is it possible to add a cost to pull an item from the system ?
For example, a wood log as a value of 10 emc, but when I put a log in the transmutation table, It only add 9 emc, buy cost 10 emc to pull out, so each time I use the emc system, I pay something.
And I'm looking for a way to configure the amount of generation of the collectors.
###Version 1.10.2-PE1.1.1B
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.10
* NEW: The Zero Ring can build up multiple layers of snow over time
* FIXED: Empty knowledge desync when traveling between dimensions
* FIXED: Matter block and furnace blast resistance
* FIXED: EMC cost when using the Volcanite Amulet
* FIXED: A minor pedestal rendering issue
* FIXED: Rendering issues with the world transmutation preview
* FIXED: Various Divining Rod issues
* FIXED: Being unable to override a custom value with setEMC
* FIXED: Harvest Goddess Band breaking stems
* FIXED: Unnecessary key bind logging
* CHANGE: EMC value displays such as the condenser GUI now use the magic of commas
* CHANGE: Various backend optimizations
* CHANGE: Old damage config removed
###Version 1.10.2-PE1.2.0
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.10
* NEW: Pedestals can be toggled using redstone
* NEW: Swiftwolfs Rending Gale now has its mob launching and rain into thunder abilities
* NEW: Archangels Smite now has its arrow volley ability
* FIXED: Multiple block targeting issues
* FIXED: Default EMC files overwriting custom ones in some situations
* FIXED: Custom EMC values for invalid or removed items will be removed instead of crashing
* FIXED: Matter weapon cooldowns are now properly synced to the client
* FIXED: Relays are no longer craftable using a dirt block... Yea we really effed that one up...
* FIXED: Condensers no longer create damaged tools
* FIXED: Some BufferedReaders being left open
* FIXED: Ukrainian language file
* FIXED: A minor EMC calculation error with tools
* FIXED: World transmutation now works on the new stones from 1.8. Hard clay are carpet are also added
* FIXED: Dark Matter furnace no longer always doubles ores as this behavior is intended to be limited to the Red Matter variant
* CHANGE: Covalence Dust now adds a flat amount of EMC to the target during repairs. This change was made to make its usage less confusing and to facilitate future Repair Talisman enhancements
* CHANGE: Default EMC values for newer vanilla blocks have been adjusted
* CHANGE: Performance enhancements for ProjectE loot drops
* CHANGE: Backend inventory optimizations
* CHANGE: Chat text style handling has been updated to modern standards
* CHANGE: World transmutation highlight more accurately represents a blocks shape
How to add support for mod Treecapitator? (I want to cut trees with tools of mod ProjectE). Versions of mods: Forge 10.13.4.1614, ProjectE 1.7.10-PE1.10.1, Treecapitator universal-2.0.4. Version of minecraft: 1.7.10
Hey, I wanted to say well done. I haven't logged into this account in ages so take this well.
EE was a really good mod and I loved it, and I will install this mod now. I feel as some features are slightly cheaty, so I will check out the config and perhaps nerf your mod down to my level I like a challenge in my world.
Thanks though, keep this mod updated, more mods get abandoned today than in minecraft 1.4
EDIT: After using this mod, I can safely say.....its overpowered, there should be a cost to the exchange. I went to a Runic Dungeon and got loads of loot, I exchanged it all and now I have multi millions of points, I can spawn stacks of diamonds, I should not be able to because I did nothing to get them.
For this example, buying = obtaining the item for EMC
Selling = Giving the item away and obtaining EMC.
If you buy a diamond, its 8192 EMC
If you sell a diamond its only 4096
See what I mean? So you can give a nether star, and you will only get 50% of what its worth, really because its second hand, you buy it brand new.
Does anyone have or know where i can get a custom_emc.json with alot of mod support. Im currently making one but its taking alot time and didnt want to do it if its already been done. RR used to have one for 1.7.10 but with the .json change its not working so well.
