Naming is possible, but it wont persist throw unwearing/wearing: when you unequip your armor into armor set, new item stack is created. When you use it, it's contents are worn and it's deleted. So persistent names is kinda impossible.
Alright, thank you!
What about having an optional feature through the config file that adds something like a portable armor stand, having the full set stacked in that item. Having that item be nameable would allow persistence, you just have to make sure you put the right set of armor on/in the right item. I'd be willing to have to craft something somewhat expensive even, for the ability to stack the armor alone, naming would be a bonus. It would be a little more balanced imo too, as usually things that save space require some sort of crafting. Just throwing out my 2c. Still a great addition how it is now though.
What about having an optional feature through the config file that adds something like a portable armor stand, having the full set stacked in that item. Having that item be nameable would allow persistence, you just have to make sure you put the right set of armor on/in the right item. I'd be willing to have to craft something somewhat expensive even, for the ability to stack the armor alone, naming would be a bonus. It would be a little more balanced imo too, as usually things that save space require some sort of crafting. Just throwing out my 2c. Still a great addition how it is now though.
That's a very original idea... I'll think of it...
I think that it's even not that hard to implement.
I'll definetly do one for armor.
I am asking if i should do ones for baubles and one for armor and baubles?
Sorry I'm replying so late, have been busy planning on a project in the works
I say do both, but have yours check for mods which adds baubles, and use an armor only version if it fails to find one. Users look for a streamlined experience, and things that just work. Having two recipes for something that does essentially the same thing is clutter imo. Also, congrats on the 1 year!
I say do both, but have yours check for mods which adds baubles, and use an armor only version if it fails to find one. Users look for a streamlined experience, and things that just work. Having two recipes for something that does essentially the same thing is clutter imo.
Like with normal armor sets, they will not exist if baubles is not present.
Alright, I've seen this and definitely am interested in this since I do use Baubles&mods for it (Talisman2, Adventurer amulets, etc), and I do want to have variation, instead of having "All Terrain" armor on all the time.
The only predicament I got on mind is when you rightclick the Talisman on hand, it just straight up disappear. Does the swap use the same function to the rightclick equip, or is it just an equip script that just equips straight to the desired slot?
Alright, I've seen this and definitely am interested in this since I do use Baubles&mods for it (Talisman2, Adventurer amulets, etc), and I do want to have variation, instead of having "All Terrain" armor on all the time.
The only predicament I got on mind is when you rightclick the Talisman on hand, it just straight up disappear. Does the swap use the same function to the rightclick equip, or is it just an equip script that just equips straight to the desired slot?
Whenever you right click holding armor set, if you have armor, it swaps, if not, it puts it's armor on you and disappears.
Is that what you asked?
Alright, thank you!
What about having an optional feature through the config file that adds something like a portable armor stand, having the full set stacked in that item. Having that item be nameable would allow persistence, you just have to make sure you put the right set of armor on/in the right item. I'd be willing to have to craft something somewhat expensive even, for the ability to stack the armor alone, naming would be a bonus. It would be a little more balanced imo too, as usually things that save space require some sort of crafting. Just throwing out my 2c. Still a great addition how it is now though.
That's a very original idea... I'll think of it...
I think that it's even not that hard to implement.
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Im excited to see what you come up with!
I have a few ideas about it.
Also, should there be same thing for baubles?
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Why not combine the two types? Traveler's Gear has a similar stand.
I'll definetly do one for armor.
I am asking if i should do ones for baubles and one for armor and baubles?
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I don't see why not.
Ok then.
I think i have an idea for them that is going to be exclusive for 1.8.
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Wait a second...
I published this over a year ago and i just noticed that?!?!?!?
Well, happy birthday, Armor Sets!
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Armor sets was reviewed few days ago! Yay!
Review by ANTHONYcraft (Spanish):
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Sorry I'm replying so late, have been busy planning on a project in the works
I say do both, but have yours check for mods which adds baubles, and use an armor only version if it fails to find one. Users look for a streamlined experience, and things that just work. Having two recipes for something that does essentially the same thing is clutter imo. Also, congrats on the 1 year!
No problems!
Like with normal armor sets, they will not exist if baubles is not present.
Thanks!
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Alright, I've seen this and definitely am interested in this since I do use Baubles&mods for it (Talisman2, Adventurer amulets, etc), and I do want to have variation, instead of having "All Terrain" armor on all the time.
The only predicament I got on mind is when you rightclick the Talisman on hand, it just straight up disappear. Does the swap use the same function to the rightclick equip, or is it just an equip script that just equips straight to the desired slot?
Whenever you right click holding armor set, if you have armor, it swaps, if not, it puts it's armor on you and disappears.
Is that what you asked?
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Are you still working on the 1.8 version? (I am still on 1.8 as some mods I use haven't upgraded)
Do you mean 1.8 or 1.8.8 or 1.8.9?
They will all be supported, as they are very similar.
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I met some bugs with baubles set, but should fix them easily.
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First version released, will just contain sets, nothing else.
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I nfinally fixed all logic-side bugs, only rendering left!
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Incoming!
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