Thank you very much for your detailed explination @Romaq, it is very much appreaciated! was kind of wondering if the village it self affects the spawn rate of iron golems dependant on the diameter between them
There are new videos out for both Bedrock and Java Editions on Iron Farms. I'm pretty shaky on the new mechanics, but the info is out there. You should *test*, of course, on a private game to make sure what they are doing still applies to the *current* Minecraft version. If someone could digest the new mechanics and message for us (and irtimaled, of course) how BBOR can bring these new mechanics to visual life, it could really help this product out. Now we just need to know the Official New Forum to continue the conversation.
@darkspectre0575351 The command line you are using is only for the vanilla version. If you are using the bukkit plugin you should setup a bukkit server and drop the mod file into the plugins folder.
I posted several weeks ago with a crash log on the Bukkit plugin, but this may have been missed. The client side appears to work just fine even in 1.14.2, so I look forward to the update. Should I try again, or is there a Bukkit 1.14.2 to be released soon? I didn't see it on the files page.
You may *IF* and ONLY IF the server is running the CraftBukkit plugin on a CraftBukkit/ Spigot server. If the server ops are "nice" enough to give you the seed, you can start a copy of the game in SinglePlayer with the same seed and see where things are. HOWEVER, BBOR is "very cheaty", and on larger or more competitive SMP servers, they'll never give out the seed, never mind run this as a plugin.
Seems to crash my client when trying to load 1.14.2 world. I tried loading it using the 1.14 BBOR and it crashed, so I tried using the 1.14.2 BBOR and it continued crashing. The world isn't corrupted or anything, I can load in in vanilla, and with Optifine. But for some reason, it's crashing when using BBOR.
-Concerned user that spends way too much time playing Minecraft
I note that with the Bukkit plugin, my Spigot server runs BBOR just fine with the Fabric client. I'm letting my players know to grab the latest Fabric mod and look here for more info on what this does.
I also note a village we've built on does not show the structures or placement, and no village info is shown. I also note "villages" are still an iffy thing, still subject to change, and I wouldn't blame @irtimaled at all if he simply yanked out all that code until a) something that makes sense can be coded, and that thing that makes sense in code can be displayed in some way that makes sense and is useful to the BBOR users. But everything ELSE looks happy. Enjoy!
@Romaq Yeah I pulled all the village code - with the game having no concept of a village for iron golem spawning it doesn't make a huge amount of sense to highlight all villagers. I guess I could add village structures into the game since I include other useless features like jungle temples and such.
It would make BBOR "complete" same as the other non-spawning structures you mentioned. And, of course, it makes it easier to *spot* a village at a distance, even if it doesn't show the big, glowing ball as in the past. Iron farms still exist in the code, but I'm not clear at all off-hand what triggers Iron Golem spawning. It would be useful if this mechanic were built into BBOR to show a valid iron golem spawn point, but since I'm still not clear on what that is, it may still not make sense to display it at this time.
Actually, yeah. On our server we have a problem for which a "Display Village Info" may be a solution *if* you can determine the triggers to define and display our little "problem", the way you would display Villages in prior versions.
1) 1.14.3 now has a toggle to turn off village raids. However, there is that "some condition" where Pillagers will spawn "within this certain range." If you can define "Raid" conditions for pillagers and what location they will spawn in, that would be a HUGE deal for people who wish to allow raids, but have some control over where the silly things show up and where to place defenses.
2) 1.14.3 ALSO now allows Zombie Sieges. It would be a huge help if we could also display *where* they will show, and have control to defend against them. The Siege spawn conditions are different from Raids, but some way of displaying the conditions that allow both to happen would be a major improvement for players trying to set up village defenses.
3) Naturally, of course, "Golems Spawn Here" like the spawn box of the village display in prior versions would still be a major help for people trying to sort that out.
Thank you for considering these suggestions. They may not be possible, or simply to technically difficult that you would want to bother with them. I've watched and watched again, and it still comes out "blah-blah-blah." I can't quite wrap my mind around what this means in the same way made it all so very clear, and of course the way BBOR would display villages in prior versions. But hopefully this is something you would be able and willing to do. It would be a HUGE help, the kind of thing that has BBOR bragged about by TangoTek as he used BBOR for both the Iron Phoenix and Wither Skull farm.
Hi, I tried installing this for vanilla, and I got this error:
Name: 1.14.jar
URL: https://s3.amazonaws.com/Minecraft.Download/versions/1.14/1.14.jar
Error details: HTTP 403: Forbidden
Filename on disk: 6cdb-623a-b7d0-d75c
Do you have any solutions?
There are new videos out for both Bedrock and Java Editions on Iron Farms. I'm pretty shaky on the new mechanics, but the info is out there. You should *test*, of course, on a private game to make sure what they are doing still applies to the *current* Minecraft version. If someone could digest the new mechanics and message for us (and irtimaled, of course) how BBOR can bring these new mechanics to visual life, it could really help this product out.
Now we just need to know the Official New Forum to continue the conversation. 
