Millsmuntoa
Damage
5 Ranged
7 close
20 health
Hidden in the jungle little tiki tribe that is half the player size
that is non hostile but if hurt by you they will become friendly once you have not hurt them recently in the last 5 hours and give the tribal chief the Millsmuntona staff and stats will increase many will spawn but it will be hard to obtain in the world but where it would spawn is a big land mark ( note once they tribe has the staff they can breed with 4 x 4 room with roof and door with one gold on the ground and if gave supplies they can build a town/bigger village the basic village would contain chiefs home with throne 5 huts 3 agriculture huts 2 hunters huts and one medical hut 4 guard huts 1 watch tower once trusted and gave staff more buildings can supply you the medical hut gives Temporary perks 2 permed ant perks and heals you agriculture supply you with food and basic tools hunter huts supply special bow with 10 damage
Improved stats
10 ranged
15 close
50 health
I really like the idea of seeing a giant nest on top of a hill, and being attacked by a large bird when you come near.
Maybe the wall thing too, not sure.
The mod really seems epic... Also, when I saw your plans, it seems to be missing a flying mob/air elemental. How about a flying mob that looks like a tiny UFO or a squid that's upright, legs(or arms?) extended, and spinning fast(that's the best explanation I can think of XD), that shoots beams that apply poison 1 for 5 seconds? I don't know, I'm not very creative. Anyway, this mod has a lot of potential!
Millsmuntoa
Damage
5 Ranged
7 close
20 health
Hidden in the jungle little tiki tribe that is half the player size
that is non hostile but if hurt by you they will become friendly once you have not hurt them recently in the last 5 hours and give the tribal chief the Millsmuntona staff and stats will increase many will spawn but it will be hard to obtain in the world but where it would spawn is a big land mark ( note once they tribe has the staff they can breed with 4 x 4 room with roof and door with one gold on the ground and if gave supplies they can build a town/bigger village the basic village would contain chiefs home with throne 5 huts 3 agriculture huts 2 hunters huts and one medical hut 4 guard huts 1 watch tower once trusted and gave staff more buildings can supply you the medical hut gives Temporary perks 2 permed ant perks and heals you agriculture supply you with food and basic tools hunter huts supply special bow with 10 damage
Improved stats
10 ranged
15 close
50 health
Maybe a giant head that takes life if you are near and try to kill you they could rarely drop a gem. and they could give you potion effects.
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Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
Behemoth - A rare boss that resembles a giant whale. Obviously found in Deep Ocean biomes. Has TONS of health and deals heavy damage to the player. Can also shoot a blast of water that breaks boats.
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Proud member of the Hypixel Build Team!
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
Millsmuntoa
Damage
5 Ranged
7 close
20 health
Hidden in the jungle little tiki tribe that is half the player size
that is non hostile but if hurt by you they will become friendly once you have not hurt them recently in the last 5 hours and give the tribal chief the Millsmuntona staff and stats will increase many will spawn but it will be hard to obtain in the world but where it would spawn is a big land mark ( note once they tribe has the staff they can breed with 4 x 4 room with roof and door with one gold on the ground and if gave supplies they can build a town/bigger village the basic village would contain chiefs home with throne 5 huts 3 agriculture huts 2 hunters huts and one medical hut 4 guard huts 1 watch tower once trusted and gave staff more buildings can supply you the medical hut gives Temporary perks 2 permed ant perks and heals you agriculture supply you with food and basic tools hunter huts supply special bow with 10 damage
Improved stats
10 ranged
15 close
50 health
I want to do something similar to this for the savanna tribe. Maybe I'll use the name.
ALSO, EVERYONE: I really can't reply to every request, so I'll only be responding to the ones that I like. I do read and see all of them, though!
Don't feel bad if I don't use your idea! You're all creative in your own way!
The Meaning of Life, the Universe, and Everything.
Location:
Friendship, NY
Join Date:
12/26/2010
Posts:
639
Minecraft:
LunariusH
Member Details
One Mob I had an idea for:
Knocker/Earth-Guardian
Details:
Is invisible between light levels 7 and 12
Below light level 7 is only visible as a transparentshadow-form with a pair of dimly glowing red eyes.
At light level 12 is visible as a short (half Steve) sized gnome/dwarf like creature.
Value: This is the value of the players inventory. Configuration would allow inclusion or exclusion of items in this. Standard configuration includes all ores, and equipment made from ore derived items. (Gold-Diamond by default). Each of these blocks would have a configurable numerical value, and the thresholds of the creatures behavior would be configurable as well.
