Im on singleplayer 1.12 forge version and if I turn it on I see all of the lime outlines (slimechunks) but if i go near a witch hut or a nether fortress and turn it on it does nothing. Is it not supposed to show that?
Is this a new world created in 1.12, or is it an old world? Old worlds may not have the correct structure data for witch huts and nether fortresses, depending on whether those areas were loaded at least once in a particular Minecraft version when they did some of the changes on how structure data is saved.
I don't know why it wouldn't be working for you. It did render witch huts and nether fortresses for me in 1.12 when I tried it yesterday in a new test world. You did have the rendering enabled when you were near them, right? Ie. you didn't accidentally disable it by pressing B at some point. An easy way to tell is to keep slime chunks enabled, so you see those everywhere when it's enabled.
lumbrius: I did build something to do that a while ago to work out spawn radiuses of a player standing in a particular spot. I might revisit this idea.
Thank you for this; I have not had a working BB mod for a while.
As I understand villages, they have a small rectangular "population count" center, and a larger spherical "breeding and door range" section. Can your mod please highlight both so I can make sure my villagers are on the outside zone?
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Im on singleplayer 1.12 forge version and if I turn it on I see all of the lime outlines (slimechunks) but if i go near a witch hut or a nether fortress and turn it on it does nothing. Is it not supposed to show that?
I am also having the issue with it not showing bounding boxes for the nether fortresses but i've narrowed it down to having to do with
Natura-1.12-4.3.0.10.jar
and
BiomesOPlenty-1.12-7.0.0.2291-universal.jar
in the FTB unstable 1.12 pack by the simple method of removing all the mods but boundary box and adding them back in one by one until the bounding box stops appearing
Dunno if that helps at all would be nice to have a fix
First off, thanks for putting this together and keeping it up to date. Losing mods with updates kills me, and I appreciate the labor you put in to make this available. It's super useful.
But, I do want to make some suggestions to consider for you to further improve this mod, if you find them agreeable and possible.
1. If you could make it possible to toggle each boundary that would be great, as I'm having to see slime chunks in my iron farms, which is frankly kind of annoying. Ideally, though, would be the possibility of this functioning on a multiplayer server that doesn't allow revealing slime chunks by having that particular function disabled, even if it means an alternate download of a mod for that use.
2. Consider removing the potential for village radii being displayed in green as it is almost impossible to see. (Granted, I'm currently building in a super-flat sandstone creative world. You may have the same issue with blue near an ocean.)
I haven't tested this mod thoroughly regarding nether fortresses, etc, etc, but If i find more things to say, I will gladly note them, depending on your receptiveness to this feedback.
Thanks again for the labor of making this available. I am really enjoying it. Cheers!
I am in 1.12.1 and am not having the same issue, but can not see the lines connecting doors to the village center. This isn't really important to me, though...
I am having trouble getting this to work when connecting to a vanilla server using the forge client mod. It does work when i load a backup of the world locally. I have placed the .dat files in
.minecraft/config/BBOutlineReloaded/hostdnsaddress.com/ (when using a different server entry with the host dns address / port)
.minecraft/config/BBOutlineReloaded/hostdnsaddress.com,25565/ (when using a different server entry with the host dns address / port)
.minecraft/config/BBOutlineReloaded/hostdnsaddress.com/25565/ (when using a different server entry with the host dns address / port)
None of these worked for me. Obviously the IP address / port are not the real ones in this post. Using the latest download of the mod, forge for 1.12.1 and vanilla server 1.12.1.
Edit: Also, it does work if i turn on cache mode. I would prefer to be able to use the .dat files if at all possible.
Im on singleplayer 1.12 forge version and if I turn it on I see all of the lime outlines (slimechunks) but if i go near a witch hut or a nether fortress and turn it on it does nothing. Is it not supposed to show that?
Is this a new world created in 1.12, or is it an old world? Old worlds may not have the correct structure data for witch huts and nether fortresses, depending on whether those areas were loaded at least once in a particular Minecraft version when they did some of the changes on how structure data is saved.
My mods on CurseForge. My Github page with mods, tools and other stuff.
Its a newly created 1.12 world. I added the bboitline mod to All the Mods 3 if that would make a difference
the page is not found...
