If you look at my previous reply a couple of posts back, it has the exact locations. So basically those will be inside the .minecraft/config/ directory. If there is no BBOutlineReloaded directory inside the config/ directory, then create it, and inside that create a directory named by the server's address and port you are playing on.
Can you post a video on how to install this into the game.I cnt get it to work at all and im in 1.11.2.I dnt have a clue where to put the vanilla version of the 1.11.2 download of this mod.Pls help!!!
@MasterGeekMX I had noticed this and made a change back in January... I've been in the process of moving to the US so it kinda fell by the wayside... Will pick it up and do a new release. This fix also moves the door point to the center of the block the door is on rather than the NW corner of the block.
@Matt214 & @MasterGeekMX
I've been using the same technique to install the mod on the new launcher for a while now so will do a video of it as soon as my Mic arrives.
In multiplayer you need to manually get the structure files from the server and place them in the correct location inside the config/ directory, unless the server also has the mod installed. Otherwise the client simply does not have the structure data available.
This is where I learned of it, and I suspect many have also. The Villager Marker Mod code, for those who don't know, has a Spigot plug-in that when the SMP server runs the plugin, it communicates with the LiteLoader Villager Marker mod the information it needs to render on the client.
2) Would @irtimaled be willing to look at the VillagerMarker code again to have the spigit plugin server component make available what Forge Client needs to render for SMP servers?
3) Would @irtimaled be willing to make suggestions to eruvanos so the *liteloader* side of the VillagerMarker mod could be expanded to use the BoundingBox Outline code from here in the LiteLoader client? Perhaps a bit of communication and collaboration could see a single Spigot "SuperBoundingBox" plugin for SMP servers that communicates with both a Forge SBB client and a LiteLoader SSB client what is needed for people to have the choice of using LiteLoader SBB *or* Forge SBB. This would be a huge improvement and asset for both this version and the VillagerMarker mod.
Great mod. Worked great when I first added it and still does except for one thing. Nether Fortress boxes stopped working. Everything else still works fine. No idea what happened.
Can you explain how to install the vanilla version, i copy the files to the jar inside winrar but when i use the launcher it erases the jar and reinstalls it. i'm using 1.11.2 with the new launcher
You have to make a copy of the version first and name it something like 1.11.2 BB Mod, then you have to go into THAT version folder, name the Jar file and the json file the same thing that you named the folder in the first step, then lastly you need to open the json file and find "id":"1.11.2" and change it to "id":"1.11.2 BB Mod" and then save the file. Now I used 1.11.2 BB Mod as an example name, so you can use whatever you want but the name has to be consistent for the folder and the 2 files as well as the change inside the last step. After all of that is done then merge the mod into the new jar file that you just created.
https://dev.bukkit.org/projects/villagemarker only has the Villager Marker, and it's LiteLoader AND it is only 1.11.2 just yet. I did ask for a version update (as directed on the main page) and I also hope @irtimaled would be willing to share code to have BB implemented in the Spigot Plugin side of the server code, which would solve the "can't use this Forge mod on SMP servers" problem. Or maybe @irtimaled would be willing to do the Spigot plugin borrowing code from Villager Marker mod so BB Reloaded will work on SMP. I can't be sure of anything, but dialog is good. Throwing money and appreciation at the developers is likely even better.
Ok it seems that mojang has thrown another curveball for adding vanilla mods into the MC jar file. I have used the method that you are suppose to but it still deletes the modded jar and replaces it with the original MC v jar file. This is what I get after modding the Jar file with this mod:
15:31:24 launcher Preparing to launch minecraft client for 1.11.2-BB
15:31:24 launcher Local file C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB/1.11.2-BB.jar has wrong SHA-1 hash, expected db5aa600f0b0bf508aaf579509b345c4e34087be but was 71e4c14bd7ae78c0f2946ddffc7f4df2a982c446
15:31:24 launcher Deleted Local file C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB/1.11.2-BB.jar
15:31:24 launcher Checking installations.
15:31:24 launcher Local installation of 1.11.2-BB (C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB\1.11.2-BB.json) has wrong hash; expected d4fcc67ec54ceb168ee15ea4375e2b31db6cb74c but got b33779a85b2cc24ebc73ce14d01a7ec264e0ae3d
15:31:24 launcher Deleted Local installation of 1.11.2-BB (C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB\1.11.2-BB.json)
15:31:24 launcher Minecraft client 1.11.2-BB requires 9198097 bytes to download.
