Utilize a wide array of over 600 colored blocks. From dirt, stone, and wood, to derived blocksets like sandstone and stone brick, to colored buttons and levers,
These new blocks come in 16 colors, corresponding to the dyes in vanilla, which can be used to dye any of the original blocks to produce the colored variants. The colored variants can also be re-dyed to new colors. These blocks behave in nearly every way like the originals, including uses in crafting recipes. They will also craft into colored variants where appropriate, such as smelting colored cobble into the same color smooth stone, which will drop the colored cobble when mined.
all dyes take 8 of the block to be dyed and 1 dye, and will yield 8 colored blocks. All other recipes correspond to vanilla recipes with colored variants.
Images and block list:
cobblestone, mossy cobblestone (with biome specific moss!), cobblestone slabs, cobblestone stairs, cobblestone fences, mossy cobblestone fences(also with biome specific moss), smooth stone, and stone slabs
stone bricks, chisled stone bricks, cracked stone bricks, mossy stone bricks(yes, they are biome dependant too), stone brick slabs, stone brick stairs
sand and gravel
coarse dirt, dirt, grass, and farmland
wood pressure plates, stone pressure plates, levers, stone buttons, wood buttons, and doors
Known Issues:
Grass does not spread between colored and non-colored dirt
plants will not stick on the colored dirt/farmland, though they can be placed and grown with bonemeal
crafting vine+colored cobble results in normal moss stone. 2 vines and 2 cobble can be used to make colored variants instead.
Vanilla gates do not adjust location for colored cobble walls. Vanilla cobble walls do not connect to colored cobble walls and gates.
the door textures are sometimes backwards
Known Compatibility
NEI compatible
should have general compatibility with forge mods Download:
Texture Pack Tools:
I have a gimp script which can easily make colored variations of a given texture. This can be used to easily extend texture packs to support my new blocks.
Open the texture you want to color in gimp, then select "generate color variations" at the bottom of the color menu
Fill in the desired block name(should correspond to the texture name I used), and the folder you want the images in
This will generate all 16 variants in the specified folder with ".color" appended to their name. If done right, this should be the correct name for most textures, but there are a couple that need to be renamed.
blocks work extremely differently between 1.7.10 and 1.8, so backporting is not very feasible. I have plans to build off of this base, and I am going to put my efforts there, rather than trying to backport this.
It wasn't nessecary for my long-term goals. I needed colored version of naturally generated blocks, like dirt, stone, logs, and I wanted them to make colored variations of their derivative blocks, which lead to the set of colored blocks I have implemented. Quartz all comes from a single ore, so I didn't need colored versions.
I've had this mod for week or so now and it has worked perfectly but today when I was building in a semi new world I tried placing some blocks and it crashes my game. It only happens when these blocks and only that world, it is also strange because I was placing them no problem for a little bit and the blocks I was able to place are still there.
Here is the crash report I keep getting
---- Minecraft Crash Report ----
// There are four lights!
java.lang.IllegalArgumentException: Cannot set property PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]} as it does not exist in BlockState{block=galactic:alienStoneSlab.gray.double, properties=[none]}
at net.minecraft.block.state.BlockState$StateImplementation.func_177226_a(BlockState.java:170)
at net.minecraft.block.BlockSlab.func_180642_a(SourceFile:81)
at net.minecraft.item.ItemBlock.func_180614_a(ItemBlock.java:64)
at com.mystify.galactic.blocks.SlabItemBlock.func_180614_a(SlabItemBlock.java:72)
at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:133)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_178890_a(PlayerControllerMP.java:407)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1484)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2034)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1022)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockState$StateImplementation.func_177226_a(BlockState.java:170)
at net.minecraft.block.BlockSlab.func_180642_a(SourceFile:81)
at net.minecraft.item.ItemBlock.func_180614_a(ItemBlock.java:64)
at com.mystify.galactic.blocks.SlabItemBlock.func_180614_a(SlabItemBlock.java:72)
at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:133)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_178890_a(PlayerControllerMP.java:407)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1484)
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Hmmm. It looks like it is trying to tell a double slab whether it should be on the top or bottom of the block, which should only happen for half slabs. I'll dig into it more tonight.
