The Meaning of Life, the Universe, and Everything.
Join Date:
5/12/2014
Posts:
81
Member Details
This mod is AMAZING! there is a glitch though. For me everytime I spawn Any of the FNAF mobs (except Joe, Mangle and Freddy) they are invisible and I lag alot. But Freddy, Mangle, and Joe work. So thats something to consider. also the voidlauncher doesnt work for me I use a mac and I use Java 7, and when I doubleclick the launcher to start it up, it starts for a split second and then it stops. No message or anything.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 3/3/15 6:36 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: Mangle
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:89)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.createEntity(EntityMangle.java:22)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.registerEntity(EntityMangle.java:16)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.mainRegistry(EntityMangle.java:11)
at com.PipsqueakDaGreat.FreddyCraft.FreddyCraftMod.preInit(FreddyCraftMod.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:89)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.createEntity(EntityMangle.java:22)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.registerEntity(EntityMangle.java:16)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.mainRegistry(EntityMangle.java:11)
at com.PipsqueakDaGreat.FreddyCraft.FreddyCraftMod.preInit(FreddyCraftMod.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 77157184 bytes (73 MB) / 326656000 bytes (311 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 16 mods loaded, 16 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
MobTest{1.0.3} [MobTest] ([1.7.10]FreddieMobsInstaller.jar) Unloaded->Constructed->Pre-initialized
armourersWorkshop{1.7.10-0.27.2.65} [Armourer's Workshop] (Armourers-Workshop-1.7.10-0.27.2.65.jar) Unloaded->Constructed->Pre-initialized
Billund{1.0.0} [CCMODNAME] (Billund-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
blocktoolsarmormod{alpha 1.1.2} [Block Tools Armor Mod] (BTAM-1.1.2.1.jar) Unloaded->Constructed->Pre-initialized
customnpcs{1.7.10} [CustomNpcs] (CustomNPCs_1.7.10.jar) Unloaded->Constructed->Pre-initialized
freddycraftmod{1.2} [FreddyCraft] (FreddyCraft-1.7.10-1.2.jar) Unloaded->Constructed->Errored
iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed->Pre-initialized
MineCamera{1.0.1} [MineCamera] (MineCamera-1.7.10-1.0.1.B4-universal.jar) Unloaded->Constructed->Pre-initialized
cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed->Pre-initialized
OreSpawn{1.7.10.20} [OreSpawn] (Ore-Spawn-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized
ItFellFromTheSky{4.0.0} [ItFellFromTheSky] (Pigzilla-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimeCarnage{1.0.4} [Slime Carnage] (SlimeCarnage-1.0.4.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.3.3} [The Twilight Forest] (twilightforest-1.7.10-2.3.3.jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 5700 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Five Nights at Freddy's 2 - Resource Pack.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Hey I have an idea for you guys to add to the mod.
1. Security Cameras
Security Cameras are one of the most important feature in the FNAF series. So in this mod you should add a tablet and 2 kinds of security cameras one with flashlight and one with out it. So you should shift right click the chosen camera to view it via tablet. Also you should make it that it slows animatronics down but after some point they will temporarily disable to camera to move.
2. Doors, vents and flashlight
These 3 are all mechanics of the series. Doors should be unbreakable by any animatronic but they would consume power. Vents should be made as 1 block tall openings but animatronic will enter a crouching position to get closer to the player. The flashlight can be used to slow down animatronics (well not all) though it is one time use battery meaning that if the durability dies you won't be able to use it again.
3. Freddy Mask
This mechanic can be used if the animatronics are more than 4 blocks to 9 blocks away from you. However if they vet closer to you to the point to kill you and you put on the mask the animatronic will forcefully remove it and kill the player.
4. Power System
Add a power bar on the upper right corner of the screen to maintain power.
5. Animatronics
Add the following animatronics with the following abilities:
Toy Bonnie: Holds a guitar and is first to come after the player
Toy Chica: Holds a cupcake and comes second after Toy Bonnie
Toy Freddy: Follows after the 2 previous mentioned animatronics and holds a microphone
Bonnie (FNAF 1): Holds a guitar and attacks first. He also may wander back when going to the office
Chica (FNAF 1): Holds a cupcake and attacks after Bonnie. She may also wander back when trying to go a to the office.
Freddy (FNAF 1): Leaves only after the third night in the place and holds a microphone. He also attacks after power becomes 0.
