1.12
1.11
1.10
1.9.4
1.7.10
Biomes
Realism
Curse
Forge
Open Source
Thanks or the feedback Zygus42, sorry to hear that mod performance isn't great for you. Does this happen even when no other mods are present besides Streams/Farseek?
My mods:
This is planned for a future release along with other config options, but no ETA yet.
My mods:
Something that would permit identifying the actual block locations, without having to scan a chunk, would be better.
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Sorry about the response time - after SUBSTANTIAL testing over the past weeks, it turns out that Minecraft appears to be having issues with the Java garbage collector, with the memory usage spiraling up out of control even when standing still in a vanilla MC world. Guess the calculations Farseek was doing just pushed it over the edge Tried all kinds of things with the JVM command line, but ended up having to turn off the garbage collection - everything works fine now.
I am getting some strange things that look like streams but made out of pure cobblestone though - I don't really mind them, as they look like cobblestone roads which is ok - guessing they were meant to be streams though. Had some in Jungle and they looked pretty cool. Don't seem to happen very often - would actually be a good optional feature if you can figure out what makes them.
Just a thought here - I would love to see more streams in the world. Any chance of a config file with settings for that ?
I've just tried to add Streams and the FarSeek API to the current All The Mods 1.10.2 build. I simply downloaded the files from CurseForge and plopped them into the mods directory. When I started up Minecraft, I got an error saying that Farseek was looking for Minecraft 1.9,1.9 and wouldn't work in 1.10.2. What am I doing wrong?
JaRyCu Plays FTB Presents Direwolf20 for 1.10 (November 17, 2016) (build journal)
My YouTube Series: Direwolf20 for 1.10 | Vanilla 1.10.2 | The Unstoppable Modpack by @Boqzo1
You need the files that say 1.9.4 in the name - for both.
==========================================================================================
I would like to add the moving water tiles to the mapwriter config so that they show up as blue on the map.
Can anyone tell me what the proper block names would be ? Presumably something like streams:xxxxx
Like I said, I grabbed the newest versions. Streams has 1.9.4 in the filename, the other is Farseek-1.9-1.1.jar, which is the release candidate on CurseForge for 1.10.
JaRyCu Plays FTB Presents Direwolf20 for 1.10 (November 17, 2016) (build journal)
My YouTube Series: Direwolf20 for 1.10 | Vanilla 1.10.2 | The Unstoppable Modpack by @Boqzo1
Question time!
with Streams in 1.7.10, we could find the Streams source blocks in NEI, and we used that to set up server-wide shops for the flowing source blocks.
Now we upgraded to 1.10.2, and the Streams source blocks can not be found in JEI, or the creative menu.
Any chance of getting them to show, or is this an issue with JEI?
You need to look in the files section for the Farseek file with 1.9.4 - not sure why, but it is there.
I have done lots of stuff with the garbage collector and minecraft. Let me try to help.
First, you *Cannot* turn off the java garbage collector. Even if it were possible, you'd run out of memory instantly.
Second, that "cobblestone river" is an indication that only half of the Stream generation ran, and you've got some sort of mod incompatibility.
Third, using a lot of memory, and then having it go back down, is normal garbage collection behavior.
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Are you using J7 or J8? I was never able to get G1GC to behave in J7, but it is trivially well-behaved by default in J8. If you are using CMS in J7, you need to give it LOTS of "new" generation space (800K is a good place to start -- it will not like a 1 GB total allocation, and the defaults are horrible).
Minecraft is a worst-case fit for all of the java garbage collectors. J8/G1GC does a really good job despite that.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Sorry, was trying to keep it basic as this is the Streams forum, not RAM usage
I was using -XX:+UseG1GC -XX:G1HeapRegionSize=4M -XX:+UnlockExperimentalVMOptions -XX:MaxGCPauseMillis=50 -XX:G1NewSizePercent=30 -XX:G1MaxNewSizePercent=60 -XX:InitiatingHeapOccupancyPercent=30 -XX:TargetSurvivorRatio=90 -XX:+AlwaysPreTouch -XX:+UseLargePagesInMetaspace -XX:-UseAdaptiveSizePolicy
And a lot of variations on the above with different numbers in the variables.
Which has been working well for a long time now, but lately it's made the game unplayable, as it was sending the memory usage over the 100% range - even when standing still in a brand new world with nothing at all happening. Even in a vanilla MC world, it would go from 20% to 70% and back down to 20% again - over and over.
As both Java and Minecraft have updated, not sure what to blame.
So I took all of that out and it's fine now - having said all of that however, when i ported the same build to a server, I had to use the G1GC again or it became disfunctional.
Try using only "-XX:+UseG1GC", and remove the rest. See how it works.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Crashing in 1.10.2 whats weird is it loads sometimes but most of the time causes this crash.
http://pastebin.com/GJKDYq8Q
It's hard to tell which mod is incompatible, with so many loaded. Can you try removing CodeChikenLib and the mods that depend on it, and let me know if the crash still happens?
My mods:
after updating some mods last night one main one ( RTG ) on 1.10.2 it seems the crash has vanished ill be back in touch after some more tests but some odd reason it seems to worked itself out.
Hi Dthen, this depends on what the other mod considers to be "water". If it looks for specific water block IDs then it won't work. If it only looks for block material being water it should work. Additionally if it looks for flowing water (non-full blocks) then it might work on the sloping Streams sections but not the level ones. So make sure you try it on both level and sloping Streams sections.
My mods:
I would love to get Mapwriter2 recognizing the Streams waterways - currently it colors them according to the colors under them, not as water. You can put block names into the Mapwriter2 config and tell them to be whatever color you want - blue in this instance. However, I can't get the block names for the various stream water blocks. I looked in the Streams mod file and I assume it would be something like "streams:rivercomponent:xxxxx", but am unsure of what the exact syntax would be. Is there a list somewhere that I could access ?
all mods are only right?
...yes. There is no way to modify the XBox or Mobile versions of the game to sideload additional code.
(Or at least, not as easily as PC Java, which is why no one on the Forge team is working on it)