Okay, so at first I couldn't launch without crashing. So I tested and it turned out to be buildcraft because it was outdated. Then I could launch but once I reach a certain point. I crash.
I updated all my mods. Back to crashing without me launching.
This mod worth getting for those of us running vanilla galacticraft?
Whats the general thoughts on it?
Im mainly in it for the new exoplanets with their own unique enviroment and mobs added by this mod such as Fronos(only one like it so far but more should be coming if the modder doesn't waste time on the planets other addons are already making). There are a few problems that ruin a bit of the experiance(only semi-inhabitable Fronos since you need desh tools and above to even attempt to mine.. which makes no sense since it's a earth-like habitable world) but all in all this addon is awesome and I would recommend it if you like exploration.
Im mainly in it for the new exoplanets with their own unique enviroment and mobs added by this mod such as Fronos(only one like it so far but more should be coming if the modder doesn't waste time on the planets other addons are already making). There are a few problems that ruin a bit of the experiance(only semi-inhabitable Fronos since you need desh tools and above to even attempt to mine.. which makes no sense since it's a earth-like habitable world) but all in all this addon is awesome and I would recommend it if you like exploration.
Thanks a heap for your reply.
I might very well get this once I actually get to Mars
None of the new things this mod adds are over powered, or just dont 'feel' right do they? Im very interested in the new planets/solar system.
And can I add this mod to my existing world without trouble?
I might very well get this once I actually get to Mars
None of the new things this mod adds are over powered, or just dont 'feel' right do they? Im very interested in the new planets/solar system.
And can I add this mod to my existing world without trouble?
You should be able to add it to a existing world without trouble since I successfully did. I have a few quirks with the mod that in all truth need config options to toggle but other then that I don't have any issues with the mod itself and enjoy it alot as my 'homeworld' idea can vouch xD
If players could use different planets as their homeworld along with the base adaptions such as the gas they breath and safe thermal level in regards to the planet they start themselves on I forsee the servers using this and galacticraft will have some unique communities if the idea gets added... alien players and space travelers from the overworld creating a interplanetary economy to 'uplift' the players who can't craft space gear or rockets with the resources on their home planet... sleep would be a thing of the past o_o
---- Minecraft Crash Report ----
// I blame Dinnerbone.
Time: 3/5/15 5:49 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
-- Entity being ticked --
Details:
Entity Type: MorePlanet.Tier8Rocket (stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket)
Entity ID: 6996
Entity Name: entity.MorePlanet.Tier8Rocket.name
Entity's Exact location: 357.50, 75.15, 1080.50
Entity's Block location: World: (357,75,1080), Chunk: (at 5,4,8 in 22,67; contains blocks 352,0,1072 to 367,255,1087), Region: (0,2; contains chunks 0,64 to 31,95, blocks 0,0,1024 to 511,255,1535)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
It occurs when I launch in the Tier 8 Rocket. I know it's AE2 because it ceased to crash after I removed AE2. There are options related to ticking in AE2's configs, so I assume that's related, but I have no idea where to start to fix that. After removing AE2, I started to explore planets before I noticed a Crash almost immediately occurred when I selected Fronos.
Fronos Crash:
---- Minecraft Crash Report ----
// Why did you do that?
java.lang.ClassCastException: net.minecraft.world.gen.structure.StructureVillagePieces$PieceWeight cannot be cast to stevekung.mods.moreplanets.planets.fronos.worldgen.village.StructureFronosVillagePieceWeight
at stevekung.mods.moreplanets.planets.fronos.worldgen.village.StructureFronosVillagePieces.getStructureVillageWeightedPieceList(StructureFronosVillagePieces.java:32)
at stevekung.mods.moreplanets.planets.fronos.worldgen.village.StructureFronosVillageStart.<init>(StructureFronosVillageStart.java:22)
at stevekung.mods.moreplanets.planets.fronos.worldgen.village.MapGenFronosVillage.func_75049_b(MapGenFronosVillage.java:84)
at net.minecraft.world.gen.structure.MapGenStructure.func_151538_a(MapGenStructure.java:40)
at net.minecraft.world.gen.MapGenBase.func_151539_a(SourceFile:30)
at stevekung.mods.moreplanets.planets.fronos.worldgen.ChunkProviderFronos.func_82695_e(ChunkProviderFronos.java:431)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:49)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:144)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:223)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Does this work with MattPark's 4-Space? Cause I'm really not sure.