Foxy (FNAF 1): He only leaves he is not being checked from camera frequently and runs directly to the office
Springtrap: Comes if no sound is played in the room he is in while slowly coming after the player.
Phantom Freddy: Spawns rarely next to you if you stare at the cameras too long and despawns. Same goes for the other phantoms (except for puppet)
Phantom Puppet: Prevents player to do anything for a short amount of time.
Generally for all animatronics, add their proper jumpscare sound and Make them a jumpscare when they kill you.
Well that's it I hope all these things (well at least most) will be added sometime in a future update. Also tell me if its a good suggestion!
Rollback Post to RevisionRollBack
Have you ever wanted a mod with your ideas or a map your style PM me or place in mod suggestion.
why would you add the purple guy? incase you didn't know, (MAJOR FNAF3 SPOILER)
Springtrap IS the purple guy, the purple guy hid in him to try and hide from the ghosts of the dead kids
so why not add him instead? he'd need to be in due to fnaf 3 anyways. also you should have balloon boy hold you but not kill you, he doesn't kill you in the games anyways
I'm looking forward to the rest of the Toy Animatronics being added, as well maybe the (non-withered) originals or at least normal Bonnie, with a face. What I really would like to see before we go crazy with animatronic additions of every possible easter egg/ fanimatronic/ FNAF3's cast however, would be variety in how they come for you, like perhaps the Marionette not caring about walls (seemingly phasing through them at times) or Foxy having a run animation and being one of the fastest movers. (If viewed via camera, he could be seen running, much like the first game.)
Okay, I'm not the best with these ideas, but yeah. I'm not expecting them overnight or anything. I'd just rather see stuff like variety in AI before stuffing the mod full of animatronics and fanimatronics much like a night guard into an empty Freddy suit.
"I don't plan to add a new dimension at the moment. It's just to performance heavy on servers, and the current dimensions need more attention before we start adding new ones." < Yeah, like biomes or actual varied terrain in the nether. Nether ruins didn't do the trick at all.
could someone make a list of characters we dont have that are in the games. Then a seperate list of side characters like purple man who dont technicaly have animatronics
erm voidswrath technically he does, you need to beat fnaf3 to understand. also theisac02 you missed shadow bonnie, shadow freddy, golden freddy, and phantom puppet, and what's the antivirus name? it could be a rogue AV that says random things are viruses and asks you to pay/etc
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2406492-1-7-10-mcprehistory-mod(Check this amazing mod out!!!)
please help me!
http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/maps/wip-maps/2869084-w-i-p-fallout-deadstate-official-beta-release
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2406492-1-7-10-mcprehistory-mod(Check this amazing mod out!!!)
.
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 3/3/15 6:36 PM
Description: Initializing game
java.lang.IllegalArgumentException: ID is already registered: Mangle
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:89)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.createEntity(EntityMangle.java:22)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.registerEntity(EntityMangle.java:16)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.mainRegistry(EntityMangle.java:11)
at com.PipsqueakDaGreat.FreddyCraft.FreddyCraftMod.preInit(FreddyCraftMod.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.entity.EntityList.func_75618_a(EntityList.java:89)
at cpw.mods.fml.common.registry.EntityRegistry.registerGlobalEntityID(EntityRegistry.java:199)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.createEntity(EntityMangle.java:22)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.registerEntity(EntityMangle.java:16)
at com.PipsqueakDaGreat.FreddyCraft.EntityMangle.mainRegistry(EntityMangle.java:11)
at com.PipsqueakDaGreat.FreddyCraft.FreddyCraftMod.preInit(FreddyCraftMod.java:77)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:513)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:513)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 77157184 bytes (73 MB) / 326656000 bytes (311 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1291 Minecraft Forge 10.13.2.1291 16 mods loaded, 16 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{7.10.85.1291} [Forge Mod Loader] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
