Error:
[12:54:40] [Client thread/ERROR] [FML]: Exception caught
during firing event
net.minecraftforge.client.event.RenderGameOverlayEvent$Post@10bc1963:
java.lang.NullPointerException
at net.divinerpg.utils.events.UpdateChecker.isUpdateAvailable(UpdateChecker.java:25) ~[UpdateChecker.class:?]
at net.divinerpg.client.render.gui.GUIOverlay.drawOverlay(GUIOverlay.java:34) ~[GUIOverlay.class:?]
at net.divinerpg.utils.events.EventOverlay.renderOverlay(EventOverlay.java:19) ~[EventOverlay.class:?]
at
cpw.mods.fml.common.eventhandler.ASMEventHandler_31_EventOverlay_renderOverlay_RenderGameOverlayEvent.invoke(.dynamic)
~[?:?]
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54) ~[ASMEventHandler.class:?]
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140) [EventBus.class:?]
at net.minecraftforge.client.GuiIngameForge.post(GuiIngameForge.java:899) [GuiIngameForge.class:?]
at net.minecraftforge.client.GuiIngameForge.renderExperience(GuiIngameForge.java:544) [GuiIngameForge.class:?]
at net.minecraftforge.client.GuiIngameForge.func_73830_a(GuiIngameForge.java:150) [GuiIngameForge.class:?]
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1362) [blt.class:?]
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001) [bao.class:?]
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898) [bao.class:?]
at net.minecraft.client.main.Main.main(SourceFile:148) [Main.class:?]
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) ~[?:1.8.0_25]
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) ~[?:1.8.0_25]
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) ~[?:1.8.0_25]
at java.lang.reflect.Method.invoke(Method.java:483) ~[?:1.8.0_25]
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) [launchwrapper-1.12.jar:?]
at net.minecraft.launchwrapper.Launch.main(Launch.java:28) [launchwrapper-1.12.jar:?]
[12:54:40] [Client thread/ERROR] [FML]: Index: 2 Listeners:
[12:54:40] [Client thread/ERROR] [FML]: 0: NORMAL
[12:54:40]
[Client thread/ERROR] [FML]: 1: ASM:
net.divinerpg.utils.events.EventExtraArmor@750acd73
renderOverlay(Lnet/minecraftforge/client/event/RenderGameOverlayEvent$Post;)V
[12:54:40]
[Client thread/ERROR] [FML]: 2: ASM:
net.divinerpg.utils.events.EventOverlay@3bdb01fe
renderOverlay(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V
[12:54:40]
[Client thread/ERROR] [FML]: 3: ASM:
assets.rivalrebels.client.gui.RivalRebelsRenderOverlay@272b4353
eventHandler(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V
[12:54:40]
[Client thread/ERROR] [FML]: 4: ASM:
ckathode.weaponmod.render.GuiOverlayReloaded@2f3dea8e
renderGUIOverlay(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V
[12:54:40]
[Client thread/ERROR] [FML]: 5: ASM:
jds.bibliocraft.GuiBiblioOverlay@5734b420
RenderGameOverlayEvent(Lnet/minecraftforge/client/event/RenderGameOverlayEvent;)V
This doesn't really have anything to do with this mod. Looks like you need to take this up with Divine RPG
Hello, this mod seems to break amnesia lights mod, the flashlight/miners helm no longer work, they function by lighting up a limited amount of an area that your looking at similar to dynamic lights, it doesnt light up when used together with this mod trophy slots doesnt have this issue but i'd prefer infiniteinvo.
Thanks.
Strange considering I know Dynamic Lights functions just fine with InfiniteInvo. This sounds like an inconsistency with how Amnesia Lights is accessing the armor slots.
Hello Funwayguy, I recently started using InfiniteInvo but there seems to be this weird glitch or bug that causes my inventory to be distorted. I am using minecraft 1.8.9. Do you think you could help? I'll attach a picture of what's happening. Thank you for your time.
Hello Funwayguy, I recently started using InfiniteInvo but there seems to be this weird glitch or bug that causes my inventory to be distorted. I am using minecraft 1.8.9. Do you think you could help? I'll attach a picture of what's happening. Thank you for your time.
Seems that either a mod isn't isolating their GUI renderers (I suspect Pixelmon judging by the textures used) or whatever renderer is overriding InfiniteInvo has no idea how to deal with the extended size and incorrectly assumes the inventory is vanilla. Either way there isn't much I can do from my side sorry.
Can you please update it to Minecraft 1.10.2? my world is already in update 1.10.2 and if I go back to 1.8.9 crazy **** happen.
Is it overall easy to update the mod? or does it requir skills?
Updating InfiniteInvo is extremely difficult due to it requiring a lot of magical hackery to even work this well without crashing ever other mod especially syncing between client and server. 1.9+ has thrown a massive spanner in the works by adding a extra slot to the inventory which breaks many math calculations about where slots may or may not be. That's the reason I haven't updated this mod already.
