The Meaning of Life, the Universe, and Everything.
Join Date:
9/12/2014
Posts:
99
Location:
A Minecraft World
Minecraft:
MrTumi
Member Details
Tmtravlr
I got a problem when loading your config. (It didn't crash me)
The following problems were encountered while loading the config files:
item_additions.cfg 'add_materials' #9: Problem while loading one of these numbers: -1, 0, 12999, 0.0, 0.0, 0.0, 100
Any clues?
(is it from my 3 lucky block addons which requires loot++?)
I got a problem when loading your config. (It didn't crash me)
The following problems were encountered while loading the config files:
item_additions.cfg 'add_materials' #9: Problem while loading one of these numbers: -1, 0, 12999, 0.0, 0.0, 0.0, 100
Any clues?
(is it from my 3 lucky block addons which requires loot++?)
Go into the addons files (assuming 1.8), extract one of the zips, open it, then config, then item_additions, then add_materials. Find the 9th one and spot a line that says _____0.0 three times. Remove one of those.
Hmm... Seems only Flan's Mod will add chest items...
Maybe it's the mod conflicted with loot++?
(I'm 99.99999% sure... But I don't have enough evidence...)
The Meaning of Life, the Universe, and Everything.
Join Date:
1/12/2012
Posts:
275
Minecraft:
Explosionguy
Member Details
Is there any way to add ore generation for the additional ores created with this mod? I've looked through all the configs for the mod and I can't find anything. If I need another mod, do you have any suggestions for one that will work?
Is there any way to add ore generation for the additional ores created with this mod? I've looked through all the configs for the mod and I can't find anything. If I need another mod, do you have any suggestions for one that will work?
Do you have the 1.7 or 1.8 version? In the 1.8 version I added world generation (look at the ruby example I linked to in the topic). If you have 1.7, though, hmm... I'm not too sure about ore generation mods, but I have heard of this one before. Also, I've used WTF Ores, but it's not as simple and you need extra textures.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/12/2012
Posts:
275
Minecraft:
Explosionguy
Member Details
I have the 1.7 version because most mods are only updated as far as 1.7, so I don't want to switch until most other mods do. For instance, this mod list has 1,238 mods for 1.7, but only 431 mods for 1.8. Which isn't necessarily a small amount, but some of my favorites aren't updated to 1.8. Thanks for the mod suggestions. I'll try them out, but do you think you could add ore generation to 1.7 for everyone still using that version?
I have the 1.7 version and I can't seem to edit the drops of the Biomes O' Plenty apple tree leaves. I can neither remove their current drop of saplings nor add new drops. The line I am using for addition (dirt as a placeholder for testing purposes) is:
The apple leaves use several metadata values (I've seen 0, 8, 3 and 12, I think) but I've tried making specific lines for each of those and still nothing. Is there a way to specify any metadata? Am I missing something obvious? Or is this likely to be a cross-mod interaction deal (I have a number of other mods installed, which I can list if relevant)?
Thanks
I've noticed that Loot++ doesn't seem to account for metadatas, but a mod called "ZZZZZ Custom Configs 2" does, and also has a block gen feature, unlike Loot++. I would recommend using both though, because Loot++ has features that ZZZZZCC2 doesn't.
What do you mean you can't close your inventory? Do you mean you can't close the inventory screen? What version of the game are you running? I see both 1.7.10 and 1.8 mods in there.
I have the 1.7 version and I can't seem to edit the drops of the Biomes O' Plenty apple tree leaves. I can neither remove their current drop of saplings nor add new drops. The line I am using for addition (dirt as a placeholder for testing purposes) is:
The apple leaves use several metadata values (I've seen 0, 8, 3 and 12, I think) but I've tried making specific lines for each of those and still nothing. Is there a way to specify any metadata? Am I missing something obvious? Or is this likely to be a cross-mod interaction deal (I have a number of other mods installed, which I can list if relevant)?
I've noticed that Loot++ doesn't seem to account for metadatas, but a mod called "ZZZZZ Custom Configs 2" does, and also has a block gen feature, unlike Loot++. I would recommend using both though, because Loot++ has features that ZZZZZCC2 doesn't.
Actually there was a strange bug with block drops which seemed to make random drops not work; If you added more it will shift which ones didn't work. I have fixed that in the version that I am uploading right now.
And about that new version...
Update for the 1.7.10 version!
I fixed a few little bugs, and also added the ability for bows to shoot throwable items. I also added the option for bows to not require ammo (by setting arrows fired to 0). As always, if you find any bugs, make sure to let me know!
