This mod is open source; the source code can be found on GitHub here.
Fancy blocks outlined in shiny brass.
Tools that require a careful balance between speed and efficiency.
Hourglasses that manipulate time to give utility effects.
Welcome to the world of Clockwork Phase!
Update
As of version 1.0c; clockwork, mainsprings and assembly are all handled within the "clockwork assembly table," instead of the usual crafting table.
Step 1:The power of a Mainspring
The mainspring is the first component each clockwork tool requires. Having a larger mainspring will allow your tool to function longer by increasing it's capacity for tension. By default, you can craft a mainspring with 2,000 max tension. To add on to this, surround the mainspring in a crafting table with 8 of (almost) any kind of metal ingots (blocks do the same, but result in 9 times the amount).
Different metals will add different tension values, the high tier materials usually supplying the most. You can always add on to it later, so feel free to build a weaker tool early.
Step 2: Crafting clockwork.
This is done by combining any 9 (or less, it can be modified later) clockwork components in a crafting table. You'll know when something is a component, because it will contain a tooltip with quality, speed and/or memory values.
Clockwork operates through the energy contained within the mainspring. The faster the speed of the clockwork, the more quickly this energy will be used up. On the other hand, a faster speed will improve the item's ability to function. Quality is basically how efficient your clockwork is with it's tension. A higher quality will cause the mainspring to use less tension, and thus last longer.
Step 3: Assembly
Simply combine the mainspring, clockwork and any clockwork tool in a crafting table. Anything with a 0/0 tension value can accept a mainspring, while anything with no speed and quality (and sometimes memory) can accept clockwork.
Step 4: All wound up
Place a winding box anywhere in the world. Every time you right-click it with one your tools, that tool will wind up a portion of it's maximum tension. Once you have tension and clockwork in your tool, it's ready for use.
Step 5: Upgrades
After a while, you may desire better components for your tool. Craft the disassembler, place it down in the world and right-click with the tool you're disassembling. The components of that tool should pop out, ready to modify.
You can disassemble the clockwork into it's component gears. If there is a valid metal, you can even disassemble some gears into the corresponding material, such as iron ingots and diamonds.
The world operates much like a clock, going in and out of various phases just like hours. All you can do is guess at the phases starting out. After a while, this can become uncertain and frustrating. By creating a giant clock to display the phases of the world, you can rise above such simple "guesses" and stand on top of the times. Literally.
Placing down the celestial compass core will automatically begin the assembly. Any block that gets in the way of the compass will begin spewing out red particles, indicating where the problem is. Once all the blocks are placed, the compass textures will look complete and the compass will work as intended. To remove the compass, simply break the center block and the rest will vanish.
The celestial compass displays all 8 of the known world's phases, ordered clockwise. The center displays the current phase that your world is in. Currently, the only effect that a phase has is to increase the efficiency of the corresponding hourglass, but many more are planned.
The last thing you can do with the compass is to throw a chronomancer's hourglass onto one of the circles that indicates a phase element. A fancy particle effect should begin and, after about 10 seconds, the hourglass will "elementize," giving it a different effect.
Step 1: A web of memories.
Most of the fun stuff in Clockwork Phase is unavailable to you until you reach the temporal tier. To get started, you first need to acquire an item that holds a significant amount of memories. The majority of these are received as a random drop from mobs (each kill is about a 1% chance drop). Once you snag one of these items, you can use it as a clockwork component, adding a memory value to the resulting clockwork item.
With a memory web active around your tool, there is a small, passive chance of extracting time sand from the world as you effect the timelines around you. For the pickaxe, axe and shovel, this chance is rolled whenever you break a block that the tool is effective against. In the case of sword, it occurs whenever something is slain by the sword. The chance of obtaining time sand is increased with higher memory values. It also takes into account the user's memory, so having a higher xp level is beneficial.
With time sand in your tool, you can now manipulate the time around you to change the tool into a far more powerful "temporal" form (hit 'R' or your chosen keybind). This takes advantage of the weak spots of the materials over time to give you a massive boost to block breaking speed. More importantly, you can right click on valid blocks with the temporal tool (see below), infusing the material with time sand and creating temporal metal. This is the main metal that will be required for the time magic items.
Temporal Clockwork Pickaxe - Right click on most ores.
Temporal Clockwork Axe - Right click on most trees.
Temporal Clockwork Shovel - Right click on gravel, sand, grass or dirt.
Temporal Clockwork Sword - Murder something.
Step 2: More time sand.
After a while, you will naturally want a more effective way of extracting time sand. Enter the fork extractors, which use a catalyst to destroy a timeline and collect the resulting time sand. After crafting a fork extractor, they can also be thrown on the celestial compass to re-purpose them. Place an extractor down in the world and insert the corresponding catalyst (which will take damage with use). The GUI will give you a hint on how the extractor generates time sand. Some timeline cancellations are more noticeable than others, the less noticeable being considered "passive."
Passive extractions:
Light - Time sand from being in a bright area.
Water - Time sand from being surrounded by water.
Air - Time sand from being at a high height.
Lunar - Time sand from night.
Active extractions:
Life - Time sand from nearby natural spawn (will cancel said spawn).
Earth - Time sand from nearby sapling to tree growth (will cancel the growth).
Fire - Time sand from a nearby burning entity.
Death - Time sand from a nearby death (will cancel the death and fully heal the entity).
Time naturally flows from areas of high activity to low activity (time flies when your having fun after all). Contraptions made with temporal cores follow a similar system, with the active cores feeding the sedate ones. Using this, you can create a buffer to store time sand and inject it into other items, known as a "time well." Also necessary is the "time tuner;" used to connect two blocks so that they share time sand (following the active to sedate block rule). Right click the time well with the time tuner, then right click the fork extractor. Once the fork extractor reaches a certain amount of time sand, it will flow into the time well. The lower slot of the time well can then inject time sand into a valid item, while the top does the opposite.
Step 3: Using time sand.
Now that you have enough time sand, you can begin using it more consistently. All hourglasses and the time well (if it's in your inventory), will automatically supply their time sand to anything that requires it.
Aside from supplying time sand to other tools, the chronomancer's hourglasses have special abilities of their own. Each hourglass can be elementized into another one on the celestial compass and has it's own unique effect. Hourglasses also count as clockwork constructs and (most of them) change their effect's power based on the clockwork speed while costing tension from a mainspring.
Life - Regeneration effect.
Light - Automatically place lights when standing in a dark area.