Galactic Colored Blocks
Utilize a wide array of over 600 colored blocks. From dirt, stone, and wood, to derived blocksets like sandstone and stone brick, to colored buttons and levers,These new blocks come in 16 colors, corresponding to the dyes in vanilla, which can be used to dye any of the original blocks to produce the colored variants. The colored variants can also be re-dyed to new colors. These blocks behave in nearly every way like the originals, including uses in crafting recipes. They will also craft into colored variants where appropriate, such as smelting colored cobble into the same color smooth stone, which will drop the colored cobble when mined.
all dyes take 8 of the block to be dyed and 1 dye, and will yield 8 colored blocks. All other recipes correspond to vanilla recipes with colored variants.
Images and block list:
cobblestone, mossy cobblestone (with biome specific moss!), cobblestone slabs, cobblestone stairs, cobblestone fences, mossy cobblestone fences(also with biome specific moss), smooth stone, and stone slabs
Logs, Planks, fences, fence gates, plank slabs, plank stairs, trapdoors
sandstone, carved sandstone, sandstone slabs, smooth sandstone, sandstone bricks
stone bricks, chisled stone bricks, cracked stone bricks, mossy stone bricks(yes, they are biome dependant too), stone brick slabs, stone brick stairs
sand and gravel
coarse dirt, dirt, grass, and farmland
wood pressure plates, stone pressure plates, levers, stone buttons, wood buttons, and doors
plants will not stick on the colored dirt/farmland, though they can be placed and grown with bonemeal
crafting vine+colored cobble results in normal moss stone. 2 vines and 2 cobble can be used to make colored variants instead.
Vanilla gates do not adjust location for colored cobble walls. Vanilla cobble walls do not connect to colored cobble walls and gates.
the door textures are sometimes backwards
should have general compatibility with forge mods Download:
First, install gimp
Then, download the script(below) and install it
Open the texture you want to color in gimp, then select "generate color variations" at the bottom of the color menu
Fill in the desired block name(should correspond to the texture name I used), and the folder you want the images in
This will generate all 16 variants in the specified folder with ".color" appended to their name. If done right, this should be the correct name for most textures, but there are a couple that need to be renamed.
Download:
http://adf.ly/wW9jc
Changelog:
1.01 fix grass particles, fix stone brick crafting
1.0 - initial version
Download:
http://adf.ly/xVQtN
requires forge for 1.8
Like? Donations are appreciated
W.A.I.L.A. identifies the blocks as from "Galactic"
Multimine is compatible but Multimine itself causes my Minecraft to crash (tested Multimine by itself in another install)
Iron Chests works.
The modID is "galactic" and the mod name is "Galactic Colored Blocks". What is W.A.I.L.A actually displaying?
However, I am having one small problem. When I try to craft black stone into bricks, it results in white stone bricks, rather than black.
I have confirmed the issue and I'll release an update soon
M̋͡ủ̯͜c̛͘h ͋ͬd́̏̄i̔̅s̙̯̿tơ̺ͅṙ͉t̾̇͡. ̾V̠̠e̛r̶͕̗y̧ ̡wͩaŗped̫.̶̒͆ ̶W̺ơ̖w̹!
I've had this mod for week or so now and it has worked perfectly but today when I was building in a semi new world I tried placing some blocks and it crashes my game. It only happens when these blocks and only that world, it is also strange because I was placing them no problem for a little bit and the blocks I was able to place are still there.
Here is the crash report I keep getting
---- Minecraft Crash Report ----
// There are four lights!
