The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2012
Posts:
50
Member Details
Well come internet wanders and Minecrafters, be ready to enter a new world about the old world!
In this mod you will be seeing a little of the old alchemy, the mix of Science and Magic.
Unveil the secrets of the matter and manipulate it at will. Create powerful Runes to aid you in your journey!
This mod works around protons electrons and neutrons, using them to create new matter, rune magic like it was used by the Alchemists of the past and the mysterious Dark Matter
See below what it is all about:
New Machines and similar:
Burner:
This Machine will be responsible for creating liquid electrons and liquid protons.
This 2 highly condensed form of the basic particles of the matter will be stored in any liquid container, the machine will require 2 tanks touching it faces to work and a lava source at the bottom. It will break the matter on it inventory and automatically place the output in the tanks, the neutrons are lost in the process. Every matter has a different atomic compositions that directly affects the output, and the machine will run faster when all inventory slots aren't empty.
Compressor:
This machine will compress protons and electrons in too neutrons and build matter.
It will take from the adjacent tanks the stored protons and electrons, compressing them whit blaze powder. In this process, the matter will be created but it will take a lot more to do so because it has to combine protons and electrons to create neutrons. A atom can exist if it has no neutrons in it!
The top slot takes the matter that will be replicated, the bottom one the required blaze powder.
Informer:
This machine gives information about the matter in it.
This machine is capable of analyzing the structure of the matter, so you will be able to know how many protons , neutrons and electrons it has.
Solar Electron Synthesizer:
This machine is able to create electrons.
Through the energy of the sun this machine will condense electrons, it needs to be piped out of it and the output is really small but it is a nice way to have a free electron income.
Deuterium Synthesizer:
This machine will generate Deuterium.
This machine is able to separate Deuterium from normal water, that then can be pumped out for storage and latter use. It will generate more for every water source around it and needs a lava block under it to heat it up, then the distillation of deuterium can occur.
Proton Synthesizer:
This machine is able to create protons using Deuterium and lava
You simply need to pump lava and deuterium to get a constant income of protons, makes it really simple, hum? But it does not output much and consume a little to much lava.
Solar Furnace:
This machine creates a small sun to smelt items for you.
The energy of the sun at your hand! This machine uses a core highly infused whit electrons to generate a small sun and a amount of deuterium to cool it down, we don't want a super nova, do we?
It will take a core of diamond, iron, coal or you can let it out of a core to, but every core increases the output. Up to 4 on a diamond core with a chance of a extra random item being generate on the nucleosynthesis of the star and a extra output up to 3 more of the smelted items, every core will last for a amount of time so don't worry that much about your diamonds!
Electronic Matter Collector:
This machine will make you lazy! will quarry for you.
This machine charges it very own Dark Matter core with electrons, using it to silk-mine all the ore blocks (Stone, Dirt and similar will be destroyed by the process, so only ores!) around it in a 32x32 area, it will even mine liquids for you! You will need a setup to use the liquids... Don't worry you will see, just give it time.
It is a multiblock structure, so you will need to place the stone slabs, the glass panes and the chest at the top, the output will be in the chest, electron input at the bottom, it takes some time to start (was is a little slow to start, that is intended). Do you see all that glass? It will place above the world hole for you, no need to supply the glass or to place it, only takes your precious electrons to do so.
Matter Condenser
This machine takes a material to the next energy level.
This machine will use a Philosopher's Stone as fuel, consuming its durability. Any items that the Philosopher's Stone can transmute to the next energy level this machine can, and more, it is able to get fuels to the next energy level too.
These are the fuels, from the more "Powerful" to the less: Infused Carbon, Dense Carbon, Anthracite, Coke, Bituminous Coal, Lignite, Peat.
Minecraft coal goes between Bituminous Coal and Lignite. Every one of then take a different amount of of durability from the Philosopher's Stone to create, from Peat to Lignite it will take no damage or Peat can be transformed in to Lignite on a simple furnace. To get Peat you need to place bog close to water and let it sit for a time and to get bog you need this crafting recipe.
A example of a bog to peat setup:
Ore Processing (Get Dusty!)
First of all you will need:
Alkahest Fabricator
Alchemic Ore Dissolution Chamber
Dust Washer
The Alkahest Fabricator will Fabricate Alkahest on cost of gunpowder protons and deuterium, Alkahest is the mythical universal solvent that the old alchemists idealized, it was supposed to decompose any matter to a simpler state.
Next the Alchemic Ore Dissolution Chamber, it will take ores and Alkahest to create dirt dusts of that ores, dirt dusts can be smelted but don't present any extra output.