Can you expand on where to put the .dat files? What directory from .minecraft? I'm not finding a folder or anything for BBOutlineReloaded
If you look at my previous reply a couple of posts back, it has the exact locations. So basically those will be inside the .minecraft/config/ directory. If there is no BBOutlineReloaded directory inside the config/ directory, then create it, and inside that create a directory named by the server's address and port you are playing on.
My mods on CurseForge. My Github page with mods, tools and other stuff.
Hey, I found an error on the mod: the villager spawning zone is 16x16x6, but the mod shows a box of 17x17x6
Here is a screenshot where the golem area is againt a marked chunk (thus 16x16 area)
Can you post a video on how to install this into the game.I cnt get it to work at all and im in 1.11.2.I dnt have a clue where to put the vanilla version of the 1.11.2 download of this mod.Pls help!!!
@MasterGeekMX I had noticed this and made a change back in January... I've been in the process of moving to the US so it kinda fell by the wayside... Will pick it up and do a new release. This fix also moves the door point to the center of the block the door is on rather than the NW corner of the block.
@Matt214 & @MasterGeekMX
I've been using the same technique to install the mod on the new launcher for a while now so will do a video of it as soon as my Mic arrives.
Update 1.0.0 Beta 16
Fixes:-
Changes:-
Available for Forge 1.11.2 and Vanilla 1.11.2
Maybe I missed sth but this isnt working at all on multiplayer.
In multiplayer you need to manually get the structure files from the server and place them in the correct location inside the config/ directory, unless the server also has the mod installed. Otherwise the client simply does not have the structure data available.
My mods on CurseForge. My Github page with mods, tools and other stuff.
what if my server doesnt uses a port? then how am i supposed to create the directory hierarchy? my english is a bit rusty, i apologize.
The server always uses a port, if you don't specify one, then it just uses the default port 25565.
For the default port you don't need to include that in the directory name at all. Check my older comment above, comment #108.
My mods on CurseForge. My Github page with mods, tools and other stuff.
eruvanos I am so happy to see this mod!
This is where I learned of it, and I suspect many have also. The Villager Marker Mod code, for those who don't know, has a Spigot plug-in that when the SMP server runs the plugin, it communicates with the LiteLoader Villager Marker mod the information it needs to render on the client.
Several things:
1) For someone who asked, at the top of http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288327-village-marker-mod?page=19 Kabo grants permission for reusing the code, so @irtimaled is fine.
2) Would @irtimaled be willing to look at the VillagerMarker code again to have the spigit plugin server component make available what Forge Client needs to render for SMP servers?
3) Would @irtimaled be willing to make suggestions to eruvanos so the *liteloader* side of the VillagerMarker mod could be expanded to use the BoundingBox Outline code from here in the LiteLoader client? Perhaps a bit of communication and collaboration could see a single Spigot "SuperBoundingBox" plugin for SMP servers that communicates with both a Forge SBB client and a LiteLoader SSB client what is needed for people to have the choice of using LiteLoader SBB *or* Forge SBB. This would be a huge improvement and asset for both this version and the VillagerMarker mod.
Great mod. Worked great when I first added it and still does except for one thing. Nether Fortress boxes stopped working. Everything else still works fine. No idea what happened.
Forge 1.11.2
Can you explain how to install the vanilla version, i copy the files to the jar inside winrar but when i use the launcher it erases the jar and reinstalls it. i'm using 1.11.2 with the new launcher
You have to make a copy of the version first and name it something like 1.11.2 BB Mod, then you have to go into THAT version folder, name the Jar file and the json file the same thing that you named the folder in the first step, then lastly you need to open the json file and find "id":"1.11.2" and change it to "id":"1.11.2 BB Mod" and then save the file. Now I used 1.11.2 BB Mod as an example name, so you can use whatever you want but the name has to be consistent for the folder and the 2 files as well as the change inside the last step. After all of that is done then merge the mod into the new jar file that you just created.
I misread the title, saw it as 1.12, I better go to bed I guess I'm too tired to read.
Does anyone know of an alternative to this for 1.12?
https://dev.bukkit.org/projects/villagemarker only has the Villager Marker, and it's LiteLoader AND it is only 1.11.2 just yet. I did ask for a version update (as directed on the main page) and I also hope @irtimaled would be willing to share code to have BB implemented in the Spigot Plugin side of the server code, which would solve the "can't use this Forge mod on SMP servers" problem. Or maybe @irtimaled would be willing to do the Spigot plugin borrowing code from Villager Marker mod so BB Reloaded will work on SMP. I can't be sure of anything, but dialog is good. Throwing money and appreciation at the developers is likely even better.
I can see potential in this, my server has some modded features as well.