Time: 3/30/15 11:52 PM
Description: Unexpected error
java.lang.IllegalArgumentException: Cannot set property PropertyEnum{name=half, clazz=class net.minecraft.block.BlockSlab$EnumBlockHalf, values=[top, bottom]} as it does not exist in BlockState{block=galactic:alienStoneSlab.gray.double, properties=[none]}
at net.minecraft.block.state.BlockState$StateImplementation.func_177226_a(BlockState.java:170)
at net.minecraft.block.BlockSlab.func_180642_a(SourceFile:81)
at net.minecraft.item.ItemBlock.func_180614_a(ItemBlock.java:64)
at com.mystify.galactic.blocks.SlabItemBlock.func_180614_a(SlabItemBlock.java:72)
at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:133)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_178890_a(PlayerControllerMP.java:407)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1484)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2034)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1022)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.state.BlockState$StateImplementation.func_177226_a(BlockState.java:170)
at net.minecraft.block.BlockSlab.func_180642_a(SourceFile:81)
at net.minecraft.item.ItemBlock.func_180614_a(ItemBlock.java:64)
at com.mystify.galactic.blocks.SlabItemBlock.func_180614_a(SlabItemBlock.java:72)
at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:133)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_178890_a(PlayerControllerMP.java:407)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1484)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['THGlover99'/253, l='MpServer', x=253.36, y=59.00, z=163.43]]
Chunk stats: MultiplayerChunkCache: 225, 225
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: 132.00,64.00,256.00 - World: (132,64,256), Chunk: (at 4,4,0 in 8,16; contains blocks 128,0,256 to 143,255,271), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 1041792 game time, 1144027 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 64 total; [EntityPainting['Painting'/209, l='MpServer', x=254.50, y=77.50, z=159.97], EntityPainting['Painting'/208, l='MpServer', x=254.50, y=78.50, z=156.03], EntityPainting['Painting'/221, l='MpServer', x=256.00, y=79.00, z=159.97], EntityPainting['Painting'/205, l='MpServer', x=253.50, y=78.50, z=156.03], EntityPainting['Painting'/203, l='MpServer', x=253.03, y=79.00, z=159.00], EntityPainting['Painting'/204, l='MpServer', x=253.03, y=79.50, z=157.00], EntityPainting['Painting'/207, l='MpServer', x=255.00, y=79.50, z=156.03], EntitySheep['Sheep'/170, l='MpServer', x=179.66, y=68.00, z=217.56], EntitySpider['Spider'/169, l='MpServer', x=191.50, y=39.00, z=145.50], EntitySkeleton['Skeleton'/168, l='MpServer', x=189.50, y=39.00, z=146.50], EntityZombie['Zombie'/167, l='MpServer', x=187.25, y=67.00, z=141.22], EntityBat['Bat'/166, l='MpServer', x=179.59, y=37.10, z=136.25], EntityBat['Bat'/186, l='MpServer', x=217.13, y=36.10, z=127.75], EntityPainting['Painting'/230, l='MpServer', x=258.97, y=78.00, z=158.00], EntityZombie['Zombie'/187, l='MpServer', x=219.72, y=30.00, z=142.63], EntityPainting['Painting'/227, l='MpServer', x=257.50, y=78.00, z=156.03], EntityEnderman['Enderman'/185, l='MpServer', x=208.44, y=31.00, z=116.41], EntityPainting['Painting'/228, l='MpServer', x=256.00, y=78.50, z=156.03], EntityBat['Bat'/191, l='MpServer', x=246.00, y=29.56, z=124.75], EntityCreeper['Creeper'/188, l='MpServer', x=220.69, y=30.41, z=143.22], EntityZombie['Zombie'/179, l='MpServer', x=206.50, y=35.00, z=141.50], EntitySkeleton['Skeleton'/180, l='MpServer', x=197.50, y=63.00, z=184.50], EntityPainting['Painting'/205, l='MpServer', x=253.50, y=78.50, z=156.03], EntityPainting['Painting'/204, l='MpServer', x=253.03, y=79.50, z=157.00], EntityPainting['Painting'/207, l='MpServer', x=255.00, y=79.50, z=156.03], EntityItemFrame['entity.ItemFrame.name'/206, l='MpServer', x=253.50, y=79.50, z=156.03], EntityMinecartChest['container.minecart'/201, l='MpServer', x=240.53, y=28.00, z=124.47], EntityPainting['Painting'/203, l='MpServer', x=253.03, y=79.00, z=159.00], EntityItemFrame['entity.ItemFrame.name'/202, l='MpServer', x=253.03, y=75.50, z=157.50], EntityZombie['Zombie'/193, l='MpServer', x=239.50, y=64.00, z=163.13], EntityBat['Bat'/192, l='MpServer', x=239.00, y=56.10, z=168.25], EntitySpider['Spider'/465, l='MpServer', x=196.06, y=64.00, z=240.41], EntityItemFrame['entity.ItemFrame.name'/220, l='MpServer', x=256.50, y=79.50, z=156.03], EntityPainting['Painting'/221, l='MpServer', x=256.00, y=79.00, z=159.97], EntityItemFrame['entity.ItemFrame.name'/222, l='MpServer', x=258.97, y=79.50, z=159.50], EntityItemFrame['entity.ItemFrame.name'/223, l='MpServer', x=258.50, y=79.50, z=156.03], EntityItemFrame['entity.ItemFrame.name'/216, l='MpServer', x=257.50, y=61.50, z=159.97], EntityItemFrame['entity.ItemFrame.name'/217, l='MpServer', x=257.50, y=61.50, z=157.03], EntityItemFrame['entity.ItemFrame.name'/218, l='MpServer', x=256.50, y=61.50, z=157.03], EntityItemFrame['entity.ItemFrame.name'/219, l='MpServer', x=256.50, y=61.50, z=159.97], EntitySkeleton['Skeleton'/212, l='MpServer', x=244.50, y=65.00, z=243.50], EntityItemFrame['entity.ItemFrame.name'/215, l='MpServer', x=258.50, y=61.50, z=157.03], EntityPainting['Painting'/208, l='MpServer', x=254.50, y=78.50, z=156.03], EntityPainting['Painting'/209, l='MpServer', x=254.50, y=77.50, z=159.97], EntityItemFrame['entity.ItemFrame.name'/210, l='MpServer', x=254.50, y=79.50, z=159.97], EntityItemFrame['entity.ItemFrame.name'/211, l='MpServer', x=253.50, y=79.50, z=159.97], EntityZombie['Zombie'/234, l='MpServer', x=271.50, y=26.00, z=234.50], EntityZombie['Zombie'/233, l='MpServer', x=270.50, y=26.00, z=233.50], EntityItemFrame['entity.ItemFrame.name'/232, l='MpServer', x=257.50, y=79.50, z=156.03], EntityItemFrame['entity.ItemFrame.name'/231, l='MpServer', x=257.50, y=79.50, z=159.97], EntityPainting['Painting'/230, l='MpServer', x=258.97, y=78.00, z=158.00], EntityItemFrame['entity.ItemFrame.name'/229, l='MpServer', x=258.97, y=79.50, z=157.50], EntityPainting['Painting'/228, l='MpServer', x=256.00, y=78.50, z=156.03], EntityPainting['Painting'/227, l='MpServer', x=257.50, y=78.00, z=156.03], EntityItemFrame['entity.ItemFrame.name'/226, l='MpServer', x=258.97, y=79.50, z=156.50], EntityItemFrame['entity.ItemFrame.name'/225, l='MpServer', x=258.50, y=79.50, z=159.97], EntityItemFrame['entity.ItemFrame.name'/224, l='MpServer', x=258.97, y=79.50, z=158.50], EntityPlayerSP['THGlover99'/253, l='MpServer', x=253.36, y=59.00, z=163.43], EntitySpider['Spider'/252, l='MpServer', x=331.26, y=37.61, z=194.93], EntityBat['Bat'/248, l='MpServer', x=307.28, y=35.47, z=202.45], EntitySpider['Spider'/247, l='MpServer', x=309.56, y=68.00, z=146.13], EntitySkeleton['Skeleton'/244, l='MpServer', x=290.13, y=66.00, z=164.28], EntitySkeleton['Skeleton'/242, l='MpServer', x=283.91, y=68.00, z=173.50], EntityCreeper['Creeper'/241, l='MpServer', x=282.38, y=69.00, z=151.97]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:350)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2489)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Mac OS X (x86_64) version 10.8.5
Java Version: 1.6.0_65, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 316650648 bytes (301 MB) / 633729024 bytes (604 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 45, allocated: 13, tallocated: 95
