For the Most Part this thread is a placeholder. Post bugs and whatnot here or on github, but Minecraft Forums emails me new posts and Github does not...just saying.
Those that have looked at the previous thread for ABO would know that Flow86 is MIA, and that I have taken over the project. ABO finally has so little left of Flow86's code that I can call the technical side of this mod mine at least, even though the mod is still his. So try to contact him about code he didn't write, and wait...for a long time, or post here to the person who still puts in the effort so you can complain about a very stable mod you managed to mess up.
Please note: I have a full time job. As in I work at least 40 hours a week, and become a remarkably unpleasant person without 8 hours of sleep. If I fix whatever you're complaining about right away, you sir or madam are very lucky, because don't expect it.
Finally here's the stuff you people actually care about:
Please note that are currently 2 versions on github. One is for BC7.0 and the other is for BC7.1.
This is originally by Flow86, but I have at this point rewritten the entire mod.
My license is: unless you are Flow86, don't say it is yours. Other than that, I don't care. If I see it, I'd like to at least see a shoutout in at least 4pt font. If you download it, make sure you trust the source. If you post an error, the first response if given at all will be to first re-download from me.
"
The downloads for this mod will be kept (mostly) up to date on GitHub's release section because I have a grudge against MediaFire for past issues when their TOS changed often several years ago....
The source will always be the most up to date version. Learn to click the build.bat file I spent 15 seconds making for you people.
Now for some quoting of partially updated and still mostly deprecated readme.
For recipes: I made some pictures, but minecraft forums broke the links and I can't get them to work. It's best to use NEI. (They are also mostly the same if you've used the mod before)
Items
Acclerators
Place the blocks as the vertices/corners of a rectangular prism. If placed correctly, they will connect with lasers. They cost 1 rf per object updated, whether it is a block, entity, or tile entity, and regardless of whether it actually did anything. For example, a furnace will waste power when idle.
Windmills
Recipe:
Placement rules: Must be placed on 2 fence posts (or nether fence). Must not have any opaque blocks within 2 blocks at its height or 1 below. Can NOT push energy to the east (over the blades, they don't rotate).
Windmill energy rules are grouped into two sections: Plains and Hills.
Windmills gain two types of boosts: Biome and Height.
Plains Rules: If a windmill is placed in a biome with low height variation (flat), it will follow the Plains rule set.
**Bonuses:
Biome: Windmills gain a bonus for simply being placed in the plains section, the amount of bonus depends on the biome. Flatter is better.
Height: Windmills placed as close as possible to sea level will provide the maximum height boost. Sea level assumed 64 -> + 2 for fence posts -> the windmill block should be at 66.
Hills Rules:
Biome: Windmills gain no bonus from biome placement in hills, but can make up for it and still achieve maximum output with Height.
Height: The higher a windmill is placed in hills, the greater the bonus, capping at a height of 124 meters.
All windmills gain an extra a boost in the rain.
The maximum output for windmills is 13.75 RF/t without rain and 15 RF/t with rain.
Waterwheels
Waterwheels are far cheaper than windmills. They are also much bigger and need more setup.
Recipe:
XAX
ABA
XAX
X = Stick
A = Stone (smooth)
B = Iron Gear
Waterwheels produce less energy than windmills, but some may find them to still be OP. Config.
In case you absolutely can't figure out how to place them (seriously, they're easier than windmills).
Simply an Ender Chest for Buildcraft. Adding an insertion pipe to an ender chest allows putting items in. Right-clicking on the insertion pipe when connected opens the bc Ender Chest for easy of use and debugging purposes, for that "where'd all my items go?" moment.
Insertion: The Insertion Pipe will choose to add items to the ender chest before anything else. If you don't like that, don't put an ender chest next to an insertion pipe. It is the only pipe that will connect to them now.
Ender Extraction Pipe
Recipe:
*The Pipe is an Extraction Pipe
Usage: Stole/borrowed the gui from the emerald pipe in buildcraft, along with all the logic and everything but the item extraction, which only pulls from the ender storage. I doubt BC will sue me, and they can have it. I just wanted a way to transport items 6000 blocks without making all that pipe and then keeping it loaded. Yes, this works across dimensions.
Power it with an engine, it'll extract just like an emerald but connects to an ender chest.
Pipes
Division Pipe
Splits stacks into a specified size 1-8, incremented with a wrench. If the stack has a remainder, the moving item will be reversed.
Round Robin Transport Pipe
will change output per item(stack)
Recipe:
Insertion Transport Pipe
Insertion Pipes given the choice between putting a item in the pipe in to an inventory (A chest or a furnace) and passing it along to another pipe, the Insertion Pipe will always try to add the item to the inventory.
This pipe is very useful for feedback loops as it forces the item to go in to the last machine if it can.
Recipe:
Fluid Insertion Pipe
Same as insertion pipe but for fluids. With the way the fluid system is set up in Buildcraft, the fluids will distribute equally to all attached tank blocks.
Recipe:
Extraction Transport Pipe
Extraction Pipe is the opposite of the Insertion Pipe. If the pipe can choose between an inventory and another pipe the pipe will always go with the next pipe. Also this pipe behaves the same as a wood pipe where it will pull items out of an inventory if the pipe has an active redstone engine applied to it.
This pipe is useful for tight spaces where you do not want a pipe to accidentally fill a chest or machine.
Recipe:
Crossover Transport Pipe
This pipe will direct material entering it to the pipe (or something accepting material, like chests) directly across from it. If no such pipe exists, a random direction is chosen.
Recipe:
Compactor Transport Pipe
Combines items(tacks) to larger itemstacks (currently to itemstacks >= 16 items)
can be toggled/switched by ABO-Actions and Redstone
Recipe:
Valve Pipe
acts like a (golden) wooden pipe (without need of wooden engine)
can be toggled/switched by ABO-Actions and Redstone
can empty a full tank with enough (=full) pressure for two golden pipes in seconds!