Water - Water breathing and buffs while wet.
Earth - Walk on the air at the same height you started.
Air - Fly forward.
Fire - Fire resistance and buffs while on fire.
Lunar - Anti-inertia.
Death - Extreme strength boost...at a cost...
Craft the multitool together with any non-stackable tool (with some exceptions) to add the item to it. Hold the temporal multitool and hit 'V' to bring up a GUI. This GUI will have multiple buttons, the first of which should now contain that item. By hitting a button, it will swap the multitool for that item. Holding that resulting item and hitting 'V' again will bring up the GUI, allowing you to swap it for the other tools (up to 20). The multitool can also be disassembled, much like clockwork constructs, to retrieve the contained items.
Warning: this is still a bit experimental. Certain mod items may remove the "temporal multitool" status of these swapped items, so use caution.
Pocket watches are essential tools for a chronomancer. Place a pocket watch in a crafting table with a valid module to give it new capabilities. Hold the pocket watch and hit 'R' to open the GUI (or whichever key you bound). Inactive modules will appear grayed out and can be activated by clicking them. Each module gives a passive effect as long as the pocket watch is in your inventory. However, these effects do nothing unless you have a time sand supplying item in your inventory. All hourglasses and the time well (if it's in your inventory), will automatically supply their time sand for these modules.
Life Walk Module
As you walk around, this module builds up an additional health bar, which will take damage before your main health is harmed.
Death Walk Module
As you walk around, this module builds up attack power, which is added to your next attack.
Silk Touch Module
Grants the same effect as the silk touch enchantment, at the cost of time sand.
Furnace Touch Module
Automatically smelts each block you break, at the cost of time sand.
Partial Gravity Module
Applies a slow fall effect, negates fall damage and grants jump boost, with a continual drain of time sand.
Oh man.. so many ideas (i've not installed this yet so I apologize if these are already implemented):
-Golems!
-Cuckoo clocks
-True Clockwork Dynamos producing RF
-Integration with Flaxbeard's Steam Power mod and Railcraft
-Clockwork crossbows
-A means to prolong/hasten potion/spell effects (balance issues I'm sure)
-Perhaps a temporary means of alleviating TC4 warp (taking 'snapshots' of yourself with lesser/no effects and interposing them onto yourself when the effects worsen) (probably would be expensive and obscure) (could also be used to combat Sun Scorned by interposing a snapshot of yourself at night over yourself during the day, gaining the 'benefits' of the Warp effect even in the daytime) (interesting PvP mechanic, haha)
Random tidbit: Time Mages were my favorite classes in Final Fantasy Tactics!
The Meaning of Life, the Universe, and Everything.
Join Date:
7/23/2014
Posts:
56
Minecraft:
Lumaceon
Member Details
Clockwork dynamos...not a bad idea. Now I've got the idea in my head of an early-game RF generator that you need to crank. I'd rather add more content to my own mod before interfacing with other ones though.
-Perhaps rethinking the brass recipe, possibly adding Zinc and Copper as new worldgen features; gold and iron make Angmallen if you have Metallurgy installed, and some people using ExtraTiC may make the mistake of trying to make your brass with gold + iron.. and also, having a 'standard' or sorts is nice for intermod compatibility (FSP, BluePower etc) -OR- adding a config option to switch between the two, if you don't want to add unnecessary worldgen and stick to your current recipes
-For some reason I had this image of a piezoelectric RF generator run by treadmills (or generating sound notes sort of like the Arcane Ear for wireless redstone transmission)
Your textures for the Temporal items are smexy, by the way. I am love them so hard.
As neat as a time-based mod for mc sounds, I can't get over those texture, they are just so high res. To me, they'd clash pretty hard with the rest of mc, which is a pretty big detriment when the first thing you mention about the mod is the looks of it.
Would you have any plans for more normal resolutioned textures for this?
Odd crash report to report. I stuck a creeper with a Tinker's Construct Longsword and immediate crash. I put the report here because I saw your mod listed in the log, and I've never had this before adding your mod to my server:
---- Minecraft Crash Report ----
// Sorry
Time: 11/28/14 2:53 AM
Description: Ticking entity
java.lang.ClassCastException: toast.specialMobs.entity.creeper.Entity_SpecialCreeper cannot be cast to net.minecraft.entity.player.EntityPlayer
at lumaceon.mods.clockworkphase.handler.EntityHandler.onEntityAttacked(EntityHandler.java:125)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_721_EntityHandler_onEntityAttacked_LivingAttackEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:285)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:978)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.potion.Potion.func_76402_a(Potion.java:154)
at net.minecraft.entity.projectile.EntityPotion.func_70184_a(SourceFile:92)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:394)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at lumaceon.mods.clockworkphase.handler.EntityHandler.onEntityAttacked(EntityHandler.java:125)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_721_EntityHandler_onEntityAttacked_LivingAttackEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:285)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:978)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.potion.Potion.func_76402_a(Potion.java:154)
at net.minecraft.entity.projectile.EntityPotion.func_70184_a(SourceFile:92)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:394)
-- Entity being ticked --
Details:
Entity Type: ThrownPotion (net.minecraft.entity.projectile.EntityPotion)
Entity ID: 11887067
Entity Name: entity.ThrownPotion.name
Entity's Exact location: -2370.45, 77.98, 2361.96
Entity's Block location: World: (-2371,77,2361), Chunk: (at 13,4,9 in -149,147; contains blocks -2384,0,2352 to -2369,255,2367), Region: (-5,4; contains chunks -160,128 to -129,159, blocks -2560,0,2048 to -2049,255,2559)
Entity's Momentum: 0.22, -0.08, -0.60
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: **** Clump Armageddon 3
All players: 1 total; [EntityPlayerMP['xeronut'/11668240, l='Fuck Clump Armageddon 3', x=-2370.51, y=76.00, z=2362.07]]
Chunk stats: ServerChunkCache: 803 Drop: 0
Level seed: -757871972
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-728,64,1568), Chunk: (at 8,4,0 in -46,98; contains blocks -736,0,1568 to -721,255,1583), Region: (-2,3; contains chunks -64,96 to -33,127, blocks -1024,0,1536 to -513,255,2047)
Level time: 13445212 game time, 5462355 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 53072 (now: false), thunder time: 52225 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
java.lang.ClassCastException: crazypants.enderzoo.entity.EntityWitherWitch cannot be cast to net.minecraft.entity.player.EntityPlayer
at lumaceon.mods.clockworkphase.handler.EntityHandler.onEntityAttacked(EntityHandler.java:125)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_721_EntityHandler_onEntityAttacked_LivingAttackEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:285)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:978)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.potion.Potion.func_76402_a(Potion.java:154)
at net.minecraft.entity.projectile.EntityPotion.func_70184_a(SourceFile:92)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:394)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Odd crash report to report. I stuck a creeper with a Tinker's Construct Longsword and immediate crash. I put the report here because I saw your mod listed in the log, and I've never had this before adding your mod to my server:
Thanks for the report. 1.7.10_1.0ashould fix the error.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
1.0a seems to have fixed the crashing issue - went on a slaughtering spree three nights in a row (one of them a Blood Moon from Random things) and no spontaneous crashes, which was what the problem was initially. Thank you for a timely fix!
