I really love this mod, its the best ive seen thus far. I use it on a 1.11.2 server however I have one issue with it that I hope you would be able to fix. Its seems to have some type of graphical issue and it changes with different shaders. The errors seem to happen when looking at villagers, mobs or animals. changing through different shaders, Ive noticed the game hitch or almost freeze, to weird ghosting effects with blocks and chest and such. Ive also had other weird effects where the trees or backgrounds get lighter or unload. Has anyone else seen or reported this? I would love to see this fixed, I want to keep using this mod!
This is one of the many problems that come due to the fact that both this mod and the shaders mod are written around the original Minecraft code. It's pretty messy a lot of the time and the graphics of Minecraft aren't very consistent (some parts of the game still use immediate mode, an OpenGL technique that's many years obsoleted). Working with Minecraft code means I've had to use several workarounds which I can't guarantee have no side-effects. The only thing I test against is the vanilla game, if I tested against shaders there would be many more things to fix (and maybe no one-size-fits-all solution at all).
I Know im a little late, but i would really like to see a mod with an armor amount number (like 20 for diamond armor). Im trying to start a channel so i would love a mod with this feature for mod showcases and such.Also by any chance can you release updated versions for older versions of minecraft? Thx for reading!
Can you add toggle feature for creative mode? I sometimes need this mod's feature when I'm creative mode. If you add this feature, This mod would be perfect!
I love the mod. Is there any chance we could get a textual "Heading" feature which could be used instead of the compass? I prefer to have something similar to Zyin or MiniHud does, where it's just text that says "N (toward negative X)" rather than a moving compass that simulates the floating display. I think many would like the compass as you have it. It looks really cool. But I find it to be something that catches my eye quite a bit too much and I'd like to just get what MiniHUD has.
Ideally, there'd be a font-size adjustable line at the top that just says "980, 63, 1181 N -X" or perhaps the configuration would allow some sort of format string. I'm happy to try to hack around at what I'm talking about. Do you have this on GitHub or anything?
I'll think about it, it has been suggested before but I didn't really want to copy mods that did it well already.
Please please please work on this, that mod did it well, however, its abandoned and there is not a mod out there that allows you to freely move and disable/enable the original HUD elements (xp, hotbar, food, health, levelbar, levelvalue, etc. You would be doing everyone a solid by adding this feature.
Wondering if you could look at this, so I'm having a crash then looking at a entity or player , this what i get from the crash back to mc launcher "
The game crashed whilst unexpected error
Error: java.lang.NullPointerException: Unexpected error
" at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo "
Here the crash log file and client log so you can maybe piece together what maybe causing this.
---- Minecraft Crash Report ----
WARNING: coremods are present:
DynamicSurroundingsCore (DynamicSurroundings-1.11.2-3.4.7.0.jar)
Inventory Tweaks Coremod (InventoryTweaks-1.62.jar)
CreativePatchingLoader (CreativeCore v1.8.10 mc1.11.2.jar)
ItemPatchingLoader (ItemPhysic Lite 1.3.7 mc1.11.2.jar)
Contact their authors BEFORE contacting forge
// There are four lights!
Time: 8/31/17 10:33 AM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo(ExtraGuiElementMobInfo.java:130)
at tk.nukeduck.hud.events.EntityInfoRenderer.worldRender(EntityInfoRenderer.java:34)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_119_EntityInfoRenderer_worldRender_RenderWorldLastEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:166)
at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at Reflector.callVoid(Reflector.java:547)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1912)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1590)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1361)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1077)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:372)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo(ExtraGuiElementMobInfo.java:130)
at tk.nukeduck.hud.events.EntityInfoRenderer.worldRender(EntityInfoRenderer.java:34)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_119_EntityInfoRenderer_worldRender_RenderWorldLastEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:166)
at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at Reflector.callVoid(Reflector.java:547)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1912)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1590)
I Know im a little late, but i would really like to see a mod with an armor amount number (like 20 for diamond armor). Im trying to start a channel so i would love a mod with this feature for mod showcases and such.Also by any chance can you release updated versions for older versions of minecraft? Thx for reading!