Dust Washer. This machine will clean the dusts for you, it needs water to run and it needs to be supplied by buckets (output up to 4 dust, chances are: 2 dusts - 30%, 3 dusts - 60%, 4 dusts - 10%)
Next how to get dark matter and some important stuff! Stay tuned after the commercials!
Inert Matter:
It is a little expensive but worth your while.
This is the inert state of pure matter, it does not even has a name, but smelt it and:
See? Just need some carbon and heat to make it worth. That isn't all, you will need it later.
Now a little bit of the old magic:
Rune:
Simple Blank Rune.
This does not do much by itself but it will be needed.
Philosophers Stone:
Now the mystical side of the science.
(That rune around the block of Inert Matter is called Life Essence, it drops from undead mobs)
Philosophers Stone is a compost rich in the basics of the matter, it is believed that the right amount of it in a mix with other elements can change the structure of the atoms transforming them... for more complex transformations, you need a lot, for the less complex ones not so much.
Right click in a block to change it state, gravel to sand, sand to gravel, dirt to grass, grass to dirt, stone to cobblestone .....
Some of this recipes aren't so easy, on a wooden log you will get a coal block, cutting some durability of your Philosophers Stone, keep clicking and you may end up with a emerald block! You will probably lose your stone in the process. You can also shift Right click to change in a 3x3.
Runic Infuser:
Infuses runes with old powers....
This magical device infuses Blank Runes with powers, just right click it to put items in, and shift right click to take then out
You will take some damage when it is done, so take care.
To start you will need:
Nether Star
Blank Rune
Emerald
Next you will need to place one of the items from the list below:
Ghast Tear = Regeneration Rune
Life Essence = Regeneration II Rune
Magma Cream = Fire Resistance Rune
Dark Matter = Fire Resistance II Rune
Blaze Powder = Damage Rune
Diamond Sword = Damage II Rune
Iron Chestplate = Damage Resistance Rune
Diamond Chestplate = Damage Resistance II Rune
Sugar = Speed Rune
Cake = Speed II Rune
Ender Pearl = Jump Boost Rune
Ender Eye = Jump Boost II Rune
Golden Carrot = Night Vision Rune
Iron Pickaxe = Haste Rune
Diamond Pickaxe = Haste II Rune
Water bucket = Water Breathing Rune
Runes give you the effect has long has they are in your inventory or combined with your Alchemist Armor.
Still Magic, but let's talk about armor and tools
A
Alchemist Armor:
This is the Mod Armor has a low defense.
The Alchemist Armor can be infused with runes to get especial effects, and has a higher enchantability than gold, is unbreakable but has a really low defense power, so i really recommend enchanting and infusing it!
Alchemist Diadem
Alchemist Robe
Alchemist Pants
Alchemist Boots
This is how you infuse it:
You can only have one rune on a piece of armor.
Tool Set (Dark Matter tools):
They are crafted like a normal tool set so no need for recipes rigth?
When this sword touches the enemy a reaction is created and the enemy explodes and becomes poisoned.
Normal Shovel, but if you right click, it converts some items, in the same fashion has the Philosophers Stone but it takes your hunger to do so. I will let you to find out.
If you right click, it mine a 3x3x3 but the dark matter burns you for the excessive use.
If you right click, it burns down the tree in to charcoal and make the leaves decay, takes hunger.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2012
Posts:
50
Member Details
Updated mod description to include all information.
Change-log:
1.0 - Initial release
1.1 - Fixed - Quarry was too slow to start (taking about 2 H) = Now it starts after the initial clean up of 4 layers of material around it (this material will go to waste, like bc quarries) so it still takes some time to scan the 4 layers, about 2 min.
1.2 - Reworked the way that the solar furnace process ores, now dusts should output a maximum of 2 while using a iron or diamond core and only one with coal or no core Fixed Solar furnace never consuming Cores
Added a ore processing line - 3 new machines and one liquid (look on the mod description)
Fixed Informer Gui.
Added compatibility whit ic2 Crushed ores (they aren't dusts but work like dusts)
Shift Right-Click items now should work on most machines
Added Information on no-gui machines on right-clicking (hand needs to be empty)
1-3 - Reworked the way that the values for items are calculated
Added a machine for using the Philosopher's stone
Added 2 new blocks (Bog, Peat)
Added various fuels
Updated for the latest version of forge Build 1470
Looks like an interesting mod, will play around with it once i finish work.
I've made a mod spotlight video for your mod, if you like it, I would appreciate you featuring it in your original post. I will be making the second part tonight, going over the rest.
- Part 1 - Machines
- Part 2 - Magic and Alchemy
I did come across a few issues mainly with the Deuterium Synthesiser and Solar Furnace. The deuterium synthesiser wouldn't generate anything even when surrounded by water and the Solar furnace caused my game to crash when anything was piped into it.
