Ooh an add-on to that, I noticed you mentioned the Onkmet's fur is designed to keep out just about everything from touching its skin. So what if a technique for damaging it was to use fire to burn its fur off so that you could deal extra damage to their bare skin. However maybe it wouldn't stay on fire for very long due to the cold climate and would maybe be sent into a flurry of rage when its fur is burnt off. This flurry of rage would ether consist of it moving to a snow pile (if one's around) and rapidly digging at it to release a large barrage of ice-and-snow balls at you dealing slowness and a tiny bit of knock back. however if there's no nearby snow piles they'll just charge at you and maybe rip wood off trees to throw them at you.
Hey Mowzie. So you remember when I along time ago suggested a mob in spruce forest biomes that sets up traps, and you liked the idea, but we where left with one big problem, you couldn't think of any traps that are fun and not annoying, well I sat down and thought for a while and actually managed to think of some traps that are somewhat fun. I have three ideas and hear they are.
First off, a spiked net hidden in the trees, and when you break the leaves it will fall on top of you and damage you over time, but to get out of the trap, you must break it by hitting it a few times with a sword. When destroyed it can also drop the net it's self that can be used for catching and damaging other mobs.
Next, a tiny green pressure plate on the ground that will be too hard for the player to see, and when stepped on, it will sent 2 rows of spies all around you. The spikes cannot be broken, but instead how to get out of the trap is that when you are not touching the ground, the spikes will go back into the ground, until you touch the ground again, so what you must do is jump onto the block the spike is on instead of walk over it, then jump onto the other one and then jump out of the trap. But you have to do this as quick as possible, because once you touch the ground again, the spike will come back up in one second and kill you! So it's kind of like par core. Also, once you have got through the trap, you can mine the spikes from underneath the ground and use them as redstone traps as well.
Last, underneath a tree there will be a small hole containing an army of killer ants! And once you mine the bottom log of the tree the ants will come out and attack you. There will be about 8 of them and you will have to kill all of them before they kill you. Perhaps they can drop somethings?
The Meaning of Life, the Universe, and Everything.
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Member Details
I have a idea for Barakoas *Or i call this Sun Prime* New animations=For Sun Chief When night is come he will sleep When you hit them he is wake up.
2 Some times Sun Chief will take a chicken leg and eat. * I know half of people have a guestion * *WHERE HE IS TAKE A CHICKEN LEG111111111*
answer This is comical thing. NEXT IS A NEW MOBS= Barakoa grunt= This is a Fat like Sun chief Barakoa with big axe HP 50 ATTACK swipe left and right like knight from mod *I forget his name XD* DROP One mask of grunt *Mask of Grunt effect Strong+10 but only 5 min When five min is end mask will not work by 10 min. AND Barakoa Brut= So big and brutal Barakoa with skull mask and fists HP 80 ATTACK fast fist attack 5 damage every second AND HAND CRUSH *he will hit earth by hands* DROP One brut skull mask and Skin gloves of Brut. Skull Mask give you + 20 damage but only for 3 mins and reload by 20 min Gloves of Brut to equip press {J} Gloves give you + 5 damage every where. END. This 2 Mobs looks like = *#GiveBruteahands! https://www.pixilart.net/images/art/d502628f8b85628.png?v=1486621210
hi um...not sure if your allowing creature ideas but I had one idea for a cave/jungle creatue,I know foliaath live in jungles already, but um....its just a idea
ummm here
QUAKER QUEZTLE
An aggressive ambush predator that will strike when prey is in reach. Quaker Queztle are stealthy hunters that ruthlessly ambush their targets. Whether in a thick fog that covers a Primal Forest or deep in underground lairs, these creatures will slither around, taking advantage of lack of visibility to attack unwary animals or hunters.
Biology-
Quaker as they are normally called are snake like creatures covered in feathers that have long serpentine like bodies with small though fully functional forelimbs that aid it in moving around on uneven ground. Quaker also have a large beak-like mouth similar to that of a parrot where it houses 2 hollow tusk like fangs that can spit venom up to 5-9 blocks, along with a thick Boney tail, with which it will either rattle as a warning or slam against the ground hard enough to uproot blocks and send players or mobs flying
Attacks-
Quake- A devastating ground attack. This attack happens when the Quaker slams it's hard Boney tail into the ground Creating a small wave of blocks
Screech-A noise attack this attack will drain the durability of armor if the player is too close, stand too close and you may lose your armor D:
Snap-A bite attack. The Quaker will use its tough beak to snap at players. Not safe for players wearing weak armor for this attack may wear down or even break armor
Spit- A Quakers venom is as dangerous as its teeth, watch out or if when you get hit you will be blinded and/or poisoned
Types
Despite being a creature who tends to live out it days safely underground Quaker come in 2 types normally
Cave Quakers-Which are a deep purple/Black and red combo
Tropical Quakers-Which are a bright rich combo of greens yellows reds and Blue
Unlike its tropical cousin, Cave Quakers are more aggressive AND LARGER and will Agro more quickly than tropical Quakers and its Attacks Last longer for example-whereas a tropical Quakers spit attack lasts 30 seconds a Cave Quakers lasts about 1:30
Sorry, but no thanks. It's a disjointed tooth-and-claw.