First part is easily doable, I'm unlikely to release updates for older versions of the game as there are so many of them. If I have reason to I'll probably only do 1.6.4 and 1.7.10 in terms of old versions as I believe they're still popular.
Can you add toggle feature for creative mode? I sometimes need this mod's feature when I'm creative mode. If you add this feature, This mod would be perfect!
You can configure a key to toggle to HUD, as well as toggling it within the settings menu. It works fine in creative mode.
I love the mod. Is there any chance we could get a textual "Heading" feature which could be used instead of the compass? I prefer to have something similar to Zyin or MiniHud does, where it's just text that says "N (toward negative X)" rather than a moving compass that simulates the floating display. I think many would like the compass as you have it. It looks really cool. But I find it to be something that catches my eye quite a bit too much and I'd like to just get what MiniHUD has.
Ideally, there'd be a font-size adjustable line at the top that just says "980, 63, 1181 N -X" or perhaps the configuration would allow some sort of format string. I'm happy to try to hack around at what I'm talking about. Do you have this on GitHub or anything?
Adding a direction component to the coordinates may be a good idea, I'll keep that in mind. Currently no GitHub, but hopefully once I get myself organised I'll put everything I can up.
Wondering if you could look at this, so I'm having a crash then looking at a entity or player , this what i get from the crash back to mc launcher "
The game crashed whilst unexpected error
Error: java.lang.NullPointerException: Unexpected error
" at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo "
Here the crash log file and client log so you can maybe piece together what maybe causing this.
---- Minecraft Crash Report ----
WARNING: coremods are present:
DynamicSurroundingsCore (DynamicSurroundings-1.11.2-3.4.7.0.jar)
Inventory Tweaks Coremod (InventoryTweaks-1.62.jar)
CreativePatchingLoader (CreativeCore v1.8.10 mc1.11.2.jar)
ItemPatchingLoader (ItemPhysic Lite 1.3.7 mc1.11.2.jar)
Contact their authors BEFORE contacting forge
// There are four lights!
Time: 8/31/17 10:33 AM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo(ExtraGuiElementMobInfo.java:130)
at tk.nukeduck.hud.events.EntityInfoRenderer.worldRender(EntityInfoRenderer.java:34)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_119_EntityInfoRenderer_worldRender_RenderWorldLastEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:166)
at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at Reflector.callVoid(Reflector.java:547)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1912)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1590)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1361)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1077)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:372)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo(ExtraGuiElementMobInfo.java:130)
at tk.nukeduck.hud.events.EntityInfoRenderer.worldRender(EntityInfoRenderer.java:34)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_119_EntityInfoRenderer_worldRender_RenderWorldLastEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:166)
at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at Reflector.callVoid(Reflector.java:547)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1912)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1590)
I know you discussed this a few weeks ago, but -snip-
It's not a problem I know how to fix, nor even begin to troubleshoot why it doesn't work. Minecraft is very poor in terms of OpenGL consistency. Half of the code is written for OpenGL 1.1 (from 1997), and the other half is slowly migrating to the newer API but at different rates for different parts. Even if the $2.5b this game sold for didn't go directly into Microsoft's pockets, it definitely didn't go into the programming budget for the Java version. In another one of my mods I've been wrangling with a similar display issue, and they're near-impossible to fix unless you're an OpenGL guru and have read the base game code extensively. I can't fight against the graphical side-effects produced by the vanilla game, so I definitely can't fight against shaders on top.
In short: unless proven otherwise, I'm considering this and stuff like it a problem with the game. There's nothing I can do.
I'm using one of the ancient versions (1.7.10) of your mod and I've been playing around with it. Is there a way to disable the heart display for mobs? In other words, is there a way to just display the 'X/X' or perhaps a bar instead of having the hearts? With some mods that add mobs with 200+ HP it can get messy trying to read their name as well as how many HP they have left.