Sadly this hasn't fixed my problem. I do now have a Problems.txt reading:
The following problems were encountered while loading the config files:
block_drops.cfg 'adding' #01: Problem while loading one of these numbers: 1.0, false, false, true,
The adding section from block_drops.cfg currently reads:
adding {
S:"Drops to add to blocks:" <
plantmegapack:forestAustralianBugle-1.0-false-false-true_____i-minecraft:dirt-1-1-1-0
BiomesOPlenty:flesh-1.0-false-false-true_____i-minecraft:dirt-1-1-1-0
minecraft:dirt-1.0-false-false-true_____i-minecraft:coal-1-1-1-0
BiomesOPlenty:appleLeaves-1.0-false-false-true_____i-minecraft:dirt-1-1-1-0
>
}
All of these except the apple leaves line work.
Edit: Have just tested this with just BoP and Loot++ installed, same result. Can rule out interference from any of the other mods I'm using.
Edit2: Further testing. I've tried using the same statement for persimmonLeaves and colorizedLeaves1 (Sacred Oak, Mangrove and I think Palm trees?), both of which display the same behaviour of changing their metadata on the fly in game. The generic leaves will drop dirt, but the persimmon leaves will not.
I think BiomesOPlenty fruit tree leaves must be doing something strange which is interfering with overriding their drops. ):
Hmm, you're right. I just tested it myself too, and they don't work.
Yeah, I use the forge block drops event to add/change drops, so maybe they removed the event from those leaf blocks. Well, that kinda stinks. =/ I doubt any mod would be able to add drops to them then.
Also, Update for the 1.8 version!
I fixed the same bugs I found and added the same things as in the 1.7 version, as well as fixed skeletons not firing bows that had a short draw time and items added to the creative menu not showing up in NEI.
Also
Loot++ is now updated to 1.8.9! It is exactly the same as the 1.8 version, but compatible with 1.8.9.
This is an awesome mod! Very well-organized and I love the massive customization abilities.
When making a new type of stairs, how does your mod hunt for the texture file? I tried to make custom stairs based on Underground Biomes Constructs' stones, and Loot++ didn't render textures for them. However, it does render textures successfully for stairs based on other modded blocks. Here's what I have in my block_additions.cfg in the stairs section:
Inside the mod folders, Thaumium's texture is found at ~\assets\thaumcraft\textures\blocks\thaumiumblock.png and Red Granite's is found at ~\assets\undergroundbiomes\textures\blocks\redGranite.png, if that helps.
Also, I believe I have found a minor bug: The particle effects on running furnaces seem to be rendered too far back, and thus are partially getting covered up by the furnace front texture. Here are some screenshots to illustrate (with a vanilla furnace on the left and my custom addition on the right).
i use 1.7.10 , i have 1.8 to try to use the new lucky blocks spiral, but thats beside the point.
so what my issue was that i could keep it closed by holding E or ESC but if i pressed any other keys apart from placing or selecting in hotbar.
but I did a little research and I found out that it was a conflict with tinkers construct and notenoughkeys. i though it was this because ive used those two together in FTB and it worked s, sorry I wasted your time
This is an awesome mod! Very well-organized and I love the massive customization abilities.
When making a new type of stairs, how does your mod hunt for the texture file? I tried to make custom stairs based on Underground Biomes Constructs' stones, and Loot++ didn't render textures for them. However, it does render textures successfully for stairs based on other modded blocks. Here's what I have in my block_additions.cfg in the stairs section:
Inside the mod folders, Thaumium's texture is found at ~\assets\thaumcraft\textures\blocks\thaumiumblock.png and Red Granite's is found at ~\assets\undergroundbiomes\textures\blocks\redGranite.png, if that helps.
Also, I believe I have found a minor bug: The particle effects on running furnaces seem to be rendered too far back, and thus are partially getting covered up by the furnace front texture. Here are some screenshots to illustrate (with a vanilla furnace on the left and my custom addition on the right).
Thank you.
Hmm, I get the texture from the top face of the block with the given metadata, so I'm surprised that it's not working. Yeah, it doesn't have to do with the texture location; I use a method that gets the icon from the block itself.
Oh yeah, actually, it looks like it's rendering in the same place, but the furnace is rendering on top of it. That could be because I made it render in the alpha pass (so it's possible to add transparent furnaces).
i use 1.7.10 , i have 1.8 to try to use the new lucky blocks spiral, but thats beside the point.
so what my issue was that i could keep it closed by holding E or ESC but if i pressed any other keys apart from placing or selecting in hotbar.
but I did a little research and I found out that it was a conflict with tinkers construct and notenoughkeys. i though it was this because ive used those two together in FTB and it worked s, sorry I wasted your time
Yep, you just need to put the name of your sound entry in your sounds.json file as the name of the sound to play.
There's a good example in the Emerald Lucky Block
You can go to the .zip file: assets/minecraft/Sounds
And take a look at it
Tmtravlr
I got a problem when loading your config. (It didn't crash me)
The following problems were encountered while loading the config files:
item_additions.cfg 'add_materials' #9: Problem while loading one of these numbers: -1, 0, 12999, 0.0, 0.0, 0.0, 100
Any clues?