Spawn Rules: Will not spawn if players Value is below lowest threshold amount. Will only spawn underground, at levels of y 40 and less.
Example:
IronOreCfg: 1
GoldOreCfg: 2
DiamondOreCfg: 3
IronIngotCfg: 2
GoldIngotCfg: 3
DiamondCfg: 5
IronArmorCfg: 7
IronLeggingCfg: 6
IronBootCfg: 3
IronHelmtCfg: 4
CuriousCfg: 30
MischeviousCfg: 50
HostileCfg: 70
In the above configuration, the creature would only spawn if a player was in the spawn area below y level 50 with 30 or more points of value. This could be a full set of Iron Armor (7+6+3+4) and 10 blocks of Iron Ore (10*1=10) for a total of 30.
If the player then mined 10 blocks of Gold Ore (10*2) it would become mischievous.
The player then gets a find! 4 diamonds! unfortunately (4*5 = 20) this pushes the player up above the 70 behavior level, and the creature starts getting hostile!
Behaviors: It has several behavioral states
1 - Curious (Only Spawns when Player is above Value)
* Will follow the player, attempting to remain unseen as the creeper does, but will flee if spotted.
* Will stop and making a 'knock knock knocking' sound as of a pick axe on stone if a creeper is near the player.
* Will open and close doors and chests.
* Can switch to mischievous mode at random, with chance increasing based on players current Value.
2 - Mischievous (Random Chance when player is above Value)
* Will knock out light sources when out of view of player
* Will occasionally camp a light source within x blocks player until spotted, then will knock it out and flee, if player moves out of that range it will become mobile again.
* Will occasionally run up from behind and steal something from the players inventory.
* Will knock off ladders, break stairs, and take things from chests.
* Will randomly convert sections of unsupported stone into gravel within x blocks of player, causing them to fall. This will trigger a 'cave-in' noise.
3 - Hostile (Player above Value when spawns)
* Will start making random knocking noises frequently.
* Will convert stone to gravel immediately in front of or behind character.
* Will start actively knocking out light sources within x blocks of player.
* Will rarely throw lit dynamite at the player.
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"Compatability is King, but configuratiblity is Queen" - InfinityRaider
Another sort of idea thing that I had is a big ol' purple mushroom in Mushroom biomes that grows tentacle-like baby mushrooms from the ground under you and it would have some sort of spore attack that sprays particles at you to debuff you and when you kill it you get some kind of seeds or item that lets you grow your own Mushroom-Minions on Farm Land that work like wolves but more powerful. I hope you like it!
Behemoth - A rare boss that resembles a giant whale. Obviously found in Deep Ocean biomes. Has TONS of health and deals heavy damage to the player. Can also shoot a blast of water that breaks boats.
Inactive account
Maybe you could do a sort of bat-like cave dwelling creature, that looks like a waaaay smaller version of the cloverfield monster.
let see if i got a good idea for some biomes
swamp- an alligator toad squid?
taiga- something hairy beast like creature stand tall with large arms and call him big hand, ok you dont have to name it big hand
deserts- rolling spiky armadillo or centipede, a living sand creature
roofedforest/mushroom- a one eyed tentacle mushroom creature
hills/extremeshills- flying creature that will stay nested on high place and will fly and attack if player is near or shoot arrows
i got no creature idea on this one, i just get annoyed by being ambushed by swarming flying creatures in other mods
extras- mimics, wisps/spirits/fairies, crawling coffins
mob i really want to see- wall creature attacks from painting or wall art/marking (hidden if you like) it seem like your foliaath on walls
Damage
5 Ranged
7 close
20 health
Hidden in the jungle little tiki tribe that is half the player size
that is non hostile but if hurt by you they will become friendly once you have not hurt them recently in the last 5 hours and give the tribal chief the Millsmuntona staff and stats will increase many will spawn but it will be hard to obtain in the world but where it would spawn is a big land mark ( note once they tribe has the staff they can breed with 4 x 4 room with roof and door with one gold on the ground and if gave supplies they can build a town/bigger village the basic village would contain chiefs home with throne 5 huts 3 agriculture huts 2 hunters huts and one medical hut 4 guard huts 1 watch tower once trusted and gave staff more buildings can supply you the medical hut gives Temporary perks 2 permed ant perks and heals you agriculture supply you with food and basic tools hunter huts supply special bow with 10 damage
Improved stats
10 ranged
15 close
50 health
I really like the idea of seeing a giant nest on top of a hill, and being attacked by a large bird when you come near.
