Is this compatible with the 1.12.2 version of TerraFirmaCraft available on Curseforge? I don't get crashes or anysuch silliness when launching, and I boot worlds just fine, but despite nearly two hours of flying, searching for streams, and hunting in the log file, I've not had a single river generate even after 3-4 world generations.
Anyone else getting far fewer flowing streams spawning? I'm just running a 1.12.2 forge build with biomes o plenty and recurrent complex, noticing the spawn frequency for the streams is really really low compared to a few years ago. While they do spawn, I have to fly some distance to find even one passing many non-flowing rivers along the way. Doesn't seem to be any spawn rate config option that I can find.
Is this compatible with the 1.12.2 version of TerraFirmaCraft available on Curseforge? I don't get crashes or anysuch silliness when launching, and I boot worlds just fine, but despite nearly two hours of flying, searching for streams, and hunting in the log file, I've not had a single river generate even after 3-4 world generations.
Hey, I'm loving this mod! Currently rocking it on a "new" TC6/BWM/TekTopia world. You'll be happy to know your water flow blocks are compatible with BWM's water wheel! Really makes the world feel more alive, and I love the babbling brook audio as well. Only feature I wish it had was making new streams and rerouting/splitting existing ones. I know that's a feature you've talked about in the past. If you get an itch to dev this project a bit more, I know I'm not the only one who'd appreciate that feature. Thanks for the awesome mod!
I had this Problem too. Had to fix this somewhere in the files of the RIvers/shaders mod. I don't remember where exactly. You don't need programming for this iirc. But it isnt that easy.
Is this compatible with the 1.12.2 version of TerraFirmaCraft available on Curseforge? I don't get crashes or anysuch silliness when launching, and I boot worlds just fine, but despite nearly two hours of flying, searching for streams, and hunting in the log file, I've not had a single river generate even after 3-4 world generations.
Thanks!
This might be a regression in the latest version - please see https://github.com/delvr/Streams/issues/107.
My mods:
Any reason why water isn't changed by Sildur shader?
Well the Water isn't changed because the stream water blocks are their own blocks, not regular water blocks.
Don't know if they can be added to work with shaders, never worked with shaders.
Nether Biomes for 1.7.10: Netherlicious
is porting to fabric on the table or is it not happening for the foreseeable future?
Hey, I'm loving this mod! Currently rocking it on a "new" TC6/BWM/TekTopia world. You'll be happy to know your water flow blocks are compatible with BWM's water wheel! Really makes the world feel more alive, and I love the babbling brook audio as well. Only feature I wish it had was making new streams and rerouting/splitting existing ones. I know that's a feature you've talked about in the past. If you get an itch to dev this project a bit more, I know I'm not the only one who'd appreciate that feature. Thanks for the awesome mod!
For some reason in 0.4.9 the water doesn't display with shaders correctly but in 0.4.8 it does
I had this Problem too. Had to fix this somewhere in the files of the RIvers/shaders mod. I don't remember where exactly. You don't need programming for this iirc. But it isnt that easy.
/edit: Any new information about 1.15+ versions?
If a stream have partially stopped, is there a way to restore the natural flow of the water manually?
Some lava naturally generated near the river and partially messed it up. Something i can do about that in creative/with some command? Thanks.
Hi. There seems to be an incompatibility with Lost Cities. Here is my crash log: https://mclo.gs/15shVdH
whats the ETA on that rework?
may we have an update on how's the rewrite doing? It's been 4 years
waos, se ve ingreibleee