The Meaning of Life, the Universe, and Everything.
Join Date:
5/2/2012
Posts:
178
Minecraft:
Iareawsome
Member Details
Except that the transfers are meant to be equivalent. As soon as you add a cost or make it so that putting into the system is less then taking out, it isn't as equivalent.
You want to Take the Equivalent out of Project E(quivalent). Then we would just have Project.
I understand if you want more balance, so just change EMC values yourself to make things more expensive.
The beta version for 1.10.2 seems pretty stable, only 2 notable bugs. This is pretty good.
In 1.10.2 LifeStone is working in baubles
Hey,
is it possible to add a cost to pull an item from the system ?
For example, a wood log as a value of 10 emc, but when I put a log in the transmutation table, It only add 9 emc, buy cost 10 emc to pull out, so each time I use the emc system, I pay something.
And I'm looking for a way to configure the amount of generation of the collectors.
Ps : please excuse my poor english.
ProjectE 1.1.1 Beta "Tencao Broke It" for Minecraft 1.10.2 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
We are still a ways off from beta, but work on 1.11 has already begun.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Curse page seems to be missing
-posted at night-
Gifs are cool beans
Looks like Curse broke the old URL's. Until I get the topic updated you may use: https://minecraft.curseforge.com/projects/projecte
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ProjectE 1.2.0 for Minecraft 1.10.2 is now live on the Curse Client and at: https://minecraft.curseforge.com/projects/projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
How to add support for mod Treecapitator? (I want to cut trees with tools of mod ProjectE). Versions of mods: Forge 10.13.4.1614, ProjectE 1.7.10-PE1.10.1, Treecapitator universal-2.0.4. Version of minecraft: 1.7.10
They fixed the sugarcane tornado bug! Nooooooo!
Check out my channel, I'll occasionally upload videos.
https://www.youtube.com/channel/UClwcjDFL9HHMnqNWRLImbSw
any word on 1.11.2 version?
Forge is not currently in a state that allows for the port.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
i actually have a working mod pack in 1.11.2 with latest forge and its fine. less you mean something else
Hey, I wanted to say well done. I haven't logged into this account in ages so take this well.
EE was a really good mod and I loved it, and I will install this mod now. I feel as some features are slightly cheaty, so I will check out the config and perhaps nerf your mod down to my level I like a challenge in my world.
Thanks though, keep this mod updated, more mods get abandoned today than in minecraft 1.4
EDIT: After using this mod, I can safely say.....its overpowered, there should be a cost to the exchange. I went to a Runic Dungeon and got loads of loot, I exchanged it all and now I have multi millions of points, I can spawn stacks of diamonds, I should not be able to because I did nothing to get them.
For this example, buying = obtaining the item for EMC
Selling = Giving the item away and obtaining EMC.
If you buy a diamond, its 8192 EMC
If you sell a diamond its only 4096
See what I mean? So you can give a nether star, and you will only get 50% of what its worth, really because its second hand, you buy it brand new.
Does anyone have or know where i can get a custom_emc.json with alot of mod support. Im currently making one but its taking alot time and didnt want to do it if its already been done. RR used to have one for 1.7.10 but with the .json change its not working so well.
link to the Curseforge appear to be broken
NVM
~rory
Except that the transfers are meant to be equivalent. As soon as you add a cost or make it so that putting into the system is less then taking out, it isn't as equivalent.
You want to Take the Equivalent out of Project E(quivalent). Then we would just have Project.
I understand if you want more balance, so just change EMC values yourself to make things more expensive.
http://i.imgur.com/orRIkrY.png
Oh, at last! It has returned! Thank you very much for remaking EE2! I will install it soon
Hey, sinkillerj
This link not work https://minecraft.curseforge.com/mc-mods/226410-projecte
Also, pretty cool and useful mod.
Tutorials, guides, dupes, cheats for Minecraft
Try this one:
https://mods.curse.com/mc-mods/minecraft/226410-projecte