Forge{10.13.2.1291} [Minecraft Forge] (forge-1.7.10-10.13.2.1291.jar) Unloaded->Constructed->Pre-initialized
MobTest{1.0.3} [MobTest] ([1.7.10]FreddieMobsInstaller.jar) Unloaded->Constructed->Pre-initialized
armourersWorkshop{1.7.10-0.27.2.65} [Armourer's Workshop] (Armourers-Workshop-1.7.10-0.27.2.65.jar) Unloaded->Constructed->Pre-initialized
Billund{1.0.0} [CCMODNAME] (Billund-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
blocktoolsarmormod{alpha 1.1.2} [Block Tools Armor Mod] (BTAM-1.1.2.1.jar) Unloaded->Constructed->Pre-initialized
customnpcs{1.7.10} [CustomNpcs] (CustomNPCs_1.7.10.jar) Unloaded->Constructed->Pre-initialized
freddycraftmod{1.2} [FreddyCraft] (FreddyCraft-1.7.10-1.2.jar) Unloaded->Constructed->Errored
iChunUtil{4.0.0} [iChunUtil] (iChunUtil-4.0.0.jar) Unloaded->Constructed->Pre-initialized
MineCamera{1.0.1} [MineCamera] (MineCamera-1.7.10-1.0.1.B4-universal.jar) Unloaded->Constructed->Pre-initialized
cfm{3.3.5} [§6MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.3.5(1.7.10).jar) Unloaded->Constructed->Pre-initialized
OreSpawn{1.7.10.20} [OreSpawn] (Ore-Spawn-Mod-1.7.10.zip) Unloaded->Constructed->Pre-initialized
ItFellFromTheSky{4.0.0} [ItFellFromTheSky] (Pigzilla-Mod-1.7.10.jar) Unloaded->Constructed->Pre-initialized
SlimeCarnage{1.0.4} [Slime Carnage] (SlimeCarnage-1.0.4.jar) Unloaded->Constructed->Pre-initialized
TwilightForest{2.3.3} [The Twilight Forest] (twilightforest-1.7.10-2.3.3.jar) Unloaded->Constructed->Pre-initialized
Launched Version: 1.7.10-Forge10.13.2.1291
LWJGL: 2.9.1
OpenGL: AMD Radeon HD 5700 Series GL version 4.4.13283 Compatibility Profile Context 14.501.1003.0, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [Five Nights at Freddy's 2 - Resource Pack.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
1. Security Cameras
Security Cameras are one of the most important feature in the FNAF series. So in this mod you should add a tablet and 2 kinds of security cameras one with flashlight and one with out it. So you should shift right click the chosen camera to view it via tablet. Also you should make it that it slows animatronics down but after some point they will temporarily disable to camera to move.
2. Doors, vents and flashlight
These 3 are all mechanics of the series. Doors should be unbreakable by any animatronic but they would consume power. Vents should be made as 1 block tall openings but animatronic will enter a crouching position to get closer to the player. The flashlight can be used to slow down animatronics (well not all) though it is one time use battery meaning that if the durability dies you won't be able to use it again.
3. Freddy Mask
This mechanic can be used if the animatronics are more than 4 blocks to 9 blocks away from you. However if they vet closer to you to the point to kill you and you put on the mask the animatronic will forcefully remove it and kill the player.
4. Power System
Add a power bar on the upper right corner of the screen to maintain power.
5. Animatronics
Add the following animatronics with the following abilities:
Toy Bonnie: Holds a guitar and is first to come after the player
Toy Chica: Holds a cupcake and comes second after Toy Bonnie
Toy Freddy: Follows after the 2 previous mentioned animatronics and holds a microphone
Bonnie (FNAF 1): Holds a guitar and attacks first. He also may wander back when going to the office
Chica (FNAF 1): Holds a cupcake and attacks after Bonnie. She may also wander back when trying to go a to the office.
Freddy (FNAF 1): Leaves only after the third night in the place and holds a microphone. He also attacks after power becomes 0.
Foxy (FNAF 1): He only leaves he is not being checked from camera frequently and runs directly to the office
Springtrap: Comes if no sound is played in the room he is in while slowly coming after the player.
Phantom Freddy: Spawns rarely next to you if you stare at the cameras too long and despawns. Same goes for the other phantoms (except for puppet)
Phantom Puppet: Prevents player to do anything for a short amount of time.
Generally for all animatronics, add their proper jumpscare sound and Make them a jumpscare when they kill you.
Well that's it I hope all these things (well at least most) will be added sometime in a future update. Also tell me if its a good suggestion!
Projects:
Springtrap IS the purple guy, the purple guy hid in him to try and hide from the ghosts of the dead kids
Okay, I'm not the best with these ideas, but yeah. I'm not expecting them overnight or anything. I'd just rather see stuff like variety in AI before stuffing the mod full of animatronics and fanimatronics much like a night guard into an empty Freddy suit.
... bad analogy?