Fix being unable to hide/show waypoints or mob types by clicking on the eyeball icon in the list view*
re-add a bunch of icons and icon hints for mobs from various mods
*Minecraft's GuiSlot now calls elementClicked() twice for each mouse press (why?), meaning toggleVisibility() was being called twice, leaving things right where they started haha.
The Meaning of Life, the Universe, and Everything.
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Kita-ku, Tokyo, Japan
Join Date:
3/24/2012
Posts:
218
Location:
On The Dark Side of Love!
Minecraft:
Saracalia
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I got a huge question, in regards to this mod, because I loved using this mod, and well, now I can't use it considering Forge 10.13.4.1558 and Liteloader 1.7.10 don't like each other (unless that is just me), but is there going to be a forge version to this mod in future, especially with 1.7.10, 1.8 and 1.8.9?
The Meaning of Life, the Universe, and Everything.
Join Date:
1/3/2013
Posts:
44
Member Details
@Noku
I was running liteloader 1.8 with forge 1.8-11.14.4.1563, optifine, schematica & voxelmap without any issues up until 1.9 came along, so yes there is a working 1.8 version if that's what you mean? I can happily link the required pages if you need?
1. Yes, that's just you. Those work and have worked together perfectly for me thus far.
2. I don't think that MamiyaOtaru is suddenly going to swap modloaders, considering he would already have done so long ago if he were planning on ever doing that.
3. Weren't a 1.8.9 version of Liteloader and this litemod just released?
Well, the issue I got with liteloader and forge is that it takes a good 30 minutes to load (with both liteloader and forge) Where if I just load forge, it loads in an instant! It sucks because I never had the problem with forge 10.13.3.1448, but since I have a mod where it needs 10.13.4.1558 min, liteloader and forge are just having there conflicts! I even reinstalled Minecraft and still have the same issue!
Checking back in for 1.9 support. I miss voxelmap. As an admin playing with F3 for coordinates is very inefficient when I have to tp around the world at a seconds notice to deal with user issues. Especially since 1.9 has so many glitches and bugs. People dying when using portals, safe teleports not actually being safe. Too many times people die and I have to ask where. Would be nice to have an admin version that shows the last death point of every player on the server. That would be sooo nice. Possible future feature?
Then why are you not using Forge 1614? It has been out for months now.
Usually, I don't use the latest builds when it comes to forge! But if it solves the issues I have been getting, then I will use it. But if it doesn't, then there is no point of me using it.
I have a suggestion for this mod, but I think you should add the name of the biome you're in under the coordinates. It would make my life much easier, instead of having to press F3 everytime I want to see a biome and turn off a couple of HUD mods because they overlap the biome name, I can just check the minimap.
I can give you one: wait patiently until the Minecraft Coder Pack updates to 1.9. After this Liteloader has to update to 1.9. After that Voxelmap can start being updated to 1.9.
Until then. MamiyaOtaru can not possibly do so.
And even then, it is against the forumrules to ask him for a release date/deadline. It's their hobby, so mod-devs can take as much time as they want and/or need.
What is the motivation behind choosing liteloader rather than forge?
Well since LiteLoader is so many versions behind now and he has already stated that he is doing each build in version order (i.e 1.89, 1.9, 1.91, etc) would you by chance consider creating a version of Voxelmap for Forge? I would much rather use your mod than JourneyMap. And sadly it seems that poor Humfrey is buried
Rumours of my death are greatly exaggerated. I'm just always stupidly busy IRL through Feb-Mar so the timing of 1.8.9 (mappings) and 1.9 (minecraft) were just really bad. Since it's now April I am very much back on the case and will be getting updates out as soon as I can.
I used that color for the biome overlay. Now either I have to store the old colors somewhere or assign a random one (which I'll have to do regardless with any new biomes added by mods, since there is no color field anymore)
Switched from using a transformer to using mixins (safer).
Liteloader for 1.9 is still very beta. You can use it and the map, but using them with Forge might still be iffy. When liteloader updates that should be fixed (and the map will continue to work)
I don't know if its a liteloader's issue or VoxelMap, I got this error, I saw COW and SHEEP, only VoxelMap can do render them in the minimap so I'll report it here first, if its a liteloader issue, I'll report to liteloader then https://hasteb.in/afavijelag.avrasm
Rollback Post to RevisionRollBack
MagicLauncher is the best launcher I ever used! Hoping the developer would update for 1.13.x and 1.14.x
I don't know if its a liteloader's issue or VoxelMap, I got this error, I saw COW and SHEEP, only VoxelMap can do render them in the minimap so I'll report it here first, if its a liteloader issue, I'll report to liteloader then https://hasteb.in/afavijelag.avrasm
probably my bug. can't reproduce. post your resource pack somewhere please. also any output from before the crash (just normal game output). looking for stuff like "Failed getting mobs"
Thank you for working so hard on this! It's honestly the best minimap + mapping solution for MC in existence! I just wish 1.9 would work with 1.9.2/3 servers
Nice dude, thanks. Looking forward to that 1.9 update!
and first bugfix
1.6.1
Fix being unable to hide/show waypoints or mob types by clicking on the eyeball icon in the list view*
re-add a bunch of icons and icon hints for mobs from various mods
*Minecraft's GuiSlot now calls elementClicked() twice for each mouse press (why?), meaning toggleVisibility() was being called twice, leaving things right where they started haha.