Ok it seems that mojang has thrown another curveball for adding vanilla mods into the MC jar file. I have used the method that you are suppose to but it still deletes the modded jar and replaces it with the original MC v jar file. This is what I get after modding the Jar file with this mod:
15:31:24 launcher Preparing to launch minecraft client for 1.11.2-BB
15:31:24 launcher Local file C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB/1.11.2-BB.jar has wrong SHA-1 hash, expected db5aa600f0b0bf508aaf579509b345c4e34087be but was 71e4c14bd7ae78c0f2946ddffc7f4df2a982c446
15:31:24 launcher Deleted Local file C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB/1.11.2-BB.jar
15:31:24 launcher Checking installations.
15:31:24 launcher Local installation of 1.11.2-BB (C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB\1.11.2-BB.json) has wrong hash; expected d4fcc67ec54ceb168ee15ea4375e2b31db6cb74c but got b33779a85b2cc24ebc73ce14d01a7ec264e0ae3d
15:31:24 launcher Deleted Local installation of 1.11.2-BB (C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB\1.11.2-BB.json)
15:31:24 launcher Minecraft client 1.11.2-BB requires 9198097 bytes to download.
15:31:24 launcher Starting!
15:31:28 launcher Successfully downloaded https://launcher.mojang.com/mc/game/1.11.2/client/db5aa600f0b0bf508aaf579509b345c4e34087be/client.jar to C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB/1.11.2-BB.jar
15:31:28 launcher Using default game log configuration client-1.7.xml (outputs XML)
15:31:28 launcher Installed 1.11.2-BB to C:/Users\Media\AppData\Roaming\.minecraft\versions\1.11.2-BB\1.11.2-BB.json
15:31:29 bes Setting user: Dracconis69
15:31:30 bes LWJGL Version: 2.9.4
15:31:31 cae Reloading ResourceManager: Default, ISV Better Textures 1.12
15:31:32 ccq Starting up SoundSystem...
15:31:32 ccq Initializing LWJGL OpenAL
15:31:32 ccq (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
15:31:32 ccq OpenAL initialized.
15:31:32 ccq Sound engine started
15:31:37 byy Created: 4096x2048 textures-atlas
15:32:40 bes Stopping!
This is the MC v Json file:
{"assetIndex":{"id":"1.11","sha1":"ea7f56173691250e9805db5e3dda2d65b951ede3","size":157395,"totalSize":124627552,"url":"https://launchermeta.mojang.com/mc/assets/1.11/ea7f56173691250e9805db5e3dda2d65b951ede3/1.11.json"},"assets":"1.11","downloads":{"client":{"sha1":"db5aa600f0b0bf508aaf579509b345c4e34087be","size":9198097,"url":"https://launcher.mojang.com/mc/game/1.11.2/client/db5aa600f0b0bf508aaf579509b345c4e34087be/client.jar"},"server":{"sha1":"f00c294a1576e03fddcac777c3cf4c7d404c4ba4","size":9720835,"url":"https://launcher.mojang.com/mc/game/1.11.2/server/f00c294a1576e03fddcac777c3cf4c7d404c4ba4/server.jar"}},"id":"1.11.2-BB","libraries":[{"downloads":{"artifact":{"path":"com/mojang/netty/1.6/netty-1.6.jar","sha1":"4b75825a06139752bd800d9e29c5fd55b8b1b1e4","size":7877,"url":"https://libraries.minecraft.net/com/mojang/netty/1.6/netty-1.6.jar"}},"name":"com.mojang:netty:1.6"},{"downloads":{"artifact":{"path":"oshi-project/oshi-core/1.1/oshi-core-1.1.jar","sha1":"9ddf7b048a8d701be231c0f4f95fd986198fd2d8","size":30973,"url":"https://libraries.minecraft.net/oshi-project/oshi-core/1.1/oshi-core-1.1.jar"}},"name":"oshi-project:oshi-core:1.1"},{"downloads":{"artifact":{"path":"net/java/dev/jna/jna/3.4.0/jna-3.4.0.jar","sha1":"803ff252fedbd395baffd43b37341dc4a150a554","size":1008730,"url":"https://libraries.minecraft.net/net/java/dev/jna/jna/3.4.0/jna-3.4.0.jar"}},"name":"net.java.dev.jna:jna:3.4.0"},{"downloads":{"artifact":{"path":"net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar","sha1":"e3f70017be8100d3d6923f50b3d2ee17714e9c13","size":913436,"url":"https://libraries.minecraft.net/net/java/dev/jna/platform/3.4.0/platform-3.4.0.jar"}},"name":"net.java.dev.jna:platform:3.4.0"},{"downloads":{"artifact":{"path":"com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar","sha1":"63d216a9311cca6be337c1e458e