A highly aggressive mountain creature Onkmet will ruthlessly attack hunters and prey, yet shy away from anything larger than themselves.
Biology-
Solitary and stoic, Onkmet are yeti like monsters who have some of the toughest fur of any known monster. Its fur helps prevents cold air from touching their skin and can also prevent snow and ice from touching their skin. Their fur, which comes in both white and ashy bluish grey, has even been seen to be able to stop arrows from piercing through their skin. Surprisingly agile, Onkmet are jumpers, and can leap 30 blocks in the air if they need to. This also makes them extremely dangerous as this jump can lead to a devastating ground attack, where it will throw its entire body weight into the ground, crushing the player or any animal that's unlucky enough to get into it's way.
What should also be noted is the two large horns, protruding over each one of Onkmet’s eye, while it is unknown what these are for. It is believed to use these Boney growths as defense.
Attacks
Ground slam- A ground/air attack a Onkmet will leap into the air and slam itself into the ground
Fist pound- a devastating body attack. Onkmet will fling itself toward the player and slam one or both of its fists into the ground close by. If the player is lucky enough to dodge this attack watch out if the fist bump doesn't kill ya the after effects will.
Charge- a body attack. Onkmet will charge at a player lowering its head in an effort to skewer the player. Getting hit by this attack will give the player a bleed effect, which means the player will take damage over a length of time.
Boulder toss- A environmental attack. Onkmet are strong and will hurl boulders or large clumps of snow. If hit with a snow attack you will get “frostbite” which is a combo of both miners fatigue and slowness. The effect lasting 2 minutes.
Types
Being a creature of the mountains, Onkmet come in 2 colors
Rocky Onkmet -Ashy grey or bluish grey
Normal Onkmet -White or snowy blue
Zezhuanth(I)
(Pic drawn by me)
These giant herbivores are peaceful towards players unless their young are threatened. Their long necks let them eat hard-to-reach leaves and nuts,
Biology
Zezhuanthi are large herbivores who enjoy spending most of their time munching on leaves nuts and tree bark as opposed to fighting. They are quite calm until provoked. If attacked by predators, they'll attempt to crush their foes or use their powerful necks to attack foes. If a member of their herd is attacked, one Zezhuanth may attack to protect that member. They have even been seen taking on some large predatory creatures though they prefer to run away
Despite its appearance, the tusk on Zezhuanth are nowhere near useless. Their main use is to dig into the dirt for seeds or to pull up leaf matter to tend to nests. Zezhuanth will also use them as a defense, but many decide against it since the teeth are too prone to breaking, and take a long time to grow back.
Attacks
Fullbody pound-A body attack Zezhuanth will rear up on their back legs and attempt to crush enemies under their weight.
Neck swing-A body attack Zezhuanth with swing their neck furiously if hit by it this attack will cause the player to be “thrown” back about 5 blocks
Charge-A full body attack and usually the first attack done a zezhuanth will charge full force
Special
If raised at a young age or tamed, Zezhuanth can used as mounts. Their massive size making smaller predators think twice about attacking the player. To tame them you must find a special Nut that Zezhaunth find irresistible. If you find enough. Just feed em until they decided whether or not they like you
Jennuternock
wolverine bear like creatures with thick armored backs and sharp teeth. Becareful you don't find yourself on the receiving end of those teeth
Biology
Noted for their turquoise colored fur and ursine body structure. Jennuternock have a ridge of erect hair aligned with its nose. Its back is made of a tough hide, somewhat characteristic of a carapace. Hair runs from its cheeks, connecting to its back, where it forms a trim along the sides of the back. The claws of an Jennuternock have elongated nails. Jennuternock have bulky legs connected to much larger feet and a short, wide tail. A stocky and muscular carnivore, more closely resembling a small bear, the Jennuternock, a solitary animal, has a reputation for ferocity and strength out of proportion to its size, with the documented ability to kill prey many times larger than itself, With short legs, broad and rounded head, small eyes and short rounded ears, Though its legs are short, its large, five-toed paws and plantigrade posture facilitate movement through deep snow. Jennuternock also sport thick, dark, oily fur which is highly hydrophobic, making it resistant to frost. The Jennuternock is found primarily in remote reaches of the boreal forests and subarctic and alpine tundra. Where it is known to feed on wild pigs chickens sheep cow and even wolves and young Zezhuanthi who stray to far from migrating herds.
Attacks
Bone crusher-A devastating Body attack that causes bleed
that's good to know cause I have like 3 more just in case quaker goes south XD
These just aren't the types of mobs I'm looking to create. Sorry.
Hey Mowzie, I heard you once say that you don't have any plans for a mob on the mushroom biome. Well i've got an idea.
Perhaps add a large, strange beast on the mushroom biome and this is what it looks like. It is a large, light grey creature with a long, bulky, hairless body and a short, salamander like tail, six legs with each coming out of it's sides(like a reptile), and a huge, round, basking shark like mouth full of long, razor sharp teeth, as well as having two, tiny black eyes on the sides of it's head. It attacks you with a long tentacle with a small, curved blade on the end. It uses the blade to inject you with a fluid that causes fungi infections. When having fungi infections, the player will be covered in brown or purple dots(which is the fungi it's self) and the player will take random debuffs like poison, weakness, nausea, slowness and hunger. The blade it self also does a little bit of damage when it is injecting the fluids into you with is how it finishes you off, since it doesn't give wither.