Pressure behavior: Will empty down to half of tank valve pipe is connected to or entire tank if placed on bottom tank.
Config option to disable pressure behavior.
Recipe:
Golden Iron Fluid Pipe
acts like a iron pipe with speed of a golden pipe
Recipe:
Balancing Fluid Pipe
balances liquid of connected tanks
Thanks to Oxygene13 for his idea.
Recipe:
Kinesis Switch Pipe
acts as lever for power pipes
can be toggled/switched by ABO-Actions and Redstone
Recipe:
Diode Kinesis Pipe
acts as a diode/iron pipe for kinesis pipes
Recipe:
Actions
Switch On Pipe
activates the pipe as long as the action is active (On/Off via Signal)
a pipe toggled "on" will be set to off if switch-on is deactivated
Toggle On Pipe
activates the pipe and keeps it activated until a ToggleOff/SwitchOn occurs (On via Signal)
Yes it does, and the windmill produces RF. I just neglected the readme.
EDIT: About that water mill idea...I just found the wavefront loader. Expect badassness.
EDIT2: ugh...My first time trying to use Autodesk Inventor (amazing program btw) after I changed motherboards, and then I see a license error. Well times like these are why I don't despise the hacking community as much as some. I don't want to wait for my next day off after contacting Autodesk and getting a new key just to try to mod again when I purchased the software and had computer issues.
EDIT3: [Googles it] [Sees 11.7 GB download with crack inside iso] [gives up and emails Autodesk] [sits back and glares at screen] [gets over it and plays The Offspring - You're Gonna Go Far Kid]
EDIT4: I might make a random wood chipper to test/play with the wavefront loader. And of course wood chippers chip wood and zombies equivalently. Hmmm and chipping creepers make the wood chipper spit fire out the exhaust. Why are my stupid jokes always the coolest mods...(Mob Bottles, Yellow Dye, almost everything in here)
EDIT: ugh work is being un-cancelled. I'll update when I get home.
EDIT2: updated for 6.3.0. It is untested. If you are one of the brave souls who has helped me test thus far, then by all means go to the download page and try it out. There are no other changes besides update.
Not really, part of the mod already existed but BC has been steadily adding parts of it in natively. At this point it has just been an outlet for me to throw in useful tools and contraptions.
EDIT: made the model for the windmill. started the render file.
EDIT2: Got the model into minecraft (kind of)
My cave needs wall sconces. Why are all the cool ones so expensive.... Oh right. You guys want something relevant. I've been sick stuck looking at my ugly cinder block cave walls. They would awesome, if the previous owner didn't paint them borax slime green. Hmmm. Relevance. Right. Um. It works with BC6.3.1. Yes. I thought of something.
Rollback Post to RevisionRollBack
I don't cheat; I just conveniently write the rules.
My cave needs wall sconces. Why are all the cool ones so expensive.... Oh right. You guys want something relevant. I've been sick stuck looking at my ugly cinder block cave walls. They would awesome, if the previous owner didn't paint them borax slime green. Hmmm. Relevance. Right. Um. It works with BC6.3.1. Yes. I thought of something.
Fine your resident genius will make you some wall sconces. Lets say skyrim stylish but much cooler. I suppose we can post pics after I've put forth the effort to make them.
I just want to start this post by saying I'm sorry to everyone who uses ABO I've been distracting da3dsoul with fallout new vegas and skyrim. So if you play either of those (or fallout 3) you should check out or mods on that. ANYWAYS point being due to such very little of new ABO is actually heavily tested like usual. Also because he is a **** he's assuming due to the fact that no ones complained that ABO works with new buildcraft flawlessly....we've not actually tested so if there are issues you should complain.....lots. I promise to play minecraft a bit more soonish! but you see I like blackjack and money. Anyways this has been a lovely message from the "beta" tester of da3dsoul's crazy mods. (i say used quotations because you really don't want to see some of the stupid mistakes he's made that didn't even qualify as beta......one moment i'll attach a pic) <-------<< broken scary gen. (Lava rivers in oceans.....)
I never said it wasn't. Its a matter of thats a great example to get peoples minds thinking about what other horrible things have happened. I mean thats among the most lax things. Remember what you did to the chickens?
For the Most Part this thread is a placeholder. Post bugs and whatnot here or on github, but Minecraft Forums emails me new posts and Github does not...just saying.
Those that have looked at the previous thread for ABO would know that Flow86 is MIA, and that I have taken over the project. ABO finally has so little left of Flow86's code that I can call the technical side of this mod mine at least, even though the mod is still his. So try to contact him about code he didn't write, and wait...for a long time, or post here to the person who still puts in the effort so you can complain about a very stable mod you managed to mess up.
Please note: I have a full time job. As in I work at least 40 hours a week, and become a remarkably unpleasant person without 8 hours of sleep. If I fix whatever you're complaining about right away, you sir or madam are very lucky, because don't expect it.
Finally here's the stuff you people actually care about:
Please note that are currently 2 versions on github. One is for BC7.0 and the other is for BC7.1.
GitHub:
https://github.com/da3dsoul/Additional-Buildcraft-Objects
Downloads:
Current Release: 4.0.6
https://github.com/da3dsoul/Additional-Buildcraft-Objects/releases
Straight from my readme.md on GitHub:
"
License
This is originally by Flow86, but I have at this point rewritten the entire mod.
My license is: unless you are Flow86, don't say it is yours. Other than that, I don't care. If I see it, I'd like to at least see a shoutout in at least 4pt font. If you download it, make sure you trust the source. If you post an error, the first response if given at all will be to first re-download from me.
"
The downloads for this mod will be kept (mostly) up to date on GitHub's release section because I have a grudge against MediaFire for past issues when their TOS changed often several years ago....
The source will always be the most up to date version. Learn to click the build.bat file I spent 15 seconds making for you people.
Now for some quoting of partially updated and still mostly deprecated readme.
For recipes: I made some pictures, but minecraft forums broke the links and I can't get them to work. It's best to use NEI. (They are also mostly the same if you've used the mod before)
Items
Acclerators
Windmills
Recipe:

