Dear SteveKunG,
I get the following error when installing the mod with the method provided:
Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system
Mod Id : File name
MorePlanet : More-Planets-1.7.10-1.2.0-Pre2.jar
MorePlanet : Steve's-Core-1.7-1.0.1.jar
Dear SteveKunG,
I get the following error when installing the mod with the method provided:
Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system
Mod Id : File name
MorePlanet : More-Planets-1.7.10-1.2.0-Pre2.jar
MorePlanet : Steve's-Core-1.7-1.0.1.jar
it would be cool if the planets would be procedely generated coul you do so they are it would be cool but you can travel around in space instead and fly a ship and land on planets that would be awesome
The Meaning of Life, the Universe, and Everything.
Join Date:
4/21/2013
Posts:
98
Minecraft:
FlynnRocks1556
Member Details
Yanou should add two new commands: /sethomeplanet (planet name), /canbreatheon (planet name), and /cantbreathon (planet name) the last two are obvious but the first one should also run the canbreathon command too and rearange the teirs acording to your home planet. I want 2 do a Life on Fronos seires on Youtube but can't 'cause if I do when I get 2 space I'll be forced to go to earth when my home is on Fronos.
what, with 30,000 health? I don't know, but that seems really inrealistic. That would be better for the Kapteyn B boss maybe, or maybe for a kind of "Polaris B" which would be tier 9?
Ok I see your point but for Mercury the boss should be something like a scorched astronaut that would be like a steve with oxegen gear on but no theramal padding and would shoot fireballs too.
Ok, im on Fronos atm, getting a few crashes but I just start up minecraft again and its fine, can someone give me a list of crafting recipes for fronos stuff?
Not Enough Item mod will help you with recipe by press R to see the items/blocks recipe, press U for see the usage of items/blocks.
The game crashes when I launch a tier 8 rocket with the Applied Energistics mod.
---- Minecraft Crash Report ----
// My bad.
Time: 3/2/15 3:32 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: MorePlanet.Tier8Rocket (stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket)
Entity ID: 721
Entity Name: entity.MorePlanet.Tier8Rocket.name
Entity's Exact location: -87.50, 80.15, 235.50
Entity's Block location: World: (-88,80,235), Chunk: (at 8,5,11 in -6,14; contains blocks -96,0,224 to -81,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [GCEntityPlayerMP['Skyborg'/456, l='New World', x=-87.50, y=80.40, z=235.50]]
Chunk stats: ServerChunkCache: 719 Drop: 0
Level seed: 5858475901537146092
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-104,64,238), Chunk: (at 8,4,14 in -7,14; contains blocks -112,0,224 to -97,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1520 game time, 1520 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 121317 (now: false), thunder time: 22727 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
I have another suggestion and a certain issue I wanted to mention. First ill talk about my issue, can you fix the pickaxe needed stuff for your planets? Planet's that are closer to earth-like such as Fronos shouldn't take over a diamond pick to mine on and as a matter of fact all core galacticraft planets can be mined with diamond so it makes no sense that yours can't be... so can you either fix this or add a way to allow certain planets like Fronos to be mined with regular vanilla tools? Im sure there are MANY people who use your mod and want full survivability on Fronos and future planets like it so that means being able to mine with the same types of tools as you can on the overworld or that planets equivilent as well as adding Fronos stone and future stones from planets like it to the ore dictionary so they can be used for crafting things in vanilla and other mods. Galacticraft is a mod about real space travel and it's not realistic if I land/crash on a suitible for living exoplanet just to find out it's not fully livable unless I make frequent trips back to the overworld :/
Now onto the suggestions... the number one thing I can suggest is for you NOT to make our solar systems planets and instead focus on your planets and future exoplanets, your pretty much wasting development time on features that are not only going to be added into core galacticraft in the future but there are 2 other addons that are adding those exact same planets and to be honest I would perfer 4space adding the main system planets and you adding the exoplanets for the extra exploration factor and im sure im not the only person thinking that.