Also, I've noticed that a lot of people are getting crashes when using other mods. Any idea how well this could cope with a modpack of around 300 mods?
If this doesn't work with 4-Space, Please please please create a version that does, this is all it would entail (I hope):
1) Remove your own planets from our Solar System to Avoid awkwardness (or add to his)
2) Allow use of ONE type of rocket to travel between planets, rather than having one tier 5 rocket to travel with 4-space, and another to use with MorePlanets.
3) Or, and this is my favourite, Approach MattParks and ask to combine your mods into One (called Something like More-Space).
Number 3 would change the world for the better as you're both AMAZING coders and both mods are awesome. Thanks
No 4space doesnt work with this mod as they both have similar planets like mercury
Surely the point is that you have to go through the tiers? So you can't mine on Fronos until you've got Desh (for example); so instead of skipping straight to a planet further ahead, you have to go through the stages and planets and up the tech tree?
Surely the point is that you have to go through the tiers? So you can't mine on Fronos until you've got Desh (for example); so instead of skipping straight to a planet further ahead, you have to go through the stages and planets and up the tech tree?
I can understand tiers but the thing is players have to go to Mars first to progress into the More Planets stuff so the need for Desh and stuff like it just to do something as simple as mine doesn't really make much sense and makes a totally unbalanced Fronos colony for players who want a bit more immersion... the other alternative option is make certain exoplanets planets have counter parts to the standard overworld tools that can be crafted with the base materials on that planet and have the mining level/durability based on that planet so they can effect the local enviroment the same way vanilla tools can on the overworld. On the overworld a player punches wood in order to make a wooden pick to get stone, same thing can be applied for habitable exoplanets but the difference is the tools you craft on that planet will be able to do anything on that planet just like vanilla tools on the overworld can, doing this will counteract the immersion destruction as well as following the tiers... although it would be easier to just change the block values, I think the planet based tools would be a better option in the long run in my opinion.
All that would be needed is craftable tools based on certain woods, stones, and ores for planets that are fully habitble... wouldn't hurt to add tools for anceint wood and stone as well for us players who acidently run out of durability and forgot to bring extra tools xD
Hi InsanityPie Now you can harvest all my mod blocks by using stone/iron/diamond pickaxe. Sorry for delay reply.
Im happy that you can mine them with those tools now but in the future a config option, if possible to add might be good for the people who liked it the way it was. Me and the ones who like the immersion part of this mod will love this change though
you could use the 1.2.1 version for the time being.
How do I download and get that. I know how to get the .jar in the mods folder (I Use Mac) but I can't find a download link for 1.2.1
HELP MUST HAVE MOD!!
And btw I don't use forum's a lot but I am no beginner at all. I'm a pro, don't take it from username. I have 4 Space to Sub for this awesome mod. To see the planets. I want to get Galaxy space to if this mod doesn't have Io and Europa.
How do I download and get that. I know how to get the .jar in the mods folder (I Use Mac) but I can't find a download link for 1.2.1
HELP MUST HAVE MOD!!
And btw I don't use forum's a lot but I am no beginner at all. I'm a pro, don't take it from username. I have 4 Space to Sub for this awesome mod. To see the planets. I want to get Galaxy space to if this mod doesn't have Io and Europa.
You can get the 1.2.2 version from the link below for 1.7.2
Whats the general thoughts on it?