Maybe the wall thing too, not sure.
Yup. Deku Baba
A shy person who doesn't talk unless enlightened.
hope the wall thing could make it but it alright if it didn't
Thank you
Damage
5 Ranged
7 close
20 health
Hidden in the jungle little tiki tribe that is half the player size
that is non hostile but if hurt by you they will become friendly once you have not hurt them recently in the last 5 hours and give the tribal chief the Millsmuntona staff and stats will increase many will spawn but it will be hard to obtain in the world but where it would spawn is a big land mark ( note once they tribe has the staff they can breed with 4 x 4 room with roof and door with one gold on the ground and if gave supplies they can build a town/bigger village the basic village would contain chiefs home with throne 5 huts 3 agriculture huts 2 hunters huts and one medical hut 4 guard huts 1 watch tower once trusted and gave staff more buildings can supply you the medical hut gives Temporary perks 2 permed ant perks and heals you agriculture supply you with food and basic tools hunter huts supply special bow with 10 damage
Improved stats
10 ranged
15 close
50 health
Behemoth - A rare boss that resembles a giant whale. Obviously found in Deep Ocean biomes. Has TONS of health and deals heavy damage to the player. Can also shoot a blast of water that breaks boats.
Hero's Destiny! A WIP mod coming soon!
SciTech! An amazing WIP technology mod that lets you tamper with RADIOACTIVE substances!
I want to do something similar to this for the savanna tribe. Maybe I'll use the name.
ALSO, EVERYONE: I really can't reply to every request, so I'll only be responding to the ones that I like. I do read and see all of them, though!
Don't feel bad if I don't use your idea! You're all creative in your own way!
Knocker/Earth-Guardian
Details:
Is invisible between light levels 7 and 12
Below light level 7 is only visible as a transparentshadow-form with a pair of dimly glowing red eyes.
At light level 12 is visible as a short (half Steve) sized gnome/dwarf like creature.
Value: This is the value of the players inventory. Configuration would allow inclusion or exclusion of items in this. Standard configuration includes all ores, and equipment made from ore derived items. (Gold-Diamond by default). Each of these blocks would have a configurable numerical value, and the thresholds of the creatures behavior would be configurable as well.
Spawn Rules: Will not spawn if players Value is below lowest threshold amount. Will only spawn underground, at levels of y 40 and less.
Example:
IronOreCfg: 1
GoldOreCfg: 2
DiamondOreCfg: 3
IronIngotCfg: 2
GoldIngotCfg: 3
DiamondCfg: 5
IronArmorCfg: 7
IronLeggingCfg: 6
IronBootCfg: 3
IronHelmtCfg: 4
CuriousCfg: 30
MischeviousCfg: 50
HostileCfg: 70
In the above configuration, the creature would only spawn if a player was in the spawn area below y level 50 with 30 or more points of value. This could be a full set of Iron Armor (7+6+3+4) and 10 blocks of Iron Ore (10*1=10) for a total of 30.
If the player then mined 10 blocks of Gold Ore (10*2) it would become mischievous.
The player then gets a find! 4 diamonds! unfortunately (4*5 = 20) this pushes the player up above the 70 behavior level, and the creature starts getting hostile!
Behaviors: It has several behavioral states
1 - Curious (Only Spawns when Player is above Value)
* Will follow the player, attempting to remain unseen as the creeper does, but will flee if spotted.
* Will stop and making a 'knock knock knocking' sound as of a pick axe on stone if a creeper is near the player.
* Will open and close doors and chests.
* Can switch to mischievous mode at random, with chance increasing based on players current Value.
2 - Mischievous (Random Chance when player is above Value)
* Will knock out light sources when out of view of player
* Will occasionally camp a light source within x blocks player until spotted, then will knock it out and flee, if player moves out of that range it will become mobile again.
* Will occasionally run up from behind and steal something from the players inventory.
* Will knock off ladders, break stairs, and take things from chests.
* Will randomly convert sections of unsupported stone into gravel within x blocks of player, causing them to fall. This will trigger a 'cave-in' noise.
3 - Hostile (Player above Value when spawns)
* Will start making random knocking noises frequently.
* Will convert stone to gravel immediately in front of or behind character.
* Will start actively knocking out light sources within x blocks of player.
* Will rarely throw lit dynamite at the player.
Isn't that more of Leviathan, though?
"What if make Minecraft, but no are cube"
Wait... Aren't we in the realm of 'other peoples mythology'?
I second this!
"What if make Minecraft, but no are cube"