I'm using one of the ancient versions (1.7.10) of your mod and I've been playing around with it. Is there a way to disable the heart display for mobs? In other words, is there a way to just display the 'X/X' or perhaps a bar instead of having the hearts? With some mods that add mobs with 200+ HP it can get messy trying to read their name as well as how many HP they have left.
I can't remember exactly how the settings go, but if it's nowhere on the 'U' settings menu, then it's not supported AFAIK. Good thing is, I'm currently sorting out the giant mess that is my dev environment for all my mods, so I should soon have a pretty easy way of porting new updates to older game versions without ripping my hair out.
I LOVE the mod, can you please add a CPS mod as well?
I think that's been asked before, I've started a list of suggestions so I should actually remember this time. Currently work is being done on rewriting a lot of poor code written for the previous versions, so 1.4 is probably gonna be a big update.
Holy cow, what an all-encompassing HUD. Excellent.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
Hey there, first off, wanted to say that I absolutely love this mod, can barely stand to play the game without it anymore. But I've noticed that on the server I'm playing on, that while using the latest version of this mod I have constant connection issues. My best guess as to why, is that the server's Anti-Cheat Plugin is fighting with my client from it reading the info it shows me off of the server, since disabling this mod, the connection issues go away =/
Hope that there can be something tweaked with this mod to allow it to work well on servers with that plugin on them, not just for myself, for if anyone else has also encountered this issue
Hey there, first off, wanted to say that I absolutely love this mod, can barely stand to play the game without it anymore. But I've noticed that on the server I'm playing on, that while using the latest version of this mod I have constant connection issues. My best guess as to why, is that the server's Anti-Cheat Plugin is fighting with my client from it reading the info it shows me off of the server, since disabling this mod, the connection issues go away =/
Hope that there can be something tweaked with this mod to allow it to work well on servers with that plugin on them, not just for myself, for if anyone else has also encountered this issue
Thank you for the praise As for your issue, I'm guessing it has something to do with connection info. Turn that off, and it should stop attempting to ping the server. (In the next update I'm working on, the ping should use the existing server connection, and shouldn't tip off any anti-cheat systems to suspicious behaviour - if it still does, turning the element off should always fix the problem, as the mod won't send anything else to the server unless it reports that it has the mod installed itself).
A buddy told me about your mod so I immediately checked it out and was blown away at how many option it has and how customizable it is. This thing is amazing. I've recommended it to several people and I know at least a few have downloaded it as well.
I have a question about the Breed Indicator. It doesn't seem to be working for me. Even after I breed two animals, it still has the heart and food symbols showing even though I can't breed them for a few minutes
Any idea what I'm doing wrong to use that feature ?
A buddy told me about your mod so I immediately checked it out and was blown away at how many option it has and how customizable it is. This thing is amazing. I've recommended it to several people and I know at least a few have downloaded it as well.
I have a question about the Breed Indicator. It doesn't seem to be working for me. Even after I breed two animals, it still has the heart and food symbols showing even though I can't breed them for a few minutes
Any idea what I'm doing wrong to use that feature ?
First off, thank you! I really appreciate the love. The breed indicator currently just shows you the type of food the animal needs, because the actual amount of time it needs to wait before breeding again is not available from the server or client side in vanilla code. I've tried to work around this, but I am yet to find a good way to get that information to show it to the player. In earlier game versions the information was visible, which is why I added the element in the first place. In my dev environment, at least for the moment, I've removed the element completely as it doesn't really say anything.
I think this has something to do with your graphics drives or shaders used.
I'll think about it, it has been suggested before but I didn't really want to copy mods that did it well already.
