I don't know why it wouldn't be working for you. It did render witch huts and nether fortresses for me in 1.12 when I tried it yesterday in a new test world. You did have the rendering enabled when you were near them, right? Ie. you didn't accidentally disable it by pressing B at some point. An easy way to tell is to keep slime chunks enabled, so you see those everywhere when it's enabled.
Thank you for this; I have not had a working BB mod for a while.
As I understand villages, they have a small rectangular "population count" center, and a larger spherical "breeding and door range" section. Can your mod please highlight both so I can make sure my villagers are on the outside zone?
Im on singleplayer 1.12 forge version and if I turn it on I see all of the lime outlines (slimechunks) but if i go near a witch hut or a nether fortress and turn it on it does nothing. Is it not supposed to show that?
I am also having the issue with it not showing bounding boxes for the nether fortresses but i've narrowed it down to having to do with
in the FTB unstable 1.12 pack by the simple method of removing all the mods but boundary box and adding them back in one by one until the bounding box stops appearing
Dunno if that helps at all would be nice to have a fix
First off, thanks for putting this together and keeping it up to date. Losing mods with updates kills me, and I appreciate the labor you put in to make this available. It's super useful.
But, I do want to make some suggestions to consider for you to further improve this mod, if you find them agreeable and possible.
1. If you could make it possible to toggle each boundary that would be great, as I'm having to see slime chunks in my iron farms, which is frankly kind of annoying. Ideally, though, would be the possibility of this functioning on a multiplayer server that doesn't allow revealing slime chunks by having that particular function disabled, even if it means an alternate download of a mod for that use.
2. Consider removing the potential for village radii being displayed in green as it is almost impossible to see. (Granted, I'm currently building in a super-flat sandstone creative world. You may have the same issue with blue near an ocean.)
I haven't tested this mod thoroughly regarding nether fortresses, etc, etc, but If i find more things to say, I will gladly note them, depending on your receptiveness to this feedback.
Thanks again for the labor of making this available. I am really enjoying it. Cheers!
Note that there must not be a data/ directory inside that directory, but instead all the structure files are directly there. And then be sure to enable the BB types you want to see in the .minecraft/config/BBOutlineReloaded.cfg config file.
I found the issue by searching in the logs under .minecraft/logs/
The directory the mod was looking for was a bit different than the IP address. If you have this same issue check your minecraft log after connecting to the server and search for BBOutlineReloaded to see what directory the system is trying to check.
I use the JourneyMap mod also. Both mods use the "B" key and they interfere with each other. Is is possible to change BBoutline hotkeys? I guess that I should mention that I play SSP, 1.12. To use the two mods, JourneyMap and BBoutline, I have to log out, swap the two mods in and out of my mods folder, and re-log. It works, I make do, though it would be nice to not have to do this.