I've managed to get client side mods for 1.13, 1.13.1 & 1.13.2 with a built in installer. It also automatically creates the config file if it's missing.
see new link below
To install just download the jar file and double click on it. It will create a profile in the Minecraft launcher.
@Duracellhase - If you are connecting to a server you need to get copies of the dat files and put them in the relevant folder on your client machine. To make sure you have the mod installed correctly create a world on your client and check you get boxes showing up
Do you have a plan on how to obtain the dat files in 1.13+, as the structure data is now stored within the Chunk data in the region files? Is the plan to now require the region files instead, or to use a tool or mod to extract the structure data from the chunks back into separate structure files?
@masa_fi I'll probably have to drop support for that. dat files can still be used for spawn chunks, slime chunks and villages so maybe I could rustle up some tool to export the structures from chunks into some other file type.
You might consider adding support for dungeon structures too as they are present in chunk files in a similar way as other structures. (finding minecraft:mob_spawner in NBTExplorer is what I do now).
@sas8jedi Weird you'd suggest that... I had some logic for this on my old machine but hadn't integrated it into the code base so tidied it up and added... new release (1.0.5) contains it. Looks something like this :-)
1.0.5 Release
Added
Processing and rendering mob spawners
Processing and rendering pillager outposts in 1.14
It's been awhile since I used this, so I decided to give it a go, sadly it won't work for me, well, works fine in singleplayer, but not on my Bukkit server, I get this:
I use litloader, the point is after puting in the mod file i dont apear any boxes. i have the config under controlse, so i gues the mod runs...
do you must have the mod on the server as well? or is this client only? i join with this a bukkit server.
Does it work in 1.13.2?
Hi all
I've been having a play with 1.13.1 support and have put together this
see new link below[/b]
It's a beta so don't expect everything to work perfectly. Check out the config file to see what new things you can turn on.
Does this work on servers and if so is there a 1.13.2 version
Hi all,
I've managed to get client side mods for 1.13, 1.13.1 & 1.13.2 with a built in installer. It also automatically creates the config file if it's missing.
see new link below
To install just download the jar file and double click on it. It will create a profile in the Minecraft launcher.
It's also a beta so some things don't work 100%
Eternalfalcon - not yet - I am working on it.
@Duracellhase - If you are connecting to a server you need to get copies of the dat files and put them in the relevant folder on your client machine. To make sure you have the mod installed correctly create a world on your client and check you get boxes showing up
@Leed Check out the version I released today :-)
Do you have a plan on how to obtain the dat files in 1.13+, as the structure data is now stored within the Chunk data in the region files? Is the plan to now require the region files instead, or to use a tool or mod to extract the structure data from the chunks back into separate structure files?
My mods on CurseForge. My Github page with mods, tools and other stuff.
Okay people... I did another beta update...see new link below[/b]
This one fixes some weird issues with structures disappearing after restarting, but also adds experimental support for 1.14 (19w05a)
The vanilla.jar files come with a built in installer, but the 19w05a version needs to be installed alongside Fabric loader.
@masa_fi I'll probably have to drop support for that. dat files can still be used for spawn chunks, slime chunks and villages so maybe I could rustle up some tool to export the structures from chunks into some other file type.
1.0.4 Release
Added
Fixes
Download here
You might consider adding support for dungeon structures too as they are present in chunk files in a similar way as other structures. (finding minecraft:mob_spawner in NBTExplorer is what I do now).
Jedi-physicist
@sas8jedi Weird you'd suggest that... I had some logic for this on my old machine but hadn't integrated it into the code base so tidied it up and added... new release (1.0.5) contains it. Looks something like this :-)
1.0.5 Release
Added
Download here
It's been awhile since I used this, so I decided to give it a go, sadly it won't work for me, well, works fine in singleplayer, but not on my Bukkit server, I get this:
No local structures folders found
I copied the level.dat from the server to:
config\BBOutlineReloaded\127.0.0.1\12946
Am I too tired so that I missed something?
@asundrus When you connect to your server check the log file on the client... it will tell you where it is checking for the dat files.
1.0.6 Release
Added
Fixes
Download here
I just tried using the latest update for Forge you made, It seems to work.
Any ideas how or even if I can get this running on a Vanilla 1.13.2 server?
Bonus points if it can be made to work alongside Carpetmod too!
https://github.com/gnembon/carpetmod
Forgot to add: Using latest Forge client and Bukkit server does not work, but it works in singleplayer using Forge.
*EDIT* I'm going to reread the instructions, I must be tired.