Do you have traveler's gear or companion's mod? What it is doing is generating an extra , in the NBT section when it lays out the dungeon loot. I am not sure why it does this, I removed the mods and all was well.
hey dude, I wanted to add a particle effect to a thrown item! the problem is that i don't know why the /execute command isn't working for a lootplusplus.ThrownItem I've tried to execute it with this command:
"/execute @e[type=lootplusplus.ThrownItem] ~ ~ ~ say hi"
the error message I get is
"The entity UUID provided is an invalid format".
yes, I ran this command when a thrown item was in the air!
do you have an idea why this is not working?
I've tried other commands with the same entity id such as the command: "/summon lootplusplus.ThrownItem", which works just fine
Getting weird bugs. Had made many additions from other mods into different chests in different structures. It worked perfect, until i updated from 0.20 for minecraft 1.7.10 to 0.23 for minecraft 1.7.10. Now my custom config changed and resulted in a crashed file popping up under chest_content. And a new folder "chest_content" generates when starting a world. However, that new file does not contain all of my additions.. Starting up the same world over again makes that second spawned "chest_content" file crashed, and an exact copy of that makes an even new "chest_content" file.. And this is just happening every time i load my world, resulting in more and more crashed files.
A response of what potentially is causing this would be really really appreciated!
PS: in the picture, have a look at the file sizes. The bottom crashed file is my custom made file with additions from other mods that worked fine before. And all the above has the same file size, and does crash all over again and again.
Yeah, there's a problems with that... Here's what's going on. In the most recent update, I had to fix a rather big bug. The chest loot wasn't differentiating between items in the loot based on metadata or nbt, so if, say, you had two items in chest loot with exactly the same ID, but different metadata values or different NBT tags, then it would override the second one with the first... which clearly isn't good.
As a solution to that, I made the chest loot config write out the metadata and a printout of the NBT as part of the entry... but now the config files seem to not like the nbt of items added by some mods, like travellers gear, which is erroring the files... I'm trying to figure out why exactly right now. The extra comma is acutally okay; it's normal. I'm more worried about the quotation marks in the entry. That might be messing it up.
I'm trying to figure out a solution to that right now, but can't think of a good one. I can't just have the item ID and metadata, because that would cause the problem I mentioned above with NBT... any suggestions would be helpful at this point!
A question I wish to ask, is it possible to make blocks use the same ID via metadata?
Also, is a farmland-like block/dirt possible?
I'm not quite sure what you mean by use the same ID via metadata. Do you mean a wool-like block that uses metadata to create 16 different versions? If so, I added that to 1.8 if I remember correctly, but it is not in 1.7.
And no, a farmland block isn't possible at the moment.
Is there any way to remove drops from MinecartChest entitys?
The default way doesn't work.
I'm using 0.23 for 1.7.10.
The "Removing" Paragraph of entity_drops.cfg:
removing {
S:"Drops to remove from entities:" <
MinecartChest_____minecraft:chest
>
}
Hmm, and that doesn't work? Unfortunately, it may not work with some non-living entities, just by the way forge has it set up to capture and modify entity drops.
hey dude, I wanted to add a particle effect to a thrown item! the problem is that i don't know why the /execute command isn't working for a lootplusplus.ThrownItem I've tried to execute it with this command:
"/execute @e[type=lootplusplus.ThrownItem] ~ ~ ~ say hi"
the error message I get is
"The entity UUID provided is an invalid format".
yes, I ran this command when a thrown item was in the air!
do you have an idea why this is not working?
I've tried other commands with the same entity id such as the command: "/summon lootplusplus.ThrownItem", which works just fine
Ah man, yeah.
I already told you it's not possible, but here's why:
The vanilla selector doesn't work with names with a period in them, so it doesn't like the lootplusplus.ThrownItem name. However, that's how modded entity names are automatically set up... so not much I can do. If it was a snowball or something, it would work. It's just a vanilla bug/limitation.
I'm not quite sure what you mean by use the same ID via metadata. Do you mean a wool-like block that uses metadata to create 16 different versions? If so, I added that to 1.8 if I remember correctly, but it is not in 1.7.10
Pretty much like wool, i've made an "expansion" on chisel 2's woolen clay, however it takes up alot of basic ids.
An example (also showing off that I recreated 1.10 blocks for 1.7.10 haha)
If you're able to backport that feature i'd be incredibly grateful.
Tried to use but the weapons and stuff where those massive pink and black blocks :/ plz help
Do you have a resource pack with the pathing minecraft/textures/items, and your texture in items? (Or blocks folder if the object is a block)
Alternatively you can put that folder into the mod itself under /assets if you have winzip,7zip,etc.
There should be more examples in the configs, also if you're running the 1.8 versions try downloading ruby obsession on the front page for more examples.
I just want to know can I use this in my lucky block mod?
Sure, go ahead.
Update time!
I've fixed the chest config problem. At least I hope I have... It works with travelers gear and the companions mod, which were mentioned here. If you find any more problems, please do tell!
I have only released the 1.7.10 version so far, as I am currently working on a new item type for 1.8... guns!
Yep, they shoot thrown items that you also add, which have effects when they land, so you could make it shoot an item that spawns a firework rocket when it lands.
I tried to download this mod, I put it in my mods folder, I go to my world but it doesn't work, Help?
(P.S. I have optifine installed)
Hello, I am running the 1.7.10 version and I am encountering a strange bug where it will generate errored files for the chest_content file.
