The Wraughtnaught, an entry from the journal of explorer Areal Name
My babies have finally stopped trying to turn me into dinner! A traveling witch was able to calm them down in my presence by "infusing me with the essence of the infernal". I don't completely understand it, and my adorable minions do occasionally act odd, but it's good enough. In other news I've finally deduced what the creaking I heard in my last entry was. After searching through many an ancient tome, I found an entry detailing the being known as the Ferrous Wraughtnaught. Supposedly, it was created by the god known as Mows-eye, and can only be summoned, as far as the author knows, through the power of beings that wield the force of "creative mode". It's a fearsome beast, standing several blocks tall, and wearing armor so large, I would struggle to put on all but the helmet. Supposedly, it Is invincible to all damage, except that which was delivered by " " (c'mon, did you really think I'd spoil the secret?). According to the tome, it is slow, but ridiculously strong, to the degree of dealing one full heart of damage. Through fully enchanted, protection IV diamond armor. Though interesting, this did not explain how it came to reside in the structure I found. I plan to research it further at a later date. After solving this mystery, I will attempt to fight the beast. I can already see myself swinging it's axe and slaughtering all monsters who dare approach me!
Also, I found a flipped table in the middle of nowhere. No house, no nearby buildings, no sign of people, just a flipped table. I wonder if this has anything to do with that oddly colored plant I saw earlier. They always seem to pop up right before I do one of these entries.
Nice to hear it! I usually write these as a more entertaining way of reporting any bugs and/or problems I find after an update. Glad to hear that I was successful.
Mowzie, I think you may need to add a creative item that gets rid of all mobs, instead of just the foliaath. Getting rid of the wroughtnaught in creative is an even bigger pain.
Mowzie, I think you may need to add a creative item that gets rid of all mobs, instead of just the foliaath. Getting rid of the wroughtnaught in creative is an even bigger pain.
Yeah, that was the plan after your original suggestion.
Mowzie, I think you may need to add a creative item that gets rid of all mobs, instead of just the foliaath. Getting rid of the wroughtnaught in creative is an even bigger pain.
I can second this, i was on a superflat map and i could not get rid of him. i was set on dropping him into the void. funny thing is THAT didnt even kill him. at least he was gone. xD
Edit: also, amazing animations for ur mobs as always
Yeah, I'm aware of the cause. Git wouldn't sync the filename change though, so it would return to the uppercase name whenever I redownloaded the workspace before building. I changed it manually in Bitbucket this time, so it shouldn't happen again.
I actually have no idea what you are talking about with all those fancy sounding programs but if you solved it, great. ^^
Also, Mowzie, would it be possible to make a craft-able statue that looks like the wroughtnaught before it is agroed? I really want to have something like that around my house, the wroughtnaught just looks so cool.
Also, Mowzie, would it be possible to make a craft-able statue that looks like the wroughtnaught before it is agroed? I really want to have something like that around my house, the wroughtnaught just looks so cool.
Oh! Idea! Once I update to 1.8, putting the Wrought Helm and Wrought Axe on an armor stand will change it to a statue in that pose.
Oh! Idea! Once I update to 1.8, putting the Wrought Helm and Wrought Axe on an armor stand will change it to a statue in that pose.
Didn't you already have an idea using armor stands, about the wroughtnaught dropping a gem, and then being able to use it on an armor stand to make it come to life? Perhaps you could combine the ideas... If you make a wroughtnaught statue, then use the gem on it, it becomes a friendly wroughtnaught. One problem though, how will you put an item on an armor stand? Perhaps you could use just the helmet on it to make it into a statue. I don't believe the helmet has any other special abilities planned.
Didn't you already have an idea using armor stands, about the wroughtnaught dropping a gem, and then being able to use it on an armor stand to make it come to life? Perhaps you could combine the ideas... If you make a wroughtnaught statue, then use the gem on it, it becomes a friendly wroughtnaught. One problem though, how will you put an item on an armor stand? Perhaps you could use just the helmet on it to make it into a statue. I don't believe the helmet has any other special abilities planned.
Don't worry about the details. I have a plan in mind, some of which you'll have to figure out in game.
Don't worry about the details. I have a plan in mind, some of which you'll have to figure out in game.