When killed it will drop two things, it's fungi fluid and fluid injector. The fluid injector can be used to craft the injector dagger out of one of it's self and a stick. The knife does as much damage as a wooden sword when you hit with it, but you can also craft it with 1-8 fungi fluid and this will fill it up with fluid. Then when you hit mobs with it, it will give them fungi infections as well, yet it will eventually run out of fluid and you will have to re load it. Also, the morenfluid you craft with it, the longer you will be also to use it. With 1 droplet, it will have 10 uses, 2 it will have 20, 3 it will have 30, 4, 40, 5, 50, 6, 60, 7, 70 and 8, 80.
So what do you think of the idea of a fungi fluid beast in the mushroom biomes?
Another mob I have been thinking about, and this one I have actually been thinking about it for a long time, but it is a mob in nether fortresses and near them. I know I suggested the illusion mob, but you didn't like that because the mob is very annoying but I have got a better idea.
It is a mob that is made out of pure energy! It is a strange, flying thing made out of pure, red energy instead of matter. It's ability is to fire energy blasts at you, and when killed, it will drop energy bolts.
So first of all, WHERE and HOW do you enter a fight with this golem mob?
Well, first of all you must travel all the way to the mountains. Then, if you're lucky enough, from the surface you'll see a huge cave/hole inside one of these. As soon as you enter, rocks will collapse, preventing any possible escape attempt from the main entrance. As for digging trough the walls, the stone blocks in the cave could be new blocks that have the same texture as smooth stones, but are unbreakable.
So naturally the first thing you'd do is use your fist or a pickaxe to mine it. However, as soon as you land a blow on it, you'll be slightly pushed back and, if you used a pickaxe, it will receive damage (if it's wooden it will even break). Then, the ruby will start to glow, which is a hint to run the hell away. A few seconds after, a bulky humanoid shape made of stone and "built" around the gem will exit the cave wall, and the ruby will be in his chest. And so the fight begins.
The fight is divided in two phases. They share something in common though: you cannot damage the golem with your weapons, pickaxes, or...well, anything. You are forced to lead him to hurt himself, making this battle more of a special endurance test.
First Phase
In this phase, you'll quickly notice how the Golem is invulnerable and how you can't escape. Your main instinct would be of attacking the Ruby, but again, it's unbreakable. The only choice you think of is to try to last as long as you can and see what happens.
In this phase the Golem can throw stone from his body to try and damage you, or he can smash his arms into the ground, causing a shockwave and making 10 spikes fall. To damage the Golem, you must survive the latter, as one of the spikes always hits one of the Golem's arms. Once enough spikes have hit an arm, it will break. To get to the next phase you must break the 2nd arm too.
Second Phase
In this phase, the now armless Golem will resort to creating shockwaves by stomping his feet and to charging to hurt you. The charging is actually a mix of a charge attack and a roll. Anyway, every time he hits a wall with this charge, he will bounce. After bouncing 10 times, the blocks that form the golem will crack (this includes the stone that surrounds the ruby, but not the actual ruby), which is another way of showing he took damage. After he cracks 5 times, all the blocks will separate and fall to the ground, breaking and leaving the ruby on the ground in the process. You can get damaged by the blocks that fall on his death.
The ruby can be picked up and is used to summon golems. To do this, you must find or build a 1x2 "mini-tower" of a material and then right click on the top one with the Ruby. These golems will follow you around, but, if you're barehanded, right-clicking them will make them stand still. You'll need to use this item to get out of the cave.
Golems can't be made out of every block of course.
List of materials that can't be made into a golem:
TNT
Redstone dust (not to be confused with redstone ore)
Redstone repeaters and comparators
Fence-gates
Pistons
Sticky pistons
Hoppers
Redstone torches
Noteblocks
Droppers
Dispensers
Observers
Pressure plates
Levers
Buttons
Trapdoors
Tripwire Hooks
Daylight sensors
Rails
Doors
String
Cobblestone walls
Fences
Torches
Half-slab blocks (if you get what I mean)
Stairs
Water
Lava
Grass
Mushroom blocks
Chorus plants
Chorus flowers
Cobwebs
Anvils
Enchanting tables
Beds
Item frames and paintings
Crafting tables
Furnaces
Jukeboxes
Chests
Trapped Chests
End rods
End portals
Ender chests
Shulker boxes
Dragon eggs
Heads
Banners
Flower pots
Ladders
Iron bars
Vines
Glass panes
Bedrock
Obsidian
Diamond ore
Emerald ore
Diamond blocks
Emerald blocks
What these golems do is they drop a piece of the material they're made out of when punched. For most materials they will drop a copy of their block (i.e. punching a dirt golem will make him drop a dirt block) but if the material is an ore block (with the exception of iron and gold ore which will still drop their block version) it will drop the ore you get when you mine them (maybe more than one for Lapis or Redstone?). Some types of golems will drop double the material.
Whenever you punch the golem, it will crack slightly. After punching it 5 times it will be on the breaking point: punching it again will lead to the golem breaking for good, and to nothing being dropped. "Feeding" the golem with a piece of the material he drops will fix it by 2 cracks.