Psst!, If I have grammar or spelling errors, correct me. You will help improve my English.
can you please make a spigot plugin that send structure data to the client?so i can use this mod on a spigot server
You can find the download link here https://github.com/irtimaled/BoundingBoxOutlineReloaded/releases
So is there a problem with it or can i fix it
I don't know why it wouldn't be working for you. It did render witch huts and nether fortresses for me in 1.12 when I tried it yesterday in a new test world. You did have the rendering enabled when you were near them, right? Ie. you didn't accidentally disable it by pressing B at some point. An easy way to tell is to keep slime chunks enabled, so you see those everywhere when it's enabled.
My mods on CurseForge. My Github page with mods, tools and other stuff.
Yeah i see the slime chunks everywhere but when i go near a witch hut it doesnt show anything
huntrizzle1: are you in a creative world? If so Minecraft doesn't generate structures in the same way so you may not get bounding boxes.
lumbrius: I did build something to do that a while ago to work out spawn radiuses of a player standing in a particular spot. I might revisit this idea.
Update 1.0.0 Beta 18 (Forge-only)
Changes:-
Available for Forge 1.12
P.S. Sorry that I messed up the download links in the last build - these work now. Thanks to all those who linked to the releases page.
Thank you for this; I have not had a working BB mod for a while.
As I understand villages, they have a small rectangular "population count" center, and a larger spherical "breeding and door range" section. Can your mod please highlight both so I can make sure my villagers are on the outside zone?
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I am also having the issue with it not showing bounding boxes for the nether fortresses but i've narrowed it down to having to do with
Natura-1.12-4.3.0.10.jar
and
BiomesOPlenty-1.12-7.0.0.2291-universal.jar
in the FTB unstable 1.12 pack by the simple method of removing all the mods but boundary box and adding them back in one by one until the bounding box stops appearing
Dunno if that helps at all would be nice to have a fix
Make supported version for 1.12.1 soon! I need it for my wither skely farm on a realm
Can you tell me how to install this into Vanilla Minecraft 1.12?
Hello!
First off, thanks for putting this together and keeping it up to date. Losing mods with updates kills me, and I appreciate the labor you put in to make this available. It's super useful.
But, I do want to make some suggestions to consider for you to further improve this mod, if you find them agreeable and possible.
1. If you could make it possible to toggle each boundary that would be great, as I'm having to see slime chunks in my iron farms, which is frankly kind of annoying. Ideally, though, would be the possibility of this functioning on a multiplayer server that doesn't allow revealing slime chunks by having that particular function disabled, even if it means an alternate download of a mod for that use.
2. Consider removing the potential for village radii being displayed in green as it is almost impossible to see. (Granted, I'm currently building in a super-flat sandstone creative world. You may have the same issue with blue near an ocean.)
I haven't tested this mod thoroughly regarding nether fortresses, etc, etc, but If i find more things to say, I will gladly note them, depending on your receptiveness to this feedback.
Thanks again for the labor of making this available. I am really enjoying it. Cheers!
@fhavio
I am in 1.12.1 and am not having the same issue, but can not see the lines connecting doors to the village center. This isn't really important to me, though...
Is there a Lite Loader version of this mod by chance?
I am having trouble getting this to work when connecting to a vanilla server using the forge client mod. It does work when i load a backup of the world locally. I have placed the .dat files in
.minecraft/config/BBOutlineReloaded/123.456.78.00/
.minecraft/config/BBOutlineReloaded/123.456.78.00/25565/
.minecraft/config/BBOutlineReloaded/123.456.78.00,25565/
.minecraft/config/BBOutlineReloaded/hostdnsaddress.com/ (when using a different server entry with the host dns address / port)
.minecraft/config/BBOutlineReloaded/hostdnsaddress.com,25565/ (when using a different server entry with the host dns address / port)
.minecraft/config/BBOutlineReloaded/hostdnsaddress.com/25565/ (when using a different server entry with the host dns address / port)
None of these worked for me. Obviously the IP address / port are not the real ones in this post. Using the latest download of the mod, forge for 1.12.1 and vanilla server 1.12.1.
Edit: Also, it does work if i turn on cache mode. I would prefer to be able to use the .dat files if at all possible.
Any tips?
Thanks in advance!