink. The fingers on the hind limbs have feather-like structures on them. It has three attacks: 1) It digs under the sand and comes after you. Then it comes out, bites you, and drags you under the sand. Its teeth are so small that it only has a 50% chance to deal you half a heart of damage, so it relies on suffocation damage to kill you.
2) Pretty much attack one, but this time it hurls you into the air, dealing you fall damage. It happens when the mob fails to perform attack 1 properly.
3) It comes out and shoots sand particles at you, giving you blindness for a few seconds.
Afaik yes
🕆︎■︎♎︎♏︎❒︎⧫︎♋︎●︎♏︎ ♓︎⬧︎ ♋︎ ♍︎❒︎♋︎◻︎◻︎⍓︎ □︎❖︎♏︎❒︎❒︎♋︎⧫︎♏︎♎︎ ♑︎♋︎❍︎♏︎📬︎ ✡︎□︎◆︎ ⬧︎♒︎□︎◆︎●︎♎︎ ⬧︎⧫︎□︎◻︎ ◻︎❒︎♋︎♓︎⬧︎♓︎■︎♑︎ ♓︎⧫︎ ♋︎■︎♎︎ ♓︎■︎⬧︎⧫︎♏︎♋︎♎︎ ♍︎□︎■︎⬧︎♓︎♎︎♏︎❒︎ ♑︎♏︎⧫︎⧫︎♓︎■︎♑︎ ⍓︎□︎◆︎❒︎⬧︎♏︎●︎♐︎ ♋︎ ●︎♓︎♐︎♏︎📪︎ ⍓︎□︎◆︎ ■︎♏︎❒︎♎︎
Could it be that lanterns dont spawn if you have dynamic trees installed? i cant find them if i run both mods.
Dunno about the other mobs tho
Even with version 1.5.2 I'm still getting an issue in singleplayer where lanterns will occasionally cause the client to be seemingly permanently unable to connect to the server. Removing Mowsie's mobs does fix the issue.
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
Everyone with the lantern problem just make them a lot more rare, this seemes to have fixed it for me.
It can be done in the config file.
I have this mod in my personal modpack and for some reason most of the mobs like the plant or the sun chief don’t spawn in the world when others do I tried changing the spawn chances but i don’t know if putting a lower number actually makes more spawning than larger numbers because normally is all the way around plz help me I don’t know what more to do
The Foliath only spawns in jungle type biomes. Have you checked there?
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Yes I’ve searched jungles in lots of worlds and finded none
Generic QoL Ideas, as well as mob interactions for 1.13
Flocks of Phantoms will actively try to single out and kill individual Naga
Red Folliaths (Little More HP, Little Bigger, Drops red seeds rarely)
Blue Lanterns (Blue, Water lily instead of leaves, drop gel that give momentary water breathing)
Purple Lanterns (Purple, Folliath instead of leaves, drop gel that give temporary resistance, extra durable, killing the Folliath will cause it to fall to the ground and flop around like a fish/slime)
Emerald Grottol
Now for things that won't generally happen naturally, and you will discover by playing with creative mode if added
if a Folliath bites a Grottol, the Folliath dies
Wroughtnauts and Frostmaws will actively fight each other (Frostmaw finds it a threat and tries to kill it, and it's piercing frost projectiles can rip it to shreds, whilst Wroughtnauts think it is a threat to what it protects, whatever that may be)
Also, why do Lanterns look slightly like Metroids?
haha unoriginal signature go brr
Oh hey. I just got an idea for a mob. It's pretty rough though, so don't expect anything super great.
Basically, I imagined some kind of floating gas cloud in the shape of a cloaked figure. It would appear dark locations, and would actively avoid light. The monster would use 4 tentacle-like smoke appendages and grab onto the player's hitbox. The player would have to attack these appendages in around 5 seconds before at least 3 of them manage to latch on properly, after which the player would be dragged into the darkness. (The player can actively resist this.)
The monster would only take 20 or 30 percent of damage while in darkness, and while in darkness would appear much more solid. As for how it's actually defeated... I couldn't think of anything good. I just had "Creepy gas tentacle monster that dislikes light" and spewed that out here. Knowing you though, you'll think of something good.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
ALSO, mowzie, on your "snake charmer" idea:
1. Link between worlds.
2. i want a link between worlds mod (yuga staff to turn enemies into paintings, the magic ring to turn into a painting, the cracks in the walls to climb through, lorule, etc)
3: good idea.
haha unoriginal signature go brr
Please can anyone confirm if in the config I need to put higher numbers or lower numbers than default for spawn chances? Because the foliath doesn’t spawn and forstmaw spawns too rarely for my liking and I’m pretty sure foliath not spawning is a bug
I have seen an error with the mowzie mobs and the twilight forest appear grottols on the surface of the twilight forest
here is the evidence of the grottol bug in twilight forest
OK so I did have to add higher numbers for more spawning so plz fix the config file to not say smaller numbers causes more spawning
the nagas fit perfectly like a small fight anywhere the minecraft even in the nether
and that the grottols are captured is a very good idea, it's as if they were a living diamond
note
I did it experimenting is not that it fits very well to see a giant snake with wings in the nether
are nagas supposed to spawn underground?? Because I’ve seen them spawn underground a lot I don’t know if it’s a bug from Worley’s caves or quark or this mod instead
are nagas supposed to spawn underground?? Because I’ve seen them spawn underground a lot I don’t know if it’s a bug from Worley’s caves or quark or this mod instead
the nagas not spawn underground
the nagas spawn in the surface in tall places
Then is a bug, you report bugs here right?
Hmm, im having quite a problem with Naga spawning - its completely out of control:
This happens as I move down a coastline - continuous spawning until the whole game grinds to a halt with lag.
Have you tried lowering nagas spawn chance?