If I may make a suggestion, an interface with more of the machines would be useful, particularly with the Electronic Matter Collector, to inform you when it is gathering ores.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2012
Posts:
50
Member Details
I appreciate that you liked it, about the Deuterium Syn it was a misinformation in the original post on curse that was passed to the minecraft forums i forgot to mention that it needed a heat source (ak only lava on the bottom) to start the distillation process, the minecraft-forums actually aren't letting me edit that post, it is all fixed in the description at the curseforge. About the solar furnace, if you have the crashing report it would be nice. pm it to me if you can (it worked out well early on testing, try with extra utilities pipes or a vanila hopper and inputting from the top and output from the bottom has a temporary fix, i will look at the problem and post a update has soon has possible ).
I will be looking at the your spotlight and putting it at the original post.
i really need to talk to a ADM so i can fix this about not letting me edit the post here
the idea to that machines was to actually not have a GUI. I do agree that would be good to have a way to know about the progress. I will look in to it (may be something like extrautilities Drums?)
The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2012
Posts:
50
Member Details
Update! Version 1.2 is out
Reworked the way that the solar furnace process ores, now dusts should output a maximum of 2 while using a iron or diamond core and only one with coal or no core
Fixed Solar furnace never consuming Cores
Added a ore processing line - 3 new machines and one liquid (look on the mod description)
Fixed Informer Gui.
Added compatibility whit ic2 Crushed ores (they aren't dusts but work like dusts)
Shift Right-Click items now should work on most machines
Added Information on no-gui machines on right-clicking (hand needs to be empty)
You need to REALLY overhaul how this mod works. As it is right now, I get free items, instantly. And no, I'm not just talking about item duplication. See, you base the atomic composition of an item based on its ID number. Instant issues. A diamond, for instance, has more electrons and protons than a diamond block. A stick has more than a diamond block (or wood....). Super easy to farm sticks, and use that, to get all of the instant item juice you need! But that's not all. If you're playing in a modpack, item IDs tend to get...rather high. In the pack I'm playing Tinker's stone tool rods have an ID of over 5000. Those are made from cobble. But here's to most exploity bit: tanks. In order for this mod to work, you need tanks of some sort, to store the juice. So: fill a couple tanks using sticks or stone tool rods. Pick up a couple tanks. Replicate those. I have, with a few pieces of cobble, created an infinite spring of electrons and protons that doesn't even need a burner anymore. If you have, like you do in your preview pics, Extra utilities (everyone does), it introduces drums. A normal drum is not that hard to make. It holds 256 buckets of liquid. Fill a drum with each, and replicate that. Use a Bedrockium drum for even more power, those hold over 65,000 buckets of juice.
You need to REALLY overhaul how this mod works. As it is right now, I get free items, instantly. And no, I'm not just talking about item duplication. See, you base the atomic composition of an item based on its ID number. Instant issues. A diamond, for instance, has more electrons and protons than a diamond block. A stick has more than a diamond block (or wood....). Super easy to farm sticks, and use that, to get all of the instant item juice you need! But that's not all. If you're playing in a modpack, item IDs tend to get...rather high. In the pack I'm playing Tinker's stone tool rods have an ID of over 5000. Those are made from cobble. But here's to most exploity bit: tanks. In order for this mod to work, you need tanks of some sort, to store the juice. So: fill a couple tanks using sticks or stone tool rods. Pick up a couple tanks. Replicate those. I have, with a few pieces of cobble, created an infinite spring of electrons and protons that doesn't even need a burner anymore. If you have, like you do in your preview pics, Extra utilities (everyone does), it introduces drums. A normal drum is not that hard to make. It holds 256 buckets of liquid. Fill a drum with each, and replicate that. Use a Bedrockium drum for even more power, those hold over 65,000 buckets of juice
No, it does not only bases it self on id, the mod actually has a extensive base of itens using the real amount of protons and electrons, for the others items there is a mathematical recipe so you should never end up with itens more than 1000 electrons/protons in its compositions, and the neutrons from the items/block have to be crafted from protons and electrons so you cant simple duplicate items at will a cobble wont give you a cobble in return it will give you less, now if you take the common way (a cobble generator for example, feeding a burner) to create diamonds that will take a long time, because even if the items are immediately generated if you have the required protons and electrons, takes time to accomplish the required amount.