This is one of the many problems that come due to the fact that both this mod and the shaders mod are written around the original Minecraft code. It's pretty messy a lot of the time and the graphics of Minecraft aren't very consistent (some parts of the game still use immediate mode, an OpenGL technique that's many years obsoleted). Working with Minecraft code means I've had to use several workarounds which I can't guarantee have no side-effects. The only thing I test against is the vanilla game, if I tested against shaders there would be many more things to fix (and maybe no one-size-fits-all solution at all).
I Know im a little late, but i would really like to see a mod with an armor amount number (like 20 for diamond armor). Im trying to start a channel so i would love a mod with this feature for mod showcases and such.Also by any chance can you release updated versions for older versions of minecraft? Thx for reading!
Can you add toggle feature for creative mode? I sometimes need this mod's feature when I'm creative mode. If you add this feature, This mod would be perfect!
I love the mod. Is there any chance we could get a textual "Heading" feature which could be used instead of the compass? I prefer to have something similar to Zyin or MiniHud does, where it's just text that says "N (toward negative X)" rather than a moving compass that simulates the floating display. I think many would like the compass as you have it. It looks really cool. But I find it to be something that catches my eye quite a bit too much and I'd like to just get what MiniHUD has.
Ideally, there'd be a font-size adjustable line at the top that just says "980, 63, 1181 N -X" or perhaps the configuration would allow some sort of format string. I'm happy to try to hack around at what I'm talking about. Do you have this on GitHub or anything?
Seeing as you only have downloads on MF and they just say 1.12 are they for 1.12 only or are they 1.12.1 compatible?
Please please please work on this, that mod did it well, however, its abandoned and there is not a mod out there that allows you to freely move and disable/enable the original HUD elements (xp, hotbar, food, health, levelbar, levelvalue, etc. You would be doing everyone a solid by adding this feature.
---- Minecraft Crash Report ----
WARNING: coremods are present:
DynamicSurroundingsCore (DynamicSurroundings-1.11.2-3.4.7.0.jar)
Inventory Tweaks Coremod (InventoryTweaks-1.62.jar)
CreativePatchingLoader (CreativeCore v1.8.10 mc1.11.2.jar)
ItemPatchingLoader (ItemPhysic Lite 1.3.7 mc1.11.2.jar)
Contact their authors BEFORE contacting forge
// There are four lights!
Time: 8/31/17 10:33 AM
Description: Unexpected error
java.lang.NullPointerException: Unexpected error
at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo(ExtraGuiElementMobInfo.java:130)
at tk.nukeduck.hud.events.EntityInfoRenderer.worldRender(EntityInfoRenderer.java:34)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_119_EntityInfoRenderer_worldRender_RenderWorldLastEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:166)
at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at Reflector.callVoid(Reflector.java:547)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1912)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1590)