I have not changed anything with them, and they have to be deleted regularly or else they'll pile up in the config folder.
The forge version being tested is Forge10.13.4.1614-1.7.10
Using latest 1.7.10 version of loot++, 0.23
Edit:
Found out the true culprit was traveler's gear and companions mod.
It would generate an extra comma in the NBT section for some reason.
Here is some examples:
S:"TravellersGear:simpleGear-6-{title:"TG.personaltitle.librarian",}"=1-1-8
S:"companions:titleItem-0-{title:"companions.title_bat",}"=1-1-5
You forgot a few things:
EX:
Zombie-1.0-false-true_____i-minecraft:feather-1-3
It is:
<Entity name>-<Rarity>-<Only player kill (true or false)>-<Affected by looting (true or false)>_____i-<Item>-<Min>-<Max>
Do you have traveler's gear or companion's mod? What it is doing is generating an extra , in the NBT section when it lays out the dungeon loot. I am not sure why it does this, I removed the mods and all was well.
A question I wish to ask, is it possible to make blocks use the same ID via metadata?
Also, is a farmland-like block/dirt possible?
How can I add my own music(favourite songs) in the music can I do it or no?
Thanks for replying or reading this!
How to add metadata to blocks you want to drop something? Example, I want spruce leaves to drop something but not oak/jungle/birch.
minecraft:leaves-0.05-false-true-false_____i-harvestcraft:pamcinnamonSapling-1-1
EDIT: Nevermind I feel silly, I completely overlooked where metadata is placed.
Another Edit: Or I thought I did, I have tried the other decaying variants or leaves, set the drop too 100%, yet still see no sign of my drop.
minecraft:leaves-0.05-false-true-false-3_____i-harvestcraft:pamcinnamonSapling-1-1
minecraft:leaves-0.05-false-true-false-9_____i-harvestcraft:pamcinnamonSapling-1-1
Actually I have to uninstall Flan's Mod for that
hey dude, I wanted to add a particle effect to a thrown item! the problem is that i don't know why the /execute command isn't working for a lootplusplus.ThrownItem I've tried to execute it with this command:
"/execute @e[type=lootplusplus.ThrownItem] ~ ~ ~ say hi"
the error message I get is
"The entity UUID provided is an invalid format".
yes, I ran this command when a thrown item was in the air!
do you have an idea why this is not working?
I've tried other commands with the same entity id such as the command: "/summon lootplusplus.ThrownItem", which works just fine
Hey Tmtravlr Can you make 1.9 loot++ Please Thank You
Yeah, there's a problems with that... Here's what's going on. In the most recent update, I had to fix a rather big bug. The chest loot wasn't differentiating between items in the loot based on metadata or nbt, so if, say, you had two items in chest loot with exactly the same ID, but different metadata values or different NBT tags, then it would override the second one with the first... which clearly isn't good.
As a solution to that, I made the chest loot config write out the metadata and a printout of the NBT as part of the entry... but now the config files seem to not like the nbt of items added by some mods, like travellers gear, which is erroring the files... I'm trying to figure out why exactly right now. The extra comma is acutally okay; it's normal. I'm more worried about the quotation marks in the entry. That might be messing it up.
I'm trying to figure out a solution to that right now, but can't think of a good one. I can't just have the item ID and metadata, because that would cause the problem I mentioned above with NBT... any suggestions would be helpful at this point!
I'm not quite sure what you mean by use the same ID via metadata. Do you mean a wool-like block that uses metadata to create 16 different versions? If so, I added that to 1.8 if I remember correctly, but it is not in 1.7.
And no, a farmland block isn't possible at the moment.
Hmm, interesting idea. I hadn't thought of that.
Yeah, 1.8 has custom crops... I wasn't planning to backport them, but if you ever use 1.8, then they will be there!
Hmm, and that doesn't work? Unfortunately, it may not work with some non-living entities, just by the way forge has it set up to capture and modify entity drops.
Ah man, yeah.
I already told you it's not possible, but here's why:
The vanilla selector doesn't work with names with a period in them, so it doesn't like the lootplusplus.ThrownItem name. However, that's how modded entity names are automatically set up... so not much I can do. If it was a snowball or something, it would work. It's just a vanilla bug/limitation.
I know, I posted this before you got added into the group, but thanks for the explanaition XD
Pretty much like wool, i've made an "expansion" on chisel 2's woolen clay, however it takes up alot of basic ids.
An example (also showing off that I recreated 1.10 blocks for 1.7.10 haha)
If you're able to backport that feature i'd be incredibly grateful.
Does anyone here know where to get more Loot++ addons?
One Day,I May Put Something Useful Here.
Impressive mod, helped me a lot customizing my modpack, thanks a lot for making and sharing it ;p
Do you have a resource pack with the pathing minecraft/textures/items, and your texture in items? (Or blocks folder if the object is a block)
Alternatively you can put that folder into the mod itself under /assets if you have winzip,7zip,etc.
There should be more examples in the configs, also if you're running the 1.8 versions try downloading ruby obsession on the front page for more examples.
I just want to know can I use this in my lucky block mod?
Sure, go ahead.
Update time!
I've fixed the chest config problem. At least I hope I have... It works with travelers gear and the companions mod, which were mentioned here. If you find any more problems, please do tell!
I have only released the 1.7.10 version so far, as I am currently working on a new item type for 1.8... guns!
I'll post again when those come out!
Yep, they shoot thrown items that you also add, which have effects when they land, so you could make it shoot an item that spawns a firework rocket when it lands.