Previously to 1.2 version IT DID only take the id in some cases, that was a bug with the calculation. if you still see this going on, plz check if you are on the 1.2 version. If you are on 1.2 and mod items are showing the ID for the item and the id is bigger than 1000 plz let me know. In mods like this, like it was on EE2, automatically generating values for items/blocks is actually really difficult, If you feel that it is too much unbalanced even if it is working the way it is supposed to i will be glad to actually change it.
That is the kind of input that every new mod needs to become better, so i´m really glad that you are pointing problems!
EDIT:
I will be looking at tanks, i didn't really take that on account while doing the mod so i will be fixing it.
I will be w8ting on your response about the proton/electrons value calculation, depending on it, i may simple implement a fixed list for the more common mod blocks/itens and a config file for the rest of the itens/blocks.
Everyone can expect a update on the mod till the weekend.
No, we're on the 1.2 version. I haven't seen many items checked with the informer, but I did see stone rods, essence berries, and a couple other things. All of which had values of around 4-6k. Every item does seem to have it's ID+1 for protons/electrons. Haven't checked neutrons. But if that is supposed to be changed, it's not with our pack. I'm using stone rods to produce the juice for everything, and every so often just grabbing a stack of stone out of it.
On the tanks: a cheap way to get around that, is not allowing things with metadata to be processed. This also prevents things like having a dolly with a chest picked up from being dupped, which can also lead to many, many shenanigans. Or the mana tablets from Botania, energy storage containers for easy RF, stuff like that too.
And yeah, I'm well aware of the issue with auto-generating values for these things. It's a PAIN. Things like this and Thaumcraft (for aspects) are really difficult.
I will give a little disclaimer here though, that I don't like item dupping mods that can dup things beyond basic materials. It's a little bit of personal preference, but I like requiring that you craft all those reactor casings, or kill all those withers for nether stars (although I would like to be able to skip out on all those division sigils you get...I end up with enough to fill a diamond chest....). I got outvoted on the modpack when this one came up...we do have Minechem so I was hoping to restrict it to that...(and bees. ALL THE BEES. This mod does allow me to copy princesses though...so...pristines all the way?) However, I do try to help each person's mod/homebrew/whatever be the best it's trying to be.
The Meaning of Life, the Universe, and Everything.
Join Date:
10/20/2012
Posts:
50
Member Details
Well then i will really have to change the way it calculates. The best way probably will be to keep a basic item list and for the rest of the items let the player decide over a config file.
Two things that may help: base constructed items off of the things that make them. So, for example, a diamond pickaxe would have the value of three diamonds and a stick. this is how mods like EE2 and Project E work, and one reason they're fairly balanced.
Another thing that may help with pure balance: in the real world atoms up through Sodium tend to have the same number of protons and neutrons. So a carbon (Z=6) atom tend to have 6 neutrons, for a net weight of 12 (incidentally, this is how we define atomic weight, one atomic weight unit is 1/12th of a carbon 12 atom). So if you were able to strip the atoms of all integrity (this is...uh....a very VERY bad idea, unless you want to make things go boom. Lots of boom. Takes more energy input on elements below iron, and get more energy out on elements higher than iron) you would have a soup of roughly equal parts protons, neutrons, and electrons. Higher elements tend to start to have more neutrons than protons (Sodium for instance on average has 1 more neutron than proton, but until you get to Potassium it stays nearly 1:1:1), but for the most part a 1:1:1 guide is reasonable. So if you are getting rid of neutrons and having to still make them, irl the amount would be around 2 times the number of protons in the atom to make the thing. That's the protons and electrons, plus another of each per proton to make the neutrons.
Fun fact, btw, if you have an Open Blocks tank each filled with electrons and protons, you would not survive them being in the same solar system! If they were one meter apart, the tanks would nearly instantly be traveling the speed of light! The force pulling the two tanks together would be on the order of 10^34 N. That's an order of 10^3 MORE than the force due to gravity between the Sun and the Earth. The electromagnetic force is freaking STRONG. At 1 m apart (the space between them if you have the burner between them), the acceleration induced in the electrons is 3.5x10^37 m/s/s. The speed of light is 3x10^ 8 m/s. It would take less than a yoctosecond....by more than 6 orders of magnitude. It is longer than a plank second though (1 tp= about 5x10^-44 seconds), so that's good. If they were place at opposite ends of a solar system sized area (Pluto orbit, at 10^10 km), the force is still enough that under classical acceleration it would reach the speed of light in under a second. now, the energy involved in this interaction...well, it's more than 18 times the energy that the Earth has in orbiting the Sun. It's more than 4 times the energy that the Sun produces in a YEAR. Imagine that going off, right next to you, in an instant.
Two things that may help: base constructed items off of the things that make them. So, for example, a diamond pickaxe would have the value of three diamonds and a stick. this is how mods like EE2 and Project E work, and one reason they're fairly balanced.