Impressive, beautiful and fresh =) I like the idea and looks of temporal tools and gears. I can't seems to get Temporal Shovel to extract temporal nugget from sand/dirt/gravel. Life Fork Extractor appears to not get affected by Spawners. Other than that, things are smooth.
I made a Mod Showcase for our fellow Minecrafters who are interested with this mod. Clockwork Phase Mod has so much quality substance in it that I have to break it down into 2 videos.
Impressive, beautiful and fresh =) I like the idea and looks of temporal tools and gears. I can't seems to get Temporal Shovel to extract temporal nugget from sand/dirt/gravel. Life Fork Extractor appears to not get affected by Spawners. Other than that, things are smooth.
I made a Mod Showcase for our fellow Minecrafters who are interested with this mod. Clockwork Phase Mod has so much quality substance in it that I have to break it down into 2 videos.
Part 1
Part 2
Gather the Time Sand and have tons of fun!
Cheers!
I'm glad you like the mod, thanks for taking the time to do the spotlight. I love the fancy "School of Chronomancy" you made to go along with it too. It also brings to my attention how broken the death extractor is...I might be giving that a cooldown time in a future update.
I'm unfamiliar with the term "null output recipe." I know recipes can cause null pointer exceptions. Either way, if you have a log or something to show me, I can look into it.
I'm unfamiliar with the term "null output recipe." I know recipes can cause null pointer exceptions. Either way, if you have a log or something to show me, I can look into it.
"null" means "nothing" Output means Output.
and recipes are a guide to creating something. At least thats how I figure.
"null" means "nothing" Output means Output.
and recipes are a guide to creating something. At least thats how I figure.
So, a recipe that outputs nothing.
Well that'd be what it implies. As far as what I tested though, every recipe I added seemed to work and I didn't notice any error logs involving null output recipes.
Tools that require a careful balance between speed and efficiency.
Hourglasses that manipulate time to give utility effects.
As of version 1.0c; clockwork, mainsprings and assembly are all handled within the "clockwork assembly table," instead of the usual crafting table.
Step 1: The power of a Mainspring
The mainspring is the first component each clockwork tool requires. Having a larger mainspring will allow your tool to function longer by increasing it's capacity for tension. By default, you can craft a mainspring with 2,000 max tension. To add on to this, surround the mainspring in a crafting table with 8 of (almost) any kind of metal ingots (blocks do the same, but result in 9 times the amount).
Different metals will add different tension values, the high tier materials usually supplying the most. You can always add on to it later, so feel free to build a weaker tool early.
Step 2: Crafting clockwork.
This is done by combining any 9 (or less, it can be modified later) clockwork components in a crafting table. You'll know when something is a component, because it will contain a tooltip with quality, speed and/or memory values.
Clockwork operates through the energy contained within the mainspring. The faster the speed of the clockwork, the more quickly this energy will be used up. On the other hand, a faster speed will improve the item's ability to function. Quality is basically how efficient your clockwork is with it's tension. A higher quality will cause the mainspring to use less tension, and thus last longer.
Step 3: Assembly
Simply combine the mainspring, clockwork and any clockwork tool in a crafting table. Anything with a 0/0 tension value can accept a mainspring, while anything with no speed and quality (and sometimes memory) can accept clockwork.
Step 4: All wound up
Place a winding box anywhere in the world. Every time you right-click it with one your tools, that tool will wind up a portion of it's maximum tension. Once you have tension and clockwork in your tool, it's ready for use.
Step 5: Upgrades
After a while, you may desire better components for your tool. Craft the disassembler, place it down in the world and right-click with the tool you're disassembling. The components of that tool should pop out, ready to modify.
You can disassemble the clockwork into it's component gears. If there is a valid metal, you can even disassemble some gears into the corresponding material, such as iron ingots and diamonds.
The world operates much like a clock, going in and out of various phases just like hours. All you can do is guess at the phases starting out. After a while, this can become uncertain and frustrating. By creating a giant clock to display the phases of the world, you can rise above such simple "guesses" and stand on top of the times. Literally.
Placing down the celestial compass core will automatically begin the assembly. Any block that gets in the way of the compass will begin spewing out red particles, indicating where the problem is. Once all the blocks are placed, the compass textures will look complete and the compass will work as intended. To remove the compass, simply break the center block and the rest will vanish.
The celestial compass displays all 8 of the known world's phases, ordered clockwise. The center displays the current phase that your world is in. Currently, the only effect that a phase has is to increase the efficiency of the corresponding hourglass, but many more are planned.
The last thing you can do with the compass is to throw a chronomancer's hourglass onto one of the circles that indicates a phase element. A fancy particle effect should begin and, after about 10 seconds, the hourglass will "elementize," giving it a different effect.
Step 1: A web of memories.
Most of the fun stuff in Clockwork Phase is unavailable to you until you reach the temporal tier. To get started, you first need to acquire an item that holds a significant amount of memories. The majority of these are received as a random drop from mobs (each kill is about a 1% chance drop). Once you snag one of these items, you can use it as a clockwork component, adding a memory value to the resulting clockwork item.
With a memory web active around your tool, there is a small, passive chance of extracting time sand from the world as you effect the timelines around you. For the pickaxe, axe and shovel, this chance is rolled whenever you break a block that the tool is effective against. In the case of sword, it occurs whenever something is slain by the sword. The chance of obtaining time sand is increased with higher memory values. It also takes into account the user's memory, so having a higher xp level is beneficial.