Placement rules: Must be placed on 2 fence posts (or nether fence). Must not have any opaque blocks within 2 blocks at its height or 1 below. Can NOT push energy to the east (over the blades, they don't rotate).
Windmill energy rules are grouped into two sections: Plains and Hills.
Windmills gain two types of boosts: Biome and Height.
Plains Rules: If a windmill is placed in a biome with low height variation (flat), it will follow the Plains rule set.
**Bonuses:
Biome: Windmills gain a bonus for simply being placed in the plains section, the amount of bonus depends on the biome. Flatter is better.
Height: Windmills placed as close as possible to sea level will provide the maximum height boost. Sea level assumed 64 -> + 2 for fence posts -> the windmill block should be at 66.
Hills Rules:
Biome: Windmills gain no bonus from biome placement in hills, but can make up for it and still achieve maximum output with Height.
Height: The higher a windmill is placed in hills, the greater the bonus, capping at a height of 124 meters.
All windmills gain an extra a boost in the rain.
The maximum output for windmills is 13.75 RF/t without rain and 15 RF/t with rain.
Waterwheels
Waterwheels are far cheaper than windmills. They are also much bigger and need more setup.
Recipe:
XAX
ABA
XAX
X = Stick
A = Stone (smooth)
B = Iron Gear
Waterwheels produce less energy than windmills, but some may find them to still be OP. Config.
In case you absolutely can't figure out how to place them (seriously, they're easier than windmills).
As for how to set one up...
http://en.wikipedia.org/wiki/Water_wheel
Ender Storage
Simply an Ender Chest for Buildcraft. Adding an insertion pipe to an ender chest allows putting items in. Right-clicking on the insertion pipe when connected opens the bc Ender Chest for easy of use and debugging purposes, for that "where'd all my items go?" moment.
Insertion: The Insertion Pipe will choose to add items to the ender chest before anything else. If you don't like that, don't put an ender chest next to an insertion pipe. It is the only pipe that will connect to them now.
Ender Extraction Pipe
Recipe:
*The Pipe is an Extraction Pipe
Power it with an engine, it'll extract just like an emerald but connects to an ender chest.
Pipes
Division Pipe
Splits stacks into a specified size 1-8, incremented with a wrench. If the stack has a remainder, the moving item will be reversed.
Round Robin Transport Pipe
will change output per item(stack)
Recipe:

