Gah! Had seen it was updated to 1.1 and was thinking ooo 1.8 update. Alas I was mistaken. Hope to see the mod to 1.8 soon (Understanding no eta and it takes time of course hehe)
I have attempted to work on 1.8, but sadly a lot of the API is not in place yet, so it's quite hard to make something which works well without causing crashes and such. Once Forge 1.8 is officially out and stable, I'll try again.
I believe I know the exact issue. I'll put up a quick fix ASAP. Oh, and the settings menu is opened by default with U while in-game. You can change it in the controls menu if it's clashing with another mod.
EDIT: Download 1.1a is out, specifically to fix that issue.
Heyho its me again.
I saw today a nice feature. hehe no i assume its a bug. But that to explain is hard. Here a picture sais more than 1000 words.
It Accually looks really cool how the Healthbar disapears behind the cluad from the "Weather 2 Mod". But im sure thats not wanted
That's really weird, I'm pretty sure that the info boxes shouldn't be displayed underneath anything else. Perhaps the Weather 2 mod has their clouds configured the same way to render above everything else...
The Meaning of Life, the Universe, and Everything.
I'm really liking the changes you made! they're really nice. I do have 2 suggestions, however:
1: would it be at all possible to scale down a little to accommodate the "Large/Auto" GUI setting? When I put mine on auto (which in my case, seems the same as large) some indicators from your HUD seem kinda big..which.. is sorta the point, but too big, I guess XD
2: will you implement a config file in the future to allow users to manually move an indicator on the screen? for example I'd like my clock on the right, but moved slightly downward so it isn't hidden behind my minimap (or perhaps allow users to click/drag in-game, sorta like Ars Magica 2's command: /amuicfg, which also comes with a config file to do numerically/manually) I only referenced Ars Magica 2 in case it may help
oh and a quick (possible) bug I may have come across: light levels seem to always stay at 15 no matter what.
I'm thinking maybe the next version should have a default for whether or not the element is enabled, that way hide players (and others) which most players probably won't want all the time would be disabled by default.
Please add waypoint in mod. And no needs minimap )))
Hmm, maybe... However, I know for sure that a lot of mods out there already have very, very good systems in place for waypoints (along with minimaps). I'm guessing it actually may be quite hard to put together something like that, although I've never tried before.