Description:
Sometimes you need just that little more inventory space when your down in the depths of your mines, or maybe even while venturing to new horizons in Minecraft. Either way this mod will give you all the extra space you could ever need and then some. This mod allows you to increase the size of the players inventory as much as you like until either Java runs out of memory or you hit the integer limit of ~2.14 BILLION. If you really want to you can even use the mod in reverse and shrink the players inventory or remove it all together! There is even options that allow one to earn their new slots with customisable amounts of XP levels.
Pictures:
WARNING: Inventory Tweaks:
Due to one or more programming oversights in Inventory Tweaks transferring/sorting items can result in Minecraft locking up in an infinite loop. I recommend installing an alternative version that has these issues fixed among others.
Bug Reports:
If you find a bug in the mod and wish to report it, please add it to the GitHub Issue Tracker
Source Code:
Interested in knowing how the mod is made? Source code can be found on GitHub
Permissions:
You may include this mod within your own pack as long as due credit is given.
Support:
If you'd like to support me and the mods I make please consider supporting me on Patreon
Why hasn't there been a mod like this earlier already?! With the sheer amount of mods there are nowadays, my inventory is always filled up after just 5 minutes and a mod like this is absolutely necessary for that.
You're a live safer, you know that?
EDIT: I've tested it for a bit now and I've noticed whilst playing with gamerule keepInventory=true, you loose all the items that were in the additional inventory slots after dieing. Also scrolling through the inventory rows whilst having an item(stack) selected causes that item(stack) to disappear.
I'm using InventoryTweaks with the compatibility option enabled btw.
Why hasn't there been a mod like this earlier already?! With the sheer amount of mods there are nowadays, my inventory is always filled up after just 5 minutes and a mod like this is absolutely necessary for that.
You're a live safer, you know that?
EDIT: I've tested it for a bit now and I've noticed whilst playing with gamerule keepInventory=true, you loose all the items that were in the additional inventory slots after dieing. Also scrolling through the inventory rows whilst having an item(stack) selected causes that item(stack) to disappear.
I'm using InventoryTweaks with the compatibility option enabled btw.
I was not aware of those bugs. I'll probably get that fixed up tomorrow if I get enough time. Glad you like the mod so much though.
I must say that this is one of my Favorite mods, keep up the good work.
Rollback Post to RevisionRollBack
...and for those that will certaintly take some sort of offense to this comment, please remember, just as your comments are, this comment is my opinion, and I wont flame you for ur opinion, dont flame me for mine.
I was not aware of those bugs. I'll probably get that fixed up tomorrow if I get enough time. Glad you like the mod so much though.
Found a dupe bug when you click the bubbles icon , and put something in your inventory and then go back to the normal invatory you now have 2 of that item . What is wrong here in this pic? Also how come the inventory does not auto size down when you shrink the mc window ?
Apologies that I haven't gotten around to fixing these few bugs. Some other mods of mine (EnviroMine) are getting some much needed updates and are kinda taking priority at the moment. I will get right on top of these as soon as I can
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Can you please hook this up with Hardcore Quest Mode (HQM), so that we can use quests to increase inventory space?
Failing that, can you permit space to be purchased with special items that can be given out by quest rewards? I'm not really a fan of HQM because of a number of serious bug left unfixed in the mod. If you can get the HQM devs to make a stable build of the mod for me to work with then I might think about it. As for items I have been asked before and although I really don't want to add them it seems that the want for them is getting pretty high. I'll think about it...
[quote=Gideonseymour4223;/members/Gideonseymour4223;/forums/mapping-and-modding/minecraft-mods/2336005-infiniteinvo-all-the-inventory-space-a-player?comment=18]It appears that when this mod is added, anything in the armour slots disappears. Otherwise, this is working great.
That's a side effect of moving the new Inventory data around. I have an alternate method that would work better than it does now but unfortunately the conversion between the new and old would wipe inventories completely.
Is there a way to make it where each world has its own inventory to unlock because right now I wanted to make a new world in survival but all the slots are unlocked because of my creative world.
Is there a way to make it where each world has its own inventory to unlock because right now I wanted to make a new world in survival but all the slots are unlocked because of my creative world.
That's actually not supposed to happen and is a bug. I'll fix that up for you next version.
Sometimes you need just that little more inventory space when your down in the depths of your mines, or maybe even while venturing to new horizons in Minecraft. Either way this mod will give you all the extra space you could ever need and then some. This mod allows you to increase the size of the players inventory as much as you like until either Java runs out of memory or you hit the integer limit of ~2.14 BILLION. If you really want to you can even use the mod in reverse and shrink the players inventory or remove it all together! There is even options that allow one to earn their new slots with customisable amounts of XP levels.
Pictures:
WARNING: Inventory Tweaks:
Due to one or more programming oversights in Inventory Tweaks transferring/sorting items can result in Minecraft locking up in an infinite loop. I recommend installing an alternative version that has these issues fixed among others.
Bug Reports:

If you find a bug in the mod and wish to report it, please add it to the GitHub Issue Tracker
Source Code:
Interested in knowing how the mod is made? Source code can be found on GitHub
Permissions:
You may include this mod within your own pack as long as due credit is given.
Support:
If you'd like to support me and the mods I make please consider supporting me on Patreon
Authors:
Funwayguy - Programmer
- Original Idea
You're a live safer, you know that?
EDIT: I've tested it for a bit now and I've noticed whilst playing with gamerule keepInventory=true, you loose all the items that were in the additional inventory slots after dieing. Also scrolling through the inventory rows whilst having an item(stack) selected causes that item(stack) to disappear.
I'm using InventoryTweaks with the compatibility option enabled btw.
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I was not aware of those bugs. I'll probably get that fixed up tomorrow if I get enough time. Glad you like the mod so much though.
Found a dupe bug when you click the bubbles icon , and put something in your inventory and then go back to the normal invatory you now have 2 of that item .
Can you please hook this up with Hardcore Quest Mode (HQM), so that we can use quests to increase inventory space?
Failing that, can you permit space to be purchased with special items that can be given out by quest rewards?
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(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I second this request
I third this request.
If I'm rude to you, just tell me. Don't take it too personally. Well, unless you were being stupid. If you were, DO take it personally.
Official Feed the Beast Modpack Developer.
That's a side effect of moving the new Inventory data around. I have an alternate method that would work better than it does now but unfortunately the conversion between the new and old would wipe inventories completely.
That's actually not supposed to happen and is a bug. I'll fix that up for you next version.
Thank you!