With time sand in your tool, you can now manipulate the time around you to change the tool into a far more powerful "temporal" form (hit 'R' or your chosen keybind). This takes advantage of the weak spots of the materials over time to give you a massive boost to block breaking speed. More importantly, you can right click on valid blocks with the temporal tool (see below), infusing the material with time sand and creating temporal metal. This is the main metal that will be required for the time magic items.
Temporal Clockwork Pickaxe - Right click on most ores.
Temporal Clockwork Axe - Right click on most trees.
Temporal Clockwork Shovel - Right click on gravel, sand, grass or dirt.
Temporal Clockwork Sword - Murder something.
Step 2: More time sand.
After a while, you will naturally want a more effective way of extracting time sand. Enter the fork extractors, which use a catalyst to destroy a timeline and collect the resulting time sand. After crafting a fork extractor, they can also be thrown on the celestial compass to re-purpose them. Place an extractor down in the world and insert the corresponding catalyst (which will take damage with use). The GUI will give you a hint on how the extractor generates time sand. Some timeline cancellations are more noticeable than others, the less noticeable being considered "passive."
Passive extractions:
Light - Time sand from being in a bright area.
Water - Time sand from being surrounded by water.
Air - Time sand from being at a high height.
Lunar - Time sand from night.
Active extractions:
Life - Time sand from nearby natural spawn (will cancel said spawn).
Earth - Time sand from nearby sapling to tree growth (will cancel the growth).
Fire - Time sand from a nearby burning entity.
Death - Time sand from a nearby death (will cancel the death and fully heal the entity).
Time naturally flows from areas of high activity to low activity (time flies when your having fun after all). Contraptions made with temporal cores follow a similar system, with the active cores feeding the sedate ones. Using this, you can create a buffer to store time sand and inject it into other items, known as a "time well." Also necessary is the "time tuner;" used to connect two blocks so that they share time sand (following the active to sedate block rule). Right click the time well with the time tuner, then right click the fork extractor. Once the fork extractor reaches a certain amount of time sand, it will flow into the time well. The lower slot of the time well can then inject time sand into a valid item, while the top does the opposite.
Step 3: Using time sand.
Now that you have enough time sand, you can begin using it more consistently. All hourglasses and the time well (if it's in your inventory), will automatically supply their time sand to anything that requires it.
Aside from supplying time sand to other tools, the chronomancer's hourglasses have special abilities of their own. Each hourglass can be elementized into another one on the celestial compass and has it's own unique effect. Hourglasses also count as clockwork constructs and (most of them) change their effect's power based on the clockwork speed while costing tension from a mainspring.
Life - Regeneration effect.
Light - Automatically place lights when standing in a dark area.
Water - Water breathing and buffs while wet.
Earth - Walk on the air at the same height you started.
Air - Fly forward.
Fire - Fire resistance and buffs while on fire.
Lunar - Anti-inertia.
Death - Extreme strength boost...at a cost...
Craft the multitool together with any non-stackable tool (with some exceptions) to add the item to it. Hold the temporal multitool and hit 'V' to bring up a GUI. This GUI will have multiple buttons, the first of which should now contain that item. By hitting a button, it will swap the multitool for that item. Holding that resulting item and hitting 'V' again will bring up the GUI, allowing you to swap it for the other tools (up to 20). The multitool can also be disassembled, much like clockwork constructs, to retrieve the contained items.
Warning: this is still a bit experimental. Certain mod items may remove the "temporal multitool" status of these swapped items, so use caution.
Pocket watches are essential tools for a chronomancer. Place a pocket watch in a crafting table with a valid module to give it new capabilities. Hold the pocket watch and hit 'R' to open the GUI (or whichever key you bound). Inactive modules will appear grayed out and can be activated by clicking them. Each module gives a passive effect as long as the pocket watch is in your inventory. However, these effects do nothing unless you have a time sand supplying item in your inventory. All hourglasses and the time well (if it's in your inventory), will automatically supply their time sand for these modules.
Life Walk Module
As you walk around, this module builds up an additional health bar, which will take damage before your main health is harmed.
Death Walk Module
As you walk around, this module builds up attack power, which is added to your next attack.
Silk Touch Module
Grants the same effect as the silk touch enchantment, at the cost of time sand.
Furnace Touch Module
Automatically smelts each block you break, at the cost of time sand.
Partial Gravity Module
Applies a slow fall effect, negates fall damage and grants jump boost, with a continual drain of time sand.
1.7.10_1.0c
1.7.10_1.0b
1.7.10_1.0a
1.7.10_1.0
1.7.10_1.0a - Quick bug fix.
1.7.10_1.0 - Initial Release.
The full details of the license are listed here for whom it may concern.
-Golems!
-Cuckoo clocks
-True Clockwork Dynamos producing RF
-Integration with Flaxbeard's Steam Power mod and Railcraft
-Clockwork crossbows
-A means to prolong/hasten potion/spell effects (balance issues I'm sure)
-Perhaps a temporary means of alleviating TC4 warp (taking 'snapshots' of yourself with lesser/no effects and interposing them onto yourself when the effects worsen) (probably would be expensive and obscure) (could also be used to combat Sun Scorned by interposing a snapshot of yourself at night over yourself during the day, gaining the 'benefits' of the Warp effect even in the daytime) (interesting PvP mechanic, haha)
Random tidbit: Time Mages were my favorite classes in Final Fantasy Tactics!
Check out my art!!
http://blueeyes9.deviantart.com/
-Config options for Oregen (rarity, density, dimension blacklists, retrogen)
-Underground Biomes Constructs support
-Perhaps rethinking the brass recipe, possibly adding Zinc and Copper as new worldgen features; gold and iron make Angmallen if you have Metallurgy installed, and some people using ExtraTiC may make the mistake of trying to make your brass with gold + iron.. and also, having a 'standard' or sorts is nice for intermod compatibility (FSP, BluePower etc) -OR- adding a config option to switch between the two, if you don't want to add unnecessary worldgen and stick to your current recipes
-For some reason I had this image of a piezoelectric RF generator run by treadmills (or generating sound notes sort of like the Arcane Ear for wireless redstone transmission)
Your textures for the Temporal items are smexy, by the way. I am love them so hard.
Would you have any plans for more normal resolutioned textures for this?