at net.minecraft.client.renderer.EntityRenderer.func_181560_a(EntityRenderer.java:1361)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1077)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:372)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at tk.nukeduck.hud.element.entityinfo.ExtraGuiElementMobInfo.renderInfo(ExtraGuiElementMobInfo.java:130)
at tk.nukeduck.hud.events.EntityInfoRenderer.worldRender(EntityInfoRenderer.java:34)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_119_EntityInfoRenderer_worldRender_RenderWorldLastEvent.invoke(.dynamic)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:185)
at net.minecraftforge.client.ForgeHooksClient.dispatchRenderLast(ForgeHooksClient.java:166)
at sun.reflect.GeneratedMethodAccessor55.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at Reflector.callVoid(Reflector.java:547)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1912)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1590)
-- Affected level --
Details:
Level name: MpServer
All players: 3 total; [EntityPlayerSP['kylebartaous'/101669, l='MpServer', x=2650.58, y=11.00, z=1058.07], EntityOtherPlayerMP['Luunar_Kuumar'/6538, l='MpServer', x=2620.88, y=11.00, z=1060.82], EntityOtherPlayerMP['Ttic_Ttoc'/101080, l='MpServer', x=2649.11, y=12.00, z=1056.39]]
Chunk stats: MultiplayerChunkCache: 441, 441
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (117,79,526), Chunk: (at 5,4,14 in 7,32; contains blocks 112,0,512 to 127,255,527), Region: (0,1; contains chunks 0,32 to 31,63, blocks 0,0,512 to 511,255,1023)
Level time: 158897970 game time, 1490680 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 41 total; [EntitySkeleton['Skeleton'/102533, l='MpServer', x=2606.50, y=37.00, z=1053.50], EntitySkeleton['Skeleton'/102408, l='MpServer', x=2617.22, y=32.00, z=1076.45], EntityOtherPlayerMP['Luunar_Kuumar'/6538, l='MpServer', x=2620.88, y=11.00, z=1060.82], EntityZombie['Zombie'/95245, l='MpServer', x=2656.92, y=20.00, z=1016.05], EntityRabbit['Rabbit'/13077, l='MpServer', x=2677.03, y=69.24, z=1046.52], EntitySkeleton['Skeleton'/78743, l='MpServer', x=2684.49, y=12.00, z=1067.26], EntitySpider['Spider'/101014, l='MpServer', x=2636.50, y=63.00, z=1072.50], EntityZombie['Zombie'/102809, l='MpServer', x=2678.50, y=22.00, z=1022.50], EntityCreeper['Creeper'/102811, l='MpServer', x=2642.50, y=48.00, z=1056.50], EntityCreeper['Creeper'/102939, l='MpServer', x=2604.50, y=25.00, z=1017.50], EntityCreeper['Creeper'/102940, l='MpServer', x=2605.50, y=25.00, z=1019.50], EntitySkeleton['Skeleton'/101667, l='MpServer', x=2614.70, y=35.00, z=1042.67], EntityCreeper['Creeper'/78371, l='MpServer', x=2653.77, y=16.00, z=1080.47], EntityBat['Bat'/102820, l='MpServer', x=2602.30, y=26.00, z=1021.95], EntitySkeleton['Skeleton'/78504, l='MpServer', x=2659.30, y=20.00, z=1015.51], EntityZombie['Zombie'/81069, l='MpServer', x=2683.50, y=20.00, z=1018.50], EntityBat['Bat'/102829, l='MpServer', x=2682.47, y=28.04, z=1100.80], EntitySheep['Sheep'/75059, l='MpServer', x=2651.49, y=72.00, z=1013.71], EntityChicken['Chicken'/75058, l='MpServer', x=2632.86, y=64.00, z=1017.58], EntityItem['item.tile.stonebrick'/102453, l='MpServer', x=2616.25, y=11.00, z=1