587f99d382b84","size":1634692,"url":"https://libraries.minecraft.net/com/ibm/icu/icu4j-core-mojang/51.2/icu4j-core-mojang-51.2.jar"}},"name":"com.ibm.icu:icu4j-core-mojang:51.2"},{"downloads":{"artifact":{"path":"net/sf/jopt-simple/jopt-simple/4.6/jopt-simple-4.6.jar","sha1":"306816fb57cf94f108a43c95731b08934dcae15c","size":62477,"url":"https://libraries.minecraft.net/net/sf/jopt-simple/jopt-simple/4.6/jopt-simple-4.6.jar"}},"name":"net.sf.jopt-simple:jopt-simple:4.6"},{"downloads":{"artifact":{"path":"com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar","sha1":"c73b5636faf089d9f00e8732a829577de25237ee","size":103871,"url":"https://libraries.minecraft.net/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar"}},"name":"com.paulscode:codecjorbis:20101023"},{"downloads":{"artifact":{"path":"com/paulscode/codecwav/20101023/codecwav-20101023.jar","sha1":"12f031cfe88fef5c1dd36c563c0a3a69bd7261da","size":5618,"url":"https://libraries.minecraft.net/com/paulscode/codecwav/20101023/codecwav-20101023.jar"}},"name":"com.paulscode:codecwav:20101023"},{"downloads":{"artifact":{"path":"com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar","sha1":"5c5e304366f75f9eaa2e8cca546a1fb6109348b3","size":21679,"url":"https://libraries.minecraft.net/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar"}},"name":"com.paulscode:libraryjavasound:20101123"},{"downloads":{"artifact":{"path":"com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar","sha1":"73e80d0794c39665aec3f62eee88ca91676674ef","size":18981,"url":"https://libraries.minecraft.net/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar"}},"name":"com.paulscode:librarylwjglopenal:20100824"},{"downloads":{"artifact":{"path":"com/paulscode/soundsystem/20120107/soundsystem-20120107.jar","sha1":"419c05fe9be71f792b2d76cfc9b67f1ed0fec7f6","size":65020,"url":"https://libraries.minecraft.net/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar"}},"name":"com.paulscode:soundsystem:20120107"},{"downloads":{"artifact":{"path":"io/netty/netty-all/4.0.23.Final/netty-all-4.0.23.Final.jar","sha1":"0294104aaf1781d6a56a07d561e792c5d0c95f45","size":1779991,"url":"https://libraries.minecraft.net/io/netty/netty-all/4.0.23.Final/netty-all-4.0.23.Final.jar"}},"name":"io.netty:netty-all:4.0.23.Final"},{"downloads":{"artifact":{"path":"com/google/guava/guava/17.0/guava-17.0.jar","sha1":"9c6ef172e8de35fd8d4d8783e4821e57cdef7445","size":2243036,"url":"https://libraries.minecraft.net/com/google/guava/guava/17.0/guava-17.0.jar"}},"name":"com.google.guava:guava:17.0"},{"downloads":{"artifact":{"path":"org/apache/commons/commons-lang3/3.3.2/commons-lang3-3.3.2.jar","sha1":"90a3822c38ec8c996e84c16a3477ef632cbc87a3","size":412739,"url":"https://libraries.minecraft.net/org/apache/commons/commons-lang3/3.3.2/commons-lang3-3.3.2.jar"}},"name":"org.apache.commons:commons-lang3:3.3.2"},{"downloads":{"artifact":{"path":"commons-io/commons-io/2.4/commons-io-2.4.jar","sha1":"b1b6ea3b7e4aa4f492509a4952029cd8e48019ad","size":185140,"url":"https://libraries.minecraft.net/commons-io/commons-io/2.4/commons-io-2.4.jar"}},"nam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minecraft.client.main.Main","minecraftArguments":"--username ${auth_player_name} --version ${version_name} --gameDir ${game_directory} --assetsDir ${assets_root} --assetIndex ${assets_index_name} --uuid ${auth_uuid} --accessToken ${auth_access_token} --userType ${user_type} --versionType ${version_type}","minimumLauncherVersion":18,"releaseTime":"2016-12-21T09:29:12+00:00","time":"2017-04-07T11:44:29+00:00","type":"release"}
So I would love to know what either I have done wrong or that I have not done to make this mod work.
Any ETA for 1.12?
If I helped, please consider liking my post! Thank you!
Viruses aren't bad, in an nutshell , they're just a bunch of 0's and 1's, but what those 0's and 1's can do, that's bad.
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