Please leave feedback! My biggest issue was thinking of what the Ruby could be used for. If you need any type of clarification, just ask me about it.
I'm not sure. I don't believe in griefing or unbreakable blocks. I'm starting to think that a mob that just kills itself eventually is not a very good idea.
The sporeborn would be a creature that spawns in mushroom biomes and rarely in the roofed forest biome. They would look like a warg ( https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQwXjhNWj2emSm8QXvRB-AKDKpFgy9yHcHAmCMRwk_MuKwAGwNR here is a picture of one) but they would have small mushrooms growing all over them and have a larger one growing out of its head. Their eyes would be milky white implying that they are completely blind and their fur would be all ragged and patchy.
In terms of how theywould behave, they would walk slowly in a very staggering way (as in they would walk like a drunk person due to the mushroom taking over their mind) and they would also always have their nose to the ground making sniffing motions (unless if they are attacking someone). They will have around the same health as an enderman, and will only spawn at night near large mushrooms in the biomes said above.
In terms of their attacks, when they find someone they will make a quick sniffing motion in the air then howl, alerting any other sporeborn in the area. they would have a fairly long range in which they can sense you(maybe like 25-30 blocks away) and they would be able to pick up your scent without having any vision of you(because they use scent to find their prey). Their first attack will be just a regular bite, whch will have like a 25% chance of inflicting poison. For their second attack they will shake their body back in forth(like a dog shaking off water) and spread a cloud of spores around themselves which causes poison 2 on contact and slowly heals them while they are in the cloud. And for their third attack, when they are really low on health, they will run towards you at a speed slightly faster than your sprinting speed and explode in a large cloud of spores(that doesnt damage blocks). you can stop the exploding attack by killing it(which will still make its explode, but in a much smaller radius. or making them run in to a block such as a tree or a something that is 2 blocks high (which they wont dodge while trying to kamakaze).
Upon death they will drop 1-3 brown mushrooms and 0-2 red mushrooms and they will have a small chance to drop fungal spores which can be used to tame them.
To tame a sporeborn, you must first pull out some mushroom spores which will calm it down enough to stop attacking you, then you will feed it the mushroom spores which will tame it. When tamed they will be alot like wolves, but you can put a saddle on them to ride them, and you can put a chest on them which will make them carry a large saddle bags that can carry a double chest worth of items, which when they are killed, they will drop a 1 time use saddle bag item, which when used will drop all the items they had in their chest(just so you dont have to pick up a full double chest worth of items when they die). When not riding them they will behave alot like wolves, and they will use their bite and spore clouds to attack enemies that attack you or you attack. Also, if you ride a spore born, and you have other ones that have chests on them, they will follow the one you are riding, akin to the llama caravans in 1.11.
Also, once a day you can shear a tamed sporeborn to get their untamed death drops without killing them, though you will get less mushrooms but have a higher chance of getting spores.
Sporeborn are sterile and can not breed, but since they spawn like normal hostile mobs would, this shouldnt be a problem. But to counteract the fact that they spawn like normal hostile mobs, you can only have 3 tamed at one time so you cant amass an army of them and be super op. when trying to tame a fourth one, it will reject the spores and attack you.
Sorry if this is a little messy and unorganized, im not the best at stuff like this lol.
Wait, while you think my idea is currently impossible, IIRC, some of the bosses in Twilight Forest were made of multiple parts that were separate entities.
In addition, the werewolf from Mo' Creatures can change models quickly. In addition, it has a golem that assembles itself from stuff in its environment.
I'm just concerned about converting entire icicle spikes into moving entities and the logistical problems that follow.
Ooh an add-on to that, I noticed you mentioned the Onkmet's fur is designed to keep out just about everything from touching its skin. So what if a technique for damaging it was to use fire to burn its fur off so that you could deal extra damage to their bare skin. However maybe it wouldn't stay on fire for very long due to the cold climate and would maybe be sent into a flurry of rage when its fur is burnt off. This flurry of rage would ether consist of it moving to a snow pile (if one's around) and rapidly digging at it to release a large barrage of ice-and-snow balls at you dealing slowness and a tiny bit of knock back. however if there's no nearby snow piles they'll just charge at you and maybe rip wood off trees to throw them at you.
Hey Mowzie. So you remember when I along time ago suggested a mob in spruce forest biomes that sets up traps, and you liked the idea, but we where left with one big problem, you couldn't think of any traps that are fun and not annoying, well I sat down and thought for a while and actually managed to think of some traps that are somewhat fun. I have three ideas and hear they are.
First off, a spiked net hidden in the trees, and when you break the leaves it will fall on top of you and damage you over time, but to get out of the trap, you must break it by hitting it a few times with a sword. When destroyed it can also drop the net it's self that can be used for catching and damaging other mobs.
Next, a tiny green pressure plate on the ground that will be too hard for the player to see, and when stepped on, it will sent 2 rows of spies all around you. The spikes cannot be broken, but instead how to get out of the trap is that when you are not touching the ground, the spikes will go back into the ground, until you touch the ground again, so what you must do is jump onto the block the spike is on instead of walk over it, then jump onto the other one and then jump out of the trap. But you have to do this as quick as possible, because once you touch the ground again, the spike will come back up in one second and kill you! So it's kind of like par core. Also, once you have got through the trap, you can mine the spikes from underneath the ground and use them as redstone traps as well.
