Hmmmm maybe the phantom should use the cape to turn invisible and they can open the cape using it to suck you towards them using it (shouldn't be able to do both at the same time) (it would be best to remove the other features such as shielding with the cape so it doesn't become too boss like)
To be 100% honest, I think you should start working on new content! But that's entirely up to you, my guy!
Also, a quick question, but in terms of future mobs/NPCs you will be doing, will you be prioritizing your own ideas first before moving on to working on to suggestions made here, or will you be just working on any idea that interests you the most?
But otherwise, thank you so much for updating the mod!
Some kind of... Evil circus magician thing. It floats around the player attempting to be a threatening looking distraction. When the player actually start chasing the mob, the thing flips up it's cape, behind which is sort of like the Harry Potter Invisibility Cloak. The mob will now be invisible, and will attempt to position itself behind the player while invisible. To get the player to turn around, the mob will occasionally play sounds near or around the player. The mob will take this opportunity to position itself. Eventually the mob will turn visible again and play a (fairly) startling sound, and slightly damage the player to get their attention.
Their secondary attack is spinning quickly and vanishing into their large hats. The hats will then fall to the ground and flatten itself. It will remain for a moment, then vanish. You could make it appear a fair distance away. (Alternatively, you could just make it die.)
Despite the "jumpscare-esc" mechanic behind this mob, (regardless of their actually more comical than terrifying appearance) they aren't actually designed to be a real threat to the player. It should be a threat in the fact that it is difficult to locate and fairly distracting. This mob plays well with other mobs in the area. In-fact, I imagine with mods that allow mobs to hear around, I bet it's sound effects will attract other hostiles.
On death, maybe you could make this mob drop either it's hat, or it's cloak.
The hat will make a small shield around the player, (being a very large version of the hat), but making it so that the player cannot see outside. (Making them vulnerable.)
The cloak will make a player go into spectator mode for 7 seconds. Upon the 6th second, a small sound, similar to the sound of the mob but maybe... distorted somehow, will play, alerting the player, (and perhaps nearby players) to the impending re-materialization, and upon re-materialization, a loud noise will play. The item has a cool down of 20 seconds, upon with the item will be usable again.
So how'd I do? I was vaguely inspired by the dark boos from Super Paper Mario, with a combination of the Dead Ringer from Team Fortress 2.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Mowzie's Mobs has been updated to Minecraft 1.12! I've also released a patch for the 1.11 version with balancing and crash fixes.
Would you guys like me to work on a 1.10.2 backport, or get started on new content next?
My personal inclination would be new content. There just aren't a whole lot of mods left on 1.10 that haven't made it to 1.12, and there's really only one major thing that 1.10 is missing right now, not to mention the massive amount of planned content that still needs to be worked on.
Mowzie's Mobs has been updated to Minecraft 1.12! I've also released a patch for the 1.11 version with balancing and crash fixes.
Would you guys like me to work on a 1.10.2 backport, or get started on new content next?
1.12.2 is the new "main" minecraft version, most notably now that Thaumcraft and Twilight Forest are on 1.12.2.
I personally think that 1.10.2 is very much reaching the end of it's lifespan. I'd go for new content.
As for new mobs, any mod you make is of great quality so I don't have much to suggest.
However, perhaps a new aggresive mob could spawn in the Nether. The Nether's inhabitants seem like wusses compared to some of the Overworld mobs that this mod adds, and that ain't right.
Nah, they are spawn "weights". There is a global maximum number of animals and hostile mobs that can spawn in a given area. The rate at which these will spawn is also pretty much global.
If a mob (or group of mobs) spawns, it will be randomly chosen based on their weight.
If Mob 1 has a weight of 1 and Mob 2 has a weight of 2, then Mob 2 will be twice as likely to spawn as Mob 1. It's all relative.
Oh, I don't actually familiar to this mechanic, so I want to make these mobs spawning to be quite rare, and changed the rate to 30 or 40, but is that too low and make them unspawnable?
Also I assume the wroungtnaut and the sun chief spawning isn't based on the 'weight' right?
Wait, now I am actually confused.