Odd crash report to report. I stuck a creeper with a Tinker's Construct Longsword and immediate crash. I put the report here because I saw your mod listed in the log, and I've never had this before adding your mod to my server:
// Sorry
Time: 11/28/14 2:53 AM
Description: Ticking entity
java.lang.ClassCastException: toast.specialMobs.entity.creeper.Entity_SpecialCreeper cannot be cast to net.minecraft.entity.player.EntityPlayer
at lumaceon.mods.clockworkphase.handler.EntityHandler.onEntityAttacked(EntityHandler.java:125)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_721_EntityHandler_onEntityAttacked_LivingAttackEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:285)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:978)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.potion.Potion.func_76402_a(Potion.java:154)
at net.minecraft.entity.projectile.EntityPotion.func_70184_a(SourceFile:92)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:394)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at lumaceon.mods.clockworkphase.handler.EntityHandler.onEntityAttacked(EntityHandler.java:125)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_721_EntityHandler_onEntityAttacked_LivingAttackEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:285)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:978)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.potion.Potion.func_76402_a(Potion.java:154)
at net.minecraft.entity.projectile.EntityPotion.func_70184_a(SourceFile:92)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:394)
-- Entity being ticked --
Details:
Entity Type: ThrownPotion (net.minecraft.entity.projectile.EntityPotion)
Entity ID: 11887067
Entity Name: entity.ThrownPotion.name
Entity's Exact location: -2370.45, 77.98, 2361.96
Entity's Block location: World: (-2371,77,2361), Chunk: (at 13,4,9 in -149,147; contains blocks -2384,0,2352 to -2369,255,2367), Region: (-5,4; contains chunks -160,128 to -129,159, blocks -2560,0,2048 to -2049,255,2559)
Entity's Momentum: 0.22, -0.08, -0.60
Stacktrace:
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
-- Affected level --
Details:
Level name: **** Clump Armageddon 3
All players: 1 total; [EntityPlayerMP['xeronut'/11668240, l='Fuck Clump Armageddon 3', x=-2370.51, y=76.00, z=2362.07]]
Chunk stats: ServerChunkCache: 803 Drop: 0
Level seed: -757871972
Level generator: ID 04 - BIOMESOP, ver 0. Features enabled: true
Level generator options:
Level spawn location: World: (-728,64,1568), Chunk: (at 8,4,0 in -46,98; contains blocks -736,0,1568 to -721,255,1583), Region: (-2,3; contains chunks -64,96 to -33,127, blocks -1024,0,1536 to -513,255,2047)
Level time: 13445212 game time, 5462355 day time
Level dimension: 0
Level storage version: 0x04ABD - Anvil
Level weather: Rain time: 53072 (now: false), thunder time: 52225 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
Stacktrace:
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_71, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 319220552 bytes (304 MB) / 2112618496 bytes (2014 MB) up to 2112618496 bytes (2014 MB)
JVM Flags: 15 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx2G -XX:PermSize=384m -XX:MaxPermSize=384m -XX:+UseLargePages -XX:+AggressiveOpts -XX:+UseFastAccessorMethods -XX:+OptimizeStringConcat -XX:+UseBiasedLocking -Xincgc -XX:MaxGCPauseMillis=10 -XX:SoftRefLRUPolicyMSPerMB=10000 -XX:+CMSParallelRemarkEnabled -XX:ParallelGCThreads=4
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 95
FML: MCP v9.05 FML v7.10.85.1232 Minecraft Forge 10.13.2.1232 Optifine OptiFine_1.7.10_HD_U_A4 203 mods loaded, 203 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FML{7.10.85.1232} [Forge Mod Loader] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forge{10.13.2.1232} [Minecraft Forge] (forge-1.7.10-10.13.2.1232.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
appliedenergistics2-core{rv1-stable-1} [AppliedEnergistics2 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CodeChickenCore{1.0.4.29} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM Data Initialization] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
InfiniBows{1.3.0 build 20} [InfiniBows] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MobiusCore{1.2.3} [MobiusCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NotEnoughItems{1.0.3.67} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.3.67-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RB-Core{0.0.0.1} [RotatableBlocks Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenModsCore{0.6} [OpenModsCore] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
malisiscore{1.7.10-0.10.2+unknown-b0.git-unknown} [Malisis Core] (malisiscore-1.7.10-0.10.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
debug{1.0} [debug] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Pistronics2{0.1.0} [Pistronics 2] (1.7.10-Pistronics2-v0.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
doggytalents{v1.8.2a} [Doggy Talents] ([1.7.10] Doggy Talents - v1.8.2a.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CrystalWing{1.7.10.r02} [CrystalWing] ([1.7.10]CrystalWing-universal-1.7.10.r02.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Enchiridion{1.1} [Enchiridion] (Enchiridion-1.7.X-1.2b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Baubles{1.0.1.9} [Baubles] (Baubles-1.7.10-1.0.1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
adventurersamulets{1.7.10-1.5.0b} [Adventurer's Amulets] (AdventurersAmulets-1.7.10-1.5.0b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AppleCore{1.0.1} [AppleCore] (AppleCore-mc1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
appliedenergistics2{rv1-stable-1} [Applied Energistics 2] (appliedenergistics2-rv1-stable-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Aquaculture{1.2.3} [Aquaculture] (Aquaculture-1.7.10-1.2.5.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ArchimedesShips{1.7.10 v1.7.1} [Archimedes' Ships] (ArchimedesShips-1.7.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Thaumcraft{4.2.1.4} [Thaumcraft] (Thaumcraft-1.7.10-4.2.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Waila{1.5.5} [Waila] (Waila-1.5.5_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Automagy{0.14} [Automagy] (Automagy-1.7.10-0.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
baublelicious{1.0.2} [Baublelicious] (Baublelicious-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