Last, underneath a tree there will be a small hole containing an army of killer ants! And once you mine the bottom log of the tree the ants will come out and attack you. There will be about 8 of them and you will have to kill all of them before they kill you. Perhaps they can drop somethings?
I have a idea for Barakoas *Or i call this Sun Prime* New animations=For Sun Chief When night is come he will sleep When you hit them he is wake up.
2 Some times Sun Chief will take a chicken leg and eat. * I know half of people have a guestion * *WHERE HE IS TAKE A CHICKEN LEG111111111*
answer This is comical thing. NEXT IS A NEW MOBS= Barakoa grunt= This is a Fat like Sun chief Barakoa with big axe HP 50 ATTACK swipe left and right like knight from mod *I forget his name XD* DROP One mask of grunt *Mask of Grunt effect Strong+10 but only 5 min When five min is end mask will not work by 10 min. AND Barakoa Brut= So big and brutal Barakoa with skull mask and fists HP 80 ATTACK fast fist attack 5 damage every second AND HAND CRUSH *he will hit earth by hands* DROP One brut skull mask and Skin gloves of Brut. Skull Mask give you + 20 damage but only for 3 mins and reload by 20 min Gloves of Brut to equip press {J} Gloves give you + 5 damage every where. END. This 2 Mobs looks like = *#GiveBruteahands! https://www.pixilart.net/images/art/d502628f8b85628.png?v=1486621210
No, thanks! I'm moving on from the Barakoa now. Sorry.
What about some kind of jellyfish-like creature on land that would go in a new geyser biome? The creature would be a flat circle that blends in with the environment and when a player approaches, it would surround them and take them to the nearest geyser where it waits until the geyser erupts boiling players alive and sending the mob into the sky where it can glide wherever it wants, maybe gliding onto another player.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Hey, HellsPurestDevil! You remember I said yes mowzie would allow creature mobs, but mowzie didn't agree with any of your ideas, well I will tell you why and how to make a beast mob that he will like to add.
So as you know, mowzie is a very fussy mod maker who will only want the best mobs possible, and though he will allow creature mobs, he did once say "it is very hard to make an interesting best mob." The mobs you suggested to him he calls tooth and claw, which means that the creature is only a cool looking beast that attacks you by biting you with it's sharp teeth, scraping you with it's claws or beating you with it's horn. Just like a lion or tiger(even though neither of those creatures have horns.) He won't add creatures like that because they are too simple or generic and aren't that much more interesting than a lion or tiger, nor do they have much of a mythological feel to them.
To make an interesting beast mob, Mowzie wants it to have something unique or interesting about it or something that makes it more interesting than a lion or tiger. These can include it having unique AI, spawning at a generated structure (like how his sky serpent will spawn near a nest full of babies), being very unique in design or attacking you with a unique body part or having a different way of attacking you that isn't just biting or scraping. These can include firing projectiles like spikes, bullets, lasers, fire or lightning, giving you states effects or having super natural powers.
Though I don't know too much about most of the mobs he is going to add next, I do know all about his next mob, the Frostmaw because he told all about it,
and I will tell you what the Frostmaw is and everything about it. The Frostmaw will be a large, polar bear like creature with tusks, antlers and a really wide mouth and it will spawn in snowy biomes. Most of the time it will be laying on the ground sleeping, but when eve you get near it it will wake up and try to kill you. It keeps a magic ice crystal on top it's head which gives it the ability to breath icy whirlwinds which it uses to freeze you to death. Once killed it will drop the crystal which can be used to also shot icy whirl winds.
So now you kind of know some ways of how to make an interesting creature mob.
By the way, if you want some inspiration for a creature, perhaps look up at mathewsantoro's channel. Mathewsantoro is a youtube who does 10 ten facts videos, and one of them was called top ten real life animals with superpowers. Yes, in it were some real life animals that have evolved extraordinary abilities like an insect that can spray boiling liquid from it's abdomen, a large shrimp that can fire bubbles of force from it's right arm by snapping it super quickly, a bird with the ability to mimic any sound it hears, like other birds, chainsaws, alarms and human voices, an octopus with tentacles so flexible that it uses them to shape shift and to disguise it's self as other animals, a multicolour prawn like creature that can see in 16 primary colours, when we can only see in red, green and blue, and a goat that can climb mountains with it's hooves.
So, Mowzie, since my mushroom biome mob didn't work because it didn't stand out enough, well i have got another mushroom biome mob idea.
It is a two legged, grey goblin like creature that stands slightly higher than a player and has long fingers, large ears that point back, a short almost bird-like snout with a few crooked teeth and wears a belt. It uses a magical fungi that it throws at you when crushed into dozens of tiny pieces and these grow lethal mushrooms. There are two types of lethal mushrooms. Their are orange ones which shoot damaging spells at you, which look like small red energy blasts and there are purple ones which give you weakness when near them. The mob will not continue to attack you until you have destroyed most of the mushrooms. When killed, it will drop it's magic mould.
Hey Mowzie, are you still using Tabula for your latest models? I noticed that Techne seems to be down and was wondering what program your awesome models were coming from.