Why do you have to wait until you update to 1.8? You could just add the 1.8 armor stand into the game with your mod, then add all the stuff you have planned with it then. I know Botania already does the same thing with the 1.8 stones and underwater temple blocks. It would also save the hassle of updating to 1.8.
Edit: Also, bug found. Whenever I load up the game for the first time, then open a world with a wroughnaught in it, it refuses to spend to anything. It doesn't become aggressive, it doesn't react to any kind of stimuli, including commands from witchery, spells from witchery (which normally instantly banish mobs), or anything else I've tried. It is or all intents and purposes, a cool looking statue. Closing the world and loading it up again does solve the problem though. The wraughtnaught acts normally after that.
Edit 2: Another bug, or maybe exploit. The Hand of Death item from Witchery as well as the spectre mob are both able to get around the wroughtnaughts invincibility effect. The sepctre managed to kill it within seconds.
Time: 6/18/15 8:22 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at com.bobmowzie.mowziesmobs.MMItems.registerItems(MMItems.java:18)
at com.bobmowzie.mowziesmobs.MMItems.init(MMItems.java:13)
at com.bobmowzie.mowziesmobs.MowziesMobs.preInit(MowziesMobs.java:40)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.EntityBabyFoliaath
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 40 more
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/MMEntityBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.MMEntityBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 47 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 84689840 bytes (80 MB) / 255434752 bytes (243 MB) up to 5355339776 bytes (5107 MB)
JVM Flags: 5 total; -Xmx5G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzies Mobs-1.1.2.jar) Unloaded->Constructed->Errored
Rollback Post to RevisionRollBack
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
Why do you have to wait until you update to 1.8? You could just add the 1.8 armor stand into the game with your mod, then add all the stuff you have planned with it then. I know Botania already does the same thing with the 1.8 stones and underwater temple blocks. It would also save the hassle of updating to 1.8.
Edit: Also, bug found. Whenever I load up the game for the first time, then open a world with a wroughnaught in it, it refuses to spend to anything. It doesn't become aggressive, it doesn't react to any kind of stimuli, including commands from witchery, spells from witchery (which normally instantly banish mobs), or anything else I've tried. It is or all intents and purposes, a cool looking statue. Closing the world and loading it up again does solve the problem though. The wraughtnaught acts normally after that.
Edit 2: Another bug, or maybe exploit. The Hand of Death item from Witchery as well as the spectre mob are both able to get around the wroughtnaughts invincibility effect. The sepctre managed to kill it within seconds.
It's more of a hassle than you'd think, so I'd rather spend the time working on things that won't be obsolete.
I'll look into this one.
I can't really do anything about this...
I'm sorry if I post this again, but I was trying the new 1.1.2 version, and it crashed, can someone see what I did wrong?
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 6/18/15 8:22 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at com.bobmowzie.mowziesmobs.MMItems.registerItems(MMItems.java:18)
at com.bobmowzie.mowziesmobs.MMItems.init(MMItems.java:13)
at com.bobmowzie.mowziesmobs.MowziesMobs.preInit(MowziesMobs.java:40)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.EntityBabyFoliaath
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 40 more
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/MMEntityBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.MMEntityBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 47 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 84689840 bytes (80 MB) / 255434752 bytes (243 MB) up to 5355339776 bytes (5107 MB)
JVM Flags: 5 total; -Xmx5G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzies Mobs-1.1.2.jar) Unloaded->Constructed->Errored
They are intelligent spirit like creatures that float around in the Nether. They are often hunted because of the yellow gem they has on their "tail". They can pick up items and use them for itself. That yellow gem can be crafted in to armor and tools, that defend you as well as diamond, but last as long as iron. Same for the tools. They function like diamond tools,(Can mine obsidian and have the same speed) but have the durabilty of iron.