FML: MCP v9.10 FML v8.0.26.1299 Minecraft Forge 11.14.0.1299 37 mods loaded, 37 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{8.0.26.1299} [Forge Mod Loader] (forge-1.8-11.14.0.1299.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{11.14.0.1299} [Minecraft Forge] (forge-1.8-11.14.0.1299.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.5.34} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.5.82} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.82-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMiner_coremod{0.26.1_build.unknown} [Core mod] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
doggytalents{v1.9.1c} [Doggy Talents] ([1.8] Doggy Talents - v1.9.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{3.3.3} [Damage Indicators] ([1.8]DamageIndicatorsMod-3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AutoSapling{1.0} [AutoSapling] (AutoSap-MC1.8-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (Backpacks-Mod-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
BetterLeather{2.0} [Better Leather] (BetterLeather-universal-1.8-2.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
convenientrecipes{1.8-1.5} [Convenient Recipes] (ConvenientRecipes-1.8-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights{1.3.8} [Dynamic Lights] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_dropItems{1.0.8} [Dynamic Lights EntityItem Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_entityClasses{1.0.1} [Dynamic Lights Entity Light Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_mobEquipment{1.0.8} [Dynamic Lights Mob Equipment Light Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_floodLights{1.0.2} [Dynamic Lights Flood Light] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastLeaveDecay{1.0} [Fast Leave Decay] (FastLeaveDecay-1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bonus{.1} [Mystify's Bonus stuff] (Galactic Colored Blocks-1.8-1.01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
galactic{1.1} [Galactic Colored Blocks] (Galactic Colored Blocks-1.8-1.01.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{6.0.99.749} [Iron Chest] (ironchest-1.8-6.0.99.749-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
lucky{5.2.0} [Lucky Block] (LuckyBlock_1-8-1_v5-2-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
me{1.3.2.1} [More Enchantments] (MoreEnchantments-1.8-1.3.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AencEx{0.0.1} [AencEx] (MoreEnchantments-1.8-1.3.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
cfm{3.4.7} [ß9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.7-build5(1.8).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
wuppy29_slimedungeon{1.6.3} [Slime Dungeons] (Slime Dungeon 1.8.0-1.6.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
SophisticatedWolves{3.3.0} [SophisticatedWolves] (Sophisticated-Wolves-Mod-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
AS_UpdateCheck{1.1.7} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMiner{0.26.1_build.unknown} [Vein Miner] (VeinMiner-1.8_0.26.1.unknown.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
VeinMinerModSupport{0.26.1_build.unknown} [Mod Support] (VeinMiner-1.8_0.26.1.unknown.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
XaeroMinimap{1.3.7.2} [Xaero's Minimap] (xaeros_minimap_v1.3.7.2_1.8_Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
denseores{1.0} [denseores] (denseores-2.(-1).0 (alpha 1.8).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.8-Forge11.14.0.1299
LWJGL: 2.9.2
OpenGL: Intel Iris Pro OpenGL Engine GL version 2.1 INTEL-8.16.81, Intel Inc.
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Thank you for your time
Hmmm. It looks like it is trying to tell a double slab whether it should be on the top or bottom of the block, which should only happen for half slabs. I'll dig into it more tonight.
Ok thank you