Okay, so at first I couldn't launch without crashing. So I tested and it turned out to be buildcraft because it was outdated. Then I could launch but once I reach a certain point. I crash.I updated all my mods. Back to crashing without me launching.
Im mainly in it for the new exoplanets with their own unique enviroment and mobs added by this mod such as Fronos(only one like it so far but more should be coming if the modder doesn't waste time on the planets other addons are already making). There are a few problems that ruin a bit of the experiance(only semi-inhabitable Fronos since you need desh tools and above to even attempt to mine.. which makes no sense since it's a earth-like habitable world) but all in all this addon is awesome and I would recommend it if you like exploration.
Thanks a heap for your reply.
I might very well get this once I actually get to Mars
None of the new things this mod adds are over powered, or just dont 'feel' right do they? Im very interested in the new planets/solar system.
And can I add this mod to my existing world without trouble?
You should be able to add it to a existing world without trouble since I successfully did. I have a few quirks with the mod that in all truth need config options to toggle but other then that I don't have any issues with the mod itself and enjoy it alot as my 'homeworld' idea can vouch xD
If players could use different planets as their homeworld along with the base adaptions such as the gas they breath and safe thermal level in regards to the planet they start themselves on I forsee the servers using this and galacticraft will have some unique communities if the idea gets added... alien players and space travelers from the overworld creating a interplanetary economy to 'uplift' the players who can't craft space gear or rockets with the resources on their home planet... sleep would be a thing of the past o_o
I get this crash with Applied Energistics:
// I blame Dinnerbone.
Time: 3/5/15 5:49 PM
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:229)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:347)
-- Entity being ticked --
Details:
Entity Type: MorePlanet.Tier8Rocket (stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket)
Entity ID: 6996
Entity Name: entity.MorePlanet.Tier8Rocket.name
Entity's Exact location: 357.50, 75.15, 1080.50
Entity's Block location: World: (357,75,1080), Chunk: (at 5,4,8 in 22,67; contains blocks 352,0,1072 to 367,255,1087), Region: (0,2; contains chunks 0,64 to 31,95, blocks 0,0,1024 to 511,255,1535)
Entity's Momentum: 0.00, 0.00, 0.00
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
It occurs when I launch in the Tier 8 Rocket. I know it's AE2 because it ceased to crash after I removed AE2. There are options related to ticking in AE2's configs, so I assume that's related, but I have no idea where to start to fix that. After removing AE2, I started to explore planets before I noticed a Crash almost immediately occurred when I selected Fronos.
Fronos Crash:
// Why did you do that?
Time: 3/5/15 5:36 PM
Description: Exception preparing structure feature
java.lang.ClassCastException: net.minecraft.world.gen.structure.StructureVillagePieces$PieceWeight cannot be cast to stevekung.mods.moreplanets.planets.fronos.worldgen.village.StructureFronosVillagePieceWeight
at stevekung.mods.moreplanets.planets.fronos.worldgen.village.StructureFronosVillagePieces.getStructureVillageWeightedPieceList(StructureFronosVillagePieces.java:32)
at stevekung.mods.moreplanets.planets.fronos.worldgen.village.StructureFronosVillageStart.<init>(StructureFronosVillageStart.java:22)
at stevekung.mods.moreplanets.planets.fronos.worldgen.village.MapGenFronosVillage.func_75049_b(MapGenFronosVillage.java:84)
at net.minecraft.world.gen.structure.MapGenStructure.func_151538_a(MapGenStructure.java:40)
at net.minecraft.world.gen.MapGenBase.func_151539_a(SourceFile:30)
at stevekung.mods.moreplanets.planets.fronos.worldgen.ChunkProviderFronos.func_82695_e(ChunkProviderFronos.java:431)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:49)
at net.minecraftforge.common.chunkio.ChunkIOProvider.callStage2(ChunkIOProvider.java:12)
at net.minecraftforge.common.util.AsynchronousExecutor.skipQueue(AsynchronousExecutor.java:344)
at net.minecraftforge.common.util.AsynchronousExecutor.getSkipQueue(AsynchronousExecutor.java:302)
at net.minecraftforge.common.chunkio.ChunkIOExecutor.syncChunkLoad(ChunkIOExecutor.java:12)
at net.minecraft.world.gen.ChunkProviderServer.loadChunk(ChunkProviderServer.java:126)
at net.minecraft.world.gen.ChunkProviderServer.func_73158_c(ChunkProviderServer.java:101)
at net.minecraft.world.gen.ChunkProviderServer.func_73154_d(ChunkProviderServer.java:199)
at net.minecraft.world.World.func_72964_e(World.java:419)
at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:144)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:161)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:625)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
Link crash: http://www.mediafire.com/view/8cn9bpjwn9mdm9f/crash-2015-03-08_08.21.45-server.txt
อาการแบบนี้น่าจะเป็น Incomplete Download งั้นลอง download Galacticraft ใหม่ละกัน เมื่อวานพี่ลองเล่นๆแล้วมันก็ปกติดีหนิ
Please don't care about my English skill...