(is it from my 3 lucky block addons which requires loot++?)
Go into the addons files (assuming 1.8), extract one of the zips, open it, then config, then item_additions, then add_materials. Find the 9th one and spot a line that says _____0.0 three times. Remove one of those.
How do you fix it?
Flans mod would have to fix it themselves if they are adding an invalid item to the chest loot.
How do you play it? Like /playsound ??? ~ ~ ~ 100 1 1
Because its not working
You need the player to play it to in there too. Just type /playsound and it should tell you all the command arguments.
Is there any way to add ore generation for the additional ores created with this mod? I've looked through all the configs for the mod and I can't find anything. If I need another mod, do you have any suggestions for one that will work?
Do you have the 1.7 or 1.8 version? In the 1.8 version I added world generation (look at the ruby example I linked to in the topic). If you have 1.7, though, hmm... I'm not too sure about ore generation mods, but I have heard of this one before. Also, I've used WTF Ores, but it's not as simple and you need extra textures.
I have the 1.7 version because most mods are only updated as far as 1.7, so I don't want to switch until most other mods do. For instance, this mod list has 1,238 mods for 1.7, but only 431 mods for 1.8. Which isn't necessarily a small amount, but some of my favorites aren't updated to 1.8. Thanks for the mod suggestions. I'll try them out, but do you think you could add ore generation to 1.7 for everyone still using that version?
when i downloaded this mod, i couldn't close my inventory, why am I having this issue
Also here is my mods folder: https://www.dropbox.com/sh/uzoes6yrwe2ia0k/AADZVeJqB2m48FqR0rxgcJ7ja?dl=0
I've noticed that Loot++ doesn't seem to account for metadatas, but a mod called "ZZZZZ Custom Configs 2" does, and also has a block gen feature, unlike Loot++. I would recommend using both though, because Loot++ has features that ZZZZZCC2 doesn't.
What do you mean you can't close your inventory? Do you mean you can't close the inventory screen? What version of the game are you running? I see both 1.7.10 and 1.8 mods in there.
Actually there was a strange bug with block drops which seemed to make random drops not work; If you added more it will shift which ones didn't work. I have fixed that in the version that I am uploading right now.
And about that new version...
Update for the 1.7.10 version!
I fixed a few little bugs, and also added the ability for bows to shoot throwable items. I also added the option for bows to not require ammo (by setting arrows fired to 0). As always, if you find any bugs, make sure to let me know!
What is the entry?
Hmm, you're right. I just tested it myself too, and they don't work.
Yeah, I use the forge block drops event to add/change drops, so maybe they removed the event from those leaf blocks. Well, that kinda stinks. =/ I doubt any mod would be able to add drops to them then.
Also, Update for the 1.8 version!
I fixed the same bugs I found and added the same things as in the 1.7 version, as well as fixed skeletons not firing bows that had a short draw time and items added to the creative menu not showing up in NEI.
Also
Loot++ is now updated to 1.8.9! It is exactly the same as the 1.8 version, but compatible with 1.8.9.
Hi Tmtravlr,
This is an awesome mod! Very well-organized and I love the massive customization abilities.
When making a new type of stairs, how does your mod hunt for the texture file? I tried to make custom stairs based on Underground Biomes Constructs' stones, and Loot++ didn't render textures for them. However, it does render textures successfully for stairs based on other modded blocks. Here's what I have in my block_additions.cfg in the stairs section:
Successfully rendered:
thaumium_stairs_____Thaumium Stairs_____Thaumcraft:blockCosmeticSolid_____4
Cannot render:
red_granite_stairs_____Testing_____UndergroundBiomes:igneousStone_____0
Inside the mod folders, Thaumium's texture is found at ~\assets\thaumcraft\textures\blocks\thaumiumblock.png and Red Granite's is found at ~\assets\undergroundbiomes\textures\blocks\redGranite.png, if that helps.
Also, I believe I have found a minor bug: The particle effects on running furnaces seem to be rendered too far back, and thus are partially getting covered up by the furnace front texture. Here are some screenshots to illustrate (with a vanilla furnace on the left and my custom addition on the right).
Thank you.
i use 1.7.10 , i have 1.8 to try to use the new lucky blocks spiral, but thats beside the point.
so what my issue was that i could keep it closed by holding E or ESC but if i pressed any other keys apart from placing or selecting in hotbar.
but I did a little research and I found out that it was a conflict with tinkers construct and notenoughkeys. i though it was this because ive used those two together in FTB and it worked s, sorry I wasted your time
Hmm, I get the texture from the top face of the block with the given metadata, so I'm surprised that it's not working. Yeah, it doesn't have to do with the texture location; I use a method that gets the icon from the block itself.
Oh yeah, actually, it looks like it's rendering in the same place, but the furnace is rendering on top of it. That could be because I made it render in the alpha pass (so it's possible to add transparent furnaces).
No worries; I'm glad you figured it out. =)