Thank you for creating this mod, I was distraught when sushen announced he'll no longer continue support for his mod but I at least have your mod to use. You should bring back the camera tilt that was in sushen's mod and also add even more such as an FOV adjuster, camera ui (letterbox/golden spiral/ rule of thirds outline) and etc. Continue with the great work and thanks for the mod!
Awesome mod except I have a pretty bad bug report:
Almost consistently every time I start the camera sequence, I get this weird shaky camera bug which causes the camera to freak out all over the place the entire time. I am unable to figure out what causes it to happen versus when it doesn't happen. However, 9/10 times I experience this bug, making the mod almost unusable.
EDIT: I apologize. I should have read the earlier posts. Apparently others are having this bug. However, I am leaving this post here as confirmation that more people are experiencing this.
Hi I have a bug :/ I don't know how it come... watch the video not recommended for epileptic
I'm sorry but I don't know how add a video in the post :/
Same problem here, this bug makes the mod unusable. It seems to happen mostly when moving in a straight line, but it can happen at any time. I've tested with and without optifine and shaders, but it doesn't make a difference. I'm using the latest forge, and have tried older versions as well.
I've gone ahead and done a deep bug investigation on the camera glitch, and it's a minecraft-render induced bug- the rotation stat in the f3 menu is unaffected by the glitching and spazzing, as seen here:
In that test, I did a 360' turn while moving back and forth to induce the glitch.
also, pressing escape while it's happening greatly reduces the effect.
Additionally, it is not direction based, or "just straight forward" based. I ran a few tests where I just rotated, some where I just moved, in all compass directions, and it seems to be an issue with the smooth movement pathing code, so that's where I'd start.
It seems to be much less likely to happen if I set a really long time, like 60s.
Hope this helps, I can't wait for it to be fixed.
I should say, I've got intel integrated graphics and optifine installed, nothing else.
Thanks myserval, I'm currently attempting to fix that bug. However, the rotation value not actually changing makes sense, because my code constantly feeds the correct rotation values to the client.
I assume that the mouse is for some reason not centered and therefore wants to rotate the viewpoint all the time. We'll see if centering the mouse programmatically fixes this annoying issue (which never occurred to me for some reason)
- /cam p now has an optional parameter to overwrite existing waypoints
- centers cursor in screen when travelling to avoid head spinning
- /cam start now restarts the current path instead of doing nothing while travelling[/b]
There needs to be a block were you stop on it it starts the cam so its great from adventure maps cuz this mod would be one of the best I've ever seen if that existed! Also there needs to be a 1.7.10 version
Amazing!! I'm very happy that you have created an updated version of this mod! I LOVE YOU!!!!!!!!!!!!! One thing I ask and would be greatly appreciated is setting day time and night time for quick fly through shots Other than that i'm really excited that this mod was created!! Thank you very much for putting your time and effort into this :DDDDDDDDDDD I LOVE YOU LONG TIME. (But yeah I would really appreciate something like that I completely understand if you cant cause like I could not even fathom how to begin trying to inset that feature into this mod hahaha.) This feature was in the original mod so maybe you could try scavenge it from that? I'm not sure... But yeah thank you so much again for making this mod. I dont think I could thank you enough.
Hi there, I am happy with this mod and I am using it for video from our server but "spinning bug" is still occuring in v1.1. It's pretty annoying but maybe I figured out when it's doing this and when it's not.
When you start setting your points with "/cam p" and do a few of them, then turn 360 and do some more points after that and use "/cam start" it will spin... but when you are careful with your camera and look only in directions where the camera should be, it will be fine... atleast for me it works...
that isn't true for me. i get spinning even when i set the points after traveling in a straight line. in fact, over half the time i get spinning on the first point immediately when i start the camera. I notice that if two points i set occlude any block along the path the camera will start spinning almost every time regardless of if I am in spectator mode. This even happens with things like grass and torches. Sometimes it also just seems to spin at random points though so its hard to pinpoint a cause. Right now I've never made a single camera path that hasn't done the spinning at one point or amother, but about 10% of the paths I make go long enough to get the shot I want before spinning. Sometimes the spinning is enough to crash the game, but I am using heavy shaders so the spinning is probably just the final straw on performance at that point. Right now the bug causes everything to take ten times as long though it doesn't completely break the function.