1. I was not aware of just how few types mobs this mod adds.
2. In contrast to everything that is sane and holy regarding mob spawning, this mod actually does use spawn rates instead of spawn weights.
Which means that I was completely wrong in my previous reply. (I'm sorry :/ )
I guess, instead, that this mod has it's own mob spawning method. I don't know if this is based on newly generated chunks or time or if light level even affects it.
But I am assuming that a similar spawn rate results in a similar spawn chance. So Foliaath and Barako are almost equally likely to spawn by default.
On top of this, I assume that this system actually works completely opposite of weighting.
As in: a mob with a spawn rate of 20 is actually 20 times less likely to spawn than a mob with a spawn rate of 1.
I'm sorry for the confusion.
I think its best if Bobmowzie himself or someone who is certain about the subject to answer my question then.
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This was a little bit weird about Barakoana elite, Because even I'm using assault rifle, And his wooden shield can even blocking the bullets... This doesn't make sense!
I wonder what Barakoana elite's shield are made... (Probably has a Vibranium inner layer...)
This was a little bit weird about Barakoana elite, Because even I'm using assault rifle, And his wooden shield can even blocking the bullets... This doesn't make sense!
I wonder what Barakoana elite's shield are made... (Probably has a Vibranium inner layer...)
Blessed by the sun !
Rollback Post to RevisionRollBack
Support Ice and Fire , This is terribly awesome !:D
I don't feel like the Wroughtnaut should drop its entire armor set. I'll keep thinking of reasonable ways to make the suit obtainable. No promises, though.
Maybe has a chance to drop armor scraps on death that you can "reforge" into a smaller and usable set of armor that's almost just as durable, but can be quite heavy and possibly slow you down
Usually using Steam/Discord nowadays, mostly actively searching around on curseforge for new mods.
Games on steam are usually Spiral Knights, TF2, SFM, and Paladins nowadays
I occasionally hop on minecraft to see what's new.
This was a little bit weird about Barakoana elite, Because even I'm using assault rifle, And his wooden shield can even blocking the bullets... This doesn't make sense!
I wonder what Barakoana elite's shield are made... (Probably has a Vibranium inner layer...)
Hmmmm maybe the phantom should use the cape to turn invisible and they can open the cape using it to suck you towards them using it (shouldn't be able to do both at the same time) (it would be best to remove the other features such as shielding with the cape so it doesn't become too boss like)
To be 100% honest, I think you should start working on new content! But that's entirely up to you, my guy!
Also, a quick question, but in terms of future mobs/NPCs you will be doing, will you be prioritizing your own ideas first before moving on to working on to suggestions made here, or will you be just working on any idea that interests you the most?
But otherwise, thank you so much for updating the mod!
Nah, always whatever interests me. Also, most community suggestions end up floating around in my head and evolve a little bit, sometimes combining with my own ideas. The boundary between the two isn't so harsh.
In fact, one of the mobs I plan to add next is a very small one suggested around when the mod was first published.
Some kind of... Evil circus magician thing. It floats around the player attempting to be a threatening looking distraction. When the player actually start chasing the mob, the thing flips up it's cape, behind which is sort of like the Harry Potter Invisibility Cloak. The mob will now be invisible, and will attempt to position itself behind the player while invisible. To get the player to turn around, the mob will occasionally play sounds near or around the player. The mob will take this opportunity to position itself. Eventually the mob will turn visible again and play a (fairly) startling sound, and slightly damage the player to get their attention.
Their secondary attack is spinning quickly and vanishing into their large hats. The hats will then fall to the ground and flatten itself. It will remain for a moment, then vanish. You could make it appear a fair distance away. (Alternatively, you could just make it die.)
Despite the "jumpscare-esc" mechanic behind this mob, (regardless of their actually more comical than terrifying appearance) they aren't actually designed to be a real threat to the player. It should be a threat in the fact that it is difficult to locate and fairly distracting. This mob plays well with other mobs in the area. In-fact, I imagine with mods that allow mobs to hear around, I bet it's sound effects will attract other hostiles.
On death, maybe you could make this mob drop either it's hat, or it's cloak.
The hat will make a small shield around the player, (being a very large version of the hat), but making it so that the player cannot see outside. (Making them vulnerable.)