Another thing that may help with pure balance: in the real world atoms up through Sodium tend to have the same number of protons and neutrons. So a carbon (Z=6) atom tend to have 6 neutrons, for a net weight of 12 (incidentally, this is how we define atomic weight, one atomic weight unit is 1/12th of a carbon 12 atom). So if you were able to strip the atoms of all integrity (this is...uh....a very VERY bad idea, unless you want to make things go boom. Lots of boom. Takes more energy input on elements below iron, and get more energy out on elements higher than iron) you would have a soup of roughly equal parts protons, neutrons, and electrons. Higher elements tend to start to have more neutrons than protons (Sodium for instance on average has 1 more neutron than proton, but until you get to Potassium it stays nearly 1:1:1), but for the most part a 1:1:1 guide is reasonable. So if you are getting rid of neutrons and having to still make them, irl the amount would be around 2 times the number of protons in the atom to make the thing. That's the protons and electrons, plus another of each per proton to make the neutrons.
Fun fact, btw, if you have an Open Blocks tank each filled with electrons and protons, you would not survive them being in the same solar system! If they were one meter apart, the tanks would nearly instantly be traveling the speed of light! The force pulling the two tanks together would be on the order of 10^34 N. That's an order of 10^3 MORE than the force due to gravity between the Sun and the Earth. The electromagnetic force is freaking STRONG. At 1 m apart (the space between them if you have the burner between them), the acceleration induced in the electrons is 3.5x10^37 m/s/s. The speed of light is 3x10^ 8 m/s. It would take less than a yoctosecond....by more than 6 orders of magnitude. It is longer than a plank second though (1 tp= about 5x10^-44 seconds), so that's good. If they were place at opposite ends of a solar system sized area (Pluto orbit, at 10^10 km), the force is still enough that under classical acceleration it would reach the speed of light in under a second. now, the energy involved in this interaction...well, it's more than 18 times the energy that the Earth has in orbiting the Sun. It's more than 4 times the energy that the Sun produces in a YEAR. Imagine that going off, right next to you, in an instant.
I didn't even consider that.TY for pointing it out.
Neutrons are there more just so you can`t get the same for the same, so to make condensing items more expensive but not to much expensive, that is the reason why the neutrons actually have to be made and are not just another liquid. If i use something close to real numbers you can probably see how it can become a pretty crazy value. I do see what you mean but it is just impraticable over the game context .
It is actually a really interesting fact
Another interesting fact is that alchemists actually worked on decomposing matter to the basic components of earth water air and fire that is kinda of the basis of the philosopher stone and the akahest, one to decompose to the simpler state, another to change to complex states. Over time the uses for the philosopher stone and the akahest actually changed from alchemist ro alchemist but they keep this basic functionality.
I love to say "actually", I removed 10 "actually" from this text
Well come internet wanders and Minecrafters, be ready to enter a new world about the old world!
In this mod you will be seeing a little of the old alchemy, the mix of Science and Magic.
Unveil the secrets of the matter and manipulate it at will. Create powerful Runes to aid you in your journey!
This mod works around protons electrons and neutrons, using them to create new matter, rune magic like it was used by the Alchemists of the past and the mysterious Dark Matter
See below what it is all about:
New Machines and similar:
This Machine will be responsible for creating liquid electrons and liquid protons.
This 2 highly condensed form of the basic particles of the matter will be stored in any liquid container, the machine will require 2 tanks touching it faces to work and a lava source at the bottom. It will break the matter on it inventory and automatically place the output in the tanks, the neutrons are lost in the process. Every matter has a different atomic compositions that directly affects the output, and the machine will run faster when all inventory slots aren't empty.
Compressor:
This machine will compress protons and electrons in too neutrons and build matter.
It will take from the adjacent tanks the stored protons and electrons, compressing them whit blaze powder. In this process, the matter will be created but it will take a lot more to do so because it has to combine protons and electrons to create neutrons. A atom can exist if it has no neutrons in it!
The top slot takes the matter that will be replicated, the bottom one the required blaze powder.
Informer:
This machine gives information about the matter in it.
This machine is capable of analyzing the structure of the matter, so you will be able to know how many protons , neutrons and electrons it has.
Solar Electron Synthesizer:
This machine is able to create electrons.
Through the energy of the sun this machine will condense electrons, it needs to be piped out of it and the output is really small but it is a nice way to have a free electron income.
Deuterium Synthesizer:
This machine will generate Deuterium.
This machine is able to separate Deuterium from normal water, that then can be pumped out for storage and latter use. It will generate more for every water source around it and needs a lava block under it to heat it up, then the distillation of deuterium can occur.
