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1.15
1.14
1.13
1.12
1.11
1.10
1.8
1.7.10
Forge
Liteloader
Fabric
How do you make it work? I downloaded fabric, and that works fine. Then I closed minecraft and put BBOR in the mods folder. Then I relaunched minecraft and it doesn't say I installed it. I then pressed Esc and options and saw nothing was there. Same with the controls. Can you help me @irtimaled
And is there a way to install it for optifine?
Also I tried installing it with forge and it said, "BBOR is not a valid file." or some error.
Like wtf does that mean?
@pine_fuze
To install it for Fabric, just use Fabric Loader from fabricmc.net/use, put Fabric API and BBOR for the version you want in the mods folder (if 1.16.1 then have Fabric API 1.16.1 and BBOR 1.16.1 in the folder).
When it comes to OptiFine though you need a mod called OptiFabric to act as a compatibility layer between Fabric and OptiFine.
If you can show a crash report or screenshot the mods folder that would help a lot.
Niche Community Content Finder, "Youtuber", Modpack/Map Maker, "Duck" "Fabric/Old Modloaders Enthusiast"
Thread Maintainer of APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, "Legacy/Cursed Fabric/Ornithe", "Power API/Tesla", Rift/Fabric/Forge 1.13 to 1.17. "" = actively supported projects
"Wikis" Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2, "https://ftb.fandom.com/wiki/Quilt", https://ftb.fandom.com/wiki/UserProfile:SuntannedDuck2, "https://gran-turismo.fandom.com/wiki/Gran_Turismo_4_Toyota_Prius_Edition"
With the fabric way, I downloaded fabric, but the mods in, (both) and played but there was an error. But I will try the OptiFabric way.
Thanks a lot!
Hopefully it works, if not just show me a crash report and I'll see what I can do.
Niche Community Content Finder, "Youtuber", Modpack/Map Maker, "Duck" "Fabric/Old Modloaders Enthusiast"
Thread Maintainer of APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, "Legacy/Cursed Fabric/Ornithe", "Power API/Tesla", Rift/Fabric/Forge 1.13 to 1.17. "" = actively supported projects
"Wikis" Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2, "https://ftb.fandom.com/wiki/Quilt", https://ftb.fandom.com/wiki/UserProfile:SuntannedDuck2, "https://gran-turismo.fandom.com/wiki/Gran_Turismo_4_Toyota_Prius_Edition"
Hi. Not sure if I missed it skimming through these pages, but I wanted to make a suggestion of being able to TP to the closest spawnable block out of any that are calculated within a spawning sphere, set a waypoint on said block, or be able to generate a list of coordinates of each spawnable block.
Having a waypoint or marker would be great for survival, while TPing to one would be perfect for creative.
Thanks for your time maintaining the single mod in Minecraft that I deem absolutely necessary for me to play!
@pwsm50 The closest that comes to mind is using a waystone, a minimap mod or the /locate command to locate structures and then using either of the two before (or keeping the coordinates written down in some form).
if your mean as part of the mod I think it would be cool but there is other methods of course so I see why it wouldn't be added to this mod as it's intended for what it does best, which is highlighting structures.
There may be other options but these are the ones that come to mind for me at least/or that I have used before.
Niche Community Content Finder, "Youtuber", Modpack/Map Maker, "Duck" "Fabric/Old Modloaders Enthusiast"
Thread Maintainer of APortingCore, Liteloader Download HUB, Asphodel Meadows, Fabric Project, "Legacy/Cursed Fabric/Ornithe", "Power API/Tesla", Rift/Fabric/Forge 1.13 to 1.17. "" = actively supported projects
"Wikis" Maintain: https://modwiki.miraheze.org/wiki/User:SuntannedDuck2, "https://ftb.fandom.com/wiki/Quilt", https://ftb.fandom.com/wiki/UserProfile:SuntannedDuck2, "https://gran-turismo.fandom.com/wiki/Gran_Turismo_4_Toyota_Prius_Edition"
Does not work with 1.7.10 Forge
Will sculk sensors ever be added to the 1.19.2 versions? It would be really helpful to see where the detection radius ends.