060.13], EntityItem['item.item.redstone'/101564, l='MpServer', x=2622.50, y=3.00, z=1045.13], EntityItem['item.tile.stonebrick'/102844, l='MpServer', x=2621.85, y=9.00, z=1063.23], EntityPlayerSP['kylebartaous'/101669, l='MpServer', x=2650.58, y=11.00, z=1058.07], EntityZombie['Zombie'/76103, l='MpServer', x=2681.50, y=21.00, z=1022.50], EntityZombie['Zombie'/76102, l='MpServer', x=2681.50, y=21.00, z=1024.50], EntityBat['Bat'/101195, l='MpServer', x=2632.75, y=38.10, z=1038.25], EntitySkeleton['Skeleton'/80074, l='MpServer', x=2612.71, y=30.00, z=1083.50], EntityChicken['Chicken'/56908, l='MpServer', x=2632.85, y=64.00, z=1015.42], EntityBat['Bat'/101196, l='MpServer', x=2630.54, y=36.30, z=1052.61], EntitySkeleton['Skeleton'/81105, l='MpServer', x=2607.49, y=13.00, z=1049.69], EntityOtherPlayerMP['Luunar_Kuumar'/6538, l='MpServer', x=2620.88, y=11.00, z=1060.82], EntityOtherPlayerMP['Ttic_Ttoc'/101080, l='MpServer', x=2649.11, y=12.00, z=1056.39], EntityCreeper['Creeper'/102492, l='MpServer', x=2609.50, y=33.00, z=1073.50], EntitySheep['Sheep'/13282, l='MpServer', x=2676.77, y=69.00, z=1012.52], EntitySkeleton['Skeleton'/75237, l='MpServer', x=2616.70, y=23.04, z=1039.95], EntityOtherPlayerMP['Ttic_Ttoc'/101080, l='MpServer', x=2649.11, y=12.00, z=1056.39], EntityRabbit['Rabbit'/13287, l='MpServer', x=2640.45, y=67.00, z=1094.09], EntityCreeper['Creeper'/102509, l='MpServer', x=2622.36, y=35.00, z=1044.51], EntitySkeleton['Skeleton'/77420, l='MpServer', x=2681.50, y=14.00, z=1065.69], EntitySkeleton['Skeleton'/102510, l='MpServer', x=2625.57, y=37.00, z=1054.30], EntityZombie['Zombie'/77296, l='MpServer', x=2680.50, y=20.00, z=1016.50]]
Retry entities: 0 total; []
Server brand: BungeeCord (git:BungeeCord-Bootstrap:1.12-SNAPSHOT:e26b937:1236) <- Spigot
Server type: Non-integrated multiplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:524)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2655)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:401)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.11.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 543129024 bytes (517 MB) / 1807745024 bytes (1724 MB) up to 3817865216 bytes (3641 MB)
JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4096m -Xms256m -XX:PermSize=256m
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
FML: MCP 9.38 Powered by Forge 13.20.1.2454 Optifine OptiFine_1.11.2_HD_U_C3 41 mods loaded, 41 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA minecraft{1.11.2} [Minecraft] (minecraft.jar)
UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.11.2-13.20.1.2454.jar)
UCHIJA forge{13.20.1.2454} [Minecraft Forge] (forge-1.11.2-13.20.1.2454.jar)
UCHIJA creativecoredummy{1.0.0} [CreativeCoreDummy] (minecraft.jar)
UCHIJA itemphysic{1.4.0} [ItemPhysic] (minecraft.jar)
UCHIJA jei{4.5.0.294} [Just Enough Items] (jei_1.11.2-4.5.0.294.jar)
UCHIJA appleskin{1.0.7} [AppleSkin] (AppleSkin-mc1.11-1.0.7.jar)
UCHIJA babyanimals{1.11-2} [Baby Animals Model Swapper] (BabyAnimals-1.11-2.jar)
UCHIJA betterthanbunnies{1.11-1.1.0} [BetterThanBunnies] (BetterThanBunnies-1.11-1.1.0.jar)
UCHIJA betterthanllamas{1.11.2-1.0.0} [BetterThanLlamas] (BetterThanLlamas-1.11.2-1.0.0.jar)
UCHIJA bettertitlescreen{1.3a} [Better Title Screen] (BetterTitleScreen-1.11.2-1.3a.jar)
