Is there any way to disable the armor and tools in the mod. I love everything else, but the armor is so overpowered and you can get it within an hour of getting a table. And the tools can 1 hit anything with their power.
Is there any way to disable the armor and tools in the mod. I love everything else, but the armor is so overpowered and you can get it within an hour of getting a table. And the tools can 1 hit anything with their power.
Mods like Minetweaker will let you disable the recipes.
Hey! I just wanna say I have really been looking for an Equivalent Exchange mod for 1.10, and this looks good! However, when I use it forge runs fine and the game starts but ProjectE and all the items dont show up. I think it might have to do with the config files, but idk. Im ok with coding, so I may try and fix it.
Hey! I just wanna say I have really been looking for an Equivalent Exchange mod for 1.10, and this looks good! However, when I use it forge runs fine and the game starts but ProjectE and all the items dont show up. I think it might have to do with the config files, but idk. Im ok with coding, so I may try and fix it.
It honestly sounds like ProjectE is not in the correct folder. For a easier alternative you could try playing using the Curse launcher, or with a premade pack such as Tekkit Legends.
###Version 1.7.10-PE1.10.1 * NOTICE: 1.7 is now a legacy build and will no longer be officially supported. Minor fixes may come in the future but are not guaranteed. Development and support will continue for 1.10 and above
* NOTICE: As of PE1.9.3 legacy save conversion code has been removed. If you are upgrading from PE1.7.1 or below you will need to run PE1.9.2 once before upgrading further
* NEW: Ukrainian language file added
* NEW: Russian language file updates
* NEW: Portuguese language file updates
* NEW: German language file updates
* NEW: Chinese language file updates
* FIXED: Conflict with littleMaidMobX and other mods with similar InventoryPlayer interactions
* FIXED: A hasValue api issue
* CHANGE: Incomplete recipe disabling configs have been removed. Minetweaker and other mods do a better job of providing this functionality
Still update is coming for 1.7 but none for 1.10.2 since a while
ProjectE 1.7 has been pretty stable for awhile, thus the updates were mainly hotfixes and minor tweaks, these are much quicker to put out than major updates to a unstable version which require alot more time and testing. Rest assured 1.10 development has been taking place this whole time (and is publicly visible on GitHub), a new update is not far off.
Mr. Sinkillerj, could you add an easier way to add EMC to items? I personally loved Pahimar's dynamic EMC handlers, but I doubt those will make it, so perhaps you could make packs of EMC values for various mods. Just a suggestion though.
Mr. Sinkillerj, could you add an easier way to add EMC to items? I personally loved Pahimar's dynamic EMC handlers, but I doubt those will make it, so perhaps you could make packs of EMC values for various mods. Just a suggestion though.
We have a system in place where config files for individual mods can be created and shared on sites such as Curse, but it is beyond the scale of the project for us to write those ourselves so its up to the community. Beyond that you can use the "/projecte setEMC 256" command while holding a item, 256 can be changed to any EMC value you like.
Is there like a wiki or something to look up what items do? I noticed there wasn't a book or anything, and it's been ages since I actually played with EE2.
I'm confused since there is two EE sequels to the original one...so which one is the latest?
EE3 is a new take on Equivalent Exchange, ProjectE is a direct clone of EE2. As both mods use separate EMC systems and have separate values it is advised that you only use one of them at a time, using both results in some exploitable EMC loops.