Rollback Post to RevisionRollBack
Revan : You are just a travelling piece of bad luck, aren't you? HK-47 : Objection: Master, that is so unfair! Have I not brought you a great deal of satisfaction? Revan : You don't want to hear the answer to that. HK-47 : Statement: You are a very harsh master, master. I like you.
What about some kind of jellyfish-like creature on land that would go in a new geyser biome? The creature would be a flat circle that blends in with the environment and when a player approaches, it would surround them and take them to the nearest geyser where it waits until the geyser erupts boiling players alive and sending the mob into the sky where it can glide wherever it wants, maybe gliding onto another player.
Unique thinking, but I don't think a mob that attacks solely by immobilizes the player until it delivers a one-hit-kill is very fun. Sorry...
I haven't seen this mod in a while, so I recently used it and OH BOY you got busy. I'm very pleased with the work you've done here, good sir.
I do have a suggestion, I doubt it'll win originality points but hey it's an idea:
Haven't figured out a name yet, but the basic idea is thus; you walk around your world and find small structures that contain seemingly useless "artifacts". (For arguments sake let's just say there are 4) When you have all 4 of them, a beacon (Or something like that) becomes visible somewhere in the world, when you get there, you notice 4 pillars; obviously you place the 4 artifacts on them. After a few ominous looking particles fly around, the 4 artifacts grow weird bodies and start to attack you (one at a time, because I'm pretty sure all 4 would be hard. ._.) after you beat all 4 of them, the artifacts merge into one giant weapon (Sword, staff, frying pan, whatever.) and make a giant body. (IT'S A BOSS. Like I said, originality is hard to gain now.) and when you bit that thing you get the 4 weapons. The 4 weapons in question can be combined, or used separately.
Boom, there ya go.
Yeah this isn't gonna be made I can tell. But I had to dump this idea SOMEWHERE. But if it IS made it would be kinda cool :3
GOOD DAY SIR! And keep working on this mod, it's a gem.
(P.S: I know I probably spelt artifacts wrong but I added it to the dictionary because I'm lazy.)
That's pretty cool! I'll keep it in mind.
(That's the correct spelling, BTW)
Hey, HellsPurestDevil! You remember I said yes mowzie would allow creature mobs, but mowzie didn't agree with any of your ideas, well I will tell you why and how to make a beast mob that he will like to add.
So as you know, mowzie is a very fussy mod maker who will only want the best mobs possible, and though he will allow creature mobs, he did once say "it is very hard to make an interesting best mob." The mobs you suggested to him he calls tooth and claw, which means that the creature is only a cool looking beast that attacks you by biting you with it's sharp teeth, scraping you with it's claws or beating you with it's horn. Just like a lion or tiger(even though neither of those creatures have horns.) He won't add creatures like that because they are too simple or generic and aren't that much more interesting than a lion or tiger, nor do they have much of a mythological feel to them.
To make an interesting beast mob, Mowzie wants it to have something unique or interesting about it or something that makes it more interesting than a lion or tiger. These can include it having unique AI, spawning at a generated structure (like how his sky serpent will spawn near a nest full of babies), being very unique in design or attacking you with a unique body part or having a different way of attacking you that isn't just biting or scraping. These can include firing projectiles like spikes, bullets, lasers, fire or lightning, giving you states effects or having super natural powers.
Though I don't know too much about most of the mobs he is going to add next, I do know all about his next mob, the Frostmaw because he told all about it,
and I will tell you what the Frostmaw is and everything about it. The Frostmaw will be a large, polar bear like creature with tusks, antlers and a really wide mouth and it will spawn in snowy biomes. Most of the time it will be laying on the ground sleeping, but when eve you get near it it will wake up and try to kill you. It keeps a magic ice crystal on top it's head which gives it the ability to breath icy whirlwinds which it uses to freeze you to death. Once killed it will drop the crystal which can be used to also shot icy whirl winds.
So now you kind of know some ways of how to make an interesting creature mob.
It's really not so black and white. I don't want to eliminate some ideas automatically because they don't fit certain criteria...
One thing I'm not sure you understand, though, is that I'm not in need of ideas; I have plenty. I accept suggestions so that people with ideas can share them, not so an army of forum users can compete to get something in my mod. Actively trying to come up with something for me typically won't result in quality. That's not to say stop, though. I like reading them anyway.
By the way, if you want some inspiration for a creature, perhaps look up at mathewsantoro's channel. Mathewsantoro is a youtube who does 10 ten facts videos, and one of them was called top ten real life animals with superpowers. Yes, in it were some real life animals that have evolved extraordinary abilities like an insect that can spray boiling liquid from it's abdomen, a large shrimp that can fire bubbles of force from it's right arm by snapping it super quickly, a bird with the ability to mimic any sound it hears, like other birds, chainsaws, alarms and human voices, an octopus with tentacles so flexible that it uses them to shape shift and to disguise it's self as other animals, a multicolour prawn like creature that can see in 16 primary colours, when we can only see in red, green and blue, and a goat that can climb mountains with it's hooves.
But these are exactly the kinds of real-world 'powers' that people pile on to tooth-and-claws that makes them feel uninteresting. This is fantasy. Think magic, think themes, think gameplay.
So, Mowzie, since my mushroom biome mob didn't work because it didn't stand out enough, well i have got another mushroom biome mob idea.
