---- Minecraft Crash Report ----
// Shall we play a game?
Time: 15/05/16 21:25
Description: Rendering item
java.lang.NullPointerException: Rendering item
at fiskfille.lightsabers.client.render.item.RenderLightsaberPart.renderItem(RenderLightsaberPart.java:40)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:489)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:270)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1061)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1001)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at fiskfille.lightsabers.client.render.item.RenderLightsaberPart.renderItem(RenderLightsaberPart.java:40)
at net.minecraftforge.client.ForgeHooksClient.renderInventoryItem(ForgeHooksClient.java:183)
-- Item being rendered --
Details:
Item Type: fiskfille.lightsabers.common.item.ItemLightsaberPart@4ad331cb
Item Aux: 0
Item NBT: {}
Item Foil: false
Stacktrace:
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:563)
at codechicken.nei.guihook.GuiContainerManager.drawSlotItem(GuiContainerManager.java:489)
at net.minecraft.client.gui.inventory.GuiContainer.func_146977_a(GuiContainer.java:270)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:99)
I would like to make a recommendation. I would love to see these in the mod
Lightfoil (a saber for non-force users, ie parts are all craftable, mid game weapon, does not allow the use of force powers)
Electrostaffs
Vibroblades (mid game weapon)
Lightsaber pike (longer reach than regular lightsabers, but cannot be thrown)
Lightsaber tonfa (higher defense, cannot be thrown)
Lightclub (longer reach, slower swing speed)
Protosaber (a craftable mid game lightsaber that is weaker and must be charged with battery packs)
Retrosaber (a end game version of the protosaber, it can overcharge temporarily increasing damage, also reguires a battery pack)
Lightsaber forms
Lightwhip (very long reach, cannot block, cannot throw, chance to damage the wielder)
and Force pike
I know how it works. but I can never find any parts. I tested it going to flat world so villages are easier to find. Not one part. I spawned a blacksmith villager and kept giving him stuff so he'd have alot to offer. Not once did I see a lightsaber part. Im not sure if its a spawn bug with the mod but none of the parts are there when I look
I know how it works. but I can never find any parts. I tested it going to flat world so villages are easier to find. Not one part. I spawned a blacksmith villager and kept giving him stuff so he'd have alot to offer. Not once did I see a lightsaber part. Im not sure if its a spawn bug with the mod but none of the parts are there when I look
This is a really great mod, and I'll be sure to put this on the next server I play on!
Having been presented with lists of suggestions before, I know that it can be annoying, but I do have some really cool ideas for the mod:
1. Lightsabers with two blades side-by-side (aka Parallel Sabers.)
2. Lightwhips
3. A config for things such as blade damage
4. Lightsabers crafted by you are called '[your name]'s lightsaber', unless they are renamed by another player.
5. Blade clashes if two sabers are both hit within a short time of each-other.
And that's about it for ideas.
Thank you for taking the time to code such a great mod!
Rollback Post to RevisionRollBack
I was trying to fit Heimskr's speech into this place, but it wouldn't fit.
Hey Fisk, It would be hilarious if you had somehow implemented destructible control panels when you beat the lightsabers against it. Or better yet, maybe try to do something to make sparks fly off of metal blocks.
I really like the mod, and I would like to do something to support it.
Hey zombie killer you should make it so shift right click turns on the light saber. That way so it's compatible with other mods like mine and blade battle gear
I'm using this mod with Parzi's Star Wars mod (which go great together even with the Astromech Droids mod), and I'm afraid that there might be an issue with that... If there is no issue, I should put my foot in my mouth, but here's my concern...
Since, again, I'm using a mod with lightsabers that already shift-click activate, I am paranoid that there might be some conflict with it control wise.
I do see your point, though. I can also see more possibilities with it, too. If the lightsabers shift-click activated, then you could block arrow/blaster fire with it like in canon (in and out of the movies). Then again Parzi's sabers can do that, too.
I do agree, but have a slight concern, with the idea... but it's not my mod so I can't really speak for it. If it's implemented, it's implemented.
You're using an outdated version of the mod. Download the latest version and it should be fixed.