UCHIJA blockdrops{1.2.3} [Block Drops] (blockdrops-1.11.2-1.2.3.jar)
UCHIJA calculations{1.0.0} [Calculations] (Calculations-1.11.2-1.0.0.jar)
UCHIJA creativeplus{1.0.1} [Creative+] (Creative Plus MC1.11.2 v1.0.1.jar)
UCHIJA creativecore{1.7.4} [CreativeCore] (CreativeCore v1.8.10 mc1.11.2.jar)
UCHIJA dsurround{3.4.7.0} [§3Dynamic Surroundings] (DynamicSurroundings-1.11.2-3.4.7.0.jar)
UCHIJA presets{3.4.7.0} [§3Presets!] (DynamicSurroundings-1.11.2-3.4.7.0.jar)
UCHIJA eleccore{1.7.431} [ElecCore] (ElecCore-1.11-1.7.431.jar)
UCHIJA foamfix{@VERSION@} [FoamFix] (foamfix-0.7.2-law.jar)
UCHIJA hud{1.3.8} [Better HUD] (hud-1.3.8-1.11.jar)
UCHIJA waila{1.8.15} [Waila] (Hwyla-1.8.15-B29_1.11.jar)
UCHIJA inventoryspam{1.0.2} [Inventory Spam] (InventorySpam-1.11.2-1.0.2.jar)
UCHIJA inventorytweaks{1.62+release.90.40cf8fc} [Inventory Tweaks] (InventoryTweaks-1.62.jar)
UCHIJA journeymap{1.11.2-5.4.7} [JourneyMap] (journeymap-1.11.2-5.4.7.jar)
UCHIJA jeresources{0.6.6.12} [Just Enough Resources] (JustEnoughResources-1.11.2-0.6.6.12.jar)
UCHIJA lunatriuscore{1.1.2.39} [LunatriusCore] (LunatriusCore-1.11-1.1.2.39-universal.jar)
UCHIJA menumobs{1.17} [Menu Mobs] (MenuMobs-1.11-1.17.jar)
UCHIJA moreoverlays{1.12} [MoreOverlays] (moreoverlays-1.12-mc1.11.2.jar)
UCHIJA mousetweaks{2.8} [Mouse Tweaks] (MouseTweaks-2.8-mc1.11.2.jar)
UCHIJA neat{1.4-13} [Neat] (Neat 1.4-13.jar)
UCHIJA oneclickcrafting{1.2.2} [One Click Crafting] (OneClickCrafting-1.11.2-1.2.2.jar)
UCHIJA chatping{3.0.8} [Ping!] (ping-1.9-3.0.8.jar)
UCHIJA qualityorder{0.12} [Quality Order] (QualityOrder-0.12.jar)
UCHIJA reauth{3.5.0} [ReAuth] (ReAuth-3.5.0.jar)
UCHIJA schematica{1.7.8.161} [Schematica] (Schematica-1.11-1.7.8.161-universal.jar)
UCHIJA soundfilters{0.10_for_1.11} [Sound Filters] (SoundFilters-0.10_for_1.11.jar)
UCHIJA stepup{4.0-mc1.11} [StepUp] (StepUp-4.0-mc1.11.jar)
UCHIJA torohealthmod{1.11.2-11} [ToroHealth Damage Indicators] (torohealth-1.11.2-11.jar)
UCHIJA wailaharvestability{1.1.10} [Waila Harvestability] (WailaHarvestability-mc1.11-1.1.10.jar)
UCHIJA wawla{2.4.0.231} [What Are We Looking At] (Wawla-1.11.2-2.4.0.231.jar)
Loaded coremods (and transformers):
DynamicSurroundingsCore (DynamicSurroundings-1.11.2-3.4.7.0.jar)
org.blockartistry.DynSurround.asm.Transformer
Inventory Tweaks Coremod (InventoryTweaks-1.62.jar)
invtweaks.forge.asm.ContainerTransformer
CreativePatchingLoader (CreativeCore v1.8.10 mc1.11.2.jar)
com.creativemd.creativecore.core.CreativeCoreTransformer
ItemPatchingLoader (ItemPhysic Lite 1.3.7 mc1.11.2.jar)
com.creativemd.itemphysic.ItemTransformer
GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 385.28' Renderer: 'GeForce GTX 750 Ti/PCIe/SSE2'
Launched Version: 1.11.2
LWJGL: 2.9.4
OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.5.0 NVIDIA 385.28, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: Unity.zip
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x AMD A10-7850K Radeon R7, 12 Compute Cores 4C+8G
First part is easily doable, I'm unlikely to release updates for older versions of the game as there are so many of them. If I have reason to I'll probably only do 1.6.4 and 1.7.10 in terms of old versions as I believe they're still popular.