It is a two legged, grey goblin like creature that stands slightly higher than a player and has long fingers, large ears that point back, a short almost bird-like snout with a few crooked teeth and wears a belt. It uses a magical fungi that it throws at you when crushed into dozens of tiny pieces and these grow lethal mushrooms. There are two types of lethal mushrooms. Their are orange ones which shoot damaging spells at you, which look like small red energy blasts and there are purple ones which give you weakness when near them. The mob will not continue to attack you until you have destroyed most of the mushrooms. When killed, it will drop it's magic mould.
So it fires projectiles that spawn little mushroom enemies? That's kinda neat.
Not sure what a magic mould is, though.
Hey Mowzie, are you still using Tabula for your latest models? I noticed that Techne seems to be down and was wondering what program your awesome models were coming from.
I will have to check it out. You suggest Qubble over Techne or Tabula? Do you know of any tutorials on it? Or is like Techne
Rollback Post to RevisionRollBack
Revan : You are just a travelling piece of bad luck, aren't you? HK-47 : Objection: Master, that is so unfair! Have I not brought you a great deal of satisfaction? Revan : You don't want to hear the answer to that. HK-47 : Statement: You are a very harsh master, master. I like you.
Hmmmmm I like it
Why not try an elephant with an octopus head?
Actually, has anyone suggested a mob that behaves differently depending on the time of day/weather?
Krill13's Models
Hey Mowzie. So you remember when I along time ago suggested a mob in spruce forest biomes that sets up traps, and you liked the idea, but we where left with one big problem, you couldn't think of any traps that are fun and not annoying, well I sat down and thought for a while and actually managed to think of some traps that are somewhat fun. I have three ideas and hear they are.
First off, a spiked net hidden in the trees, and when you break the leaves it will fall on top of you and damage you over time, but to get out of the trap, you must break it by hitting it a few times with a sword. When destroyed it can also drop the net it's self that can be used for catching and damaging other mobs.
Next, a tiny green pressure plate on the ground that will be too hard for the player to see, and when stepped on, it will sent 2 rows of spies all around you. The spikes cannot be broken, but instead how to get out of the trap is that when you are not touching the ground, the spikes will go back into the ground, until you touch the ground again, so what you must do is jump onto the block the spike is on instead of walk over it, then jump onto the other one and then jump out of the trap. But you have to do this as quick as possible, because once you touch the ground again, the spike will come back up in one second and kill you! So it's kind of like par core. Also, once you have got through the trap, you can mine the spikes from underneath the ground and use them as redstone traps as well.
Last, underneath a tree there will be a small hole containing an army of killer ants! And once you mine the bottom log of the tree the ants will come out and attack you. There will be about 8 of them and you will have to kill all of them before they kill you. Perhaps they can drop somethings?
So what do you think of my ideas for fun traps?
I have a idea for Barakoas *Or i call this Sun Prime* New animations=For Sun Chief When night is come he will sleep When you hit them he is wake up.
2 Some times Sun Chief will take a chicken leg and eat. * I know half of people have a guestion * *WHERE HE IS TAKE A CHICKEN LEG111111111*
answer This is comical thing. NEXT IS A NEW MOBS= Barakoa grunt= This is a Fat like Sun chief Barakoa with big axe HP 50 ATTACK swipe left and right like knight from mod *I forget his name XD* DROP One mask of grunt *Mask of Grunt effect Strong+10 but only 5 min When five min is end mask will not work by 10 min. AND Barakoa Brut= So big and brutal Barakoa with skull mask and fists HP 80 ATTACK fast fist attack 5 damage every second AND HAND CRUSH *he will hit earth by hands* DROP One brut skull mask and Skin gloves of Brut. Skull Mask give you + 20 damage but only for 3 mins and reload by 20 min Gloves of Brut to equip press {J} Gloves give you + 5 damage every where. END. This 2 Mobs looks like = *#GiveBruteahands! https://www.pixilart.net/images/art/d502628f8b85628.png?v=1486621210
Mowzie! You have got more than 20 comments. Respond to them now!
O.o
pushy aren't we no rushing things you know
Does Barakoa attack other mod animals?
They attack hostile, and I believe I saw them attacking cow before o=
Since Mowzie hasn't come to this comment section in about a week, I expect he is on holiday.
Sorry, but no thanks. It's a disjointed tooth-and-claw.
These just aren't the types of mobs I'm looking to create. Sorry.
Sorry, it just doesn't stand out to me.
This is a slightly remodeled blaze. No thanks.
I'm not sure. I don't believe in griefing or unbreakable blocks. I'm starting to think that a mob that just kills itself eventually is not a very good idea.
I'm sorry, but this just doesn't stand out to me.
I'm just concerned about converting entire icicle spikes into moving entities and the logistical problems that follow.
Yes, but I don't use it. Development progress is shared here.
Hi! Yup! A few bugs though.
You have an ID conflict. Mowzie's Mobs is not directly responsible. I would suggest you use an ID resolver mod.
That seems a bit technical and work-around-y...
No, thanks.
Yeah, I think so. Most vanilla mobs do this; it's not such a special feature.
I don't think these are very fun. Sorry.
No, thanks! I'm moving on from the Barakoa now. Sorry.