The cloak will make a player go into spectator mode for 7 seconds. Upon the 6th second, a small sound, similar to the sound of the mob but maybe... distorted somehow, will play, alerting the player, (and perhaps nearby players) to the impending re-materialization, and upon re-materialization, a loud noise will play. The item has a cool down of 20 seconds, upon with the item will be usable again.
So how'd I do? I was vaguely inspired by the dark boos from Super Paper Mario, with a combination of the Dead Ringer from Team Fortress 2.
It's a cool design! I'm not sure where in the Minecraft world it would appear, though. Did you have somewhere in mind?
Using spectator mode as a mechanic is really inadvisable. I would end up programming in a similar status effect.
I would like to ask how does the spawnrate is calculated in the config, is it 1/x for every chunks?
Also I take a look at the considered mobs, I would love to see the anglerfish being added for 1.13.
Most mobs use spawn weights, as Robijnvogel described. However, some of my mobs spawn in structures, which means they need to spawn with world generation. These mobs spawn less the greater their spawn rates in the config are. This distinction is clearly made in the configuration file.
1.12.2 is the new "main" minecraft version, most notably now that Thaumcraft and Twilight Forest are on 1.12.2.
I personally think that 1.10.2 is very much reaching the end of it's lifespan. I'd go for new content.
As for new mobs, any mod you make is of great quality so I don't have much to suggest.
However, perhaps a new aggresive mob could spawn in the Nether. The Nether's inhabitants seem like wusses compared to some of the Overworld mobs that this mod adds, and that ain't right.
Hm, I've always felt like the Nether already had its fair share of unique enemies. I want to diversify the overworld settings at the moment.
This was a little bit weird about Barakoana elite, Because even I'm using assault rifle, And his wooden shield can even blocking the bullets... This doesn't make sense!
I wonder what Barakoana elite's shield are made... (Probably has a Vibranium inner layer...)
I programmed the shield to block damage. I can't help it if weird mod interactions break your immersion.
Maybe has a chance to drop armor scraps on death that you can "reforge" into a smaller and usable set of armor that's almost just as durable, but can be quite heavy and possibly slow you down
just a small idea
I'm not sure. The armor isn't supposed to be made out of anything special. You'd have to search around for more Wroughtnauts to make anything, and I'm not a fan of unnecessary crafting in mods.
To be honest, the frostmaw really stands out among your mobs as the worst looking and less realistic. All of your other mobs are so amazing and well textured, that the frostmaw seems out of place. I’m not sure exactly what you are working on, but maybe consider a remodel of the frostmaw? Atleast the 2d horns
Essentially, it is a mob that spawns whenever you use any form of magic, such as wearing a barkoa mask, enchanting, brewing/drinking a potion, using items like the geomancy talisman or the frostmaw crystal (sorry, I am half asleep and can't remember what is called), using heliomancy, ect. ect.
It is a mix between a spider, a scorpion, and a lionfish, or some other critter with spines. Black in color. It is called a void leech, and has two main functions. One, if it hits you, it will leech to you and steal your hunger, but also make you do more melee damage, make you faster, and absorb some damage for you. After 1 or 2 minecraft days, it will drop off, but be much larger. (it grows in size as the days progress) After this, you have to fight it, as it now deals damage, and borrows your health when it hits you. It is capable of very short range teleportation, and is rather quick. Kill it, and you get a void heart. This allows you to borrow health from animals to restore hunger. What do you think?
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PM this account if you are interested in trading on DragCave
To be honest, the frostmaw really stands out among your mobs as the worst looking and less realistic. All of your other mobs are so amazing and well textured, that the frostmaw seems out of place. I’m not sure exactly what you are working on, but maybe consider a remodel of the frostmaw? Atleast the 2d horns
what? Lmao. Read the dame changelogs dude, just last update the horns were changed to be 3D.
Essentially, it is a mob that spawns whenever you use any form of magic, such as wearing a barkoa mask, enchanting, brewing/drinking a potion, using items like the geomancy talisman or the frostmaw crystal (sorry, I am half asleep and can't remember what is called), using heliomancy, ect. ect.