Would be great if this could extend more of the rules of the Minecraft inventory. For example I'm using it with Skyfactory 2.5 and it would be great if when I pull stuff from things like the Vacuum chest it could place those items in more than the standard 3 rows of slots when Shift+left_clicking.
Is there a command or scripting hook for unlocking an inventory slot? I'm trying to create a questline through CustomNPCs and I want the player's inventory to increase by X amount after a quest is done, done either by command or script.
The Meaning of Life, the Universe, and Everything.
Join Date:
2/4/2014
Posts:
253
Location:
Tampa, FL
Minecraft:
ArthaDemon
Member Details
My armor slots keep locking and I can't seem to be able to unlock them without losing my armor that I have on... is there any fix for this? I've lost my armor several times and had to cheat it and the enchantments on it back in.
Clicking the locked slots results in the armor going away. While in werewolf form from Howling Moon, it still limits how high I jump and how fast I run, but I am not protected and it does not render. Definately not the level enchanted diamond armor would give me. It is as if I am not wearing the armor, even if I am.
I've also had the slots randomly lock while wearing blaze armor from one of my mods, making the fire resistance go away and resulting in my death. Dang good thing I always have the keepInventory rule on because I get so annoyed at having to go back and get my stuff with how far I am always exploring!
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 7/7/17 12:38 AM
Description: Rendering screen
java.lang.ArrayIndexOutOfBoundsException: 4
at net.minecraft.entity.player.InventoryPlayer.func_70301_a(InventoryPlayer.java:577)
at infiniteinvo.inventory.SlotLockable.func_75211_c(SlotLockable.java:41)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:201)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1400)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Hello, the author, I am a Minecraft players from China, may I can't take this updated version into 1.12.2 version of the mod? My English is not so good, please forgive me!
This doesn't really have anything to do with this mod. Looks like you need to take this up with Divine RPG
Strange considering I know Dynamic Lights functions just fine with InfiniteInvo. This sounds like an inconsistency with how Amnesia Lights is accessing the armor slots.
Hello Funwayguy, I recently started using InfiniteInvo but there seems to be this weird glitch or bug that causes my inventory to be distorted. I am using minecraft 1.8.9. Do you think you could help? I'll attach a picture of what's happening. Thank you for your time.
Seems that either a mod isn't isolating their GUI renderers (I suspect Pixelmon judging by the textures used) or whatever renderer is overriding InfiniteInvo has no idea how to deal with the extended size and incorrectly assumes the inventory is vanilla. Either way there isn't much I can do from my side sorry.
Updating InfiniteInvo is extremely difficult due to it requiring a lot of magical hackery to even work this well without crashing ever other mod especially syncing between client and server. 1.9+ has thrown a massive spanner in the works by adding a extra slot to the inventory which breaks many math calculations about where slots may or may not be. That's the reason I haven't updated this mod already.
I'm going to try eventually, I'm working on other mods at the moment
Would be great if this could extend more of the rules of the Minecraft inventory. For example I'm using it with Skyfactory 2.5 and it would be great if when I pull stuff from things like the Vacuum chest it could place those items in more than the standard 3 rows of slots when Shift+left_clicking.
Is there a command or scripting hook for unlocking an inventory slot? I'm trying to create a questline through CustomNPCs and I want the player's inventory to increase by X amount after a quest is done, done either by command or script.
My armor slots keep locking and I can't seem to be able to unlock them without losing my armor that I have on... is there any fix for this? I've lost my armor several times and had to cheat it and the enchantments on it back in.
Clicking the locked slots results in the armor going away. While in werewolf form from Howling Moon, it still limits how high I jump and how fast I run, but I am not protected and it does not render. Definately not the level enchanted diamond armor would give me. It is as if I am not wearing the armor, even if I am.
I've also had the slots randomly lock while wearing blaze armor from one of my mods, making the fire resistance go away and resulting in my death. Dang good thing I always have the keepInventory rule on because I get so annoyed at having to go back and get my stuff with how far I am always exploring!
---- Minecraft Crash Report ----
// Shall we play a game?
Time: 7/7/17 12:38 AM
Description: Rendering screen
java.lang.ArrayIndexOutOfBoundsException: 4
at net.minecraft.entity.player.InventoryPlayer.func_70301_a(InventoryPlayer.java:577)
at infiniteinvo.inventory.SlotLockable.func_75211_c(SlotLockable.java:41)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:201)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1400)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
anyone able to help me with this error?
Hello, the author, I am a Minecraft players from China, may I can't take this updated version into 1.12.2 version of the mod? My English is not so good, please forgive me!
Is there any chance that this amazing mod will be updated for 1.12? Overpowered Inventory pales in comparison to this one
make this mod in 1.12.2 pls thtas a really very good mod