###Version 1.10.2-PE1.1.0B
* NOTICE: When reporting issues on the tracker please be sure to tag them as 1.10
* NEW: The Black Hole Band can be used to remove world fluids like in EE2
* NEW: Scoreboard objective projecte:emc_score which reads a players stored transmutation EMC
* FIXED: Night vision no longer causes particles
* FIXED: Homing arrow target height
* FIXED: A pedestal rendering issue resulting from the day cycle being disabled
* FIXED: Other minor pedestal rendering fixes
* FIXED: Tooltips referencing the long since removed wrenching feature have been removed
* FIXED: A Watch of Flowing Time crash
* FIXED: Repair talisman now targets armor slots
* FIXED: A sync issue causing transmutation knowledge to appear empty
* FIXED: XP calculations have been updated to modern MC standards
* FIXED: Tome of Knowledge can be unlearned again
* FIXED: Mysterious red zeroes sometimes appearing in the transmutation GUI
* FIXED: Various sound fixes
* CHANGE: Pedestal GUI has been removed
* CHANGE: Various backend optimizations
* CHANGE: MineTweaker support has returned, further testing is required
* CHANGE: Minor world transmutation rendering optimization
* CHANGE: ProjectE recipes now accept OreDict mats. This may be removed in the future if serious exploits arise
* CHANGE: Swiftwolfs Rending Gale will no longer smite tamed mobs
Hello sinkillerj i saw that you wrote this in end 2015
"Theoretically it would be possible for a addon to implement that, but as far as the core ProjectE it is a tad complicated to explain to the end user without some drastic changes and wont be implemented officially. We are however working on a optional ratio for servers where when you burn items you dont get the full EMC back."
Was this implemented yet ?
I was just coming in to look for that myself. Would love to have something like that.
I did mean IndustrialCraft. Sorry if I didn't make that clear.
Will ask stupid questions for food.
Thank you for the response, appreciate you.
Is there any way to disable the armor and tools in the mod. I love everything else, but the armor is so overpowered and you can get it within an hour of getting a table. And the tools can 1 hit anything with their power.
Or make light version of ProjectE - ONLY Transmutation Table(t). It is VERY useful.
Mods like Minetweaker will let you disable the recipes.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Hey! I just wanna say I have really been looking for an Equivalent Exchange mod for 1.10, and this looks good! However, when I use it forge runs fine and the game starts but ProjectE and all the items dont show up. I think it might have to do with the config files, but idk. Im ok with coding, so I may try and fix it.
It honestly sounds like ProjectE is not in the correct folder. For a easier alternative you could try playing using the Curse launcher, or with a premade pack such as Tekkit Legends.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Well, Im trying to make a Modded survival for myself, ill try tekkit legends.
ProjectE 1.10.1 "Put 'er down" for Minecraft 1.7 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ProjectE 1.7 has been pretty stable for awhile, thus the updates were mainly hotfixes and minor tweaks, these are much quicker to put out than major updates to a unstable version which require alot more time and testing. Rest assured 1.10 development has been taking place this whole time (and is publicly visible on GitHub), a new update is not far off.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Mr. Sinkillerj, could you add an easier way to add EMC to items? I personally loved Pahimar's dynamic EMC handlers, but I doubt those will make it, so perhaps you could make packs of EMC values for various mods. Just a suggestion though.
We have a system in place where config files for individual mods can be created and shared on sites such as Curse, but it is beyond the scale of the project for us to write those ourselves so its up to the community. Beyond that you can use the "/projecte setEMC 256" command while holding a item, 256 can be changed to any EMC value you like.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Ok! Seems Good. Didnt know about the command for EMC.
Also, how do I stop recieving notifications on MCF?
At the top of the page near the topic name you should see a "Tools" dropdown, hover that and you should have a "Unsubscribe" option.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
Thanks!
Is there like a wiki or something to look up what items do? I noticed there wasn't a book or anything, and it's been ages since I actually played with EE2.
Hello! I got a question! Is this mod compatible with this one > https://minecraft.curseforge.com/projects/ee3
Are they related? [same team?]
I'm confused since there is two EE sequels to the original one...so which one is the latest?
Minecraft Fan! And modder wanna be!
EE3 is a new take on Equivalent Exchange, ProjectE is a direct clone of EE2. As both mods use separate EMC systems and have separate values it is advised that you only use one of them at a time, using both results in some exploitable EMC loops.
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
ProjectE 1.1.0 Beta for Minecraft 1.10.2 is now live on the Curse Client and at: http://minecraft.curseforge.com/mc-mods/226410-projecte/files
Mod Support for Bashurverse and other Youtubers, custom mod developer for clients such as the Noxcrew, Element Animations, and LogDotZip, ProjectE developer. http://twitter.com/sinkillerj - http://youtube.com/user/sinkillerj - http://minecraft.curseforge.com/mc-mods/226410-projecte
I was just coming in to look for that myself. Would love to have something like that.