Another suggestion that is more of a 'most likely not going to happen' is setting your home planet on a livable exoplanet and having your character be adapted to the planet you choose. There would be a selection screen asking which planet you want to start on when you make a world and whatever your choice is will effect your journey through space. An example would be if a player clicked Fronos they would start on Fronos and the planet tiers would be switched to reflect this start but the gas the player breathes wouldn't change from oxygen due to Fronos having the same atmosphere as the overworld.
If a player chooses to start on a planet that normally wouldn't be breathable to them the gases they breath would change to show this. If a player starts on a planet that has a atmosphere that is made up of mainly carbon dioxide, then they would breath carbon dioxide but they would need to fill their oxygen gear with carbon dioxide instead of oxygen and won't be able to breath on planets without close to the same amount of CO2 on them. An example of this is if a player starts on a planet with a similar atmosphere to Mars they won't be able to breath on the overworld do to the very large differences in carbon dioxide levels between the two planets. This feature would add a cool diversity to servers and multiplayer.. that and ive always wanted to play the mod as an alien that doesn't breath the overworlds atmosphere...
There are two ways to work around the 'stranded at home world due to lack of resources to make a rocket'. One is add a planetary counterpart to the overworld rockets for each homeworld and the needed resources to make them or only allow this feature on multiplayer servers so that space travelers from the overworld can trade/give you the needed rocket resources. This can work better on servers for the pure fact it's more realistic if some home planets don't have the required resources to achive space flight like the overworld does but yet at the same time you can get those needed resources from the space travelers that land on the 'primitive' planet your inhabiting so your not completely isolated to that world.
There you go, my new ideas... the main two I would really like to see implemented are 'pickaxe fix' and 'homeworlds', just those alone would make multiplayer 100x better!
Check the changelog. its gonna be in his next release.
http://pastebin.com/TcyaK3p8
I get the following error when installing the mod with the method provided:
Forge Mod Loader has found a problem with your minecraft installation. You have mod sources that are duplicate within your system
Mod Id : File name
MorePlanet : More-Planets-1.7.10-1.2.0-Pre2.jar
MorePlanet : Steve's-Core-1.7-1.0.1.jar
use the latest version of the files.
Thank you for reply the message.
Please don't care about my English skill...
Ok I see your point but for Mercury the boss should be something like a scorched astronaut that would be like a steve with oxegen gear on but no theramal padding and would shoot fireballs too.
Hey Octomod I'm not make it required Forge build 1208. Because that isn't compatible with Cauldron Server.
Please don't care about my English skill...
You most likely can update your forge aswell.
Oh! my fail. I think he said 1307. I'm noob :3
Please don't care about my English skill...
Not Enough Item mod will help you with recipe by press R to see the items/blocks recipe, press U for see the usage of items/blocks.
Fronos crashes. You have a crash report?
Please don't care about my English skill...
---- Minecraft Crash Report ----
// My bad.
Time: 3/2/15 3:32 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
-- Entity being ticked --
Details:
Entity Type: MorePlanet.Tier8Rocket (stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket)
Entity ID: 721
Entity Name: entity.MorePlanet.Tier8Rocket.name
Entity's Exact location: -87.50, 80.15, 235.50
Entity's Block location: World: (-88,80,235), Chunk: (at 8,5,11 in -6,14; contains blocks -96,0,224 to -81,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: New World
All players: 1 total; [GCEntityPlayerMP['Skyborg'/456, l='New World', x=-87.50, y=80.40, z=235.50]]
Chunk stats: ServerChunkCache: 719 Drop: 0
Level seed: 5858475901537146092
Level generator: ID 00 - default, ver 1. Features enabled: true
Level generator options:
Level spawn location: World: (-104,64,238), Chunk: (at 8,4,14 in -7,14; contains blocks -112,0,224 to -97,255,239), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
