I'm still having the same issue where the coordinates on the world map are actually those in the top left corner of the screen rather than under the cursor. Running 1.14.4, but this is the same behavior as 1.13 had.
Hello! I had one unpleasant situation with your modification on version 1.7.10 . When I downloaded the build , it worked without problems , but when I added the DivineRPG mod , liteloader told me that there was a critical error with the voxelmap mod and when entering your world , the client is painted. Help solve the problem. Crash-log: https://drive.google.com/open?id=1q5VmgOdEHdA8NCr2um9J0KkTzcSCbeeT
so can I just say I really love having one version of my mod that works in 1.14, 1.14.1, 1.14.2 and 1.14.3, with a second that works on 1.14.4 because of a Mojang change? Compared to Forge where I need separate releases for each Minecraft version, and now need two separate releases for 1.14.4 depending on one's Forge version thanks to Forge moving a class in the middle of a Minecraft version? Forget that noise I am fully on the Fabric train, if I wasn't before.
so can I just say I really love having one version of my mod that works in 1.14, 1.14.1, 1.14.2 and 1.14.3, with a second that works on 1.14.4 because of a Mojang change? Compared to Forge where I need separate releases for each Minecraft version, and now need two separate releases for 1.14.4 depending on one's Forge version thanks to Forge moving a class in the middle of a Minecraft version? Forget that noise I am fully on the Fabric train, if I wasn't before.
Neither Forge 28.0.45 nor any 1.14.4 version before that is actually a stable release of Forge.
In fact, no such version exists...
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
so can I just say I really love having one version of my mod that works in 1.14, 1.14.1, 1.14.2 and 1.14.3, with a second that works on 1.14.4 because of a Mojang change? Compared to Forge where I need separate releases for each Minecraft version, and now need two separate releases for 1.14.4 depending on one's Forge version thanks to Forge moving a class in the middle of a Minecraft version? Forget that noise I am fully on the Fabric train, if I wasn't before.
on the Bright side 1.14.4 is final (hmm) Don't expect any updates until next year when 1.15 drops . You could just create a hybrid jar that looks for whats installed , include all the Jars for fabric and forge
That should never be null, but I suppose RenderManager.textRenderer could be null right at the very beginning when a world is very first loaded. Did this crash happen immediately on opening a world?
*EDIT*
Looking at the current (1.14) code I do have a check there that fontRenderer is not null. Looks like I've fixed this exact thing already in newer versions. I'll backport a fix to 1.12
That should never be null, but I suppose RenderManager.textRenderer could be null right at the very beginning when a world is very first loaded. Did this crash happen immediately on opening a world?
*EDIT*
Looking at the current (1.14) code I do have a check there that fontRenderer is not null. Looks like I've fixed this exact thing already in newer versions. I'll backport a fix to 1.12
Thank you for the reply, I actually don't have much context because I received the crash report from another player, but I'm pretty sure it happened immediately on opening a world. Having your fix backported to 1.12.2 sounds good. Hopefully you could implement this to the Forge version too, as I'm having multiple problems with LiteLoader for 1.12.2.
Thank you for the reply, I actually don't have much context because I received the crash report from another player, but I'm pretty sure it happened immediately on opening a world. Having your fix backported to 1.12.2 sounds good. Hopefully you could implement this to the Forge version too, as I'm having multiple problems with LiteLoader for 1.12.2.
And yes that will be very appreciated, as currently playing with Botania is sort of not possible with VoxelMap installed.
Not sure if there's anything you can do though.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
What is the preferred way of disabling radar and cave map? I've tried both ClientPermissions plugin and some color codes I found on reddit but I could not get it to work.
From "ClientPermissions plugin" it sounds like you wish to block this on a server. If this is 1.14, "ClientPermissions" may not work because Fabric is being used for this plugin and not LiteLoader. I believe ClientPermissions is based on LiteLoader, unfortunately. I'm rather fuzzy on the details, as I'm not a coder on any of this. But replying with what version your Spigot server is (if you are using Spigot), would help with your question.
First of all I want to thank you for the great work you do with the mod
And I would like to report a problem with the forge version, when connecting to a realm server the waypoints disappear being the same world.
the forge version generates new files with the realm server ip.
in the fabric version this file is generated with the name "realms.points"
It also disappears all the map that has been discovered and you have to change files by copying and pasting.
I'm still having the same issue where the coordinates on the world map are actually those in the top left corner of the screen rather than under the cursor. Running 1.14.4, but this is the same behavior as 1.13 had.