It is a mix between a spider, a scorpion, and a lionfish, or some other critter with spines. Black in color. It is called a void leech, and has two main functions. One, if it hits you, it will leech to you and steal your hunger, but also make you do more melee damage, make you faster, and absorb some damage for you. After 1 or 2 minecraft days, it will drop off, but be much larger. (it grows in size as the days progress) After this, you have to fight it, as it now deals damage, and borrows your health when it hits you. It is capable of very short range teleportation, and is rather quick. Kill it, and you get a void heart. This allows you to borrow health from animals to restore hunger. What do you think?
ngl- IMO it sounds overly tedious. "Oh i'ma just drink this instant health potion while fighting this difficult boss- *leech spawns*
Hmmmm maybe the phantom should use the cape to turn invisible and they can open the cape using it to suck you towards them using it (shouldn't be able to do both at the same time) (it would be best to remove the other features such as shielding with the cape so it doesn't become too boss like)
To be 100% honest, I think you should start working on new content! But that's entirely up to you, my guy!
Also, a quick question, but in terms of future mobs/NPCs you will be doing, will you be prioritizing your own ideas first before moving on to working on to suggestions made here, or will you be just working on any idea that interests you the most?
But otherwise, thank you so much for updating the mod!
New content please!
Also, what are you planning on working on next
A monster? A structure?
Had an idea for a mob.
Some kind of... Evil circus magician thing. It floats around the player attempting to be a threatening looking distraction. When the player actually start chasing the mob, the thing flips up it's cape, behind which is sort of like the Harry Potter Invisibility Cloak. The mob will now be invisible, and will attempt to position itself behind the player while invisible. To get the player to turn around, the mob will occasionally play sounds near or around the player. The mob will take this opportunity to position itself. Eventually the mob will turn visible again and play a (fairly) startling sound, and slightly damage the player to get their attention.
Their secondary attack is spinning quickly and vanishing into their large hats. The hats will then fall to the ground and flatten itself. It will remain for a moment, then vanish. You could make it appear a fair distance away. (Alternatively, you could just make it die.)
Despite the "jumpscare-esc" mechanic behind this mob, (regardless of their actually more comical than terrifying appearance) they aren't actually designed to be a real threat to the player. It should be a threat in the fact that it is difficult to locate and fairly distracting. This mob plays well with other mobs in the area. In-fact, I imagine with mods that allow mobs to hear around, I bet it's sound effects will attract other hostiles.
On death, maybe you could make this mob drop either it's hat, or it's cloak.
The hat will make a small shield around the player, (being a very large version of the hat), but making it so that the player cannot see outside. (Making them vulnerable.)
The cloak will make a player go into spectator mode for 7 seconds. Upon the 6th second, a small sound, similar to the sound of the mob but maybe... distorted somehow, will play, alerting the player, (and perhaps nearby players) to the impending re-materialization, and upon re-materialization, a loud noise will play. The item has a cool down of 20 seconds, upon with the item will be usable again.
So how'd I do? I was vaguely inspired by the dark boos from Super Paper Mario, with a combination of the Dead Ringer from Team Fortress 2.
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
I would like to ask how does the spawnrate is calculated in the config, is it 1/x for every chunks?
Also I take a look at the considered mobs, I would love to see the anglerfish being added for 1.13.
My personal inclination would be new content. There just aren't a whole lot of mods left on 1.10 that haven't made it to 1.12, and there's really only one major thing that 1.10 is missing right now, not to mention the massive amount of planned content that still needs to be worked on.
My Mods:
Fool's gold & other dumb things
Placebo Effect
Two others that I am pretending don't exist.
Also, Modding Theory.
1.12.2 is the new "main" minecraft version, most notably now that Thaumcraft and Twilight Forest are on 1.12.2.
I personally think that 1.10.2 is very much reaching the end of it's lifespan. I'd go for new content.
As for new mobs, any mod you make is of great quality so I don't have much to suggest.
However, perhaps a new aggresive mob could spawn in the Nether. The Nether's inhabitants seem like wusses compared to some of the Overworld mobs that this mod adds, and that ain't right.