bdlib{1.5.1.32} [BD Lib] (bdlib-mc1710-1.5.1.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BetterFoliage{1.0.3} [Better Foliage] (BetterFoliage-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioCraft{1.9.1} [BiblioCraft] (BiblioCraft[v1.9.1][MC1.7.10].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Mantle{1.7.10-0.3.2.jenkins184} [Mantle] (Mantle-1.7.10-0.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Natura{2.2.0} [Natura] (natura-1.7.10-2.2.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1019-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsBoP{1.9} [BiblioWoods Biomes O'Plenty Edition] (BiblioWoods[BiomesOPlenty][v1.9].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.0B8} [CoFH Core] (CoFHCore-[1.7.10]3.0.0B8-36.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Forestry{3.2.0.5} [Forestry for Minecraft] (forestry_1.7.10-3.2.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsForestry{1.7} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.7].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BiblioWoodsNatura{1.5} [BiblioWoods Natura Edition] (BiblioWoods[Natura][v1.5].jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0B3} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0B3-8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.0B6} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.0B6-16.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BigReactors{0.4.0A} [Big Reactors] (BigReactors-0.4.0A.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
BinnieCore{2.0-dev5} [Binnie Core] (binnie-mods-2.0-dev5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Botany{2.0-dev5} [Botany] (binnie-mods-2.0-dev5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraBees{2.0-dev5} [Extra Bees] (binnie-mods-2.0-dev5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraTrees{2.0-dev5} [Extra Trees] (binnie-mods-2.0-dev5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Genetics{2.0-dev5} [Genetics] (binnie-mods-2.0-dev5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
blocklings{2.1.2} [Blocklings] (Blocklings-v2.1.2-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AWWayofTime{v1.2.1a} [Blood Magic: Alchemical Wizardry] (BloodMagic-1.7.10-1.2.1a-1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
bluepower{0.1.766} [Blue Power] (BluePower-1.7.10-0.1.766-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Botania{r1.3-138} [Botania] (Botania r1.3-138.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CarpentersBlocks{3.3.3} [Carpenter's Blocks] (Carpenter's Blocks v3.3.3 - MC 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
carvablepumpkins{1.15} [carvablepumpkins] (Carvable_Pumpkins_Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ChestTransporter{1.1.10} [Chest Transporter] (ChestTransporter-1.1.10-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMultipart{1.1.0.314} [Forge Multipart] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
chisel{2.1.0.0} [Chisel] (Chisel 2-2.1.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
clockworkphase{1.7.10_1.0} [Clockwork Phase] (clockworkphase-1.7.10_1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CompactMachines{1.7.10-1.12} [Compact Machines] (compactmachines-1.7.10-1.12.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
coralmod{1.7.10_dev} [CoralReef Mod] (coralmod-1.7.10-3.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
nandocore{1.7.10_dev} [NandoCore] (coralmod-1.7.10-3.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
scubadiving{1.7.10_dev} [Scuba Diving] (coralmod-1.7.10-3.14.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
CraftHeraldry{1.1.3} [CraftHeraldry] (CraftHeraldry 1.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
menagerie{1.0} [menagerie] (dark_menagerie-1.7.10-beta-2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ddb{1.7.10-1.2} [DIY Decorative Blocks] (DIYDecorativeBlocks-1.7.10-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DLDungeonsJBG{1.4.0} [Doomlike Dungeons] (DoomlikeDungeons-1.4.0-MC1.7.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DynamicLights{1.3.7} [Dynamic Lights] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DynamicLights_onFire{1.0.4} [Dynamic Lights Burning Entity Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DynamicLights_creepers{1.0.4} [Dynamic Lights Creeper Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DynamicLights_flameArrows{1.0.0} [Dynamic Lights Fiery Arrows Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DynamicLights_otherPlayers{1.0.7} [Dynamic Lights OtherPlayers Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
DynamicLights_thePlayer{1.1.3} [Dynamic Lights Player Light Module] (DynamicLights-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
dynamicswordskills{1.7.10-v1.5.1} [Dynamic Sword Skills] (dynamicswordskills-1.7.10-v1.5.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded{1.7.10R2.8.0RC5} [MineFactory Reloaded] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderIO{1.7.10-2.2.1.276} [Ender IO] (EnderIO-1.7.10-2.2.1.276.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderStorage{1.4.5.26} [EnderStorage] (EnderStorage-1.7.10-1.4.5.26-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderTech{1.7.10-0.3.0.354} [EnderTech] (EnderTech-1.7.10-0.3.0.354.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
EnderZoo{1.7.10-1.0.4.12_beta} [Ender Zoo] (EnderZoo-1.7.10-1.0.4.12_beta.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
extracells{2.1.13} [ExtraCells] (ExtraCells-1.7.10-2.1.13bnull.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MetallurgyCore{4.0.4} [Metallurgy Core] (MetallurgyCore-1.7.10-4.0.4.18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TConstruct{1.7.10-1.7.1.build771} [Tinkers' Construct] (TConstruct-1.7.10-1.7.1c.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Metallurgy{4.0.6} [Metallurgy 4] (Metallurgy-1.7.10-4.0.6.80.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraTiC{0.8.4} [ExtraTiC] (ExtraTiC-1.7.10-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ExtraUtilities{1.2.0} [Extra Utilities] (extrautilities-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FastCraft{1.9} [FastCraft] (fastcraft-1.9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
FlatSigns{2.1.0.19} [Flat Signs] (FlatSigns-1.7.10-universal-2.1.0.19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Steamcraft{0.27.2} [Flaxbeard's Steam Power] (Flaxbeard'sSteamPower-1.7.10-0.27.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
flora{1.0} [Fluids and Liquids on Ridiculous Armor] (FLORA-1.0.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
fluxedtrinkets{0.54} [Fluxed Trinkets] (Fluxed Trinkets-1.7.10-1.0.54.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-424.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForbiddenMagic{1.7.10-0.55} [Forbidden Magic] (Forbidden Magic-1.7.10-0.55.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
grim3212core{V0.2 - 1.7.10} [Grim3212 Core] (Grim3212 Core-V0.2 - 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
frames{V0.1 - 1.7.10} [Frames] (Frames-V0.1 - 1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
funkylocomotion{1.0} [Funky Locomotion] (funky-locomotion-1.7.10-beta-2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
GardenCore{1.2.0} [Garden Core] (GardenStuff-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
GardenContainers{1.2.1} [Garden Containers] (GardenStuff-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
GardenTrees{1.2.0} [Garden Trees] (GardenStuff-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Railcraft{9.4.0.0} [Railcraft] (Railcraft_1.7.10-9.4.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MagicBees{1.7.10-2.1.22} [Magic Bees] (magicbees-1.7.10-2.1.22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