Insertion Transport Pipe
Insertion Pipes given the choice between putting a item in the pipe in to an inventory (A chest or a furnace) and passing it along to another pipe, the Insertion Pipe will always try to add the item to the inventory.
This pipe is very useful for feedback loops as it forces the item to go in to the last machine if it can.
Recipe:

Fluid Insertion Pipe
Same as insertion pipe but for fluids. With the way the fluid system is set up in Buildcraft, the fluids will distribute equally to all attached tank blocks.
Recipe:

Extraction Transport Pipe
Extraction Pipe is the opposite of the Insertion Pipe. If the pipe can choose between an inventory and another pipe the pipe will always go with the next pipe. Also this pipe behaves the same as a wood pipe where it will pull items out of an inventory if the pipe has an active redstone engine applied to it.
This pipe is useful for tight spaces where you do not want a pipe to accidentally fill a chest or machine.
Recipe:

Crossover Transport Pipe
This pipe will direct material entering it to the pipe (or something accepting material, like chests) directly across from it. If no such pipe exists, a random direction is chosen.
Recipe:

Compactor Transport Pipe
Combines items(tacks) to larger itemstacks (currently to itemstacks >= 16 items)
can be toggled/switched by ABO-Actions and Redstone
Recipe:

Valve Pipe
acts like a (golden) wooden pipe (without need of wooden engine)
can be toggled/switched by ABO-Actions and Redstone
can empty a full tank with enough (=full) pressure for two golden pipes in seconds!
Pressure behavior: Will empty down to half of tank valve pipe is connected to or entire tank if placed on bottom tank.
Config option to disable pressure behavior.
Recipe:

Golden Iron Fluid Pipe
acts like a iron pipe with speed of a golden pipe
Recipe:

Balancing Fluid Pipe
balances liquid of connected tanks
Thanks to Oxygene13 for his idea.
Recipe:

Kinesis Switch Pipe
acts as lever for power pipes
can be toggled/switched by ABO-Actions and Redstone
Recipe:

Diode Kinesis Pipe
acts as a diode/iron pipe for kinesis pipes
Recipe:

Actions
Switch On Pipe
activates the pipe as long as the action is active (On/Off via Signal)
a pipe toggled "on" will be set to off if switch-on is deactivated
Toggle On Pipe
activates the pipe and keeps it activated until a ToggleOff/SwitchOn occurs (On via Signal)
Toggle Off Pipe
deactivates the pipe (Off via Signal)
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
EDIT: I suppose I'll fix the pics.
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
EDIT: About that water mill idea...I just found the wavefront loader. Expect badassness.
EDIT2: ugh...My first time trying to use Autodesk Inventor (amazing program btw) after I changed motherboards, and then I see a license error. Well times like these are why I don't despise the hacking community as much as some. I don't want to wait for my next day off after contacting Autodesk and getting a new key just to try to mod again when I purchased the software and had computer issues.
EDIT3: [Googles it] [Sees 11.7 GB download with crack inside iso] [gives up and emails Autodesk] [sits back and glares at screen] [gets over it and plays The Offspring - You're Gonna Go Far Kid]
EDIT4: I might make a random wood chipper to test/play with the wavefront loader. And of course wood chippers chip wood and zombies equivalently. Hmmm and chipping creepers make the wood chipper spit fire out the exhaust. Why are my stupid jokes always the coolest mods...(Mob Bottles, Yellow Dye, almost everything in here)
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
EDIT: ugh work is being un-cancelled. I'll update when I get home.
EDIT2: updated for 6.3.0. It is untested. If you are one of the brave souls who has helped me test thus far, then by all means go to the download page and try it out. There are no other changes besides update.
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
EDIT: made the model for the windmill. started the render file.
EDIT2: Got the model into minecraft (kind of)
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
Fine your resident genius will make you some wall sconces. Lets say skyrim stylish but much cooler. I suppose we can post pics after I've put forth the effort to make them.
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL
I never said it wasn't. Its a matter of thats a great example to get peoples minds thinking about what other horrible things have happened. I mean thats among the most lax things. Remember what you did to the chickens?
^look at what a terrible person he is. I mean that poor poor creature.
I don't cheat; I just conveniently write the rules.
Oops, did I steal your mod? Well, I'm lazy, so if I found the motivation to do so, you did something wrong as a developer.
Additional Buildcraft Objects: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2310397
I'm currently also working on Remain in Motion. http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2104611
I can't advertise the others....
My Patreon: https://www.patreon.com/DA3DSOUL