PopularMMOs(aka Pat) sent me. Btw, when this updates to 1.8.2, make the amulet of leaping require a potion of leaping, and a new dungeon could be a lava-filled Nether Brick dungeon with a Nether portal in the center.
For the 1.8 features, that's the plan. As for the nether themed dungeon, that sounds interesting, I will look into it.
I have found a bug with your mod. if your spawn in the dungeon world is obstructed, you respawn miles away in the void. also, you shouldn't get the "We need to go deeper" achievement.
ok good. I'm not sure if it is a incompatibility with Inferno mobs though. I was using Inferno mobs in the mod and the boss mobs spawned like crazy(<-not a bug) a lot of the mobs spawned webs too. btw, if you happen to make a mistake on what door to open, you use up the key for good. so i had to cheat in a key to proceed into the dungeon. in other words, i opened a room i've already been to.
ok good. I'm not sure if it is a incompatibility with Inferno mobs though. I was using Inferno mobs in the mod and the boss mobs spawned like crazy(<-not a bug) a lot of the mobs spawned webs too. btw, if you happen to make a mistake on what door to open, you use up the key for good. so i had to cheat in a key to proceed into the dungeon. in other words, i opened a room i've already been to.
I don't think so. I've got Inferno Mobs installed as well, and I haven't run into any problems.
ok good. I'm not sure if it is a incompatibility with Inferno mobs though. I was using Inferno mobs in the mod and the boss mobs spawned like crazy(<-not a bug) a lot of the mobs spawned webs too. btw, if you happen to make a mistake on what door to open, you use up the key for good. so i had to cheat in a key to proceed into the dungeon. in other words, i opened a room i've already been to.
[quote=BlockBlazer16;/members/BlockBlazer16;/forums/mapping-and-modding/minecraft-mods/2331694-wip-runic-dungeons-v0-9-4-a-whole-new-dimension?comment=47]
ok good. I'm not sure if it is a incompatibility with Inferno mobs though. I was using Inferno mobs in the mod and the boss mobs spawned like crazy(<-not a bug) a lot of the mobs spawned webs too. btw, if you happen to make a mistake on what door to open, you use up the key for good. so i had to cheat in a key to proceed into the dungeon. in other words, i opened a room i've already been to.
It is not an incompatibility with Inferno Mobs, it is simply a bug that needs to be fixed.
I'd suggest ways of getting additional dungeon keys. You might accidentally open a room you already cleared as the guy above, and that ends that dungeon(unless you cheat more in). Maybe crafting them with gold and emeralds, or giving dungeon rooms a chance of having 2 keys. This would also make it possible to shorten paths back to the dungeon spawn, so you don't have to go through literally every single room to get anywhere.
So while playing in the dungeon with the FTB Infinity pack a concussion creeper went off and now I am stuck in between the rooms... You should git rid of the empty space between the rooms
I'd suggest ways of getting additional dungeon keys. You might accidentally open a room you already cleared as the guy above, and that ends that dungeon(unless you cheat more in). Maybe crafting them with gold and emeralds, or giving dungeon rooms a chance of having 2 keys. This would also make it possible to shorten paths back to the dungeon spawn, so you don't have to go through literally every single room to get anywhere.
You CAN ALREADY get more keys. Simply kill a WitherBoss. But since so many people want an easier way, I guess I'll add a config option for it.
So while playing in the dungeon with the FTB Infinity pack a concussion creeper went off and now I am stuck in between the rooms... You should git rid of the empty space between the rooms
First of all, I love this mod and can see a lot of potential in it!
Second, here come some suggestions or possible ideas
-I've only seen 3 rooms (though you mention there's 4, I'm assuming it's some kind of rare treasure room) and you have a combat room, wither room, and book maze room. Perhaps a lava room with platforms?
-The combat room needs to have its spawners, dispensers, and chests randomized. Whenever I go into one of these rooms, I know exactly which bit of obsidian one would need to break to get the dungeon key. Not sure if this was intentional, but it's an idea.
-Parkour rooms? Gotta climb and jump to get up to the dungeon key!
My problem was when I broke a dropper and no key fell out. probably should have just taken the key from the dropper, but I was used to breaking it (trapped chests don't trigger if broken So a was to make a key would have been nice.
After watching a streaming playing with this mod, I have a few suggestions.
First is to add teleport protection. Should you somehow get into a room or above the dungeon before it's unlocks the player should be teleported back to a nearby unlocked room.
Second is prevent dark oak from being used to drill through the roof and getting into unopened rooms should such be attempted (may be unnecessary if you make use of the above suggestion). Such as seen here
Third, if you plan to keep the reward that's on the roof (assuming that wasn't from another mod), how about making bedrock spikes so as to make travel up there harder. As well as adding more common but lesser valued rewards.
The dungeon is limited in two directions, one you hit the last room in one of those two directions and open the door to the next you have access to the outside of the dungeon.
The dungeon is limited in two directions, one you hit the last room in one of those two directions and open the door to the next you have access to the outside of the dungeon.
So I tried that. Turns out, those two directions won't let you go past the last room, even in creative.
For the 1.8 features, that's the plan. As for the nether themed dungeon, that sounds interesting, I will look into it.
That is definitely a bug. I will fix it asap.
ok good. I'm not sure if it is a incompatibility with Inferno mobs though. I was using Inferno mobs in the mod and the boss mobs spawned like crazy(<-not a bug) a lot of the mobs spawned webs too. btw, if you happen to make a mistake on what door to open, you use up the key for good. so i had to cheat in a key to proceed into the dungeon. in other words, i opened a room i've already been to.
______________________________________________||___________________________________________________________________________________________________________________________________________________I don't think so. I've got Inferno Mobs installed as well, and I haven't run into any problems.
It is not an incompatibility with Inferno Mobs, it is simply a bug that needs to be fixed.
You CAN ALREADY get more keys. Simply kill a WitherBoss. But since so many people want an easier way, I guess I'll add a config option for it.
There is no space between the rooms. Screenshot?
Second, here come some suggestions or possible ideas
-I've only seen 3 rooms (though you mention there's 4, I'm assuming it's some kind of rare treasure room) and you have a combat room, wither room, and book maze room. Perhaps a lava room with platforms?
-The combat room needs to have its spawners, dispensers, and chests randomized. Whenever I go into one of these rooms, I know exactly which bit of obsidian one would need to break to get the dungeon key. Not sure if this was intentional, but it's an idea.
-Parkour rooms? Gotta climb and jump to get up to the dungeon key!
Also I third the motion for more room designs.
Edit: It's because of an 'unmatched quote' in the default config file.
First is to add teleport protection. Should you somehow get into a room or above the dungeon before it's unlocks the player should be teleported back to a nearby unlocked room.
Second is prevent dark oak from being used to drill through the roof and getting into unopened rooms should such be attempted (may be unnecessary if you make use of the above suggestion). Such as seen here
Third, if you plan to keep the reward that's on the roof (assuming that wasn't from another mod), how about making bedrock spikes so as to make travel up there harder. As well as adding more common but lesser valued rewards.
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I think it's meant as a joke if you ever used creative and went up there.
So I tried that. Turns out, those two directions won't let you go past the last room, even in creative.
It was not meant as anything, it was for debugging.
Delete your config file and generate a new one.
It is not a reward, it was meant for debugging purposes. It has been removed.