Doesnt seem to work on a paper 1.13.2 server. Anyone know why?
Hey all - just released a 1.14.2 version of 1.0.11. Check out the downloads https://minecraft.curseforge.com/projects/bounding-box-outline-reloaded/files
@darkspectre0575351 The command line you are using is only for the vanilla version. If you are using the bukkit plugin you should setup a bukkit server and drop the mod file into the plugins folder.
I posted several weeks ago with a crash log on the Bukkit plugin, but this may have been missed. The client side appears to work just fine even in 1.14.2, so I look forward to the update. Should I try again, or is there a Bukkit 1.14.2 to be released soon? I didn't see it on the files page.
Bukkit 1.14.2 is still in Dev.
Is it possible to run this on a server you're not oped on?
You may *IF* and ONLY IF the server is running the CraftBukkit plugin on a CraftBukkit/ Spigot server. If the server ops are "nice" enough to give you the seed, you can start a copy of the game in SinglePlayer with the same seed and see where things are. HOWEVER, BBOR is "very cheaty", and on larger or more competitive SMP servers, they'll never give out the seed, never mind run this as a plugin.
I've been trying to run vanilla 1.14.2 but it wont load
The development console says Couldn't download https://github.com/irtmaled/maven/releases/download/org/spongepowered/mixin/0.7.11-SNAPSHOT/mixin-0.7.11-SNAPSHOT for job 'Version & Libraries'
I tried going to that link myself but it showed up an error too
Seems to crash my client when trying to load 1.14.2 world. I tried loading it using the 1.14 BBOR and it crashed, so I tried using the 1.14.2 BBOR and it continued crashing. The world isn't corrupted or anything, I can load in in vanilla, and with Optifine. But for some reason, it's crashing when using BBOR.
-Concerned user that spends way too much time playing Minecraft
1.0.12 Release
Fixes
Added
Download here
Not sure where you got that url from - it's wrong. Should be https://github.com/irtimaled/maven/releases/download/org/spongepowered/mixin/0.7.11-SNAPSHOT/mixin-0.7.11-SNAPSHOT.jar
I note that with the Bukkit plugin, my Spigot server runs BBOR just fine with the Fabric client. I'm letting my players know to grab the latest Fabric mod and look here for more info on what this does.
that thing that makes sense in code can be displayed in some way that makes sense and is useful to the BBOR users. But everything ELSE looks happy. Enjoy!
I also note a village we've built on does not show the structures or placement, and no village info is shown. I also note "villages" are still an iffy thing, still subject to change, and I wouldn't blame @irtimaled at all if he simply yanked out all that code until a) something that makes sense can be coded, and
@Romaq Yeah I pulled all the village code - with the game having no concept of a village for iron golem spawning it doesn't make a huge amount of sense to highlight all villagers. I guess I could add village structures into the game since I include other useless features like jungle temples and such.
It would make BBOR "complete" same as the other non-spawning structures you mentioned. And, of course, it makes it easier to *spot* a village at a distance, even if it doesn't show the big, glowing ball as in the past. Iron farms still exist in the code, but I'm not clear at all off-hand what triggers Iron Golem spawning. It would be useful if this mechanic were built into BBOR to show a valid iron golem spawn point, but since I'm still not clear on what that is, it may still not make sense to display it at this time.
Actually, yeah. On our server we have a problem for which a "Display Village Info" may be a solution *if* you can determine the triggers to define and display our little "problem", the way you would display Villages in prior versions.
1) 1.14.3 now has a toggle to turn off village raids. However, there is that "some condition" where Pillagers will spawn "within this certain range." If you can define "Raid" conditions for pillagers and what location they will spawn in, that would be a HUGE deal for people who wish to allow raids, but have some control over where the silly things show up and where to place defenses.
2) 1.14.3 ALSO now allows Zombie Sieges. It would be a huge help if we could also display *where* they will show, and have control to defend against them. The Siege spawn conditions are different from Raids, but some way of displaying the conditions that allow both to happen would be a major improvement for players trying to set up village defenses.
3) Naturally, of course, "Golems Spawn Here" like the spawn box of the village display in prior versions would still be a major help for people trying to sort that out.
Thank you for considering these suggestions. They may not be possible, or simply to technically difficult that you would want to bother with them. I've watched and watched again, and it still comes out "blah-blah-blah." I can't quite wrap my mind around what this means in the same way made it all so very clear, and of course the way BBOR would display villages in prior versions. But hopefully this is something you would be able and willing to do. It would be a HUGE help, the kind of thing that has BBOR bragged about by TangoTek as he used BBOR for both the Iron Phoenix and Wither Skull farm.
Cheers!
Would it be possible to show the outer edges of biomes in the future? Maybe just oceans/rivers?
I would like biome borders as well, but I recognize the more "stuff" that gets put into this, the more has to be maintained.
@Romaq if you want a biome border mod try this one here:
https://minecraft.curseforge.com/projects/biome-border-viewer
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