Erutaion couldn't have said it any better. Those are interesting Ideas... but I don't quite think it would work like that, if a new developer added radiation, it would be a passive thing in the world, similar to the way that Fallout works it. If you drink water (another feature that would need to be added) you would get a few rads, if you get attacked to much without protection, you'll get more rads. If you happen to fall into a pool of radioactive water, you'll rapidly gain rads. Once your rads get to high you start taking damage. Cities would have a high rad area, while Forests and Mountains would be low, the Radioactive Lakes area would be dangerous to go into without rad protective armor, and going underground would eliminate the hazard of rads. It would slowly go away over time, or you could take/make medicine.
Anyway, I'm not going to go to deep into this idea because it'll just make me sad... I've got quite a few ideas for this mod that would make it really fun... but they'll never happen because there's no-one to work on the mod.
Here's to hoping that someone will eventually pick this mod up again (honestly... this is the ONLY mod keeping me from updating to 1.9.4 completely... i'm ashamed to admit it but its true)
Today is a sad day in Wasteland type mod history... but it also leads to a bright future... its probably been out for a while.. but 1.10 forge is now out... this officially means that ANYONE may take up development of this mod... so please... modders.. do NOT let this amazing mod die... it is by far THE BEST wasteland type terrain gen mod out there... there is still quite a lot of potential, and people willing to help however they can (I can help with sprites if needed)... just... someone... don't let it die...
Also, if someone does take it up, instead of 3 versions, how about 2 versions or something...
If your using any biome changing mods this will happen. This mod is currently un-supported, and needs a new developer. The community behind the mod is here to help. As for what your experiencing, it must be some sort of conflict with the way the biomes generate
It's not necessarily unfixable, though. For example, you may be able to run Anti ID Conflict and see if there are biome IDs you can change to prevent conflicts. You'll probably have to change them in the other conflicting mod's configs, as I don't think this mod allows for the changing of its IDs.
I would suggest not adding any suggestions, or anything, and because of this new review, the people who have been watching this mod and keeping an eye on it, will have to tell all the new people coming here who make suggestions that there will be no updates for a while, until someone updates it. Its good to see some interest, and awesome that someone popular (and really annoying IMO) has brought attention to this mod, it might not be long before there is an update. I'll have to go find this review myself and watch it (as much as I don't like popularmmo...).
And for those of you who just made a comment without looking at the other comments, this mod is not currently being updated, please do not ask for content or updates, it WILL NOT HAPPEN until someone updates this mod to 1.8, 1.9/.4, or 1.10/.2
Thank you for your interest, but tehre is no-one updating this mod and your comments will be lost...
Just FYI. the source code linked in the main post is outdated (version 1.3.something) and you can find the source code for version 1.4.4 here.
I would, however, recommend a complete rewrite of the mod. The souce code is a complete mess, but it might help you getting started.
Yes. I was planning on a complete rewrite and also releasing the src code when I finish releasing the mod
good to know, now if only you would help us by sharing a crash log, we could help you. And before you paste the full thing here (if you even come back or find the log) either use the spoiler tags (look it up, its really easy), or use pastebin to share the log.