Just reporting a crash using the 1.12.2 Forge version (1.9.10), report: https://paste.dimdev.org/rubakufutu.mccrash
Thanks!
Hello! I had one unpleasant situation with your modification on version 1.7.10 . When I downloaded the build , it worked without problems , but when I added the DivineRPG mod , liteloader told me that there was a critical error with the voxelmap mod and when entering your world , the client is painted. Help solve the problem. Crash-log: https://drive.google.com/open?id=1q5VmgOdEHdA8NCr2um9J0KkTzcSCbeeT
so can I just say I really love having one version of my mod that works in 1.14, 1.14.1, 1.14.2 and 1.14.3, with a second that works on 1.14.4 because of a Mojang change? Compared to Forge where I need separate releases for each Minecraft version, and now need two separate releases for 1.14.4 depending on one's Forge version thanks to Forge moving a class in the middle of a Minecraft version? Forget that noise I am fully on the Fabric train, if I wasn't before.
Neither Forge 28.0.45 nor any 1.14.4 version before that is actually a stable release of Forge.
In fact, no such version exists...
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
on the Bright side 1.14.4 is final (hmm) Don't expect any updates until next year when 1.15 drops . You could just create a hybrid jar that looks for whats installed , include all the Jars for fabric and forge
Bees!
Also, reporting this error: https://pastebin.com/TZ8jLz2N
VoxelMap + ProjectRed problem?
All clients connected to server are being kicked back to main menu.
Running version 1.12.2-1.9.10-Forge.
Crash report: https://paste.dimdev.org/vekubofali.mccrash
Running version 1.12.2-1.9.10-Forge.
I'd need a little context for this one. The line in which the NPE happens is
int halfStringWidth = fontRenderer.getStringWidth(name) / 2;
fontRenderer being earlier set with
FontRenderer fontRenderer = this.mc.getRenderManager().getFontRenderer();
That should never be null, but I suppose RenderManager.textRenderer could be null right at the very beginning when a world is very first loaded. Did this crash happen immediately on opening a world?
*EDIT*
Looking at the current (1.14) code I do have a check there that fontRenderer is not null. Looks like I've fixed this exact thing already in newer versions. I'll backport a fix to 1.12
Ooh I really like the honeycomb mini-map style!!!
Thank you for the reply, I actually don't have much context because I received the crash report from another player, but I'm pretty sure it happened immediately on opening a world. Having your fix backported to 1.12.2 sounds good. Hopefully you could implement this to the Forge version too, as I'm having multiple problems with LiteLoader for 1.12.2.
Is there anything that could be done from this mod's perspective?
https://github.com/Vazkii/Botania/issues/2205
(VoxelMap not compatible with Botania)
this fix is uploaded for Forge 1.12.2 and 1.13.2
I'll have to get a look at that a bit later.
Thank you!
And yes that will be very appreciated, as currently playing with Botania is sort of not possible with VoxelMap installed.
Not sure if there's anything you can do though.
https://paste.dimdev.org/gasekugepo.mccrash
版本:1.12.2锻造
Seems like this issue:
That MamiaOtaru already replied to.
So let's hope it will get fixed on either side sooner or later.
If you're new to troubleshooting Minecraft Crashes, or just interested, please read my guide on reading crash reports and reporting crashes.
"I let people see how horrendous my code is specifically so it can become less bad." ~ Spirit 2018-10-18
"Never, ever, EVER give a maid a bazooka..." ~ CaerMaster 2018-02-10
"When in doubt read Zsashas' Signature " ~ Vadis365 2016-09-09
"Your post count reflects your uncertainty more than it does your knowledge." ~ Me
What is the preferred way of disabling radar and cave map? I've tried both ClientPermissions plugin and some color codes I found on reddit but I could not get it to work.
From "ClientPermissions plugin" it sounds like you wish to block this on a server. If this is 1.14, "ClientPermissions" may not work because Fabric is being used for this plugin and not LiteLoader. I believe ClientPermissions is based on LiteLoader, unfortunately. I'm rather fuzzy on the details, as I'm not a coder on any of this. But replying with what version your Spigot server is (if you are using Spigot), would help with your question.
Hello mate,
And I would like to report a problem with the forge version, when connecting to a realm server the waypoints disappear being the same world.
the forge version generates new files with the realm server ip.
in the fabric version this file is generated with the name "realms.points"
It also disappears all the map that has been discovered and you have to change files by copying and pasting.
it has a solution? thanks so much