I got a huge question, in regards to this mod, because I loved using this mod, and well, now I can't use it considering Forge 10.13.4.1558 and Liteloader 1.7.10 don't like each other (unless that is just me), but is there going to be a forge version to this mod in future, especially with 1.7.10, 1.8 and 1.8.9?
I am in your dreams, haunting you!
Can I have that 85%?
@Noku
I was running liteloader 1.8 with forge 1.8-11.14.4.1563, optifine, schematica & voxelmap without any issues up until 1.9 came along, so yes there is a working 1.8 version if that's what you mean? I can happily link the required pages if you need?
Well, the issue I got with liteloader and forge is that it takes a good 30 minutes to load (with both liteloader and forge) Where if I just load forge, it loads in an instant! It sucks because I never had the problem with forge 10.13.3.1448, but since I have a mod where it needs 10.13.4.1558 min, liteloader and forge are just having there conflicts! I even reinstalled Minecraft and still have the same issue!
I am in your dreams, haunting you!
Can I have that 85%?
Checking back in for 1.9 support. I miss voxelmap. As an admin playing with F3 for coordinates is very inefficient when I have to tp around the world at a seconds notice to deal with user issues. Especially since 1.9 has so many glitches and bugs. People dying when using portals, safe teleports not actually being safe. Too many times people die and I have to ask where. Would be nice to have an admin version that shows the last death point of every player on the server. That would be sooo nice. Possible future feature?
Usually, I don't use the latest builds when it comes to forge! But if it solves the issues I have been getting, then I will use it. But if it doesn't, then there is no point of me using it.
Nope! Still taking forever to load!
I am in your dreams, haunting you!
Can I have that 85%?
I have a suggestion for this mod, but I think you should add the name of the biome you're in under the coordinates. It would make my life much easier, instead of having to press F3 everytime I want to see a biome and turn off a couple of HUD mods because they overlap the biome name, I can just check the minimap.
What is the motivation behind choosing liteloader rather than forge?
Well since LiteLoader is so many versions behind now and he has already stated that he is doing each build in version order (i.e 1.89, 1.9, 1.91, etc) would you by chance consider creating a version of Voxelmap for Forge? I would much rather use your mod than JourneyMap. And sadly it seems that poor Humfrey is buried
I quite agree.
Rumours of my death are greatly exaggerated. I'm just always stupidly busy IRL through Feb-Mar so the timing of 1.8.9 (mappings) and 1.9 (minecraft) were just really bad. Since it's now April I am very much back on the case and will be getting updates out as soon as I can.
YEah first version out so excited to get back WECUI
http://jenkins.liteloader.com/job/LiteLoaderInstaller 1.9/
indeed
porting the code over is very nearly done. The one hold up is that biomes no longer have a color assigned to them
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/modification-development/2635661-were-biome-colors-removed
I used that color for the biome overlay. Now either I have to store the old colors somewhere or assign a random one (which I'll have to do regardless with any new biomes added by mods, since there is no color field anymore)
VoxelMap 1.9 is released.
Switched from using a transformer to using mixins (safer).
Liteloader for 1.9 is still very beta. You can use it and the map, but using them with Forge might still be iffy. When liteloader updates that should be fixed (and the map will continue to work)
I don't know if its a liteloader's issue or VoxelMap, I got this error, I saw COW and SHEEP, only VoxelMap can do render them in the minimap so I'll report it here first, if its a liteloader issue, I'll report to liteloader then https://hasteb.in/afavijelag.avrasm
probably my bug. can't reproduce. post your resource pack somewhere please. also any output from before the crash (just normal game output). looking for stuff like "Failed getting mobs"
Thank you for working so hard on this! It's honestly the best minimap + mapping solution for MC in existence! I just wish 1.9 would work with 1.9.2/3 servers
Crash: http://pastebin.com/nei86QqY
I use latest version for 1.7.10 (Forge #1614), but something goes wrong
new version
1.6.3
fix for liquids showing as purple in forge
fix for junk characters in chat messages (like at the start of "no waypoints for this world/server")