Level time: 1520 game time, 1520 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 121317 (now: false), thunder time: 22727 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 292853800 bytes (279 MB) / 830406656 bytes (791 MB) up to 4225236992 bytes (4029 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -XX:-OmitStackTraceInFastThrow -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xms256M -Xmx4096M -XX:PermSize=256M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 23 mods loaded, 23 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftCore{3.0.8} [Galacticraft Core] (GalacticraftCore-1.7-3.0.8.266.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GalacticraftMars{3.0.8} [Galacticraft Planets] (Galacticraft-Planets-1.7-3.0.8.266.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SteveCore{1.0.2} [Steve's Core] (Steve's-Core-1.7-1.0.2 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MorePlanet{1.2.0} [More Planets] (More-Planets-1.7.10-1.2.0 (1).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MrTJPCoreMod{1.0} [MrTJPCoreMod] (MrTJPCore-1.7.10-1.0.3.5-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Core{4.5.8.59} [ProjectRed] (ProjectRed-1.7.10-4.5.8.59-Base.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transmission{4.5.8.59} [ProjectRed-Transmission] (ProjectRed-1.7.10-4.5.8.59-Integration.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Transportation{4.5.8.59} [ProjectRed-Transportation] (ProjectRed-1.7.10-4.5.8.59-Mechanical_beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Exploration{4.5.8.59} [ProjectRed-Exploration] (ProjectRed-1.7.10-4.5.8.59-World.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Compatibility{4.5.8.59} [ProjectRed-Compatibility] (ProjectRed-1.7.10-4.5.8.59-Compat.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Integration{4.5.8.59} [ProjectRed-Integration] (ProjectRed-1.7.10-4.5.8.59-Integration.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Illumination{4.5.8.59} [ProjectRed-Illumination] (ProjectRed-1.7.10-4.5.8.59-Lighting.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ProjRed|Expansion{4.5.8.59} [ProjectRed-Expansion] (ProjectRed-1.7.10-4.5.8.59-Mechanical_beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:OFF, BC:OFF, MJ6:OFF, MJ5:OFF, RF:OFF, RFItem:OFF, MFR:OFF, DSU:OFF, FZ:OFF, FMP:ON, RB:OFF, CLApi:OFF, Waila:OFF, InvTweaks:OFF, NEI:OFF, CraftGuide:OFF, Mekanism:OFF, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [GCEntityPlayerMP['Skyborg'/456, l='New World', x=-87.50, y=80.40, z=235.50]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
Now onto the suggestions... the number one thing I can suggest is for you NOT to make our solar systems planets and instead focus on your planets and future exoplanets, your pretty much wasting development time on features that are not only going to be added into core galacticraft in the future but there are 2 other addons that are adding those exact same planets and to be honest I would perfer 4space adding the main system planets and you adding the exoplanets for the extra exploration factor and im sure im not the only person thinking that.
Another suggestion that is more of a 'most likely not going to happen' is setting your home planet on a livable exoplanet and having your character be adapted to the planet you choose. There would be a selection screen asking which planet you want to start on when you make a world and whatever your choice is will effect your journey through space. An example would be if a player clicked Fronos they would start on Fronos and the planet tiers would be switched to reflect this start but the gas the player breathes wouldn't change from oxygen due to Fronos having the same atmosphere as the overworld.
If a player chooses to start on a planet that normally wouldn't be breathable to them the gases they breath would change to show this. If a player starts on a planet that has a atmosphere that is made up of mainly carbon dioxide, then they would breath carbon dioxide but they would need to fill their oxygen gear with carbon dioxide instead of oxygen and won't be able to breath on planets without close to the same amount of CO2 on them. An example of this is if a player starts on a planet with a similar atmosphere to Mars they won't be able to breath on the overworld do to the very large differences in carbon dioxide levels between the two planets. This feature would add a cool diversity to servers and multiplayer.. that and ive always wanted to play the mod as an alien that doesn't breath the overworlds atmosphere...
There are two ways to work around the 'stranded at home world due to lack of resources to make a rocket'. One is add a planetary counterpart to the overworld rockets for each homeworld and the needed resources to make them or only allow this feature on multiplayer servers so that space travelers from the overworld can trade/give you the needed rocket resources. This can work better on servers for the pure fact it's more realistic if some home planets don't have the required resources to achive space flight like the overworld does but yet at the same time you can get those needed resources from the space travelers that land on the 'primitive' planet your inhabiting so your not completely isolated to that world.
There you go, my new ideas... the main two I would really like to see implemented are 'pickaxe fix' and 'homeworlds', just those alone would make multiplayer 100x better!