see below for crash error
Description: Ticking entity
java.lang.NullPointerException: Ticking entity
at micdoodle8.mods.galacticraft.api.prefab.entity.EntityTieredRocket.func_70071_h_(EntityTieredRocket.java:223)
at stevekung.mods.moreplanets.planets.kapteynb.entities.EntityTier8Rocket.func_70071_h_(EntityTier8Rocket.java:80)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
No 4space doesnt work with this mod as they both have similar planets like mercury
yeah i would say the same as you
I can understand tiers but the thing is players have to go to Mars first to progress into the More Planets stuff so the need for Desh and stuff like it just to do something as simple as mine doesn't really make much sense and makes a totally unbalanced Fronos colony for players who want a bit more immersion... the other alternative option is make certain exoplanets planets have counter parts to the standard overworld tools that can be crafted with the base materials on that planet and have the mining level/durability based on that planet so they can effect the local enviroment the same way vanilla tools can on the overworld. On the overworld a player punches wood in order to make a wooden pick to get stone, same thing can be applied for habitable exoplanets but the difference is the tools you craft on that planet will be able to do anything on that planet just like vanilla tools on the overworld can, doing this will counteract the immersion destruction as well as following the tiers... although it would be easier to just change the block values, I think the planet based tools would be a better option in the long run in my opinion.
All that would be needed is craftable tools based on certain woods, stones, and ores for planets that are fully habitble... wouldn't hurt to add tools for anceint wood and stone as well for us players who acidently run out of durability and forgot to bring extra tools xD
Please don't care about my English skill...
Im happy that you can mine them with those tools now but in the future a config option, if possible to add might be good for the people who liked it the way it was. Me and the ones who like the immersion part of this mod will love this change though
The 1.7.2 download is broken. It downloads 1.7.10. And an error message says minimum forge version is 1.13.2.1291, or latest for 1.7.10.
FIX DOWNLOAD PLZ MUST HAVE MODDDDDDD!!!!!!!!
you could use the 1.2.1 version for the time being.
How do I download and get that. I know how to get the .jar in the mods folder (I Use Mac) but I can't find a download link for 1.2.1
HELP MUST HAVE MOD!!
And btw I don't use forum's a lot but I am no beginner at all. I'm a pro, don't take it from username. I have 4 Space to Sub for this awesome mod. To see the planets. I want to get Galaxy space to if this mod doesn't have Io and Europa.
You can get the 1.2.2 version from the link below for 1.7.2
https://drive.google.com/folderview?id=0B_PWTTYduPpffkFFY2U1Z0tYMDVua2c4b1VyeU00NWpGWHRJZWxHcExqOUhFWm1fRWJOblU&usp=sharing#list
Hi. I'm fix the link and fix Forge require version. Oops!
Please don't care about my English skill...