I have no obligation to respond at all. I will when I want to.
Nah. Would be cool though. I'll think about a good way to do this.
Nah, just really busy with other responsibilities. I'm afraid MM is a lower priority at the moment.
What about some kind of jellyfish-like creature on land that would go in a new geyser biome? The creature would be a flat circle that blends in with the environment and when a player approaches, it would surround them and take them to the nearest geyser where it waits until the geyser erupts boiling players alive and sending the mob into the sky where it can glide wherever it wants, maybe gliding onto another player.
Oh...ok sorry
Actually, that sounds pretty awesome in my opinion. Don't doubt yourself as much. It seems very original.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Hey, HellsPurestDevil! You remember I said yes mowzie would allow creature mobs, but mowzie didn't agree with any of your ideas, well I will tell you why and how to make a beast mob that he will like to add.
So as you know, mowzie is a very fussy mod maker who will only want the best mobs possible, and though he will allow creature mobs, he did once say "it is very hard to make an interesting best mob." The mobs you suggested to him he calls tooth and claw, which means that the creature is only a cool looking beast that attacks you by biting you with it's sharp teeth, scraping you with it's claws or beating you with it's horn. Just like a lion or tiger(even though neither of those creatures have horns.) He won't add creatures like that because they are too simple or generic and aren't that much more interesting than a lion or tiger, nor do they have much of a mythological feel to them.
To make an interesting beast mob, Mowzie wants it to have something unique or interesting about it or something that makes it more interesting than a lion or tiger. These can include it having unique AI, spawning at a generated structure (like how his sky serpent will spawn near a nest full of babies), being very unique in design or attacking you with a unique body part or having a different way of attacking you that isn't just biting or scraping. These can include firing projectiles like spikes, bullets, lasers, fire or lightning, giving you states effects or having super natural powers.
Though I don't know too much about most of the mobs he is going to add next, I do know all about his next mob, the Frostmaw because he told all about it,
and I will tell you what the Frostmaw is and everything about it. The Frostmaw will be a large, polar bear like creature with tusks, antlers and a really wide mouth and it will spawn in snowy biomes. Most of the time it will be laying on the ground sleeping, but when eve you get near it it will wake up and try to kill you. It keeps a magic ice crystal on top it's head which gives it the ability to breath icy whirlwinds which it uses to freeze you to death. Once killed it will drop the crystal which can be used to also shot icy whirl winds.
So now you kind of know some ways of how to make an interesting creature mob.
By the way, if you want some inspiration for a creature, perhaps look up at mathewsantoro's channel. Mathewsantoro is a youtube who does 10 ten facts videos, and one of them was called top ten real life animals with superpowers. Yes, in it were some real life animals that have evolved extraordinary abilities like an insect that can spray boiling liquid from it's abdomen, a large shrimp that can fire bubbles of force from it's right arm by snapping it super quickly, a bird with the ability to mimic any sound it hears, like other birds, chainsaws, alarms and human voices, an octopus with tentacles so flexible that it uses them to shape shift and to disguise it's self as other animals, a multicolour prawn like creature that can see in 16 primary colours, when we can only see in red, green and blue, and a goat that can climb mountains with it's hooves.
So, Mowzie, since my mushroom biome mob didn't work because it didn't stand out enough, well i have got another mushroom biome mob idea.
It is a two legged, grey goblin like creature that stands slightly higher than a player and has long fingers, large ears that point back, a short almost bird-like snout with a few crooked teeth and wears a belt. It uses a magical fungi that it throws at you when crushed into dozens of tiny pieces and these grow lethal mushrooms. There are two types of lethal mushrooms. Their are orange ones which shoot damaging spells at you, which look like small red energy blasts and there are purple ones which give you weakness when near them. The mob will not continue to attack you until you have destroyed most of the mushrooms. When killed, it will drop it's magic mould.
Hey Mowzie, are you still using Tabula for your latest models? I noticed that Techne seems to be down and was wondering what program your awesome models were coming from.
Unique thinking, but I don't think a mob that attacks solely by immobilizes the player until it delivers a one-hit-kill is very fun. Sorry...
No need to apologize! I like reading ideas, even if I'm not enamored by the idea itself. Let me know if you have any more.
That's pretty cool! I'll keep it in mind.
(That's the correct spelling, BTW)
It's really not so black and white. I don't want to eliminate some ideas automatically because they don't fit certain criteria...
One thing I'm not sure you understand, though, is that I'm not in need of ideas; I have plenty. I accept suggestions so that people with ideas can share them, not so an army of forum users can compete to get something in my mod. Actively trying to come up with something for me typically won't result in quality. That's not to say stop, though. I like reading them anyway.
But these are exactly the kinds of real-world 'powers' that people pile on to tooth-and-claws that makes them feel uninteresting. This is fantasy. Think magic, think themes, think gameplay.
So it fires projectiles that spawn little mushroom enemies? That's kinda neat.
Not sure what a magic mould is, though.
Yeah, I used Tabula for all of the models in the mod. I'll be switching to Qubble though, a newer modeler developed by some friends of mine. Check it out here: https://mods.curse.com/mc-mods/minecraft/247648-qubble
I will have to check it out. You suggest Qubble over Techne or Tabula? Do you know of any tutorials on it? Or is like Techne