gendustry{1.4.1.43} [GenDustry] (gendustry-mc1710-1.4.1.43.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ModGeochests{1.0.7} [§aGeochests] (geochests-1.7.10-v1.0.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
handheldpiston{0.2} [Handheld Piston Mod] (HandheldPower-0.2(1.7.2).jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
HardcoreEnderExpansion{1.6.5} [Hardcore Ender Expansion] (HardcoreEnderExpansion MC-1.7.10 v1.6.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
iChunUtil{4.1.2} [iChunUtil] (iChunUtil-4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Hats{4.0.1} [Hats] (Hats-4.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
HelpFixer{1.0.3} [HelpFixer] (HelpFixer-1.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
HoloInventory{1.8.3.86} [HoloInventory] (HoloInventory-1.7.10-1.8.3.86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
inpure|core{1.7.10R1.0.0B7} [INpureCore] (INpureCore-[1.7.10]1.0.0B7-19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
inventorytweaks{1.59-dev-156-af3bc68} [Inventory Tweaks] (InventoryTweaks-1.59-dev-156.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
JABBA{1.1.4} [JABBA] (Jabba-1.1.4_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
journeymap{5.0.0} [JourneyMap] (JourneyMap5.0.0_Unlimited_MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
LavaBoat{2.0.0} [LavaBoat] (LavaBoat 2.0.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
LunatriusCore{1.1.2.16} [LunatriusCore] (LunatriusCore-1.7.10-1.1.2.16-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
malisisdoors{1.7.10-1.3.1} [Malisis' Doors] (malisisdoors-1.7.10-1.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RedstoneArsenal{1.7.10R1.1.0RC1} [Redstone Arsenal] (RedstoneArsenal-[1.7.10]1.1.0RC1-19.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Mekanism{7.1.1} [Mekanism] (Mekanism-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MekanismGenerators{7.1.1} [MekanismGenerators] (MekanismGenerators-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MekanismTools{7.1.1} [MekanismTools] (MekanismTools-1.7.10-7.1.1.127.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ResonantEngine{3.0.0} [Resonant Engine] (resonant-engine-3.0.0.264-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MFFS{@MAJOR@.@MINOR@.@REVIS@} [Modular Force Field System] (mffs-4.1.0.44-core.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAppliedEnergistics{1.7.10R2.8.0RC5} [MFR Compat: Applied Energistics] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatAtum{1.7.10R2.8.0RC4} [MFR Compat: Atum] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBackTools{1.7.10R2.8.0RC5} [MFR Compat: BackTools] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatBuildCraft{1.7.10R2.8.0RC4} [MFR Compat: BuildCraft] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatChococraft{1.7.10R2.8.0RC4} [MFR Compat: Chococraft] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatExtraBiomes{1.7.10R2.8.0RC4} [MFR Compat: ExtraBiomes] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForestry{1.7.10R2.8.0RC5} [MFR Compat: Forestry] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatForgeMicroblock{1.7.10R2.8.0RC4} [MFR Compat: ForgeMicroblock] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatIC2{1.7.10R2.8.0RC4} [MFR Compat: IC2] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatMystcraft{1.7.10R2.8.0RC4} [MFR Compat: Mystcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatProjRed{1.7.10R2.8.0RC4} [MFR Compat ProjectRed] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRailcraft{1.7.10R2.8.0RC4} [MFR Compat: Railcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatRP2{1.7.10R2.8.0RC4} [MFR Compat: RP2] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatSufficientBiomes{1.7.10R2.8.0RC4} [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThaumcraft{1.7.10R2.8.0RC5} [MFR Compat: Thaumcraft] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatThermalExpansion{1.7.10R2.8.0RC4} [MFR Compat: Thermal Expansion] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TwilightForest{2.3.2} [The Twilight Forest] (twilightforest-1.7.10-2.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatTwilightForest{1.7.10R2.8.0RC5} [MFR Compat: TwilightForest] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineFactoryReloaded|CompatVanilla{1.7.10R2.8.0RC5} [MFR Compat: Vanilla] (MineFactoryReloaded-[1.7.10]2.8.0RC5-694.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MineTweaker3{3.0.9B} [MineTweaker 3] (MineTweaker3-1.7.10-3.0.9C.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ModTweaker{0.6} [ModTweaker] (ModTweaker-1.7.X-0.6-22.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
MultiPageChest{1.3.4} [Multi Page Chest] (MultiPageChest-1.3.4-MC1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NaturalAbsorption{1.2.1} [Natural Absorption] (NaturalAbsorption-1.7.10-1.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
necromancy{1.7.0} [Necromancy] (Necromancy-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons{1.12.3.11} [NEI Addons] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|Botany{1.12.3.11} [NEI Addons: Botany] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|Forestry{1.12.3.11} [NEI Addons: Forestry] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|CraftingTables{1.12.3.11} [NEI Addons: Crafting Tables] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NEIAddons|ExNihilo{1.12.3.11} [NEI Addons: Ex Nihilo] (neiaddons-mc1710-1.12.3.11.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
neiintegration{1.0.1} [NEI Integration] (NEIIntegration-MC1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
NetherOres{1.7.10R2.3.0RC3} [Nether Ores] (NetherOres-[1.7.10]2.3.0RC3-84.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenMods{0.6} [OpenMods] (OpenModsLib-1.7.10-0.6-snapshot-259.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenBlocks{1.3} [OpenBlocks] (OpenBlocks-1.7.10-1.3-snapshot-492.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PetBat{1.3.6} [Pet Bat] (PetBat-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Ping{%MOD_VERSION} [Ping] (Ping-1.7.X-1.0.2.B6-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
PneumaticCraft{1.4.1-38} [PneumaticCraft] (PneumaticCraft-1.7.10-1.4.1-38-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
quickhotbar{1.03} [Quick Hotbar] (quickhotbar_1710_1.03.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
quiverchevsky{b74} [QuiverBow] (QuiverBow_1.7.10_b74.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RandomThings{2.2.1} [Random Things] (RandomThings-2.2.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ttCore{MC1.7.10-0.0.3-35} [ttCore] (ttCore-MC1.7.10-0.0.3-35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RArm{1.1pre} [Redstone Armory] (RedstoneArmory-1.7.10-1.1-12-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
rftools{1.32} [RFTools] (rftools-1.32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Roguelike{1.3.5} [Roguelike Dungeons] (roguelike-1.7.10-1.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RopesPlus{1.6.3} [Ropes+] (RopePlus-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