It can attack you by slapping you with the gem on its tail, hit you with its fists, (sets you on fire for 2 seconds) and occasionally screams out for reinforcements. They like to search for blocks from the over world, and break them. A sub species of them will attempt to build things. Like traps, small forts, and even gardens of nether warts. You could add a boss Flaming wraith who could do all of the things mentioned above, but would light large fires under it, and spit fire balls at you. They rather dislike Endermen, and if one is doused in water, it turns to stone, which could be helpful in a boss battle. You could throw water bottles at it, and chunks would fall off, where you could fire arrows at the now vulnerable core. If one gets to earth. It begins to act rather like a player. Gathering supplies, and eventually travels back to the nether where it gives the supplies it gathered to the ones that build things. (They don't just summon stuff to build their things. They actually gather materials)
I hope you like my idea! This mod is awesome!
ATTACHMENTS
Flaming Wraith Photo
Rollback Post to RevisionRollBack
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
They are intelligent spirit like creatures that float around in the Nether. They are often hunted because of the yellow gem they has on their "tail". They can pick up items and use them for itself. That yellow gem can be crafted in to armor and tools, that defend you as well as diamond, but last as long as iron. Same for the tools. They function like diamond tools,(Can mine obsidian and have the same speed) but have the durabilty of iron.
It can attack you by slapping you with the gem on its tail, hit you with its fists, (sets you on fire for 2 seconds) and occasionally screams out for reinforcements. They like to search for blocks from the over world, and break them. A sub species of them will attempt to build things. Like traps, small forts, and even gardens of nether warts. You could add a boss Flaming wraith who could do all of the things mentioned above, but would light large fires under it, and spit fire balls at you. They rather dislike Endermen, and if one is doused in water, it turns to stone, which could be helpful in a boss battle. You could throw water bottles at it, and chunks would fall off, where you could fire arrows at the now vulnerable core. If one gets to earth. It begins to act rather like a player. Gathering supplies, and eventually travels back to the nether where it gives the supplies it gathered to the ones that build things. (They don't just summon stuff to build their things. They actually gather materials)
I hope you like my idea! This mod is awesome!
I read it the first time. I'm sorry, but I'm not interested in developing this.
The Meaning of Life, the Universe, and Everything.
Join Date:
3/26/2014
Posts:
122
Member Details
Seems to be an awesome mod! I am pretty sure it will be MUCH better than the sh*t of Mo´Creatures. Awesome models, animations, still needs more mobs! Keep working on it please
I enjoyed thisWAY more than I should have xD
Nice to hear it! I usually write these as a more entertaining way of reporting any bugs and/or problems I find after an update. Glad to hear that I was successful.
Mowzie, I think you may need to add a creative item that gets rid of all mobs, instead of just the foliaath. Getting rid of the wroughtnaught in creative is an even bigger pain.
Yeah, that was the plan after your original suggestion.
(C'mon, a lawnmower to kill foliaths? Y'know you want to do it.)
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
[quote=DeadlyScorpion12;../../../members/DeadlyScorpion12;2361125-mowzies-mobs-fantastical-mobs-for-your-mc-world?comment=1293]
Mowzie, I think you may need to add a creative item that gets rid of all mobs, instead of just the foliaath. Getting rid of the wroughtnaught in creative is an even bigger pain.
I can second this, i was on a superflat map and i could not get rid of him. i was set on dropping him into the void. funny thing is THAT didnt even kill him. at least he was gone. xD
Edit: also, amazing animations for ur mobs as always
Edit 2 : Wow, editing posts screws up quotes...
I actually have no idea what you are talking about with all those fancy sounding programs but if you solved it, great. ^^
Also, Mowzie, would it be possible to make a craft-able statue that looks like the wroughtnaught before it is agroed? I really want to have something like that around my house, the wroughtnaught just looks so cool.
Oh! Idea! Once I update to 1.8, putting the Wrought Helm and Wrought Axe on an armor stand will change it to a statue in that pose.
Didn't you already have an idea using armor stands, about the wroughtnaught dropping a gem, and then being able to use it on an armor stand to make it come to life? Perhaps you could combine the ideas... If you make a wroughtnaught statue, then use the gem on it, it becomes a friendly wroughtnaught. One problem though, how will you put an item on an armor stand? Perhaps you could use just the helmet on it to make it into a statue. I don't believe the helmet has any other special abilities planned.
Updating to 1.8 helped my issue out as well
Don't worry about the details. I have a plan in mind, some of which you'll have to figure out in game.