You can configure a key to toggle to HUD, as well as toggling it within the settings menu. It works fine in creative mode.
Adding a direction component to the coordinates may be a good idea, I'll keep that in mind. Currently no GitHub, but hopefully once I get myself organised I'll put everything I can up.
They're not tested with 1.12.1, but they'll probably work.
Try updating to 1.3.9 (you're on 1.3.8), I believe I fixed this issue.
It's not a problem I know how to fix, nor even begin to troubleshoot why it doesn't work. Minecraft is very poor in terms of OpenGL consistency. Half of the code is written for OpenGL 1.1 (from 1997), and the other half is slowly migrating to the newer API but at different rates for different parts. Even if the $2.5b this game sold for didn't go directly into Microsoft's pockets, it definitely didn't go into the programming budget for the Java version. In another one of my mods I've been wrangling with a similar display issue, and they're near-impossible to fix unless you're an OpenGL guru and have read the base game code extensively. I can't fight against the graphical side-effects produced by the vanilla game, so I definitely can't fight against shaders on top.
In short: unless proven otherwise, I'm considering this and stuff like it a problem with the game. There's nothing I can do.
I'm using one of the ancient versions (1.7.10) of your mod and I've been playing around with it. Is there a way to disable the heart display for mobs? In other words, is there a way to just display the 'X/X' or perhaps a bar instead of having the hearts? With some mods that add mobs with 200+ HP it can get messy trying to read their name as well as how many HP they have left.
I can't remember exactly how the settings go, but if it's nowhere on the 'U' settings menu, then it's not supported AFAIK. Good thing is, I'm currently sorting out the giant mess that is my dev environment for all my mods, so I should soon have a pretty easy way of porting new updates to older game versions without ripping my hair out.
I LOVE the mod, can you please add a CPS mod as well?
Minecraft Spigot Plugin Developer
I think that's been asked before, I've started a list of suggestions so I should actually remember this time. Currently work is being done on rewriting a lot of poor code written for the previous versions, so 1.4 is probably gonna be a big update.
Holy cow, what an all-encompassing HUD. Excellent.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
Hey there, first off, wanted to say that I absolutely love this mod, can barely stand to play the game without it anymore. But I've noticed that on the server I'm playing on, that while using the latest version of this mod I have constant connection issues. My best guess as to why, is that the server's Anti-Cheat Plugin is fighting with my client from it reading the info it shows me off of the server, since disabling this mod, the connection issues go away =/
Hope that there can be something tweaked with this mod to allow it to work well on servers with that plugin on them, not just for myself, for if anyone else has also encountered this issue
Thank you for the praise As for your issue, I'm guessing it has something to do with connection info. Turn that off, and it should stop attempting to ping the server. (In the next update I'm working on, the ping should use the existing server connection, and shouldn't tip off any anti-cheat systems to suspicious behaviour - if it still does, turning the element off should always fix the problem, as the mod won't send anything else to the server unless it reports that it has the mod installed itself).
Is it possible for the client to get the tps info of a server? If so could it be added to the connection module tab ?
A buddy told me about your mod so I immediately checked it out and was blown away at how many option it has and how customizable it is. This thing is amazing. I've recommended it to several people and I know at least a few have downloaded it as well.
I have a question about the Breed Indicator. It doesn't seem to be working for me. Even after I breed two animals, it still has the heart and food symbols showing even though I can't breed them for a few minutes
Any idea what I'm doing wrong to use that feature ?
I'll have to look into that one. I haven't done as much server work so I don't know if or where that information is available as of yet.
First off, thank you! I really appreciate the love. The breed indicator currently just shows you the type of food the animal needs, because the actual amount of time it needs to wait before breeding again is not available from the server or client side in vanilla code. I've tried to work around this, but I am yet to find a good way to get that information to show it to the player. In earlier game versions the information was visible, which is why I added the element in the first place. In my dev environment, at least for the moment, I've removed the element completely as it doesn't really say anything.