RotatableBlocks{172-build-9} [Rotatable Blocks] (rotateableblocks-17x-build-9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Sanguimancy{1.1.8} [Sanguimancy] (Sanguimancy-1.7.10-1.1.8-4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ServerTools{1.7.10-2.2.0.78} [ServerTools] (ServerTools-CORE-1.7.10-2.2.0.78.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ServerTools-BACKUP{1.7.10-2.2.0.23} [ServerTools Backup] (ServerTools-BACKUP-1.7.10-2.2.0.23.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
simplyjetpacks{1.2.0} [Simply Jetpacks] (SimplyJetpacks-MC1.7.10-1.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
SpecialMobs{3.0.3} [Special Mobs] (SpecialMobs-1.7.10-3.0.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
SpiceOfLife{1.2.2} [The Spice of Life] (SpiceOfLife-mc1.7.10-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Stackie{1.5.1.30} [Stackie] (Stackie-1.7.10-1.5.1.30-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
StevesCarts{2.0.0.b18} [Steve's Carts 2] (StevesCarts2.0.0.b18.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
stillhungry{1.7.2-2.1.0} [Still Hungry!] (stillhungry-1.7.2-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
symcalc{0.13.5} [Symcalc] (symcalc-0.13.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TCFluidFixes{1.2} [Thaumcraft Fluid Fixes] (TCFluidFixes-1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumcraftMobAspects{1.7.x-2B} [Thaumcraft Mob Aspects] (ThaumcraftMobAspects-1.7.x-2B-snapshot-17.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
thaumcraftneiplugin{1.7.10-1.6a} [Thaumcraft NEI Plugin] (thaumcraftneiplugin-1.7.10-1.6a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
thaumicenergistics{0.8.4b} [Thaumic Energistics] (thaumicenergistics-0.8.4b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TiCTooltips{1.1.11b} [TiC Tooltips] (TiCTooltips-mc1.7.10-1.1.11b.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
TMechworks{1.7.10-86.e500b88} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
UndergroundBiomes{0.6h} [Underground Biomes Constructs] (UndergroundBiomesConstructs-1.7.2-0.6h13.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
AS_UpdateCheck{1.1.6} [AtomicStryker Update Check Mod] (UpdateCheckerMod-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
wailaplugins{MC1.7.10-0.0.1-6} [WAILA Plugins] (WAILAPlugins-MC1.7.10-0.0.1-6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
wawla{1.0.9} [What Are We Looking At] (Wawla-1.0.9_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
witchery{0.20.6} [Witchery] (witchery-1.7.10-0.20.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
WR-CBE|Core{1.4.1.9} [WR-CBE Core] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
WR-CBE|Addons{1.4.1.9} [WR-CBE Addons] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
WR-CBE|Logic{1.4.1.9} [WR-CBE Logic] (WR-CBE-1.7.10-1.4.1.9-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
xthuoth{1.0.0} [Xth'uoth: the Aberrant Realm] (Xth'uoth-1.7.10-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
InfernalMobs{1.5.9} [Infernal Mobs] (zInfernalMobs-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
Ztones{1.7.10} [Ztones] (Ztones-1.7.10-1.8.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
McMultipart{1.1.0.314} [Minecraft Multipart Plugin] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
aobd{2.3.1} [Another One Bites The Dust] (AOBD-2.3.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
denseores{1.0} [Dense Ores] (denseores-1.5.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
IguanaTweaksTConstruct{1.7.10-2.0.6} [Iguana Tinker Tweaks] (IguanaTinkerTweaks-1.7.10-2.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
ForgeMicroblock{1.1.0.314} [Forge Microblocks] (ForgeMultipart-1.7.10-1.1.0.314-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available->Available->Available->Available
OpenModsLib crash transformers: [gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED],[map_gen_fix:FINISHED],[movement_callback:FINISHED],[stencil_patches:FINISHED]
AE2 Version: stable rv1-stable-1 for Forge 10.13.0.1187
Mantle Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: optifine
TConstruct Environment: Environment healthy.
Forestry : [Forestry] Warning: You have mods that change the behavior of Minecraft, ForgeModLoader, and/or Minecraft Forge to your client:
Optifine
These may have caused this error, and may not be supported. Try reproducing the crash WITHOUT these mods, and report it then.
AE2 Integration: IC2:OFF, RotaryCraft:OFF, RC:ON, BC:OFF, MJ6:ON, MJ5:ON, RF:ON, RFItem:ON, MFR:ON, DSU:ON, FZ:OFF, FMP:ON, RB:ON, CLApi:OFF, Waila:ON, InvTweaks:ON, NEI:ON, CraftGuide:OFF, Mekanism:ON, ImmibisMicroblocks:OFF, BetterStorage:OFF
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['xeronut'/11668240, l='Fuck Clump Armageddon 3', x=-2370.51, y=76.00, z=2362.07]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
at lumaceon.mods.clockworkphase.handler.EntityHandler.onEntityAttacked(EntityHandler.java:125)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_721_EntityHandler_onEntityAttacked_LivingAttackEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at net.minecraftforge.common.ForgeHooks.onLivingAttack(ForgeHooks.java:285)
at net.minecraft.entity.player.EntityPlayer.func_70097_a(EntityPlayer.java:978)
at net.minecraft.entity.player.EntityPlayerMP.func_70097_a(EntityPlayerMP.java:491)
at net.minecraft.potion.Potion.func_76402_a(Potion.java:154)
at net.minecraft.entity.projectile.EntityPotion.func_70184_a(SourceFile:92)
at net.minecraft.entity.projectile.EntityThrowable.func_70071_h_(SourceFile:192)
at net.minecraft.world.World.func_72866_a(World.java:2070)
at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
at net.minecraft.world.World.func_72870_g(World.java:2034)
at WorldServerOF.func_72870_g(WorldServerOF.java:394)
at net.minecraft.world.World.func_72939_s(World.java:1887)
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Another Prove That A First Mod Can Be Awesome.
You Really Have Talent, Keep Working
Thanks for the report. 1.7.10_1.0a should fix the error.
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
Inside every cynic is a disappointed idealist ~ George Carlin
I made a Mod Showcase for our fellow Minecrafters who are interested with this mod. Clockwork Phase Mod has so much quality substance in it that I have to break it down into 2 videos.
Part 1
Part 2
Gather the Time Sand and have tons of fun!
Cheers!
I'm glad you like the mod, thanks for taking the time to do the spotlight. I love the fancy "School of Chronomancy" you made to go along with it too. It also brings to my attention how broken the death extractor is...I might be giving that a cooldown time in a future update.
I'm unfamiliar with the term "null output recipe." I know recipes can cause null pointer exceptions. Either way, if you have a log or something to show me, I can look into it.
"null" means "nothing" Output means Output.
and recipes are a guide to creating something. At least thats how I figure.
So, a recipe that outputs nothing.
Well that'd be what it implies. As far as what I tested though, every recipe I added seemed to work and I didn't notice any error logs involving null output recipes.