Hello I made a In dept video tutorial on how this mod works, and how to craft your own lightsaber.
I would like to make a recommendation. I would love to see these in the mod
Lightfoil (a saber for non-force users, ie parts are all craftable, mid game weapon, does not allow the use of force powers)
Electrostaffs
Vibroblades (mid game weapon)
Lightsaber pike (longer reach than regular lightsabers, but cannot be thrown)
Lightsaber tonfa (higher defense, cannot be thrown)
Lightclub (longer reach, slower swing speed)
Protosaber (a craftable mid game lightsaber that is weaker and must be charged with battery packs)
Retrosaber (a end game version of the protosaber, it can overcharge temporarily increasing damage, also reguires a battery pack)
Lightsaber forms
Lightwhip (very long reach, cannot block, cannot throw, chance to damage the wielder)
and Force pike
What about a duel wielding thing or a general grievous style quadruple wield. That would be awesome!
Looking forward to the inquisitor lightsaber.
I've added Mine & Blade: Battlegear 2 support for this mod, which means you can dual wield lightsabers if you have M&B 2 installed.
Fisk Are You Adding Other Stuff Like:
Jedi Ghost, Jedi Trainers, Sith Trainers (Yoda, Maul, Vader etc.), Vehicles?
that would be epic, but I don't think trainers and vehicles would be a thing. I just hope that their would be jedi buildings as well.
What About jedi Ghost Theres Sith Ghost Now
Really Great Mod FiskFille I recently featured your mod on my latest Minecraft mods weekly
if you want to check it out here's a link
Thanks bud, hope for a new update of your mod soon
What am I doing wrong? I cant find anything else besdes lightsaber color crystals
you might want to go and find dungeons or villages, to get the parts, you can't craft them.
if you want to know more how this mod works watch this video:
I know how it works. but I can never find any parts. I tested it going to flat world so villages are easier to find. Not one part. I spawned a blacksmith villager and kept giving him stuff so he'd have alot to offer. Not once did I see a lightsaber part. Im not sure if its a spawn bug with the mod but none of the parts are there when I look
What version of the mod are you using?
this one, the newest one. Why did he update it again? If he did then he's really good and fast to do another one already
That's the authour himself lol
This is a really great mod, and I'll be sure to put this on the next server I play on!
Having been presented with lists of suggestions before, I know that it can be annoying, but I do have some really cool ideas for the mod:
1. Lightsabers with two blades side-by-side (aka Parallel Sabers.)
2. Lightwhips
3. A config for things such as blade damage
4. Lightsabers crafted by you are called '[your name]'s lightsaber', unless they are renamed by another player.
5. Blade clashes if two sabers are both hit within a short time of each-other.
And that's about it for ideas.
Thank you for taking the time to code such a great mod!
I was trying to fit Heimskr's speech into this place, but it wouldn't fit.
Hey Fisk, It would be hilarious if you had somehow implemented destructible control panels when you beat the lightsabers against it. Or better yet, maybe try to do something to make sparks fly off of metal blocks.
I really like the mod, and I would like to do something to support it.
MAY PEACE BE WITH US ALL...
is there a way to change the amount of damage they do?
im wanting a bit more power in them as im playing this mod with aoa and drpg mods
Hey zombie killer you should make it so shift right click turns on the light saber. That way so it's compatible with other mods like mine and blade battle gear
I'm using this mod with Parzi's Star Wars mod (which go great together even with the Astromech Droids mod), and I'm afraid that there might be an issue with that... If there is no issue, I should put my foot in my mouth, but here's my concern...Since, again, I'm using a mod with lightsabers that already shift-click activate, I am paranoid that there might be some conflict with it control wise.I do see your point, though. I can also see more possibilities with it, too. If the lightsabers shift-click activated, then you could block arrow/blaster fire with it like in canon (in and out of the movies). Then again Parzi's sabers can do that, too.I do agree, but have a slight concern, with the idea... but it's not my mod so I can't really speak for it. If it's implemented, it's implemented.((Meant to be a reply))
MAY PEACE BE WITH US ALL...