Proton Synthesizer:
This machine is able to create protons using Deuterium and lava
You simply need to pump lava and deuterium to get a constant income of protons, makes it really simple, hum? But it does not output much and consume a little to much lava.
Solar Furnace:
This machine creates a small sun to smelt items for you.
The energy of the sun at your hand! This machine uses a core highly infused whit electrons to generate a small sun and a amount of deuterium to cool it down, we don't want a super nova, do we?
It will take a core of diamond, iron, coal or you can let it out of a core to, but every core increases the output. Up to 4 on a diamond core with a chance of a extra random item being generate on the nucleosynthesis of the star and a extra output up to 3 more of the smelted items, every core will last for a amount of time so don't worry that much about your diamonds!
Electronic Matter Collector:
This machine will
make you lazy!will quarry for you.This machine charges it very own Dark Matter core with electrons, using it to silk-mine all the ore blocks (Stone, Dirt and similar will be destroyed by the process, so only ores!) around it in a 32x32 area, it will even mine liquids for you! You will need a setup to use the liquids... Don't worry you will see, just give it time.
It is a multiblock structure, so you will need to place the stone slabs, the glass panes and the chest at the top, the output will be in the chest, electron input at the bottom, it takes some time to start (was is a little slow to start, that is intended). Do you see all that glass? It will place above the world hole for you, no need to supply the glass or to place it, only takes your precious electrons to do so.
Matter Condenser
This machine takes a material to the next energy level.
This machine will use a Philosopher's Stone as fuel, consuming its durability. Any items that the Philosopher's Stone can transmute to the next energy level this machine can, and more, it is able to get fuels to the next energy level too.
These are the fuels, from the more "Powerful" to the less: Infused Carbon, Dense Carbon, Anthracite, Coke, Bituminous Coal, Lignite, Peat.
Minecraft coal goes between Bituminous Coal and Lignite. Every one of then take a different amount of of durability from the Philosopher's Stone to create, from Peat to Lignite it will take no damage or Peat can be transformed in to Lignite on a simple furnace. To get Peat you need to place bog close to water and let it sit for a time and to get bog you need this crafting recipe.
A example of a bog to peat setup:
Ore Processing (Get Dusty!)
Alkahest Fabricator
Alchemic Ore Dissolution Chamber
Dust Washer
The Alkahest Fabricator will Fabricate Alkahest on cost of gunpowder protons and deuterium, Alkahest is the mythical universal solvent that the old alchemists idealized, it was supposed to decompose any matter to a simpler state.
Next the Alchemic Ore Dissolution Chamber, it will take ores and Alkahest to create dirt dusts of that ores, dirt dusts can be smelted but don't present any extra output.
Dust Washer. This machine will clean the dusts for you, it needs water to run and it needs to be supplied by buckets (output up to 4 dust, chances are: 2 dusts - 30%, 3 dusts - 60%, 4 dusts - 10%)
Next how to get dark matter and some important stuff! Stay tuned after the commercials!
It is a little expensive but worth your while.
This is the inert state of pure matter, it does not even has a name, but smelt it and:
See? Just need some carbon and heat to make it worth. That isn't all, you will need it later.
Now a little bit of the old magic:
Simple Blank Rune.
This does not do much by itself but it will be needed.
Philosophers Stone:
Now the mystical side of the science.
(That rune around the block of Inert Matter is called Life Essence, it drops from undead mobs)
Philosophers Stone is a compost rich in the basics of the matter, it is believed that the right amount of it in a mix with other elements can change the structure of the atoms transforming them... for more complex transformations, you need a lot, for the less complex ones not so much.
Right click in a block to change it state, gravel to sand, sand to gravel, dirt to grass, grass to dirt, stone to cobblestone .....
Some of this recipes aren't so easy, on a wooden log you will get a coal block, cutting some durability of your Philosophers Stone, keep clicking and you may end up with a emerald block! You will probably lose your stone in the process. You can also shift Right click to change in a 3x3.
Runic Infuser:
Infuses runes with old powers....
This magical device infuses Blank Runes with powers, just right click it to put items in, and shift right click to take then out
You will take some damage when it is done, so take care.
To start you will need:
Nether Star
Blank Rune
Emerald
Next you will need to place one of the items from the list below:
Ghast Tear = Regeneration Rune
Life Essence = Regeneration II Rune
Magma Cream = Fire Resistance Rune
Dark Matter = Fire Resistance II Rune
Blaze Powder = Damage Rune
Diamond Sword = Damage II Rune
Iron Chestplate = Damage Resistance Rune
Diamond Chestplate = Damage Resistance II Rune
Sugar = Speed Rune
Cake = Speed II Rune
Ender Pearl = Jump Boost Rune
Ender Eye = Jump Boost II Rune
Golden Carrot = Night Vision Rune
Iron Pickaxe = Haste Rune
Diamond Pickaxe = Haste II Rune
Water bucket = Water Breathing Rune
Runes give you the effect has long has they are in your inventory or combined with your Alchemist Armor.
