The Code Lyoko Mod for Minecraft is a mod created by the Cortex Modders team. We have worked to create the most complete Code Lyoko mod out there to date. We have been working on this since Minecraft 1.2.5, and have kept doing it despite being very busy with life from time to time. This mod used to be maintained at another thread, here.
The features we have implemented thus far are as follows:
• Scanner
• Super Computer
• Super Computer Console
• Weapons
• Sectors, with Desert Sector worldgen completed
• Existing vehicles (though you can't drive them)
• Armor
• XANA creatures (AI and Models are awful, that's on the TODO)
• Tower world gen
There is still a lot to do. We need more more help as there is only one active developer at this time. See below to see how you can help.
Be sure to follow me on Twitter and Twitch to get progress updates and dev streams!
Code Lyoko Mod is licensed under the MIT License. That means you can use this on your mod pack with no worries!
Installation
To install the mod, simply install Minecraft Forge first, launch the game at least once, and drag the jar into the mods/ folder.
Contributing
Right now we need some more developers and/or texture artists. If you feel you can help on either of these, you can do one of two things depending on how you want to help.
Texture artists: You can make and post textures here. I can't guarentee that I will use them, so maybe bounce ideas off this thread and also post progress screenshots.
Mod developers: If you feel you can contribute code, please don't hesitate to submit a pull request. To contribute code, first fork the GitHub repository, then make your changes, and submit a pull request. Due note that unnessary refactors, bad code, and such will not be merged. We want this to be a good experience for our users. Please make sure your changes work.
Help
If require assistance please post here or open an issue on GitHub.
Getting Started
First you're going to want to get a Super Computer, some cables, and a Scanner. I recommend to use creative mode, because we haven't really thought out recipes fully yet. Stack the Scanner 5 blocks high. After you are finished it should look like this.
Next you want to add a few cables to the back.
Next add a super computer. The super computer is a multi-block structure that goes like this.
Don't forget to cool it! If you don't it will overheat and blow up!
Finish off the cable job
Add a console!
Add some power to the Super Computer
Type in a sector name, go into the scanner, and close the doors! (right click)
Go to Lyoko and explore!
I know this is a really lacking "Getting Started" but I have tons to do so I hope you can figure some of it out on your own. Have fun!
Possibly. I might just end up making the energy from MJ. Is there any reason you'd want IC2 over BC/TE power?
No it's not anywhere near done! We still need features like boulders, water, etc. Additionally the other sectors are not even properly coded yet. Also I don't think the towers are done yet. The lighting inside of them is horrific and there is not a lot of space.
I've been thinking about this mod for a couple weeks while rewatching code lyoko and had an interesting thought..... Could you use other open source mod code and integrate it into this mod? Take the turrets from portal, for example, could you use the code for their lasers on here (you probably already have lazers now... It has been awhile sence I've played the mod)? I'm sure other mods may have some code that you could use. Also what version of lyoko are you going to use? The original lyoko has differences from the final in code lyoko evolution. For world gen you could use fan made maps as a base for the actual terrain. Oh and for the movement and randomization within the cortex you could create a moded block that can go from solid to air with a signal, maybe Redstone or your own system....
The features we have implemented thus far are as follows:
• Scanner
• Super Computer
• Super Computer Console
• Weapons
• Sectors, with Desert Sector worldgen completed
• Existing vehicles (though you can't drive them)
• Armor
• XANA creatures (AI and Models are awful, that's on the TODO)
• Tower world gen
There is still a lot to do. We need more more help as there is only one active developer at this time. See below to see how you can help.
Be sure to follow me on Twitter and Twitch to get progress updates and dev streams!
Downloads
Download from GitHub
Screenshots
License
Code Lyoko Mod is licensed under the MIT License. That means you can use this on your mod pack with no worries!
Installation
To install the mod, simply install Minecraft Forge first, launch the game at least once, and drag the jar into the mods/ folder.
Contributing
Right now we need some more developers and/or texture artists. If you feel you can help on either of these, you can do one of two things depending on how you want to help.
Texture artists: You can make and post textures here. I can't guarentee that I will use them, so maybe bounce ideas off this thread and also post progress screenshots.
Mod developers: If you feel you can contribute code, please don't hesitate to submit a pull request. To contribute code, first fork the GitHub repository, then make your changes, and submit a pull request. Due note that unnessary refactors, bad code, and such will not be merged. We want this to be a good experience for our users. Please make sure your changes work.
Help
If require assistance please post here or open an issue on GitHub.
Getting Started
First you're going to want to get a Super Computer, some cables, and a Scanner. I recommend to use creative mode, because we haven't really thought out recipes fully yet. Stack the Scanner 5 blocks high. After you are finished it should look like this.
I know this is a really lacking "Getting Started" but I have tons to do so I hope you can figure some of it out on your own. Have fun!
No it's not anywhere near done! We still need features like boulders, water, etc. Additionally the other sectors are not even properly coded yet. Also I don't think the towers are done yet. The lighting inside of them is horrific and there is not a lot of space.
Absolutely amazing
This post may throw a lot of ideas out.....
I've been thinking about this mod for a couple weeks while rewatching code lyoko and had an interesting thought..... Could you use other open source mod code and integrate it into this mod? Take the turrets from portal, for example, could you use the code for their lasers on here (you probably already have lazers now... It has been awhile sence I've played the mod)? I'm sure other mods may have some code that you could use. Also what version of lyoko are you going to use? The original lyoko has differences from the final in code lyoko evolution. For world gen you could use fan made maps as a base for the actual terrain. Oh and for the movement and randomization within the cortex you could create a moded block that can go from solid to air with a signal, maybe Redstone or your own system....
comment utiliser l'hoverbard ?