[quote=BobMowzie;../../../members/BobMowzie;2361125-mowzies-mobs-fantastical-mobs-for-your-mc-world?comment=1302]
Don't worry about the details. I have a plan in mind, some of which you'll have to figure out in game.
Why do you have to wait until you update to 1.8? You could just add the 1.8 armor stand into the game with your mod, then add all the stuff you have planned with it then. I know Botania already does the same thing with the 1.8 stones and underwater temple blocks. It would also save the hassle of updating to 1.8.
Edit: Also, bug found. Whenever I load up the game for the first time, then open a world with a wroughnaught in it, it refuses to spend to anything. It doesn't become aggressive, it doesn't react to any kind of stimuli, including commands from witchery, spells from witchery (which normally instantly banish mobs), or anything else I've tried. It is or all intents and purposes, a cool looking statue. Closing the world and loading it up again does solve the problem though. The wraughtnaught acts normally after that.
Edit 2: Another bug, or maybe exploit. The Hand of Death item from Witchery as well as the spectre mob are both able to get around the wroughtnaughts invincibility effect. The sepctre managed to kill it within seconds.
Wait a second, how many mobs are already in your mod?!
I'm sorry if I post this again, but I was trying the new 1.1.2 version, and it crashed, can someone see what I did wrong?
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 6/18/15 8:22 AM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:515)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/EntityBabyFoliaath
at com.bobmowzie.mowziesmobs.MMItems.registerItems(MMItems.java:18)
at com.bobmowzie.mowziesmobs.MMItems.init(MMItems.java:13)
at com.bobmowzie.mowziesmobs.MowziesMobs.preInit(MowziesMobs.java:40)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.EntityBabyFoliaath
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 40 more
Caused by: java.lang.NoClassDefFoundError: com/bobmowzie/mowziesmobs/entity/MMEntityBase
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 42 more
Caused by: java.lang.ClassNotFoundException: com.bobmowzie.mowziesmobs.entity.MMEntityBase
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 47 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_51, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 84689840 bytes (80 MB) / 255434752 bytes (243 MB) up to 5355339776 bytes (5107 MB)
JVM Flags: 5 total; -Xmx5G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 4 mods loaded, 4 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
mowziesmobs{Alpha v0.1} [Mowzie's Mobs] (Mowzies Mobs-1.1.2.jar) Unloaded->Constructed->Errored
My Avatar: Totally not me.
AND IF YOU THINK IT IS ME THEN YOU HAVE NO REASON TO. MY AVATAR IS UNIQUE AND I HAVE BALLS TO PUT IT UP. >3>
anyway luv u <3
one and a half
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
It's more of a hassle than you'd think, so I'd rather spend the time working on things that won't be obsolete.
I'll look into this one.
I can't really do anything about this...
You're missing the Animation API.
I had an idea for a mob. Here's a copy.
How about a flaming wraith?
They are intelligent spirit like creatures that float around in the Nether. They are often hunted because of the yellow gem they has on their "tail". They can pick up items and use them for itself. That yellow gem can be crafted in to armor and tools, that defend you as well as diamond, but last as long as iron. Same for the tools. They function like diamond tools,(Can mine obsidian and have the same speed) but have the durabilty of iron.
It can attack you by slapping you with the gem on its tail, hit you with its fists, (sets you on fire for 2 seconds) and occasionally screams out for reinforcements. They like to search for blocks from the over world, and break them. A sub species of them will attempt to build things. Like traps, small forts, and even gardens of nether warts. You could add a boss Flaming wraith who could do all of the things mentioned above, but would light large fires under it, and spit fire balls at you. They rather dislike Endermen, and if one is doused in water, it turns to stone, which could be helpful in a boss battle. You could throw water bottles at it, and chunks would fall off, where you could fire arrows at the now vulnerable core. If one gets to earth. It begins to act rather like a player. Gathering supplies, and eventually travels back to the nether where it gives the supplies it gathered to the ones that build things. (They don't just summon stuff to build their things. They actually gather materials)
I hope you like my idea! This mod is awesome!
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I read it the first time. I'm sorry, but I'm not interested in developing this.
Seems to be an awesome mod! I am pretty sure it will be MUCH better than the sh*t of Mo´Creatures. Awesome models, animations, still needs more mobs! Keep working on it please