The Meaning of Life, the Universe, and Everything.
Location:
Somewhere
Join Date:
11/29/2012
Posts:
619
Location:
Australia
Minecraft:
The_SlayerMC
Member Details
I've used it with morph? And the config says whether any of the new HUD code gets called at all. So if you set the config to false, it removes all the HUD code and it doesn't get called at all. So the config should fix it. And if it doesn't could i have a crash log?
The Meaning of Life, the Universe, and Everything.
Join Date:
7/5/2013
Posts:
52
Minecraft:
swiftko
Xbox:
swiftk0
Member Details
The slayer i i have a few suggestions for the mod if you are so kind to look and read them over
1. I would like the mod to be able to support tech mods like you can maccerate or pulverize the ores and get double or see an own mechanic in the mod to get double up to 5x ore would be nice, but id like getting to these to be a challenge
2. id like to see a way you can set like random events to happen where random mobs spawn to try to kill you and after the event if you killed a certain number of the mobs and recieve a trophy that says you survived and you can use the trophy to stop the events from happening
3. if you incorperate a bit of magic and tech into this mod it will attract more people from the side of ftb players who want tech and magic but i want this mod to be uniquie with it though
4. instead of making new arrmor i think you should be able to fuse armors and weapons in a machine and you can also infuse bosses to make the ultimate challenge using their trophies and or drops
sorry for some things that i suggested that may not intrest you but it would take the mod to the next level
The slayer i i have a few suggestions for the mod if you are so kind to look and read them over
1. I would like the mod to be able to support tech mods like you can maccerate or pulverize the ores and get double or see an own mechanic in the mod to get double up to 5x ore would be nice, but id like getting to these to be a challenge
2. id like to see a way you can set like random events to happen where random mobs spawn to try to kill you and after the event if you killed a certain number of the mobs and recieve a trophy that says you survived and you can use the trophy to stop the events from happening
3. if you incorperate a bit of magic and tech into this mod it will attract more people from the side of ftb players who want tech and magic but i want this mod to be uniquie with it though
4. instead of making new arrmor i think you should be able to fuse armors and weapons in a machine and you can also infuse bosses to make the ultimate challenge using their trophies and or drops
sorry for some things that i suggested that may not intrest you but it would take the mod to the next level
I completely agree, those are some amazing ideas! I will make a grindstone like block that allows you to get 1 - 3 of your ore output and you can just smelt the dust to get the ingot. But doing so, the crafting for the block will be hard or i will make the ores harder.
I am also adding a water tribe that will be spawned in the ocean and whatnot and they will trade you a wepon and some gems to be able to upgrade it to do other things.
There is a problem with the item id's i have like 20 mods and they were perfect when i installed this to 1.8 all the id's got switched. for example amnimal bikes came out yesturday and the item from this mod says "hellstone leggins" and ill show a picture of an animal bike
I know you recommended NEI for the crafting recipes. I enjoyed DRPG a lot and saw on your twitter that you released this mod's 1.8 beta release. Looks fun, just downloaded. But either NEI for 1.8 doesn't exist, or I'm blind anyways, what are some basic crafting recipes, or link me to NEI?
Edit: I assume pickaxes and swords etc are all crafted like regular swords, right? If not i'll mess around in the crafting bench
When i have some spare time, i will make a wiki. Or you can also have alook at the 1.7 recipies with NEI
Also, the beta v2 is out
Yo, instead of making your own wiki it would be easier to join an already active one. That way you don't need to worry much about looking out for spam bots, and also there's not as many ads unlike wikia-based sites Additionally it would be easier for others to help you out, especially if you want custom templates like the crafting table.
Yo, instead of making your own wiki it would be easier to join an already active one. That way you don't need to worry much about looking out for spam bots, and also there's not as many ads unlike wikia-based sites Additionally it would be easier for others to help you out, especially if you want custom templates like the crafting table.
1. I would like the mod to be able to support tech mods like you can maccerate or pulverize the ores and get double or see an own mechanic in the mod to get double up to 5x ore would be nice, but id like getting to these to be a challenge
2. id like to see a way you can set like random events to happen where random mobs spawn to try to kill you and after the event if you killed a certain number of the mobs and recieve a trophy that says you survived and you can use the trophy to stop the events from happening
3. if you incorperate a bit of magic and tech into this mod it will attract more people from the side of ftb players who want tech and magic but i want this mod to be uniquie with it though
4. instead of making new arrmor i think you should be able to fuse armors and weapons in a machine and you can also infuse bosses to make the ultimate challenge using their trophies and or drops
sorry for some things that i suggested that may not intrest you but it would take the mod to the next level
I completely agree, those are some amazing ideas! I will make a grindstone like block that allows you to get 1 - 3 of your ore output and you can just smelt the dust to get the ingot. But doing so, the crafting for the block will be hard or i will make the ores harder.
I am also adding a water tribe that will be spawned in the ocean and whatnot and they will trade you a wepon and some gems to be able to upgrade it to do other things.
plz help and fix dis
Edit: I assume pickaxes and swords etc are all crafted like regular swords, right? If not i'll mess around in the crafting bench
Also, the beta v2 is out
latest-log: http://pastebin.com/syaSbWUP
crash-report: http://pastebin.com/tSCNVpJC
Yo, instead of making your own wiki it would be easier to join an already active one. That way you don't need to worry much about looking out for spam bots, and also there's not as many ads unlike wikia-based sites Additionally it would be easier for others to help you out, especially if you want custom templates like the crafting table.
Mod author. Too lazy to list mods, go here instead.
Help out the Official FTB Wiki reach a billion pages! (I keep having to update this, so let's just make it a billion)
That's a good idea! I will do that