Thank you very much for your detailed explination @Romaq, it is very much appreaciated! was kind of wondering if the village it self affects the spawn rate of iron golems dependant on the diameter between them
There are new videos out for both Bedrock and Java Editions on Iron Farms. I'm pretty shaky on the new mechanics, but the info is out there. You should *test*, of course, on a private game to make sure what they are doing still applies to the *current* Minecraft version. If someone could digest the new mechanics and message for us (and irtimaled, of course) how BBOR can bring these new mechanics to visual life, it could really help this product out. Now we just need to know the Official New Forum to continue the conversation.
I posted several weeks ago with a crash log on the Bukkit plugin, but this may have been missed. The client side appears to work just fine even in 1.14.2, so I look forward to the update. Should I try again, or is there a Bukkit 1.14.2 to be released soon? I didn't see it on the files page.
You may *IF* and ONLY IF the server is running the CraftBukkit plugin on a CraftBukkit/ Spigot server. If the server ops are "nice" enough to give you the seed, you can start a copy of the game in SinglePlayer with the same seed and see where things are. HOWEVER, BBOR is "very cheaty", and on larger or more competitive SMP servers, they'll never give out the seed, never mind run this as a plugin.
Seems to crash my client when trying to load 1.14.2 world. I tried loading it using the 1.14 BBOR and it crashed, so I tried using the 1.14.2 BBOR and it continued crashing. The world isn't corrupted or anything, I can load in in vanilla, and with Optifine. But for some reason, it's crashing when using BBOR.
-Concerned user that spends way too much time playing Minecraft
I note that with the Bukkit plugin, my Spigot server runs BBOR just fine with the Fabric client. I'm letting my players know to grab the latest Fabric mod and look here for more info on what this does.
I also note a village we've built on does not show the structures or placement, and no village info is shown. I also note "villages" are still an iffy thing, still subject to change, and I wouldn't blame @irtimaled at all if he simply yanked out all that code until a) something that makes sense can be coded, and that thing that makes sense in code can be displayed in some way that makes sense and is useful to the BBOR users. But everything ELSE looks happy. Enjoy!