Still Magic, but let's talk about armor and tools
Alchemist Armor:
This is the Mod Armor has a low defense.
The Alchemist Armor can be infused with runes to get especial effects, and has a higher enchantability than gold, is unbreakable but has a really low defense power, so i really recommend enchanting and infusing it!
Alchemist Diadem
Alchemist Robe
Alchemist Pants
Alchemist Boots
This is how you infuse it:
You can only have one rune on a piece of armor.
Tool Set (Dark Matter tools):
They are crafted like a normal tool set so no need for recipes rigth?
When this sword touches the enemy a reaction is created and the enemy explodes and becomes poisoned.
Normal Shovel, but if you right click, it converts some items, in the same fashion has the Philosophers Stone but it takes your hunger to do so. I will let you to find out.
If you right click, it mine a 3x3x3 but the dark matter burns you for the excessive use.
If you right click, it burns down the tree in to charcoal and make the leaves decay, takes hunger.
Video Showcase:
By The Bear Games
Downloads
MediaFire
Change-log, Bug Track and Feature Request at minecraft.curseforge
If there is something that you feel like should be in this mode, let me know.
I will be happy to improve it!
Updated mod description to include all information.
Change-log:
1.0 - Initial release
1.1 - Fixed - Quarry was too slow to start (taking about 2 H) = Now it starts after the initial clean up of 4 layers of material around it (this material will go to waste, like bc quarries) so it still takes some time to scan the 4 layers, about 2 min.
1.2 - Reworked the way that the solar furnace process ores, now dusts should output a maximum of 2 while using a iron or diamond core and only one with coal or no core Fixed Solar furnace never consuming Cores
Added a ore processing line - 3 new machines and one liquid (look on the mod description)
Fixed Informer Gui.
Added compatibility whit ic2 Crushed ores (they aren't dusts but work like dusts)
Shift Right-Click items now should work on most machines
Added Information on no-gui machines on right-clicking (hand needs to be empty)
1-3 - Reworked the way that the values for items are calculated
Added a machine for using the Philosopher's stone
Added 2 new blocks (Bog, Peat)
Added various fuels
Updated for the latest version of forge Build 1470
I've made a mod spotlight video for your mod, if you like it, I would appreciate you featuring it in your original post. I will be making the second part tonight, going over the rest.
- Part 1 - Machines
- Part 2 - Magic and Alchemy
I did come across a few issues mainly with the Deuterium Synthesiser and Solar Furnace. The deuterium synthesiser wouldn't generate anything even when surrounded by water and the Solar furnace caused my game to crash when anything was piped into it.
If I may make a suggestion, an interface with more of the machines would be useful, particularly with the Electronic Matter Collector, to inform you when it is gathering ores.
Apart from that I really enjoyed your mod!
I will be looking at the your spotlight and putting it at the original post.
i really need to talk to a ADM so i can fix this about not letting me edit the post here
the idea to that machines was to actually not have a GUI. I do agree that would be good to have a way to know about the progress. I will look in to it (may be something like extrautilities Drums?)
Reworked the way that the solar furnace process ores, now dusts should output a maximum of 2 while using a iron or diamond core and only one with coal or no core
Fixed Solar furnace never consuming Cores
Added a ore processing line - 3 new machines and one liquid (look on the mod description)
Fixed Informer Gui.
Added compatibility whit ic2 Crushed ores (they aren't dusts but work like dusts)
Shift Right-Click items now should work on most machines
Added Information on no-gui machines on right-clicking (hand needs to be empty)
No, it does not only bases it self on id, the mod actually has a extensive base of itens using the real amount of protons and electrons, for the others items there is a mathematical recipe so you should never end up with itens more than 1000 electrons/protons in its compositions, and the neutrons from the items/block have to be crafted from protons and electrons so you cant simple duplicate items at will a cobble wont give you a cobble in return it will give you less, now if you take the common way (a cobble generator for example, feeding a burner) to create diamonds that will take a long time, because even if the items are immediately generated if you have the required protons and electrons, takes time to accomplish the required amount.