Oh, I don't actually familiar to this mechanic, so I want to make these mobs spawning to be quite rare, and changed the rate to 30 or 40, but is that too low and make them unspawnable?
Also I assume the wroungtnaut and the sun chief spawning isn't based on the 'weight' right?
I think its best if Bobmowzie himself or someone who is certain about the subject to answer my question then.
This was a little bit weird about Barakoana elite, Because even I'm using assault rifle, And
his wooden shield can even blocking the bullets... This doesn't make sense!I wonder what Barakoana elite's shield are made... (
Probably has a Vibranium inner layer...)Say no to those "Low-quality MCreator Mods" !!!
Blessed by the sun !
Support Ice and Fire , This is terribly awesome !:D
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2498069-ice-and-fire-dragons-in-a-whole-new-light
Made by Ceetronn
"1/3 chance to instantly kill animals"
Maybe has a chance to drop armor scraps on death that you can "reforge" into a smaller and usable set of armor that's almost just as durable, but can be quite heavy and possibly slow you down
just a small idea
Gauntlet: Dark Legacy forever.
Usually using Steam/Discord nowadays, mostly actively searching around on curseforge for new mods.
Games on steam are usually Spiral Knights, TF2, SFM, and Paladins nowadays
I occasionally hop on minecraft to see what's new.
He ain't called "elite" for nothing.
That could be cool. I'll keep this in mind.
Nah, always whatever interests me. Also, most community suggestions end up floating around in my head and evolve a little bit, sometimes combining with my own ideas. The boundary between the two isn't so harsh.
In fact, one of the mobs I plan to add next is a very small one suggested around when the mod was first published.
Monsters!
It's a cool design! I'm not sure where in the Minecraft world it would appear, though. Did you have somewhere in mind?
Using spectator mode as a mechanic is really inadvisable. I would end up programming in a similar status effect.
Most mobs use spawn weights, as Robijnvogel described. However, some of my mobs spawn in structures, which means they need to spawn with world generation. These mobs spawn less the greater their spawn rates in the config are. This distinction is clearly made in the configuration file.
Hm, I've always felt like the Nether already had its fair share of unique enemies. I want to diversify the overworld settings at the moment.
I programmed the shield to block damage. I can't help it if weird mod interactions break your immersion.
Oh gosh. Why are dragons classified as animals? I'll change it to ignore animals with more than 20 health.
I'm not sure. The armor isn't supposed to be made out of anything special. You'd have to search around for more Wroughtnauts to make anything, and I'm not a fan of unnecessary crafting in mods.
To be honest, the frostmaw really stands out among your mobs as the worst looking and less realistic. All of your other mobs are so amazing and well textured, that the frostmaw seems out of place. I’m not sure exactly what you are working on, but maybe consider a remodel of the frostmaw? Atleast the 2d horns
Idea.
Essentially, it is a mob that spawns whenever you use any form of magic, such as wearing a barkoa mask, enchanting, brewing/drinking a potion, using items like the geomancy talisman or the frostmaw crystal (sorry, I am half asleep and can't remember what is called), using heliomancy, ect. ect.
It is a mix between a spider, a scorpion, and a lionfish, or some other critter with spines. Black in color. It is called a void leech, and has two main functions. One, if it hits you, it will leech to you and steal your hunger, but also make you do more melee damage, make you faster, and absorb some damage for you. After 1 or 2 minecraft days, it will drop off, but be much larger. (it grows in size as the days progress) After this, you have to fight it, as it now deals damage, and borrows your health when it hits you. It is capable of very short range teleportation, and is rather quick. Kill it, and you get a void heart. This allows you to borrow health from animals to restore hunger. What do you think?
PM this account if you are interested in trading on DragCave
what? Lmao. Read the dame changelogs dude, just last update the horns were changed to be 3D.
ngl- IMO it sounds overly tedious. "Oh i'ma just drink this instant health potion while fighting this difficult boss- *leech spawns*
hey!:D
My Discord ign is The_Naked_OwO#6969/308030940280520734, i don't add people i don't know though.
But it would benifit you. It suck your hunger ,but makes you stronger and faster. You don't gotta fight it for another 1 or 2 days.
PM this account if you are interested in trading on DragCave