Previously to 1.2 version IT DID only take the id in some cases, that was a bug with the calculation. if you still see this going on, plz check if you are on the 1.2 version. If you are on 1.2 and mod items are showing the ID for the item and the id is bigger than 1000 plz let me know. In mods like this, like it was on EE2, automatically generating values for items/blocks is actually really difficult, If you feel that it is too much unbalanced even if it is working the way it is supposed to i will be glad to actually change it.
That is the kind of input that every new mod needs to become better, so i´m really glad that you are pointing problems!
EDIT:
I will be looking at tanks, i didn't really take that on account while doing the mod so i will be fixing it.
I will be w8ting on your response about the proton/electrons value calculation, depending on it, i may simple implement a fixed list for the more common mod blocks/itens and a config file for the rest of the itens/blocks.
Everyone can expect a update on the mod till the weekend.
On the tanks: a cheap way to get around that, is not allowing things with metadata to be processed. This also prevents things like having a dolly with a chest picked up from being dupped, which can also lead to many, many shenanigans. Or the mana tablets from Botania, energy storage containers for easy RF, stuff like that too.
And yeah, I'm well aware of the issue with auto-generating values for these things. It's a PAIN. Things like this and Thaumcraft (for aspects) are really difficult.
I will give a little disclaimer here though, that I don't like item dupping mods that can dup things beyond basic materials. It's a little bit of personal preference, but I like requiring that you craft all those reactor casings, or kill all those withers for nether stars (although I would like to be able to skip out on all those division sigils you get...I end up with enough to fill a diamond chest....). I got outvoted on the modpack when this one came up...we do have Minechem so I was hoping to restrict it to that...(and bees. ALL THE BEES. This mod does allow me to copy princesses though...so...pristines all the way?) However, I do try to help each person's mod/homebrew/whatever be the best it's trying to be.
Another thing that may help with pure balance: in the real world atoms up through Sodium tend to have the same number of protons and neutrons. So a carbon (Z=6) atom tend to have 6 neutrons, for a net weight of 12 (incidentally, this is how we define atomic weight, one atomic weight unit is 1/12th of a carbon 12 atom). So if you were able to strip the atoms of all integrity (this is...uh....a very VERY bad idea, unless you want to make things go boom. Lots of boom. Takes more energy input on elements below iron, and get more energy out on elements higher than iron) you would have a soup of roughly equal parts protons, neutrons, and electrons. Higher elements tend to start to have more neutrons than protons (Sodium for instance on average has 1 more neutron than proton, but until you get to Potassium it stays nearly 1:1:1), but for the most part a 1:1:1 guide is reasonable. So if you are getting rid of neutrons and having to still make them, irl the amount would be around 2 times the number of protons in the atom to make the thing. That's the protons and electrons, plus another of each per proton to make the neutrons.
Fun fact, btw, if you have an Open Blocks tank each filled with electrons and protons, you would not survive them being in the same solar system! If they were one meter apart, the tanks would nearly instantly be traveling the speed of light! The force pulling the two tanks together would be on the order of 10^34 N. That's an order of 10^3 MORE than the force due to gravity between the Sun and the Earth. The electromagnetic force is freaking STRONG. At 1 m apart (the space between them if you have the burner between them), the acceleration induced in the electrons is 3.5x10^37 m/s/s. The speed of light is 3x10^ 8 m/s. It would take less than a yoctosecond....by more than 6 orders of magnitude. It is longer than a plank second though (1 tp= about 5x10^-44 seconds), so that's good. If they were place at opposite ends of a solar system sized area (Pluto orbit, at 10^10 km), the force is still enough that under classical acceleration it would reach the speed of light in under a second. now, the energy involved in this interaction...well, it's more than 18 times the energy that the Earth has in orbiting the Sun. It's more than 4 times the energy that the Sun produces in a YEAR. Imagine that going off, right next to you, in an instant.
I didn't even consider that.TY for pointing it out.
Neutrons are there more just so you can`t get the same for the same, so to make condensing items more expensive but not to much expensive, that is the reason why the neutrons actually have to be made and are not just another liquid. If i use something close to real numbers you can probably see how it can become a pretty crazy value. I do see what you mean but it is just impraticable over the game context .
It is actually a really interesting fact
Another interesting fact is that alchemists actually worked on decomposing matter to the basic components of earth water air and fire that is kinda of the basis of the philosopher stone and the akahest, one to decompose to the simpler state, another to change to complex states. Over time the uses for the philosopher stone and the akahest actually changed from alchemist ro alchemist but they keep this basic functionality.
I love to say "actually", I removed 10 "actually" from this text
Why such a salt comment?
LOL, I was just kidding. bacause it isn't 100% "real-life-like"
Looks very interesting.. Just needs some refinement on the GUIs, textures, and the such, but the mechanics behind all of them are solid. Good job. c: